/* * Copyright © 2015 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /* * This lowering pass converts the coordinate division for texture projection * to be done in ALU instructions instead of asking the texture operation to * do so. */ #include "nir.h" #include "nir_builder.h" static void project_src(nir_builder *b, nir_tex_instr *tex) { /* Find the projector in the srcs list, if present. */ unsigned proj_index; for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) { if (tex->src[proj_index].src_type == nir_tex_src_projector) break; } if (proj_index == tex->num_srcs) return; b->cursor = nir_before_instr(&tex->instr); nir_ssa_def *inv_proj = nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1)); /* Walk through the sources projecting the arguments. */ for (unsigned i = 0; i < tex->num_srcs; i++) { switch (tex->src[i].src_type) { case nir_tex_src_coord: case nir_tex_src_comparitor: break; default: continue; } nir_ssa_def *unprojected = nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i)); nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj); /* Array indices don't get projected, so make an new vector with the * coordinate's array index untouched. */ if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) { switch (tex->coord_components) { case 4: projected = nir_vec4(b, nir_channel(b, projected, 0), nir_channel(b, projected, 1), nir_channel(b, projected, 2), nir_channel(b, unprojected, 3)); break; case 3: projected = nir_vec3(b, nir_channel(b, projected, 0), nir_channel(b, projected, 1), nir_channel(b, unprojected, 2)); break; case 2: projected = nir_vec2(b, nir_channel(b, projected, 0), nir_channel(b, unprojected, 1)); break; default: unreachable("bad texture coord count for array"); break; } } nir_instr_rewrite_src(&tex->instr, &tex->src[i].src, nir_src_for_ssa(projected)); } /* Now move the later tex sources down the array so that the projector * disappears. */ nir_instr_rewrite_src(&tex->instr, &tex->src[proj_index].src, NIR_SRC_INIT); for (unsigned i = proj_index + 1; i < tex->num_srcs; i++) { tex->src[i-1].src_type = tex->src[i].src_type; nir_instr_move_src(&tex->instr, &tex->src[i-1].src, &tex->src[i].src); } tex->num_srcs--; } static bool nir_lower_tex_block(nir_block *block, void *void_state) { nir_builder *b = void_state; nir_foreach_instr_safe(block, instr) { if (instr->type != nir_instr_type_tex) continue; nir_tex_instr *tex = nir_instr_as_tex(instr); project_src(b, tex); } return true; } static void nir_lower_tex_impl(nir_function_impl *impl) { nir_builder b; nir_builder_init(&b, impl); nir_foreach_block(impl, nir_lower_tex_block, &b); nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } void nir_lower_tex(nir_shader *shader) { nir_foreach_overload(shader, overload) { if (overload->impl) nir_lower_tex_impl(overload->impl); } }