/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jason Ekstrand (jason@jlekstrand.net) * */ #include "vtn_private.h" static struct vtn_access_chain * vtn_access_chain_extend(struct vtn_builder *b, struct vtn_access_chain *old, unsigned new_ids) { struct vtn_access_chain *chain; unsigned new_len = old->length + new_ids; chain = ralloc_size(b, sizeof(*chain) + new_len * sizeof(chain->link[0])); chain->var = old->var; chain->length = new_len; for (unsigned i = 0; i < old->length; i++) chain->link[i] = old->link[i]; return chain; } static nir_ssa_def * vtn_access_link_as_ssa(struct vtn_builder *b, struct vtn_access_link link, unsigned stride) { assert(stride > 0); if (link.mode == vtn_access_mode_literal) { return nir_imm_int(&b->nb, link.id * stride); } else if (stride == 1) { return vtn_ssa_value(b, link.id)->def; } else { return nir_imul(&b->nb, vtn_ssa_value(b, link.id)->def, nir_imm_int(&b->nb, stride)); } } static struct vtn_type * vtn_access_chain_tail_type(struct vtn_builder *b, struct vtn_access_chain *chain) { struct vtn_type *type = chain->var->type; for (unsigned i = 0; i < chain->length; i++) { if (glsl_type_is_struct(type->type)) { assert(chain->link[i].mode == vtn_access_mode_literal); type = type->members[chain->link[i].id]; } else { type = type->array_element; } } return type; } /* Crawls a chain of array derefs and rewrites the types so that the * lengths stay the same but the terminal type is the one given by * tail_type. This is useful for split structures. */ static void rewrite_deref_types(nir_deref *deref, const struct glsl_type *type) { deref->type = type; if (deref->child) { assert(deref->child->deref_type == nir_deref_type_array); assert(glsl_type_is_array(deref->type)); rewrite_deref_types(deref->child, glsl_get_array_element(type)); } } nir_deref_var * vtn_access_chain_to_deref(struct vtn_builder *b, struct vtn_access_chain *chain) { nir_deref_var *deref_var; if (chain->var->var) { deref_var = nir_deref_var_create(b, chain->var->var); } else { assert(chain->var->members); /* Create the deref_var manually. It will get filled out later. */ deref_var = rzalloc(b, nir_deref_var); deref_var->deref.deref_type = nir_deref_type_var; } struct vtn_type *deref_type = chain->var->type; nir_deref *tail = &deref_var->deref; nir_variable **members = chain->var->members; for (unsigned i = 0; i < chain->length; i++) { enum glsl_base_type base_type = glsl_get_base_type(deref_type->type); switch (base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_DOUBLE: case GLSL_TYPE_BOOL: case GLSL_TYPE_ARRAY: { deref_type = deref_type->array_element; nir_deref_array *deref_arr = nir_deref_array_create(b); deref_arr->deref.type = deref_type->type; if (chain->link[i].mode == vtn_access_mode_literal) { deref_arr->deref_array_type = nir_deref_array_type_direct; deref_arr->base_offset = chain->link[i].id; } else { assert(chain->link[i].mode == vtn_access_mode_id); deref_arr->deref_array_type = nir_deref_array_type_indirect; deref_arr->base_offset = 0; deref_arr->indirect = nir_src_for_ssa(vtn_ssa_value(b, chain->link[i].id)->def); } tail->child = &deref_arr->deref; tail = tail->child; break; } case GLSL_TYPE_STRUCT: { assert(chain->link[i].mode == vtn_access_mode_literal); unsigned idx = chain->link[i].id; deref_type = deref_type->members[idx]; if (members) { /* This is a pre-split structure. */ deref_var->var = members[idx]; rewrite_deref_types(&deref_var->deref, members[idx]->type); assert(tail->type == deref_type->type); members = NULL; } else { nir_deref_struct *deref_struct = nir_deref_struct_create(b, idx); deref_struct->deref.type = deref_type->type; tail->child = &deref_struct->deref; tail = tail->child; } break; } default: unreachable("Invalid type for deref"); } } assert(members == NULL); return deref_var; } static void _vtn_local_load_store(struct vtn_builder *b, bool load, nir_deref_var *deref, nir_deref *tail, struct vtn_ssa_value *inout) { /* The deref tail may contain a deref to select a component of a vector (in * other words, it might not be an actual tail) so we have to save it away * here since we overwrite it later. */ nir_deref *old_child = tail->child; if (glsl_type_is_vector_or_scalar(tail->type)) { /* Terminate the deref chain in case there is one more link to pick * off a component of the vector. */ tail->child = NULL; nir_intrinsic_op op = load ? nir_intrinsic_load_var : nir_intrinsic_store_var; nir_intrinsic_instr *intrin = nir_intrinsic_instr_create(b->shader, op); intrin->variables[0] = nir_deref_as_var(nir_copy_deref(intrin, &deref->deref)); intrin->num_components = glsl_get_vector_elements(tail->type); if (load) { nir_ssa_dest_init(&intrin->instr, &intrin->dest, intrin->num_components, NULL); inout->def = &intrin->dest.ssa; } else { intrin->const_index[0] = (1 << intrin->num_components) - 1; intrin->src[0] = nir_src_for_ssa(inout->def); } nir_builder_instr_insert(&b->nb, &intrin->instr); } else if (glsl_get_base_type(tail->type) == GLSL_TYPE_ARRAY || glsl_type_is_matrix(tail->type)) { unsigned elems = glsl_get_length(tail->type); nir_deref_array *deref_arr = nir_deref_array_create(b); deref_arr->deref_array_type = nir_deref_array_type_direct; deref_arr->deref.type = glsl_get_array_element(tail->type); tail->child = &deref_arr->deref; for (unsigned i = 0; i < elems; i++) { deref_arr->base_offset = i; _vtn_local_load_store(b, load, deref, tail->child, inout->elems[i]); } } else { assert(glsl_get_base_type(tail->type) == GLSL_TYPE_STRUCT); unsigned elems = glsl_get_length(tail->type); nir_deref_struct *deref_struct = nir_deref_struct_create(b, 0); tail->child = &deref_struct->deref; for (unsigned i = 0; i < elems; i++) { deref_struct->index = i; deref_struct->deref.type = glsl_get_struct_field(tail->type, i); _vtn_local_load_store(b, load, deref, tail->child, inout->elems[i]); } } tail->child = old_child; } nir_deref_var * vtn_nir_deref(struct vtn_builder *b, uint32_t id) { struct vtn_access_chain *chain = vtn_value(b, id, vtn_value_type_access_chain)->access_chain; return vtn_access_chain_to_deref(b, chain); } /* * Gets the NIR-level deref tail, which may have as a child an array deref * selecting which component due to OpAccessChain supporting per-component * indexing in SPIR-V. */ static nir_deref * get_deref_tail(nir_deref_var *deref) { nir_deref *cur = &deref->deref; while (!glsl_type_is_vector_or_scalar(cur->type) && cur->child) cur = cur->child; return cur; } struct vtn_ssa_value * vtn_local_load(struct vtn_builder *b, nir_deref_var *src) { nir_deref *src_tail = get_deref_tail(src); struct vtn_ssa_value *val = vtn_create_ssa_value(b, src_tail->type); _vtn_local_load_store(b, true, src, src_tail, val); if (src_tail->child) { nir_deref_array *vec_deref = nir_deref_as_array(src_tail->child); assert(vec_deref->deref.child == NULL); val->type = vec_deref->deref.type; if (vec_deref->deref_array_type == nir_deref_array_type_direct) val->def = vtn_vector_extract(b, val->def, vec_deref->base_offset); else val->def = vtn_vector_extract_dynamic(b, val->def, vec_deref->indirect.ssa); } return val; } void vtn_local_store(struct vtn_builder *b, struct vtn_ssa_value *src, nir_deref_var *dest) { nir_deref *dest_tail = get_deref_tail(dest); if (dest_tail->child) { struct vtn_ssa_value *val = vtn_create_ssa_value(b, dest_tail->type); _vtn_local_load_store(b, true, dest, dest_tail, val); nir_deref_array *deref = nir_deref_as_array(dest_tail->child); assert(deref->deref.child == NULL); if (deref->deref_array_type == nir_deref_array_type_direct) val->def = vtn_vector_insert(b, val->def, src->def, deref->base_offset); else val->def = vtn_vector_insert_dynamic(b, val->def, src->def, deref->indirect.ssa); _vtn_local_load_store(b, false, dest, dest_tail, val); } else { _vtn_local_load_store(b, false, dest, dest_tail, src); } } static nir_ssa_def * get_vulkan_resource_index(struct vtn_builder *b, struct vtn_access_chain *chain, struct vtn_type **type, unsigned *chain_idx) { /* Push constants have no explicit binding */ if (chain->var->mode == vtn_variable_mode_push_constant) { *chain_idx = 0; *type = chain->var->type; return NULL; } nir_ssa_def *array_index; if (glsl_type_is_array(chain->var->type->type)) { assert(chain->length > 0); array_index = vtn_access_link_as_ssa(b, chain->link[0], 1); *chain_idx = 1; *type = chain->var->type->array_element; } else { array_index = nir_imm_int(&b->nb, 0); *chain_idx = 0; *type = chain->var->type; } nir_intrinsic_instr *instr = nir_intrinsic_instr_create(b->nb.shader, nir_intrinsic_vulkan_resource_index); instr->src[0] = nir_src_for_ssa(array_index); instr->const_index[0] = chain->var->descriptor_set; instr->const_index[1] = chain->var->binding; nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL); nir_builder_instr_insert(&b->nb, &instr->instr); return &instr->dest.ssa; } nir_ssa_def * vtn_access_chain_to_offset(struct vtn_builder *b, struct vtn_access_chain *chain, nir_ssa_def **index_out, struct vtn_type **type_out, unsigned *end_idx_out, bool stop_at_matrix) { unsigned idx = 0; struct vtn_type *type; *index_out = get_vulkan_resource_index(b, chain, &type, &idx); nir_ssa_def *offset = nir_imm_int(&b->nb, 0); for (; idx < chain->length; idx++) { enum glsl_base_type base_type = glsl_get_base_type(type->type); switch (base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_DOUBLE: case GLSL_TYPE_BOOL: /* Some users may not want matrix or vector derefs */ if (stop_at_matrix) goto end; /* Fall through */ case GLSL_TYPE_ARRAY: offset = nir_iadd(&b->nb, offset, vtn_access_link_as_ssa(b, chain->link[idx], type->stride)); type = type->array_element; break; case GLSL_TYPE_STRUCT: { assert(chain->link[idx].mode == vtn_access_mode_literal); unsigned member = chain->link[idx].id; offset = nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, type->offsets[member])); type = type->members[member]; break; } default: unreachable("Invalid type for deref"); } } end: *type_out = type; if (end_idx_out) *end_idx_out = idx; return offset; } static void _vtn_load_store_tail(struct vtn_builder *b, nir_intrinsic_op op, bool load, nir_ssa_def *index, nir_ssa_def *offset, struct vtn_ssa_value **inout, const struct glsl_type *type) { nir_intrinsic_instr *instr = nir_intrinsic_instr_create(b->nb.shader, op); instr->num_components = glsl_get_vector_elements(type); int src = 0; if (!load) { instr->const_index[0] = (1 << instr->num_components) - 1; /* write mask */ instr->src[src++] = nir_src_for_ssa((*inout)->def); } /* We set the base and size for push constant load to the entire push * constant block for now. */ if (op == nir_intrinsic_load_push_constant) { instr->const_index[0] = 0; instr->const_index[1] = 128; } if (index) instr->src[src++] = nir_src_for_ssa(index); instr->src[src++] = nir_src_for_ssa(offset); if (load) { nir_ssa_dest_init(&instr->instr, &instr->dest, instr->num_components, NULL); (*inout)->def = &instr->dest.ssa; } nir_builder_instr_insert(&b->nb, &instr->instr); if (load && glsl_get_base_type(type) == GLSL_TYPE_BOOL) (*inout)->def = nir_ine(&b->nb, (*inout)->def, nir_imm_int(&b->nb, 0)); } static void _vtn_block_load_store(struct vtn_builder *b, nir_intrinsic_op op, bool load, nir_ssa_def *index, nir_ssa_def *offset, struct vtn_access_chain *chain, unsigned chain_idx, struct vtn_type *type, struct vtn_ssa_value **inout) { if (chain && chain_idx >= chain->length) chain = NULL; if (load && chain == NULL && *inout == NULL) *inout = vtn_create_ssa_value(b, type->type); enum glsl_base_type base_type = glsl_get_base_type(type->type); switch (base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: /* This is where things get interesting. At this point, we've hit * a vector, a scalar, or a matrix. */ if (glsl_type_is_matrix(type->type)) { if (chain == NULL) { /* Loading the whole matrix */ struct vtn_ssa_value *transpose; unsigned num_ops, vec_width; if (type->row_major) { num_ops = glsl_get_vector_elements(type->type); vec_width = glsl_get_matrix_columns(type->type); if (load) { const struct glsl_type *transpose_type = glsl_matrix_type(base_type, vec_width, num_ops); *inout = vtn_create_ssa_value(b, transpose_type); } else { transpose = vtn_ssa_transpose(b, *inout); inout = &transpose; } } else { num_ops = glsl_get_matrix_columns(type->type); vec_width = glsl_get_vector_elements(type->type); } for (unsigned i = 0; i < num_ops; i++) { nir_ssa_def *elem_offset = nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, i * type->stride)); _vtn_load_store_tail(b, op, load, index, elem_offset, &(*inout)->elems[i], glsl_vector_type(base_type, vec_width)); } if (load && type->row_major) *inout = vtn_ssa_transpose(b, *inout); } else if (type->row_major) { /* Row-major but with an access chiain. */ nir_ssa_def *col_offset = vtn_access_link_as_ssa(b, chain->link[chain_idx], type->array_element->stride); offset = nir_iadd(&b->nb, offset, col_offset); if (chain_idx + 1 < chain->length) { /* Picking off a single element */ nir_ssa_def *row_offset = vtn_access_link_as_ssa(b, chain->link[chain_idx + 1], type->stride); offset = nir_iadd(&b->nb, offset, row_offset); _vtn_load_store_tail(b, op, load, index, offset, inout, glsl_scalar_type(base_type)); } else { /* Picking one element off each column */ unsigned num_comps = glsl_get_vector_elements(type->type); nir_ssa_def *comps[4]; for (unsigned i = 0; i < num_comps; i++) { nir_ssa_def *elem_offset = nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, i * type->stride)); struct vtn_ssa_value *comp = NULL, temp_val; if (!load) { temp_val.def = nir_channel(&b->nb, (*inout)->def, i); temp_val.type = glsl_scalar_type(base_type); comp = &temp_val; } _vtn_load_store_tail(b, op, load, index, elem_offset, &comp, glsl_scalar_type(base_type)); comps[i] = comp->def; } if (load) (*inout)->def = nir_vec(&b->nb, comps, num_comps); } } else { /* Column-major with a deref. Fall through to array case. */ nir_ssa_def *col_offset = vtn_access_link_as_ssa(b, chain->link[chain_idx], type->stride); offset = nir_iadd(&b->nb, offset, col_offset); _vtn_block_load_store(b, op, load, index, offset, chain, chain_idx + 1, type->array_element, inout); } } else if (chain == NULL) { /* Single whole vector */ assert(glsl_type_is_vector_or_scalar(type->type)); _vtn_load_store_tail(b, op, load, index, offset, inout, type->type); } else { /* Single component of a vector. Fall through to array case. */ nir_ssa_def *elem_offset = vtn_access_link_as_ssa(b, chain->link[chain_idx], type->stride); offset = nir_iadd(&b->nb, offset, elem_offset); _vtn_block_load_store(b, op, load, index, offset, NULL, 0, type->array_element, inout); } return; case GLSL_TYPE_ARRAY: { unsigned elems = glsl_get_length(type->type); for (unsigned i = 0; i < elems; i++) { nir_ssa_def *elem_off = nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, i * type->stride)); _vtn_block_load_store(b, op, load, index, elem_off, NULL, 0, type->array_element, &(*inout)->elems[i]); } return; } case GLSL_TYPE_STRUCT: { unsigned elems = glsl_get_length(type->type); for (unsigned i = 0; i < elems; i++) { nir_ssa_def *elem_off = nir_iadd(&b->nb, offset, nir_imm_int(&b->nb, type->offsets[i])); _vtn_block_load_store(b, op, load, index, elem_off, NULL, 0, type->members[i], &(*inout)->elems[i]); } return; } default: unreachable("Invalid block member type"); } } static struct vtn_ssa_value * vtn_block_load(struct vtn_builder *b, struct vtn_access_chain *src) { nir_intrinsic_op op; switch (src->var->mode) { case vtn_variable_mode_ubo: op = nir_intrinsic_load_ubo; break; case vtn_variable_mode_ssbo: op = nir_intrinsic_load_ssbo; break; case vtn_variable_mode_push_constant: op = nir_intrinsic_load_push_constant; break; default: assert(!"Invalid block variable mode"); } nir_ssa_def *offset, *index = NULL; struct vtn_type *type; unsigned chain_idx; offset = vtn_access_chain_to_offset(b, src, &index, &type, &chain_idx, true); struct vtn_ssa_value *value = NULL; _vtn_block_load_store(b, op, true, index, offset, src, chain_idx, type, &value); return value; } static void vtn_block_store(struct vtn_builder *b, struct vtn_ssa_value *src, struct vtn_access_chain *dst) { nir_ssa_def *offset, *index = NULL; struct vtn_type *type; unsigned chain_idx; offset = vtn_access_chain_to_offset(b, dst, &index, &type, &chain_idx, true); _vtn_block_load_store(b, nir_intrinsic_store_ssbo, false, index, offset, dst, chain_idx, type, &src); } static bool vtn_variable_is_external_block(struct vtn_variable *var) { return var->mode == vtn_variable_mode_ssbo || var->mode == vtn_variable_mode_ubo || var->mode == vtn_variable_mode_push_constant; } static void _vtn_variable_load_store(struct vtn_builder *b, bool load, struct vtn_access_chain *chain, struct vtn_type *tail_type, struct vtn_ssa_value **inout) { enum glsl_base_type base_type = glsl_get_base_type(tail_type->type); switch (base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: /* At this point, we have a scalar, vector, or matrix so we know that * there cannot be any structure splitting still in the way. By * stopping at the matrix level rather than the vector level, we * ensure that matrices get loaded in the optimal way even if they * are storred row-major in a UBO. */ if (load) { *inout = vtn_local_load(b, vtn_access_chain_to_deref(b, chain)); } else { vtn_local_store(b, *inout, vtn_access_chain_to_deref(b, chain)); } return; case GLSL_TYPE_ARRAY: case GLSL_TYPE_STRUCT: { struct vtn_access_chain *new_chain = vtn_access_chain_extend(b, chain, 1); new_chain->link[chain->length].mode = vtn_access_mode_literal; unsigned elems = glsl_get_length(tail_type->type); if (load) { assert(*inout == NULL); *inout = rzalloc(b, struct vtn_ssa_value); (*inout)->type = tail_type->type; (*inout)->elems = rzalloc_array(b, struct vtn_ssa_value *, elems); } for (unsigned i = 0; i < elems; i++) { new_chain->link[chain->length].id = i; struct vtn_type *elem_type = base_type == GLSL_TYPE_ARRAY ? tail_type->array_element : tail_type->members[i]; _vtn_variable_load_store(b, load, new_chain, elem_type, &(*inout)->elems[i]); } return; } default: unreachable("Invalid access chain type"); } } struct vtn_ssa_value * vtn_variable_load(struct vtn_builder *b, struct vtn_access_chain *src) { if (vtn_variable_is_external_block(src->var)) { return vtn_block_load(b, src); } else { struct vtn_type *tail_type = vtn_access_chain_tail_type(b, src); struct vtn_ssa_value *val = NULL; _vtn_variable_load_store(b, true, src, tail_type, &val); return val; } } void vtn_variable_store(struct vtn_builder *b, struct vtn_ssa_value *src, struct vtn_access_chain *dest) { if (vtn_variable_is_external_block(dest->var)) { assert(dest->var->mode == vtn_variable_mode_ssbo); vtn_block_store(b, src, dest); } else { struct vtn_type *tail_type = vtn_access_chain_tail_type(b, dest); _vtn_variable_load_store(b, false, dest, tail_type, &src); } } static void _vtn_variable_copy(struct vtn_builder *b, struct vtn_access_chain *dest, struct vtn_access_chain *src, struct vtn_type *tail_type) { enum glsl_base_type base_type = glsl_get_base_type(tail_type->type); switch (base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: /* At this point, we have a scalar, vector, or matrix so we know that * there cannot be any structure splitting still in the way. By * stopping at the matrix level rather than the vector level, we * ensure that matrices get loaded in the optimal way even if they * are storred row-major in a UBO. */ vtn_variable_store(b, vtn_variable_load(b, src), dest); return; case GLSL_TYPE_ARRAY: case GLSL_TYPE_STRUCT: { struct vtn_access_chain *new_src, *new_dest; new_src = vtn_access_chain_extend(b, src, 1); new_dest = vtn_access_chain_extend(b, dest, 1); new_src->link[src->length].mode = vtn_access_mode_literal; new_dest->link[dest->length].mode = vtn_access_mode_literal; unsigned elems = glsl_get_length(tail_type->type); for (unsigned i = 0; i < elems; i++) { new_src->link[src->length].id = i; new_dest->link[dest->length].id = i; struct vtn_type *elem_type = base_type == GLSL_TYPE_ARRAY ? tail_type->array_element : tail_type->members[i]; _vtn_variable_copy(b, new_dest, new_src, elem_type); } return; } default: unreachable("Invalid access chain type"); } } static void vtn_variable_copy(struct vtn_builder *b, struct vtn_access_chain *dest, struct vtn_access_chain *src) { struct vtn_type *tail_type = vtn_access_chain_tail_type(b, src); assert(vtn_access_chain_tail_type(b, dest)->type == tail_type->type); /* TODO: At some point, we should add a special-case for when we can * just emit a copy_var intrinsic. */ _vtn_variable_copy(b, dest, src, tail_type); } static void set_mode_system_value(nir_variable_mode *mode) { assert(*mode == nir_var_system_value || *mode == nir_var_shader_in); *mode = nir_var_system_value; } static void vtn_get_builtin_location(struct vtn_builder *b, SpvBuiltIn builtin, int *location, nir_variable_mode *mode) { switch (builtin) { case SpvBuiltInPosition: *location = VARYING_SLOT_POS; break; case SpvBuiltInPointSize: *location = VARYING_SLOT_PSIZ; break; case SpvBuiltInClipDistance: *location = VARYING_SLOT_CLIP_DIST0; /* XXX CLIP_DIST1? */ break; case SpvBuiltInCullDistance: /* XXX figure this out */ break; case SpvBuiltInVertexIndex: *location = SYSTEM_VALUE_VERTEX_ID; set_mode_system_value(mode); break; case SpvBuiltInVertexId: /* Vulkan defines VertexID to be zero-based and reserves the new * builtin keyword VertexIndex to indicate the non-zero-based value. */ *location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; set_mode_system_value(mode); break; case SpvBuiltInInstanceIndex: *location = SYSTEM_VALUE_INSTANCE_INDEX; set_mode_system_value(mode); break; case SpvBuiltInInstanceId: *location = SYSTEM_VALUE_INSTANCE_ID; set_mode_system_value(mode); break; case SpvBuiltInPrimitiveId: *location = VARYING_SLOT_PRIMITIVE_ID; *mode = nir_var_shader_out; break; case SpvBuiltInInvocationId: *location = SYSTEM_VALUE_INVOCATION_ID; set_mode_system_value(mode); break; case SpvBuiltInLayer: *location = VARYING_SLOT_LAYER; *mode = nir_var_shader_out; break; case SpvBuiltInViewportIndex: *location = VARYING_SLOT_VIEWPORT; if (b->shader->stage == MESA_SHADER_GEOMETRY) *mode = nir_var_shader_out; else if (b->shader->stage == MESA_SHADER_FRAGMENT) *mode = nir_var_shader_in; else unreachable("invalid stage for SpvBuiltInViewportIndex"); break; case SpvBuiltInTessLevelOuter: case SpvBuiltInTessLevelInner: case SpvBuiltInTessCoord: case SpvBuiltInPatchVertices: unreachable("no tessellation support"); case SpvBuiltInFragCoord: *location = VARYING_SLOT_POS; assert(*mode == nir_var_shader_in); break; case SpvBuiltInPointCoord: *location = VARYING_SLOT_PNTC; assert(*mode == nir_var_shader_in); break; case SpvBuiltInFrontFacing: *location = VARYING_SLOT_FACE; assert(*mode == nir_var_shader_in); break; case SpvBuiltInSampleId: *location = SYSTEM_VALUE_SAMPLE_ID; set_mode_system_value(mode); break; case SpvBuiltInSamplePosition: *location = SYSTEM_VALUE_SAMPLE_POS; set_mode_system_value(mode); break; case SpvBuiltInSampleMask: *location = SYSTEM_VALUE_SAMPLE_MASK_IN; /* XXX out? */ set_mode_system_value(mode); break; case SpvBuiltInFragDepth: *location = FRAG_RESULT_DEPTH; assert(*mode == nir_var_shader_out); break; case SpvBuiltInNumWorkgroups: *location = SYSTEM_VALUE_NUM_WORK_GROUPS; set_mode_system_value(mode); break; case SpvBuiltInWorkgroupSize: /* This should already be handled */ unreachable("unsupported builtin"); break; case SpvBuiltInWorkgroupId: *location = SYSTEM_VALUE_WORK_GROUP_ID; set_mode_system_value(mode); break; case SpvBuiltInLocalInvocationId: *location = SYSTEM_VALUE_LOCAL_INVOCATION_ID; set_mode_system_value(mode); break; case SpvBuiltInLocalInvocationIndex: *location = SYSTEM_VALUE_LOCAL_INVOCATION_INDEX; set_mode_system_value(mode); break; case SpvBuiltInGlobalInvocationId: *location = SYSTEM_VALUE_GLOBAL_INVOCATION_ID; set_mode_system_value(mode); break; case SpvBuiltInHelperInvocation: default: unreachable("unsupported builtin"); } } static void var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member, const struct vtn_decoration *dec, void *void_var) { struct vtn_variable *vtn_var = void_var; /* Handle decorations that apply to a vtn_variable as a whole */ switch (dec->decoration) { case SpvDecorationBinding: vtn_var->binding = dec->literals[0]; return; case SpvDecorationDescriptorSet: vtn_var->descriptor_set = dec->literals[0]; return; case SpvDecorationLocation: { unsigned location = dec->literals[0]; bool is_vertex_input; if (b->shader->stage == MESA_SHADER_FRAGMENT && vtn_var->mode == vtn_variable_mode_output) { is_vertex_input = false; location += FRAG_RESULT_DATA0; } else if (b->shader->stage == MESA_SHADER_VERTEX && vtn_var->mode == vtn_variable_mode_input) { is_vertex_input = true; location += VERT_ATTRIB_GENERIC0; } else if (vtn_var->mode == vtn_variable_mode_input || vtn_var->mode == vtn_variable_mode_output) { is_vertex_input = false; location += VARYING_SLOT_VAR0; } else { assert(!"Location must be on input or output variable"); } if (vtn_var->var) { vtn_var->var->data.location = location; vtn_var->var->data.explicit_location = true; } else { assert(vtn_var->members); unsigned length = glsl_get_length(vtn_var->type->type); for (unsigned i = 0; i < length; i++) { vtn_var->members[i]->data.location = location; vtn_var->members[i]->data.explicit_location = true; location += glsl_count_attribute_slots(vtn_var->members[i]->interface_type, is_vertex_input); } } return; } default: break; } /* Now we handle decorations that apply to a particular nir_variable */ nir_variable *nir_var = vtn_var->var; if (val->value_type == vtn_value_type_access_chain) { assert(val->access_chain->length == 0); assert(val->access_chain->var == void_var); assert(member == -1); } else { assert(val->value_type == vtn_value_type_type); if (member != -1) nir_var = vtn_var->members[member]; } if (nir_var == NULL) return; switch (dec->decoration) { case SpvDecorationRelaxedPrecision: break; /* FIXME: Do nothing with this for now. */ case SpvDecorationNoPerspective: nir_var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; break; case SpvDecorationFlat: nir_var->data.interpolation = INTERP_QUALIFIER_FLAT; break; case SpvDecorationCentroid: nir_var->data.centroid = true; break; case SpvDecorationSample: nir_var->data.sample = true; break; case SpvDecorationInvariant: nir_var->data.invariant = true; break; case SpvDecorationConstant: assert(nir_var->constant_initializer != NULL); nir_var->data.read_only = true; break; case SpvDecorationNonWritable: nir_var->data.read_only = true; break; case SpvDecorationComponent: nir_var->data.location_frac = dec->literals[0]; break; case SpvDecorationIndex: nir_var->data.explicit_index = true; nir_var->data.index = dec->literals[0]; break; case SpvDecorationBuiltIn: { SpvBuiltIn builtin = dec->literals[0]; if (builtin == SpvBuiltInWorkgroupSize) { /* This shouldn't be a builtin. It's actually a constant. */ nir_var->data.mode = nir_var_global; nir_var->data.read_only = true; nir_constant *c = rzalloc(nir_var, nir_constant); c->value.u[0] = b->shader->info.cs.local_size[0]; c->value.u[1] = b->shader->info.cs.local_size[1]; c->value.u[2] = b->shader->info.cs.local_size[2]; nir_var->constant_initializer = c; break; } nir_variable_mode mode = nir_var->data.mode; vtn_get_builtin_location(b, builtin, &nir_var->data.location, &mode); nir_var->data.explicit_location = true; nir_var->data.mode = mode; if (builtin == SpvBuiltInFragCoord || builtin == SpvBuiltInSamplePosition) nir_var->data.origin_upper_left = b->origin_upper_left; break; } case SpvDecorationRowMajor: case SpvDecorationColMajor: case SpvDecorationGLSLShared: case SpvDecorationPatch: case SpvDecorationRestrict: case SpvDecorationAliased: case SpvDecorationVolatile: case SpvDecorationCoherent: case SpvDecorationNonReadable: case SpvDecorationUniform: /* This is really nice but we have no use for it right now. */ case SpvDecorationCPacked: case SpvDecorationSaturatedConversion: case SpvDecorationStream: case SpvDecorationOffset: case SpvDecorationXfbBuffer: case SpvDecorationFuncParamAttr: case SpvDecorationFPRoundingMode: case SpvDecorationFPFastMathMode: case SpvDecorationLinkageAttributes: case SpvDecorationSpecId: break; default: unreachable("Unhandled variable decoration"); } } /* Tries to compute the size of an interface block based on the strides and * offsets that are provided to us in the SPIR-V source. */ static unsigned vtn_type_block_size(struct vtn_type *type) { enum glsl_base_type base_type = glsl_get_base_type(type->type); switch (base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: case GLSL_TYPE_DOUBLE: { unsigned cols = type->row_major ? glsl_get_vector_elements(type->type) : glsl_get_matrix_columns(type->type); if (cols > 1) { assert(type->stride > 0); return type->stride * cols; } else if (base_type == GLSL_TYPE_DOUBLE) { return glsl_get_vector_elements(type->type) * 8; } else { return glsl_get_vector_elements(type->type) * 4; } } case GLSL_TYPE_STRUCT: case GLSL_TYPE_INTERFACE: { unsigned size = 0; unsigned num_fields = glsl_get_length(type->type); for (unsigned f = 0; f < num_fields; f++) { unsigned field_end = type->offsets[f] + vtn_type_block_size(type->members[f]); size = MAX2(size, field_end); } return size; } case GLSL_TYPE_ARRAY: assert(type->stride > 0); assert(glsl_get_length(type->type) > 0); return type->stride * glsl_get_length(type->type); default: assert(!"Invalid block type"); return 0; } } void vtn_handle_variables(struct vtn_builder *b, SpvOp opcode, const uint32_t *w, unsigned count) { switch (opcode) { case SpvOpVariable: { struct vtn_variable *var = rzalloc(b, struct vtn_variable); var->type = vtn_value(b, w[1], vtn_value_type_type)->type; var->chain.var = var; var->chain.length = 0; struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_access_chain); val->access_chain = &var->chain; struct vtn_type *without_array = var->type; while(glsl_type_is_array(without_array->type)) without_array = without_array->array_element; nir_variable_mode nir_mode; switch ((SpvStorageClass)w[3]) { case SpvStorageClassUniform: case SpvStorageClassUniformConstant: if (without_array->block) { var->mode = vtn_variable_mode_ubo; b->shader->info.num_ubos++; } else if (without_array->buffer_block) { var->mode = vtn_variable_mode_ssbo; b->shader->info.num_ssbos++; } else if (glsl_type_is_image(without_array->type)) { var->mode = vtn_variable_mode_image; nir_mode = nir_var_uniform; b->shader->info.num_images++; } else if (glsl_type_is_sampler(without_array->type)) { var->mode = vtn_variable_mode_sampler; nir_mode = nir_var_uniform; b->shader->info.num_textures++; } else { assert(!"Invalid uniform variable type"); } break; case SpvStorageClassPushConstant: var->mode = vtn_variable_mode_push_constant; assert(b->shader->num_uniforms == 0); b->shader->num_uniforms = vtn_type_block_size(var->type) * 4; break; case SpvStorageClassInput: var->mode = vtn_variable_mode_input; nir_mode = nir_var_shader_in; break; case SpvStorageClassOutput: var->mode = vtn_variable_mode_output; nir_mode = nir_var_shader_out; break; case SpvStorageClassPrivate: var->mode = vtn_variable_mode_global; nir_mode = nir_var_global; break; case SpvStorageClassFunction: var->mode = vtn_variable_mode_local; nir_mode = nir_var_local; break; case SpvStorageClassWorkgroup: var->mode = vtn_variable_mode_workgroup; nir_mode = nir_var_shared; break; case SpvStorageClassCrossWorkgroup: case SpvStorageClassGeneric: case SpvStorageClassAtomicCounter: default: unreachable("Unhandled variable storage class"); } switch (var->mode) { case vtn_variable_mode_local: case vtn_variable_mode_global: case vtn_variable_mode_image: case vtn_variable_mode_sampler: case vtn_variable_mode_workgroup: /* For these, we create the variable normally */ var->var = rzalloc(b->shader, nir_variable); var->var->name = ralloc_strdup(var->var, val->name); var->var->type = var->type->type; var->var->data.mode = nir_mode; switch (var->mode) { case vtn_variable_mode_image: case vtn_variable_mode_sampler: var->var->interface_type = without_array->type; break; default: var->var->interface_type = NULL; break; } break; case vtn_variable_mode_input: case vtn_variable_mode_output: { /* For inputs and outputs, we immediately split structures. This * is for a couple of reasons. For one, builtins may all come in * a struct and we really want those split out into separate * variables. For another, interpolation qualifiers can be * applied to members of the top-level struct ane we need to be * able to preserve that information. */ int array_length = -1; struct vtn_type *interface_type = var->type; if (b->shader->stage == MESA_SHADER_GEOMETRY && glsl_type_is_array(var->type->type)) { /* In Geometry shaders (and some tessellation), inputs come * in per-vertex arrays. However, some builtins come in * non-per-vertex, hence the need for the is_array check. In * any case, there are no non-builtin arrays allowed so this * check should be sufficient. */ interface_type = var->type->array_element; array_length = glsl_get_length(var->type->type); } if (glsl_type_is_struct(interface_type->type)) { /* It's a struct. Split it. */ unsigned num_members = glsl_get_length(interface_type->type); var->members = ralloc_array(b, nir_variable *, num_members); for (unsigned i = 0; i < num_members; i++) { const struct glsl_type *mtype = interface_type->members[i]->type; if (array_length >= 0) mtype = glsl_array_type(mtype, array_length); var->members[i] = rzalloc(b->shader, nir_variable); var->members[i]->name = ralloc_asprintf(var->members[i], "%s.%d", val->name, i); var->members[i]->type = mtype; var->members[i]->interface_type = interface_type->members[i]->type; var->members[i]->data.mode = nir_mode; } } else { var->var = rzalloc(b->shader, nir_variable); var->var->name = ralloc_strdup(var->var, val->name); var->var->type = var->type->type; var->var->interface_type = interface_type->type; var->var->data.mode = nir_mode; } /* For inputs and outputs, we need to grab locations and builtin * information from the interface type. */ vtn_foreach_decoration(b, interface_type->val, var_decoration_cb, var); break; case vtn_variable_mode_param: unreachable("Not created through OpVariable"); } case vtn_variable_mode_ubo: case vtn_variable_mode_ssbo: case vtn_variable_mode_push_constant: /* These don't need actual variables. */ break; } if (count > 4) { assert(count == 5); nir_constant *constant = vtn_value(b, w[4], vtn_value_type_constant)->constant; var->var->constant_initializer = nir_constant_clone(constant, var->var); } vtn_foreach_decoration(b, val, var_decoration_cb, var); if (var->mode == vtn_variable_mode_image || var->mode == vtn_variable_mode_sampler) { /* XXX: We still need the binding information in the nir_variable * for these. We should fix that. */ var->var->data.binding = var->binding; var->var->data.descriptor_set = var->descriptor_set; if (var->mode == vtn_variable_mode_image) var->var->data.image.format = without_array->image_format; } if (var->mode == vtn_variable_mode_local) { assert(var->members == NULL && var->var != NULL); nir_function_impl_add_variable(b->impl, var->var); } else if (var->var) { nir_shader_add_variable(b->shader, var->var); } else if (var->members) { unsigned count = glsl_get_length(without_array->type); for (unsigned i = 0; i < count; i++) { assert(var->members[i]->data.mode != nir_var_local); nir_shader_add_variable(b->shader, var->members[i]); } } else { assert(var->mode == vtn_variable_mode_ubo || var->mode == vtn_variable_mode_ssbo || var->mode == vtn_variable_mode_push_constant); } break; } case SpvOpAccessChain: case SpvOpInBoundsAccessChain: { struct vtn_access_chain *base, *chain; struct vtn_value *base_val = vtn_untyped_value(b, w[3]); if (base_val->value_type == vtn_value_type_sampled_image) { /* This is rather insane. SPIR-V allows you to use OpSampledImage * to combine an array of images with a single sampler to get an * array of sampled images that all share the same sampler. * Fortunately, this means that we can more-or-less ignore the * sampler when crawling the access chain, but it does leave us * with this rather awkward little special-case. */ base = base_val->sampled_image->image; } else { assert(base_val->value_type == vtn_value_type_access_chain); base = base_val->access_chain; } chain = vtn_access_chain_extend(b, base, count - 4); unsigned idx = base->length; for (int i = 4; i < count; i++) { struct vtn_value *link_val = vtn_untyped_value(b, w[i]); if (link_val->value_type == vtn_value_type_constant) { chain->link[idx].mode = vtn_access_mode_literal; chain->link[idx].id = link_val->constant->value.u[0]; } else { chain->link[idx].mode = vtn_access_mode_id; chain->link[idx].id = w[i]; } idx++; } if (base_val->value_type == vtn_value_type_sampled_image) { struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_sampled_image); val->sampled_image = ralloc(b, struct vtn_sampled_image); val->sampled_image->image = chain; val->sampled_image->sampler = base_val->sampled_image->sampler; } else { struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_access_chain); val->access_chain = chain; } break; } case SpvOpCopyMemory: { struct vtn_value *dest = vtn_value(b, w[1], vtn_value_type_access_chain); struct vtn_value *src = vtn_value(b, w[2], vtn_value_type_access_chain); vtn_variable_copy(b, dest->access_chain, src->access_chain); break; } case SpvOpLoad: { struct vtn_access_chain *src = vtn_value(b, w[3], vtn_value_type_access_chain)->access_chain; if (src->var->mode == vtn_variable_mode_image || src->var->mode == vtn_variable_mode_sampler) { vtn_push_value(b, w[2], vtn_value_type_access_chain)->access_chain = src; return; } struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa); val->ssa = vtn_variable_load(b, src); break; } case SpvOpStore: { struct vtn_access_chain *dest = vtn_value(b, w[1], vtn_value_type_access_chain)->access_chain; struct vtn_ssa_value *src = vtn_ssa_value(b, w[2]); vtn_variable_store(b, src, dest); break; } case SpvOpArrayLength: { struct vtn_access_chain *chain = vtn_value(b, w[3], vtn_value_type_access_chain)->access_chain; const uint32_t offset = chain->var->type->offsets[w[4]]; const uint32_t stride = chain->var->type->members[w[4]]->stride; unsigned chain_idx; struct vtn_type *type; nir_ssa_def *index = get_vulkan_resource_index(b, chain, &type, &chain_idx); nir_intrinsic_instr *instr = nir_intrinsic_instr_create(b->nb.shader, nir_intrinsic_get_buffer_size); instr->src[0] = nir_src_for_ssa(index); nir_ssa_dest_init(&instr->instr, &instr->dest, 1, NULL); nir_builder_instr_insert(&b->nb, &instr->instr); nir_ssa_def *buf_size = &instr->dest.ssa; /* array_length = max(buffer_size - offset, 0) / stride */ nir_ssa_def *array_length = nir_idiv(&b->nb, nir_imax(&b->nb, nir_isub(&b->nb, buf_size, nir_imm_int(&b->nb, offset)), nir_imm_int(&b->nb, 0u)), nir_imm_int(&b->nb, stride)); struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa); val->ssa = vtn_create_ssa_value(b, glsl_uint_type()); val->ssa->def = array_length; break; } case SpvOpCopyMemorySized: default: unreachable("Unhandled opcode"); } }