/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * Jason Ekstrand (jason@jlekstrand.net) * */ /* * This lowering pass converts references to input/output variables with * loads/stores to actual input/output intrinsics. */ #include "nir.h" #include "nir_builder.h" struct lower_io_state { nir_builder builder; void *mem_ctx; int (*type_size)(const struct glsl_type *type); nir_variable_mode mode; }; void nir_assign_var_locations(struct exec_list *var_list, unsigned *size, int (*type_size)(const struct glsl_type *)) { unsigned location = 0; nir_foreach_variable(var, var_list) { /* * UBO's have their own address spaces, so don't count them towards the * number of global uniforms */ if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) && var->interface_type != NULL) continue; var->data.driver_location = location; location += type_size(var->type); } *size = location; } /** * Returns true if we're processing a stage whose inputs are arrays indexed * by a vertex number (such as geometry shader inputs). */ static bool is_per_vertex_input(struct lower_io_state *state, nir_variable *var) { gl_shader_stage stage = state->builder.shader->stage; return var->data.mode == nir_var_shader_in && !var->data.patch && (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY); } static bool is_per_vertex_output(struct lower_io_state *state, nir_variable *var) { gl_shader_stage stage = state->builder.shader->stage; return var->data.mode == nir_var_shader_out && !var->data.patch && stage == MESA_SHADER_TESS_CTRL; } static unsigned get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_ssa_def **vertex_index, nir_ssa_def **out_indirect, struct lower_io_state *state) { nir_ssa_def *indirect = NULL; unsigned base_offset = 0; nir_builder *b = &state->builder; b->cursor = nir_before_instr(instr); nir_deref *tail = &deref->deref; /* For per-vertex input arrays (i.e. geometry shader inputs), keep the * outermost array index separate. Process the rest normally. */ if (vertex_index != NULL) { tail = tail->child; assert(tail->deref_type == nir_deref_type_array); nir_deref_array *deref_array = nir_deref_as_array(tail); nir_ssa_def *vtx = nir_imm_int(b, deref_array->base_offset); if (deref_array->deref_array_type == nir_deref_array_type_indirect) { vtx = nir_iadd(b, vtx, nir_ssa_for_src(b, deref_array->indirect, 1)); } *vertex_index = vtx; } while (tail->child != NULL) { const struct glsl_type *parent_type = tail->type; tail = tail->child; if (tail->deref_type == nir_deref_type_array) { nir_deref_array *deref_array = nir_deref_as_array(tail); unsigned size = state->type_size(tail->type); base_offset += size * deref_array->base_offset; if (deref_array->deref_array_type == nir_deref_array_type_indirect) { nir_ssa_def *mul = nir_imul(b, nir_imm_int(b, size), nir_ssa_for_src(b, deref_array->indirect, 1)); indirect = indirect ? nir_iadd(b, indirect, mul) : mul; } } else if (tail->deref_type == nir_deref_type_struct) { nir_deref_struct *deref_struct = nir_deref_as_struct(tail); for (unsigned i = 0; i < deref_struct->index; i++) { base_offset += state->type_size(glsl_get_struct_field(parent_type, i)); } } } *out_indirect = indirect; return base_offset; } static nir_intrinsic_op load_op(struct lower_io_state *state, nir_variable_mode mode, bool per_vertex, bool has_indirect) { nir_intrinsic_op op; switch (mode) { case nir_var_shader_in: if (per_vertex) { op = has_indirect ? nir_intrinsic_load_per_vertex_input_indirect : nir_intrinsic_load_per_vertex_input; } else { op = has_indirect ? nir_intrinsic_load_input_indirect : nir_intrinsic_load_input; } break; case nir_var_shader_out: if (per_vertex) { op = has_indirect ? nir_intrinsic_load_per_vertex_output_indirect : nir_intrinsic_load_per_vertex_output; } else { op = has_indirect ? nir_intrinsic_load_output_indirect : nir_intrinsic_load_output; } break; case nir_var_uniform: op = has_indirect ? nir_intrinsic_load_uniform_indirect : nir_intrinsic_load_uniform; break; default: unreachable("Unknown variable mode"); } return op; } static bool nir_lower_io_block(nir_block *block, void *void_state) { struct lower_io_state *state = void_state; nir_foreach_instr_safe(block, instr) { if (instr->type != nir_instr_type_intrinsic) continue; nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); if (intrin->intrinsic != nir_intrinsic_load_var && intrin->intrinsic != nir_intrinsic_store_var) continue; nir_variable_mode mode = intrin->variables[0]->var->data.mode; if (state->mode != -1 && state->mode != mode) continue; if (mode != nir_var_shader_in && mode != nir_var_shader_out && mode != nir_var_uniform) continue; switch (intrin->intrinsic) { case nir_intrinsic_load_var: { bool per_vertex = is_per_vertex_input(state, intrin->variables[0]->var) || is_per_vertex_output(state, intrin->variables[0]->var); nir_ssa_def *indirect; nir_ssa_def *vertex_index; unsigned offset = get_io_offset(intrin->variables[0], &intrin->instr, per_vertex ? &vertex_index : NULL, &indirect, state); nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx, load_op(state, mode, per_vertex, indirect)); load->num_components = intrin->num_components; unsigned location = intrin->variables[0]->var->data.driver_location; if (mode == nir_var_uniform) { load->const_index[0] = location; load->const_index[1] = offset; } else { load->const_index[0] = location + offset; } if (per_vertex) load->src[0] = nir_src_for_ssa(vertex_index); if (indirect) load->src[per_vertex ? 1 : 0] = nir_src_for_ssa(indirect); if (intrin->dest.is_ssa) { nir_ssa_dest_init(&load->instr, &load->dest, intrin->num_components, NULL); nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(&load->dest.ssa)); } else { nir_dest_copy(&load->dest, &intrin->dest, state->mem_ctx); } nir_instr_insert_before(&intrin->instr, &load->instr); nir_instr_remove(&intrin->instr); break; } case nir_intrinsic_store_var: { assert(mode == nir_var_shader_out); nir_ssa_def *indirect; nir_ssa_def *vertex_index; bool per_vertex = is_per_vertex_output(state, intrin->variables[0]->var); unsigned offset = get_io_offset(intrin->variables[0], &intrin->instr, per_vertex ? &vertex_index : NULL, &indirect, state); offset += intrin->variables[0]->var->data.driver_location; nir_intrinsic_op store_op; if (per_vertex) { store_op = indirect ? nir_intrinsic_store_per_vertex_output_indirect : nir_intrinsic_store_per_vertex_output; } else { store_op = indirect ? nir_intrinsic_store_output_indirect : nir_intrinsic_store_output; } nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx, store_op); store->num_components = intrin->num_components; store->const_index[0] = offset; nir_src_copy(&store->src[0], &intrin->src[0], store); if (per_vertex) store->src[1] = nir_src_for_ssa(vertex_index); if (indirect) store->src[per_vertex ? 2 : 1] = nir_src_for_ssa(indirect); nir_instr_insert_before(&intrin->instr, &store->instr); nir_instr_remove(&intrin->instr); break; } default: break; } } return true; } static void nir_lower_io_impl(nir_function_impl *impl, nir_variable_mode mode, int (*type_size)(const struct glsl_type *)) { struct lower_io_state state; nir_builder_init(&state.builder, impl); state.mem_ctx = ralloc_parent(impl); state.mode = mode; state.type_size = type_size; nir_foreach_block(impl, nir_lower_io_block, &state); nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } void nir_lower_io(nir_shader *shader, nir_variable_mode mode, int (*type_size)(const struct glsl_type *)) { nir_foreach_overload(shader, overload) { if (overload->impl) nir_lower_io_impl(overload->impl, mode, type_size); } } /** * Return the indirect source for a load/store indirect intrinsic. */ nir_src * nir_get_io_indirect_src(nir_intrinsic_instr *instr) { switch (instr->intrinsic) { case nir_intrinsic_load_input_indirect: case nir_intrinsic_load_output_indirect: case nir_intrinsic_load_uniform_indirect: return &instr->src[0]; case nir_intrinsic_load_per_vertex_input_indirect: case nir_intrinsic_load_per_vertex_output_indirect: case nir_intrinsic_store_output_indirect: return &instr->src[1]; case nir_intrinsic_store_per_vertex_output_indirect: return &instr->src[2]; default: return NULL; } } /** * Return the vertex index source for a load/store per_vertex intrinsic. */ nir_src * nir_get_io_vertex_index_src(nir_intrinsic_instr *instr) { switch (instr->intrinsic) { case nir_intrinsic_load_per_vertex_input: case nir_intrinsic_load_per_vertex_output: case nir_intrinsic_load_per_vertex_input_indirect: case nir_intrinsic_load_per_vertex_output_indirect: return &instr->src[0]; case nir_intrinsic_store_per_vertex_output: case nir_intrinsic_store_per_vertex_output_indirect: return &instr->src[1]; default: return NULL; } }