/* * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "nir.h" #include "../program.h" #include "program/hash_table.h" #include "ir_uniform.h" extern "C" { #include "main/compiler.h" #include "main/mtypes.h" #include "program/prog_parameter.h" #include "program/program.h" } static unsigned get_sampler_index(struct gl_shader_program *shader_program, const char *name, const struct gl_program *prog) { GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target); unsigned location; if (!shader_program->UniformHash->get(location, name)) { linker_error(shader_program, "failed to find sampler named %s.\n", name); return 0; } if (!shader_program->UniformStorage[location].sampler[shader].active) { assert(0 && "cannot return a sampler"); linker_error(shader_program, "cannot return a sampler named %s, because it is not " "used in this shader stage. This is a driver bug.\n", name); return 0; } return shader_program->UniformStorage[location].sampler[shader].index; } static void lower_sampler(nir_tex_instr *instr, struct gl_shader_program *shader_program, const struct gl_program *prog, void *mem_ctx) { if (instr->sampler == NULL) return; /* Get the name and the offset */ instr->sampler_index = 0; bool has_indirect = false; char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name); for (nir_deref *deref = &instr->sampler->deref; deref->child; deref = deref->child) { switch (deref->child->deref_type) { case nir_deref_type_array: { nir_deref_array *deref_array = nir_deref_as_array(deref->child); /* XXX: We're assuming here that the indirect is the last array * thing we have. This should be ok for now as we don't support * arrays_of_arrays yet. */ assert(!has_indirect); instr->sampler_index *= glsl_get_length(deref->type); switch (deref_array->deref_array_type) { case nir_deref_array_type_direct: instr->sampler_index += deref_array->base_offset; if (deref_array->deref.child) ralloc_asprintf_append(&name, "[%u]", deref_array->base_offset); break; case nir_deref_array_type_indirect: { assert(!has_indirect); assert(instr->num_srcs < 4); nir_instr_rewrite_src(&instr->instr, &instr->src[instr->num_srcs], nir_src_copy(deref_array->indirect, mem_ctx)); instr->src_type[instr->num_srcs] = nir_tex_src_sampler_offset; instr->num_srcs++; instr->sampler_array_size = glsl_get_length(deref->type); nir_src empty; memset(&empty, 0, sizeof empty); nir_instr_rewrite_src(&instr->instr, &deref_array->indirect, empty); if (deref_array->deref.child) ralloc_strcat(&name, "[0]"); break; } case nir_deref_array_type_wildcard: unreachable("Cannot copy samplers"); default: unreachable("Invalid deref array type"); } break; } case nir_deref_type_struct: { nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child); const char *field = glsl_get_struct_elem_name(deref->type, deref_struct->index); ralloc_asprintf_append(&name, ".%s", field); break; } default: unreachable("Invalid deref type"); break; } } instr->sampler_index += get_sampler_index(shader_program, name, prog); instr->sampler = NULL; } typedef struct { void *mem_ctx; struct gl_shader_program *shader_program; struct gl_program *prog; } lower_state; static bool lower_block_cb(nir_block *block, void *_state) { lower_state *state = (lower_state *) _state; nir_foreach_instr(block, instr) { if (instr->type == nir_instr_type_tex) { nir_tex_instr *tex_instr = nir_instr_as_tex(instr); lower_sampler(tex_instr, state->shader_program, state->prog, state->mem_ctx); } } return true; } static void lower_impl(nir_function_impl *impl, struct gl_shader_program *shader_program, struct gl_program *prog) { lower_state state; state.mem_ctx = ralloc_parent(impl); state.shader_program = shader_program; state.prog = prog; nir_foreach_block(impl, lower_block_cb, &state); } extern "C" void nir_lower_samplers(nir_shader *shader, struct gl_shader_program *shader_program, struct gl_program *prog) { nir_foreach_overload(shader, overload) { if (overload->impl) lower_impl(overload->impl, shader_program, prog); } }