/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "main/compiler.h" #include "main/mtypes.h" #include "main/macros.h" #include "ralloc.h" #include "ir.h" #include "linker.h" /** * \file varyings_test.cpp * * Test various aspects of linking shader stage inputs and outputs. */ class invalidate_locations : public ::testing::Test { public: virtual void SetUp(); virtual void TearDown(); void *mem_ctx; exec_list ir; }; void invalidate_locations::SetUp() { this->mem_ctx = ralloc_context(NULL); this->ir.make_empty(); } void invalidate_locations::TearDown() { ralloc_free(this->mem_ctx); this->mem_ctx = NULL; } TEST_F(invalidate_locations, simple_vertex_in_generic) { ir_variable *const var = new(mem_ctx) ir_variable(glsl_type::vec(4), "a", ir_var_shader_in); EXPECT_FALSE(var->explicit_location); EXPECT_EQ(-1, var->location); var->location = VERT_ATTRIB_GENERIC0; var->location_frac = 2; ir.push_tail(var); link_invalidate_variable_locations(&ir); EXPECT_EQ(-1, var->location); EXPECT_EQ(0u, var->location_frac); EXPECT_FALSE(var->explicit_location); EXPECT_TRUE(var->is_unmatched_generic_inout); } TEST_F(invalidate_locations, explicit_location_vertex_in_generic) { ir_variable *const var = new(mem_ctx) ir_variable(glsl_type::vec(4), "a", ir_var_shader_in); EXPECT_FALSE(var->explicit_location); EXPECT_EQ(-1, var->location); var->location = VERT_ATTRIB_GENERIC0; var->explicit_location = true; ir.push_tail(var); link_invalidate_variable_locations(&ir); EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->location); EXPECT_EQ(0u, var->location_frac); EXPECT_TRUE(var->explicit_location); EXPECT_FALSE(var->is_unmatched_generic_inout); } TEST_F(invalidate_locations, explicit_location_frac_vertex_in_generic) { ir_variable *const var = new(mem_ctx) ir_variable(glsl_type::vec(4), "a", ir_var_shader_in); EXPECT_FALSE(var->explicit_location); EXPECT_EQ(-1, var->location); var->location = VERT_ATTRIB_GENERIC0; var->location_frac = 2; var->explicit_location = true; ir.push_tail(var); link_invalidate_variable_locations(&ir); EXPECT_EQ(VERT_ATTRIB_GENERIC0, var->location); EXPECT_EQ(2u, var->location_frac); EXPECT_TRUE(var->explicit_location); EXPECT_FALSE(var->is_unmatched_generic_inout); } TEST_F(invalidate_locations, vertex_in_builtin) { ir_variable *const var = new(mem_ctx) ir_variable(glsl_type::vec(4), "gl_Vertex", ir_var_shader_in); EXPECT_FALSE(var->explicit_location); EXPECT_EQ(-1, var->location); var->location = VERT_ATTRIB_POS; var->explicit_location = true; ir.push_tail(var); link_invalidate_variable_locations(&ir); EXPECT_EQ(VERT_ATTRIB_POS, var->location); EXPECT_EQ(0u, var->location_frac); EXPECT_TRUE(var->explicit_location); EXPECT_FALSE(var->is_unmatched_generic_inout); } TEST_F(invalidate_locations, simple_vertex_out_generic) { ir_variable *const var = new(mem_ctx) ir_variable(glsl_type::vec(4), "a", ir_var_shader_out); EXPECT_FALSE(var->explicit_location); EXPECT_EQ(-1, var->location); var->location = VARYING_SLOT_VAR0; ir.push_tail(var); link_invalidate_variable_locations(&ir); EXPECT_EQ(-1, var->location); EXPECT_EQ(0u, var->location_frac); EXPECT_FALSE(var->explicit_location); EXPECT_TRUE(var->is_unmatched_generic_inout); } TEST_F(invalidate_locations, vertex_out_builtin) { ir_variable *const var = new(mem_ctx) ir_variable(glsl_type::vec(4), "gl_FrontColor", ir_var_shader_out); EXPECT_FALSE(var->explicit_location); EXPECT_EQ(-1, var->location); var->location = VARYING_SLOT_COL0; var->explicit_location = true; ir.push_tail(var); link_invalidate_variable_locations(&ir); EXPECT_EQ(VARYING_SLOT_COL0, var->location); EXPECT_EQ(0u, var->location_frac); EXPECT_TRUE(var->explicit_location); EXPECT_FALSE(var->is_unmatched_generic_inout); }