/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" #include "nir_control_flow.h" struct inline_functions_state { struct set *inlined; nir_builder builder; bool progress; }; static bool inline_function_impl(nir_function_impl *impl, struct set *inlined); static bool inline_functions_block(nir_block *block, void *void_state) { struct inline_functions_state *state = void_state; nir_builder *b = &state->builder; /* This is tricky. We're iterating over instructions in a block but, as * we go, the block and its instruction list are being split into * pieces. However, this *should* be safe since foreach_safe always * stashes the next thing in the iteration. That next thing will * properly get moved to the next block when it gets split, and we * continue iterating there. */ nir_foreach_instr_safe(block, instr) { if (instr->type != nir_instr_type_call) continue; state->progress = true; nir_call_instr *call = nir_instr_as_call(instr); assert(call->callee->impl); inline_function_impl(call->callee->impl, state->inlined); nir_function_impl *callee_copy = nir_function_impl_clone(call->callee->impl); exec_list_append(&b->impl->locals, &callee_copy->locals); exec_list_append(&b->impl->registers, &callee_copy->registers); b->cursor = nir_before_instr(&call->instr); /* Add copies of all in parameters */ assert(call->num_params == callee_copy->num_params); for (unsigned i = 0; i < callee_copy->num_params; i++) { /* Only in or inout parameters */ if (call->callee->params[i].param_type == nir_parameter_out) continue; nir_copy_deref_var(b, nir_deref_var_create(b->shader, callee_copy->params[i]), call->params[i]); } /* Pluck the body out of the function and place it here */ nir_cf_list body; nir_cf_list_extract(&body, &callee_copy->body); nir_cf_reinsert(&body, b->cursor); b->cursor = nir_before_instr(&call->instr); /* Add copies of all out parameters and the return */ assert(call->num_params == callee_copy->num_params); for (unsigned i = 0; i < callee_copy->num_params; i++) { /* Only out or inout parameters */ if (call->callee->params[i].param_type == nir_parameter_in) continue; nir_copy_deref_var(b, call->params[i], nir_deref_var_create(b->shader, callee_copy->params[i])); } if (!glsl_type_is_void(call->callee->return_type)) { nir_copy_deref_var(b, call->return_deref, nir_deref_var_create(b->shader, callee_copy->return_var)); } nir_instr_remove(&call->instr); } return true; } static bool inline_function_impl(nir_function_impl *impl, struct set *inlined) { if (_mesa_set_search(inlined, impl)) return false; /* Already inlined */ struct inline_functions_state state; state.inlined = inlined; state.progress = false; nir_builder_init(&state.builder, impl); nir_foreach_block(impl, inline_functions_block, &state); if (state.progress) { /* SSA and register indices are completely messed up now */ nir_index_ssa_defs(impl); nir_index_local_regs(impl); nir_metadata_preserve(impl, nir_metadata_none); } _mesa_set_add(inlined, impl); return state.progress; } bool nir_inline_functions(nir_shader *shader) { struct set *inlined = _mesa_set_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); bool progress = false; nir_foreach_function(shader, function) { if (function->impl) progress = inline_function_impl(function->impl, inlined) || progress; } _mesa_set_destroy(inlined, NULL); return progress; }