/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ /** * This header file defines all the available intrinsics in one place. It * expands to a list of macros of the form: * * INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, * num_variables, num_indices, flags) * * Which should correspond one-to-one with the nir_intrinsic_info structure. It * is included in both ir.h to create the nir_intrinsic enum (with members of * the form nir_intrinsic_(name)) and and in opcodes.c to create * nir_intrinsic_infos, which is a const array of nir_intrinsic_info structures * for each intrinsic. */ #define ARR(...) { __VA_ARGS__ } INTRINSIC(load_var, 0, ARR(), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE) INTRINSIC(store_var, 1, ARR(0), false, 0, 1, 0, 0) INTRINSIC(copy_var, 0, ARR(), false, 0, 2, 0, 0) /* * Interpolation of input. The interp_var_at* intrinsics are similar to the * load_var intrinsic acting an a shader input except that they interpolate * the input differently. The at_sample and at_offset intrinsics take an * aditional source that is a integer sample id or a vec2 position offset * respectively. */ INTRINSIC(interp_var_at_centroid, 0, ARR(0), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) INTRINSIC(interp_var_at_sample, 1, ARR(1), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) INTRINSIC(interp_var_at_offset, 1, ARR(2), true, 0, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) /* * Ask the driver for the size of a given buffer. It takes the buffer index * as source. */ INTRINSIC(get_buffer_size, 1, ARR(1), true, 1, 0, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) /* * a barrier is an intrinsic with no inputs/outputs but which can't be moved * around/optimized in general */ #define BARRIER(name) INTRINSIC(name, 0, ARR(), false, 0, 0, 0, 0) BARRIER(barrier) BARRIER(discard) /* * Memory barrier with semantics analogous to the memoryBarrier() GLSL * intrinsic. */ BARRIER(memory_barrier) /* * Shader clock intrinsic with semantics analogous to the clock2x32ARB() * GLSL intrinsic. * The latter can be used as code motion barrier, which is currently not * feasible with NIR. */ INTRINSIC(shader_clock, 0, ARR(), true, 1, 0, 0, NIR_INTRINSIC_CAN_ELIMINATE) /* * Memory barrier with semantics analogous to the compute shader * groupMemoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), * memoryBarrierImage() and memoryBarrierShared() GLSL intrinsics. */ BARRIER(group_memory_barrier) BARRIER(memory_barrier_atomic_counter) BARRIER(memory_barrier_buffer) BARRIER(memory_barrier_image) BARRIER(memory_barrier_shared) /** A conditional discard, with a single boolean source. */ INTRINSIC(discard_if, 1, ARR(1), false, 0, 0, 0, 0) /** * Basic Geometry Shader intrinsics. * * emit_vertex implements GLSL's EmitStreamVertex() built-in. It takes a single * index, which is the stream ID to write to. * * end_primitive implements GLSL's EndPrimitive() built-in. */ INTRINSIC(emit_vertex, 0, ARR(), false, 0, 0, 1, 0) INTRINSIC(end_primitive, 0, ARR(), false, 0, 0, 1, 0) /** * Geometry Shader intrinsics with a vertex count. * * Alternatively, drivers may implement these intrinsics, and use * nir_lower_gs_intrinsics() to convert from the basic intrinsics. * * These maintain a count of the number of vertices emitted, as an additional * unsigned integer source. */ INTRINSIC(emit_vertex_with_counter, 1, ARR(1), false, 0, 0, 1, 0) INTRINSIC(end_primitive_with_counter, 1, ARR(1), false, 0, 0, 1, 0) INTRINSIC(set_vertex_count, 1, ARR(1), false, 0, 0, 0, 0) /* * Atomic counters * * The *_var variants take an atomic_uint nir_variable, while the other, * lowered, variants take a constant buffer index and register offset. */ #define ATOMIC(name, flags) \ INTRINSIC(atomic_counter_##name##_var, 0, ARR(), true, 1, 1, 0, flags) \ INTRINSIC(atomic_counter_##name, 1, ARR(1), true, 1, 0, 1, flags) ATOMIC(inc, 0) ATOMIC(dec, 0) ATOMIC(read, NIR_INTRINSIC_CAN_ELIMINATE) /* * Image load, store and atomic intrinsics. * * All image intrinsics take an image target passed as a nir_variable. Image * variables contain a number of memory and layout qualifiers that influence * the semantics of the intrinsic. * * All image intrinsics take a four-coordinate vector and a sample index as * first two sources, determining the location within the image that will be * accessed by the intrinsic. Components not applicable to the image target * in use are undefined. Image store takes an additional four-component * argument with the value to be written, and image atomic operations take * either one or two additional scalar arguments with the same meaning as in * the ARB_shader_image_load_store specification. */ INTRINSIC(image_load, 2, ARR(4, 1), true, 4, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE) INTRINSIC(image_store, 3, ARR(4, 1, 4), false, 0, 1, 0, 0) INTRINSIC(image_atomic_add, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_min, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_max, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_and, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_or, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_xor, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_exchange, 3, ARR(4, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_atomic_comp_swap, 4, ARR(4, 1, 1, 1), true, 1, 1, 0, 0) INTRINSIC(image_size, 0, ARR(), true, 4, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) INTRINSIC(image_samples, 0, ARR(), true, 1, 1, 0, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) /* * SSBO atomic intrinsics * * All of the SSBO atomic memory operations read a value from memory, * compute a new value using one of the operations below, write the new * value to memory, and return the original value read. * * All operations take 3 sources except CompSwap that takes 4. These * sources represent: * * 0: The SSBO buffer index. * 1: The offset into the SSBO buffer of the variable that the atomic * operation will operate on. * 2: The data parameter to the atomic function (i.e. the value to add * in ssbo_atomic_add, etc). * 3: For CompSwap only: the second data parameter. */ INTRINSIC(ssbo_atomic_add, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_imin, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_umin, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_imax, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_umax, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_and, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_or, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_xor, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_exchange, 3, ARR(1, 1, 1), true, 1, 0, 0, 0) INTRINSIC(ssbo_atomic_comp_swap, 4, ARR(1, 1, 1, 1), true, 1, 0, 0, 0) #define SYSTEM_VALUE(name, components, num_indices) \ INTRINSIC(load_##name, 0, ARR(), true, components, 0, num_indices, \ NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) SYSTEM_VALUE(front_face, 1, 0) SYSTEM_VALUE(vertex_id, 1, 0) SYSTEM_VALUE(vertex_id_zero_base, 1, 0) SYSTEM_VALUE(base_vertex, 1, 0) SYSTEM_VALUE(instance_id, 1, 0) SYSTEM_VALUE(sample_id, 1, 0) SYSTEM_VALUE(sample_pos, 2, 0) SYSTEM_VALUE(sample_mask_in, 1, 0) SYSTEM_VALUE(primitive_id, 1, 0) SYSTEM_VALUE(invocation_id, 1, 0) SYSTEM_VALUE(tess_coord, 3, 0) SYSTEM_VALUE(tess_level_outer, 4, 0) SYSTEM_VALUE(tess_level_inner, 2, 0) SYSTEM_VALUE(patch_vertices_in, 1, 0) SYSTEM_VALUE(local_invocation_id, 3, 0) SYSTEM_VALUE(work_group_id, 3, 0) SYSTEM_VALUE(user_clip_plane, 4, 1) /* const_index[0] is user_clip_plane[idx] */ SYSTEM_VALUE(num_work_groups, 3, 0) /* * The format of the indices depends on the type of the load. For uniforms, * the first index is the base address and the second index is an offset that * should be added to the base address. (This way you can determine in the * back-end which variable is being accessed even in an array.) For inputs, * the one and only index corresponds to the attribute slot. UBO loads also * have a single index which is the base address to load from. * * UBO loads have a (possibly constant) source which is the UBO buffer index. * For each type of load, the _indirect variant has one additional source * (the second in the case of UBO's) that is the is an indirect to be added to * the constant address or base offset to compute the final offset. * * For vector backends, the address is in terms of one vec4, and so each array * element is +4 scalar components from the previous array element. For scalar * backends, the address is in terms of a single 4-byte float/int and arrays * elements begin immediately after the previous array element. */ #define LOAD(name, extra_srcs, indices, flags) \ INTRINSIC(load_##name, extra_srcs, ARR(1), true, 0, 0, indices, flags) \ INTRINSIC(load_##name##_indirect, extra_srcs + 1, ARR(1, 1), \ true, 0, 0, indices, flags) LOAD(uniform, 0, 2, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) LOAD(ubo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) LOAD(input, 0, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) LOAD(per_vertex_input, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE | NIR_INTRINSIC_CAN_REORDER) LOAD(ssbo, 1, 1, NIR_INTRINSIC_CAN_ELIMINATE) /* * Stores work the same way as loads, except now the first register input is * the value or array to store and the optional second input is the indirect * offset. SSBO stores are similar, but they accept an extra source for the * block index and an extra index with the writemask to use. */ #define STORE(name, extra_srcs, extra_srcs_size, extra_indices, flags) \ INTRINSIC(store_##name, 1 + extra_srcs, \ ARR(0, extra_srcs_size, extra_srcs_size, extra_srcs_size), \ false, 0, 0, 1 + extra_indices, flags) \ INTRINSIC(store_##name##_indirect, 2 + extra_srcs, \ ARR(0, 1, extra_srcs_size, extra_srcs_size), \ false, 0, 0, 1 + extra_indices, flags) STORE(output, 0, 0, 0, 0) STORE(ssbo, 1, 1, 1, 0) LAST_INTRINSIC(store_ssbo_indirect)