/* * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "nir.h" #include "../program.h" #include "program/hash_table.h" #include "ir_uniform.h" extern "C" { #include "main/compiler.h" #include "main/mtypes.h" #include "program/prog_parameter.h" #include "program/program.h" } static unsigned get_sampler_index(const struct gl_shader_program *shader_program, gl_shader_stage stage, const char *name) { unsigned location; if (!shader_program->UniformHash->get(location, name)) { assert(!"failed to find sampler"); return 0; } if (!shader_program->UniformStorage[location].sampler[stage].active) { assert(!"cannot return a sampler"); return 0; } return shader_program->UniformStorage[location].sampler[stage].index; } static void lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program, gl_shader_stage stage, void *mem_ctx) { if (instr->sampler == NULL) return; /* Get the name and the offset */ instr->sampler_index = 0; char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name); for (nir_deref *deref = &instr->sampler->deref; deref->child; deref = deref->child) { switch (deref->child->deref_type) { case nir_deref_type_array: { nir_deref_array *deref_array = nir_deref_as_array(deref->child); assert(deref_array->deref_array_type != nir_deref_array_type_wildcard); if (deref_array->deref.child) { ralloc_asprintf_append(&name, "[%u]", deref_array->deref_array_type == nir_deref_array_type_direct ? deref_array->base_offset : 0); } else { assert(deref->child->type->base_type == GLSL_TYPE_SAMPLER); instr->sampler_index = deref_array->base_offset; } /* XXX: We're assuming here that the indirect is the last array * thing we have. This should be ok for now as we don't support * arrays_of_arrays yet. */ if (deref_array->deref_array_type == nir_deref_array_type_indirect) { /* First, we have to resize the array of texture sources */ nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src, instr->num_srcs + 1); for (unsigned i = 0; i < instr->num_srcs; i++) { new_srcs[i].src_type = instr->src[i].src_type; nir_instr_move_src(&instr->instr, &new_srcs[i].src, &instr->src[i].src); } ralloc_free(instr->src); instr->src = new_srcs; /* Now we can go ahead and move the source over to being a * first-class texture source. */ instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset; instr->num_srcs++; nir_instr_move_src(&instr->instr, &instr->src[instr->num_srcs - 1].src, &deref_array->indirect); instr->sampler_array_size = glsl_get_length(deref->type); } break; } case nir_deref_type_struct: { nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child); const char *field = glsl_get_struct_elem_name(deref->type, deref_struct->index); ralloc_asprintf_append(&name, ".%s", field); break; } default: unreachable("Invalid deref type"); break; } } instr->sampler_index += get_sampler_index(shader_program, stage, name); instr->sampler = NULL; } typedef struct { void *mem_ctx; const struct gl_shader_program *shader_program; gl_shader_stage stage; } lower_state; static bool lower_block_cb(nir_block *block, void *_state) { lower_state *state = (lower_state *) _state; nir_foreach_instr(block, instr) { if (instr->type == nir_instr_type_tex) { nir_tex_instr *tex_instr = nir_instr_as_tex(instr); lower_sampler(tex_instr, state->shader_program, state->stage, state->mem_ctx); } } return true; } static void lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program, gl_shader_stage stage) { lower_state state; state.mem_ctx = ralloc_parent(impl); state.shader_program = shader_program; state.stage = stage; nir_foreach_block(impl, lower_block_cb, &state); } extern "C" void nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_program) { nir_foreach_overload(shader, overload) { if (overload->impl) lower_impl(overload->impl, shader_program, shader->stage); } }