/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ /** * This header file defines all the available intrinsics in one place. It * expands to a list of macros of the form: * * INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, * num_variables, num_indices, flags) * * Which should correspond one-to-one with the nir_intrinsic_info structure. It * is included in both ir.h to create the nir_intrinsic enum (with members of * the form nir_intrinsic_(name)) and and in opcodes.c to create * nir_intrinsic_infos, which is a const array of nir_intrinsic_info structures * for each intrinsic. */ #define ARR(...) { __VA_ARGS__ } INTRINSIC(load_var, 0, ARR(), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE) INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 0, 0) INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0) /* * Interpolation of input. The interp_var_at* intrinsics are similar to the * load_var intrinsic acting an a shader input except that they interpolate * the input differently. The at_sample and at_offset intrinsics take an * aditional source that is a integer sample id or a vec2 position offset * respectively. */ INTRINSIC(interp_var_at_centroid, 0, ARR(0), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) /* * a barrier is an intrinsic with no inputs/outputs but which can't be moved * around/optimized in general */ #define BARRIER(name) INTRINSIC(name, 0, ARR(), false, 0, 0, 0, 0) BARRIER(barrier) BARRIER(discard) /* * Memory barrier with semantics analogous to the memoryBarrier() GLSL * intrinsic. */ BARRIER(memory_barrier) /** A conditional discard, with a single boolean source. */ INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, 0) INTRINSIC(emit_vertex, 0, ARR(), false, 0, 0, 1, 0) INTRINSIC(end_primitive, 0, ARR(), false, 0, 0, 1, 0) /* * Atomic counters * * The *_var variants take an atomic_uint nir_variable, while the other, * lowered, variants take a constant buffer index and register offset. */ #define ATOMIC(name, flags) \ INTRINSIC(atomic_counter_##name##_var, 0, ARR(), true, 1, 1, 0, flags) \ INTRINSIC(atomic_counter_##name, 1, ARR(1), true, 1, 0, 1, flags) ATOMIC(inc, 0) ATOMIC(dec, 0) ATOMIC(read, NIR_INTRINSIC_CAN_ELIMINATE) /* * Image load, store and atomic intrinsics. * * All image intrinsics take an image target passed as a nir_variable. Image * variables contain a number of memory and layout qualifiers that influence * the semantics of the intrinsic. * * All image intrinsics take a four-coordinate vector and a sample index as * first two sources, determining the location within the image that will be * accessed by the intrinsic. Components not applicable to the image target * in use are undefined. Image store takes an additional four-component * argument with the value to be written, and image atomic operations take * either one or two additional scalar arguments with the same meaning as in * the ARB_shader_image_load_store specification. */ INTRINSIC(image_load, 2, ARR(4, 1), true, 4, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE) INTRINSIC(image_store, 3, ARR(4, 1, 4), false, 0, 1, 0, 0) INTRINSIC(image_atomic_add, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_min, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_max, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_and, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_or, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_xor, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_exchange, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_comp_swap, 4, ARR(4, 1, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_size, 0, ARR(), true, 4, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) #define SYSTEM_VALUE(name, components) \ INTRINSIC(load_##name, 0, ARR(), true, components, 0, 0, \ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) SYSTEM_VALUE(front_face, 1) SYSTEM_VALUE(vertex_id, 1) SYSTEM_VALUE(vertex_id_zero_base, 1) SYSTEM_VALUE(base_vertex, 1) SYSTEM_VALUE(instance_id, 1) SYSTEM_VALUE(sample_id, 1) SYSTEM_VALUE(sample_pos, 2) SYSTEM_VALUE(sample_mask_in, 1) SYSTEM_VALUE(invocation_id, 1) /* * The format of the indices depends on the type of the load. For uniforms, * the first index is the base address and the second index is an offset that * should be added to the base address. (This way you can determine in the * back-end which variable is being accessed even in an array.) For inputs, * the one and only index corresponds to the attribute slot. UBO loads also * have a single index which is the base address to load from. * * UBO loads have a (possibly constant) source which is the UBO buffer index. * For each type of load, the _indirect variant has one additional source * (the second in the case of UBO's) that is the is an indirect to be added to * the constant address or base offset to compute the final offset. * * For vector backends, the address is in terms of one vec4, and so each array * element is +4 scalar components from the previous array element. For scalar * backends, the address is in terms of a single 4-byte float/int and arrays * elements begin immediately after the previous array element. */ #define LOAD(name, extra_srcs, indices, flags) \ INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, indices, flags) \ INTRINSIC(load_##name##_indirect, extra_srcs + 1, ARR(1, 1), \ true, 0, 0, indices, flags) LOAD(uniform, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) LOAD(ubo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) LOAD(input, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) /* LOAD(ssbo, 1, 0) */ /* * Stores work the same way as loads, except now the first register input is * the value or array to store and the optional second input is the indirect * offset. */ #define STORE(name, num_indices, flags) \ INTRINSIC(store_##name, 1, ARR(0), false, 0, 0, num_indices, flags) \ INTRINSIC(store_##name##_indirect, 2, ARR(0, 1), false, 0, 0, \ num_indices, flags) \ STORE(output, 1, 0) /* STORE(ssbo, 2, 0) */ LAST_INTRINSIC(store_output_indirect)