/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ /** * This header file defines all the available intrinsics in one place. It * expands to a list of macros of the form: * * INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, * num_variables, num_indices, flags) * * Which should correspond one-to-one with the nir_intrinsic_info structure. It * is included in both ir.h to create the nir_intrinsic enum (with members of * the form nir_intrinsic_(name)) and and in opcodes.c to create * nir_intrinsic_infos, which is a const array of nir_intrinsic_info structures * for each intrinsic. */ #define ARR(...) { __VA_ARGS__ } INTRINSIC(load_var_vec1, 0, ARR(), true, 1, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE) INTRINSIC(load_var_vec2, 0, ARR(), true, 2, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE) INTRINSIC(load_var_vec3, 0, ARR(), true, 3, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE) INTRINSIC(load_var_vec4, 0, ARR(), true, 4, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE) INTRINSIC(store_var_vec1, 1, ARR(1), false, 0, 1, 0, 0) INTRINSIC(store_var_vec2, 1, ARR(2), false, 0, 1, 0, 0) INTRINSIC(store_var_vec3, 1, ARR(3), false, 0, 1, 0, 0) INTRINSIC(store_var_vec4, 1, ARR(4), false, 0, 1, 0, 0) INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0) /* * a barrier is an intrinsic with no inputs/outputs but which can't be moved * around/optimized in general */ #define BARRIER(name) INTRINSIC(name, 0, ARR(), false, 0, 0, 0, 0) BARRIER(discard) INTRINSIC(emit_vertex, 0, ARR(), false, 0, 0, 1, 0) INTRINSIC(end_primitive, 0, ARR(), false, 0, 0, 1, 0) /* * Atomic counters * * The *_var variants take an atomic_uint nir_variable, while the other, * lowered, variants take a constant buffer index and register offset. */ #define ATOMIC(name, flags) \ INTRINSIC(atomic_counter_##name##_var, 0, ARR(), true, 1, 1, 0, flags) \ INTRINSIC(atomic_counter_##name, 1, ARR(1), true, 1, 0, 1, flags) ATOMIC(inc, 0) ATOMIC(dec, 0) ATOMIC(read, NIR_INTRINSIC_CAN_ELIMINATE) #define SYSTEM_VALUE(name, components) \ INTRINSIC(load_##name, 0, ARR(), true, components, 0, 0, \ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) SYSTEM_VALUE(front_face, 1) SYSTEM_VALUE(vertex_id, 1) SYSTEM_VALUE(instance_id, 1) SYSTEM_VALUE(sample_id, 1) SYSTEM_VALUE(sample_pos, 2) SYSTEM_VALUE(sample_mask_in, 1) SYSTEM_VALUE(invocation_id, 1) #define LOAD_OR_INTERP(name, num_srcs, src_comps, num_indices, flags) \ INTRINSIC(name##_vec1, num_srcs, ARR(src_comps), true, 1, \ 0, num_indices, NIR_INTRINSIC_CAN_ELIMINATE | flags) \ INTRINSIC(name##_vec2, num_srcs, ARR(src_comps), true, 2, \ 0, num_indices, NIR_INTRINSIC_CAN_ELIMINATE | flags) \ INTRINSIC(name##_vec3, num_srcs, ARR(src_comps), true, 3, \ 0, num_indices, NIR_INTRINSIC_CAN_ELIMINATE | flags) \ INTRINSIC(name##_vec4, num_srcs, ARR(src_comps), true, 4, \ 0, num_indices, NIR_INTRINSIC_CAN_ELIMINATE | flags) \ INTRINSIC(name##_vec1_indirect, 1 + num_srcs, ARR(1, src_comps), true, 1, \ 0, num_indices, NIR_INTRINSIC_CAN_ELIMINATE | flags) \ INTRINSIC(name##_vec2_indirect, 1 + num_srcs, ARR(1, src_comps), true, 2, \ 0, num_indices, NIR_INTRINSIC_CAN_ELIMINATE | flags) \ INTRINSIC(name##_vec3_indirect, 1 + num_srcs, ARR(1, src_comps), true, 3, \ 0, num_indices, NIR_INTRINSIC_CAN_ELIMINATE | flags) \ INTRINSIC(name##_vec4_indirect, 1 + num_srcs, ARR(1, src_comps), true, 4, \ 0, num_indices, NIR_INTRINSIC_CAN_ELIMINATE | flags) #define LOAD(name, num_indices, flags) \ LOAD_OR_INTERP(load_##name, 0, 0, num_indices, flags) /* * The first index is the address to load from, and the second index is the * number of array elements to load. For UBO's (and SSBO's), the first index * is the UBO buffer index (TODO nonconstant UBO buffer index) and the second * and third indices play the role of the first and second indices in the other * loads. Indirect loads have an additional register input, which is added * to the constant address to compute the final address to load from. * * For vector backends, the address is in terms of one vec4, and so each array * element is +4 scalar components from the previous array element. For scalar * backends, the address is in terms of a single 4-byte float/int and arrays * elements begin immediately after the previous array element. */ LOAD(uniform, 2, NIR_INTRINSIC_CAN_REORDER) LOAD(ubo, 3, NIR_INTRINSIC_CAN_REORDER) LOAD(input, 2, NIR_INTRINSIC_CAN_REORDER) /* LOAD(ssbo, 2, 0) */ /* * Interpolation of input. These are similar to the load_input* intrinsics * except they interpolate differently. The interp_at_offset* and * interp_at_offset* intrinsics take a second source that is either a * sample id or a vec2 position offset. */ #define INTERP(name, flags) \ LOAD_OR_INTERP(interp_##name, 0, 0, 2, flags) #define INTERP_WITH_ARG(name, src_comps, flags) \ LOAD_OR_INTERP(interp_##name, 1, src_comps, 2, flags) INTERP(at_centroid, NIR_INTRINSIC_CAN_REORDER) INTERP_WITH_ARG(at_sample, 1, NIR_INTRINSIC_CAN_REORDER) INTERP_WITH_ARG(at_offset, 1, NIR_INTRINSIC_CAN_REORDER) #define STORE(name, num_indices, flags) \ INTRINSIC(store_##name##_vec1, 1, ARR(1), false, 0, 0, num_indices, flags) \ INTRINSIC(store_##name##_vec2, 1, ARR(2), false, 0, 0, num_indices, flags) \ INTRINSIC(store_##name##_vec3, 1, ARR(3), false, 0, 0, num_indices, flags) \ INTRINSIC(store_##name##_vec4, 1, ARR(4), false, 0, 0, num_indices, flags) \ INTRINSIC(store_##name##_vec1_indirect, 2, ARR(1, 1), false, 0, 0, \ num_indices, flags) \ INTRINSIC(store_##name##_vec2_indirect, 2, ARR(2, 1), false, 0, 0, \ num_indices, flags) \ INTRINSIC(store_##name##_vec3_indirect, 2, ARR(3, 1), false, 0, 0, \ num_indices, flags) \ INTRINSIC(store_##name##_vec4_indirect, 2, ARR(4, 1), false, 0, 0, \ num_indices, flags) \ /* * Stores work the same way as loads, except now the first register input is * the value or array to store and the optional second input is the indirect * offset. */ STORE(output, 2, 0) /* STORE(ssbo, 3, 0) */ LAST_INTRINSIC(store_output_vec4_indirect)