/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ #include "nir.h" /* * Implements the algorithms for computing the dominance tree and the * dominance frontier from "A Simple, Fast Dominance Algorithm" by Cooper, * Harvey, and Kennedy. */ typedef struct { nir_function_impl *impl; bool progress; } dom_state; static bool init_block_cb(nir_block *block, void *_state) { dom_state *state = (dom_state *) _state; if (block == state->impl->start_block) block->imm_dom = block; else block->imm_dom = NULL; block->num_dom_children = 0; struct set_entry *entry; set_foreach(block->dom_frontier, entry) { _mesa_set_remove(block->dom_frontier, entry); } return true; } static nir_block * intersect(nir_block *b1, nir_block *b2) { while (b1 != b2) { /* * Note, the comparisons here are the opposite of what the paper says * because we index blocks from beginning -> end (i.e. reverse * post-order) instead of post-order like they assume. */ while (b1->index > b2->index) b1 = b1->imm_dom; while (b2->index > b1->index) b2 = b2->imm_dom; } return b1; } static bool calc_dominance_cb(nir_block *block, void *_state) { dom_state *state = (dom_state *) _state; if (block == state->impl->start_block) return true; nir_block *new_idom = NULL; struct set_entry *entry; set_foreach(block->predecessors, entry) { nir_block *pred = (nir_block *) entry->key; if (pred->imm_dom) { if (new_idom) new_idom = intersect(pred, new_idom); else new_idom = pred; } } assert(new_idom); if (block->imm_dom != new_idom) { block->imm_dom = new_idom; state->progress = true; } return true; } static bool calc_dom_frontier_cb(nir_block *block, void *state) { (void) state; if (block->predecessors->entries > 1) { struct set_entry *entry; set_foreach(block->predecessors, entry) { nir_block *runner = (nir_block *) entry->key; while (runner != block->imm_dom) { _mesa_set_add(runner->dom_frontier, block); runner = runner->imm_dom; } } } return true; } /* * Compute each node's children in the dominance tree from the immediate * dominator information. We do this in three stages: * * 1. Calculate the number of children each node has * 2. Allocate arrays, setting the number of children to 0 again * 3. For each node, add itself to its parent's list of children, using * num_dom_children as an index - at the end of this step, num_dom_children * for each node will be the same as it was at the end of step #1. */ static bool block_count_children(nir_block *block, void *state) { (void) state; if (block->imm_dom) block->imm_dom->num_dom_children++; return true; } static bool block_alloc_children(nir_block *block, void *state) { void *mem_ctx = state; block->dom_children = ralloc_array(mem_ctx, nir_block *, block->num_dom_children); block->num_dom_children = 0; return true; } static bool block_add_child(nir_block *block, void *state) { (void) state; if (block->imm_dom) block->imm_dom->dom_children[block->imm_dom->num_dom_children++] = block; return true; } static void calc_dom_children(nir_function_impl* impl) { void *mem_ctx = ralloc_parent(impl); nir_foreach_block(impl, block_count_children, NULL); nir_foreach_block(impl, block_alloc_children, mem_ctx); nir_foreach_block(impl, block_add_child, NULL); } void nir_calc_dominance_impl(nir_function_impl *impl) { if (impl->valid_metadata & nir_metadata_dominance) return; nir_metadata_require(impl, nir_metadata_block_index); dom_state state; state.impl = impl; state.progress = true; nir_foreach_block(impl, init_block_cb, &state); while (state.progress) { state.progress = false; nir_foreach_block(impl, calc_dominance_cb, &state); } nir_foreach_block(impl, calc_dom_frontier_cb, &state); impl->start_block->imm_dom = NULL; calc_dom_children(impl); } void nir_calc_dominance(nir_shader *shader) { nir_foreach_overload(shader, overload) { if (overload->impl) nir_calc_dominance_impl(overload->impl); } } static bool dump_block_dom(nir_block *block, void *state) { FILE *fp = (FILE *) state; if (block->imm_dom) fprintf(fp, "\t%u -> %u\n", block->imm_dom->index, block->index); return true; } void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp) { fprintf(fp, "digraph doms_%s {\n", impl->overload->function->name); nir_foreach_block(impl, dump_block_dom, fp); fprintf(fp, "}\n\n"); } void nir_dump_dom_tree(nir_shader *shader, FILE *fp) { nir_foreach_overload(shader, overload) { if (overload->impl) nir_dump_dom_tree_impl(overload->impl, fp); } } static bool dump_block_dom_frontier(nir_block *block, void *state) { FILE *fp = (FILE *) state; fprintf(fp, "DF(%u) = {", block->index); struct set_entry *entry; set_foreach(block->dom_frontier, entry) { nir_block *df = (nir_block *) entry->key; fprintf(fp, "%u, ", df->index); } fprintf(fp, "}\n"); return true; } void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp) { nir_foreach_block(impl, dump_block_dom_frontier, fp); } void nir_dump_dom_frontier(nir_shader *shader, FILE *fp) { nir_foreach_overload(shader, overload) { if (overload->impl) nir_dump_dom_frontier_impl(overload->impl, fp); } } static bool dump_block_succs(nir_block *block, void *state) { FILE *fp = (FILE *) state; if (block->successors[0]) fprintf(fp, "\t%u -> %u\n", block->index, block->successors[0]->index); if (block->successors[1]) fprintf(fp, "\t%u -> %u\n", block->index, block->successors[1]->index); return true; } void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp) { fprintf(fp, "digraph cfg_%s {\n", impl->overload->function->name); nir_foreach_block(impl, dump_block_succs, fp); fprintf(fp, "}\n\n"); } void nir_dump_cfg(nir_shader *shader, FILE *fp) { nir_foreach_overload(shader, overload) { if (overload->impl) nir_dump_cfg_impl(overload->impl, fp); } }