/* * Copyright © 2014-2015 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef NIR_BUILDER_H #define NIR_BUILDER_H #include "nir_control_flow.h" struct exec_list; typedef struct nir_builder { nir_cursor cursor; nir_shader *shader; nir_function_impl *impl; } nir_builder; static inline void nir_builder_init(nir_builder *build, nir_function_impl *impl) { memset(build, 0, sizeof(*build)); build->impl = impl; build->shader = impl->overload->function->shader; } static inline void nir_builder_instr_insert(nir_builder *build, nir_instr *instr) { nir_instr_insert(build->cursor, instr); /* Move the cursor forward. */ build->cursor = nir_after_instr(instr); } static inline void nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf) { nir_cf_node_insert(build->cursor, cf); } static inline nir_ssa_def * nir_build_imm(nir_builder *build, unsigned num_components, nir_const_value value) { nir_load_const_instr *load_const = nir_load_const_instr_create(build->shader, num_components); if (!load_const) return NULL; load_const->value = value; nir_builder_instr_insert(build, &load_const->instr); return &load_const->def; } static inline nir_ssa_def * nir_imm_float(nir_builder *build, float x) { nir_const_value v; memset(&v, 0, sizeof(v)); v.f[0] = x; return nir_build_imm(build, 1, v); } static inline nir_ssa_def * nir_imm_vec4(nir_builder *build, float x, float y, float z, float w) { nir_const_value v; memset(&v, 0, sizeof(v)); v.f[0] = x; v.f[1] = y; v.f[2] = z; v.f[3] = w; return nir_build_imm(build, 4, v); } static inline nir_ssa_def * nir_imm_int(nir_builder *build, int x) { nir_const_value v; memset(&v, 0, sizeof(v)); v.i[0] = x; return nir_build_imm(build, 1, v); } static inline nir_ssa_def * nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) { const nir_op_info *op_info = &nir_op_infos[op]; nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; instr->src[0].src = nir_src_for_ssa(src0); if (src1) instr->src[1].src = nir_src_for_ssa(src1); if (src2) instr->src[2].src = nir_src_for_ssa(src2); if (src3) instr->src[3].src = nir_src_for_ssa(src3); /* Guess the number of components the destination temporary should have * based on our input sizes, if it's not fixed for the op. */ unsigned num_components = op_info->output_size; if (num_components == 0) { for (unsigned i = 0; i < op_info->num_inputs; i++) { if (op_info->input_sizes[i] == 0) num_components = MAX2(num_components, instr->src[i].src.ssa->num_components); } } assert(num_components != 0); /* Make sure we don't swizzle from outside of our source vector (like if a * scalar value was passed into a multiply with a vector). */ for (unsigned i = 0; i < op_info->num_inputs; i++) { for (unsigned j = instr->src[i].src.ssa->num_components; j < 4; j++) { instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1; } } nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components, NULL); instr->dest.write_mask = (1 << num_components) - 1; nir_builder_instr_insert(build, &instr->instr); return &instr->dest.dest.ssa; } #define ALU1(op) \ static inline nir_ssa_def * \ nir_##op(nir_builder *build, nir_ssa_def *src0) \ { \ return nir_build_alu(build, nir_op_##op, src0, NULL, NULL, NULL); \ } #define ALU2(op) \ static inline nir_ssa_def * \ nir_##op(nir_builder *build, nir_ssa_def *src0, nir_ssa_def *src1) \ { \ return nir_build_alu(build, nir_op_##op, src0, src1, NULL, NULL); \ } #define ALU3(op) \ static inline nir_ssa_def * \ nir_##op(nir_builder *build, nir_ssa_def *src0, \ nir_ssa_def *src1, nir_ssa_def *src2) \ { \ return nir_build_alu(build, nir_op_##op, src0, src1, src2, NULL); \ } #define ALU4(op) \ static inline nir_ssa_def * \ nir_##op(nir_builder *build, nir_ssa_def *src0, \ nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) \ { \ return nir_build_alu(build, nir_op_##op, src0, src1, src2, src3); \ } #include "nir_builder_opcodes.h" static inline nir_ssa_def * nir_vec(nir_builder *build, nir_ssa_def **comp, unsigned num_components) { switch (num_components) { case 4: return nir_vec4(build, comp[0], comp[1], comp[2], comp[3]); case 3: return nir_vec3(build, comp[0], comp[1], comp[2]); case 2: return nir_vec2(build, comp[0], comp[1]); case 1: return comp[0]; default: unreachable("bad component count"); return NULL; } } /** * Similar to nir_fmov, but takes a nir_alu_src instead of a nir_ssa_def. */ static inline nir_ssa_def * nir_fmov_alu(nir_builder *build, nir_alu_src src, unsigned num_components) { nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_fmov); nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components, NULL); mov->dest.write_mask = (1 << num_components) - 1; mov->src[0] = src; nir_builder_instr_insert(build, &mov->instr); return &mov->dest.dest.ssa; } static inline nir_ssa_def * nir_imov_alu(nir_builder *build, nir_alu_src src, unsigned num_components) { nir_alu_instr *mov = nir_alu_instr_create(build->shader, nir_op_imov); nir_ssa_dest_init(&mov->instr, &mov->dest.dest, num_components, NULL); mov->dest.write_mask = (1 << num_components) - 1; mov->src[0] = src; nir_builder_instr_insert(build, &mov->instr); return &mov->dest.dest.ssa; } /** * Construct an fmov or imov that reswizzles the source's components. */ static inline nir_ssa_def * nir_swizzle(nir_builder *build, nir_ssa_def *src, unsigned swiz[4], unsigned num_components, bool use_fmov) { nir_alu_src alu_src = { NIR_SRC_INIT }; alu_src.src = nir_src_for_ssa(src); for (int i = 0; i < 4; i++) alu_src.swizzle[i] = swiz[i]; return use_fmov ? nir_fmov_alu(build, alu_src, num_components) : nir_imov_alu(build, alu_src, num_components); } static inline nir_ssa_def * nir_channel(nir_builder *b, nir_ssa_def *def, unsigned c) { unsigned swizzle[4] = {c, c, c, c}; return nir_swizzle(b, def, swizzle, 1, false); } /** * Turns a nir_src into a nir_ssa_def * so it can be passed to * nir_build_alu()-based builder calls. * * See nir_ssa_for_alu_src() for alu instructions. */ static inline nir_ssa_def * nir_ssa_for_src(nir_builder *build, nir_src src, int num_components) { if (src.is_ssa && src.ssa->num_components == num_components) return src.ssa; nir_alu_src alu = { NIR_SRC_INIT }; alu.src = src; for (int j = 0; j < 4; j++) alu.swizzle[j] = j; return nir_imov_alu(build, alu, num_components); } /** * Similar to nir_ssa_for_src(), but for alu src's, respecting the * nir_alu_src's swizzle. */ static inline nir_ssa_def * nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn) { static uint8_t trivial_swizzle[4] = { 0, 1, 2, 3 }; nir_alu_src *src = &instr->src[srcn]; unsigned num_components = nir_ssa_alu_instr_src_components(instr, srcn); if (src->src.is_ssa && (src->src.ssa->num_components == num_components) && !src->abs && !src->negate && (memcmp(src->swizzle, trivial_swizzle, num_components) == 0)) return src->src.ssa; return nir_imov_alu(build, *src, num_components); } static inline nir_ssa_def * nir_load_var(nir_builder *build, nir_variable *var) { const unsigned num_components = glsl_get_vector_elements(var->type); nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, nir_intrinsic_load_var); load->num_components = num_components; load->variables[0] = nir_deref_var_create(load, var); nir_ssa_dest_init(&load->instr, &load->dest, num_components, NULL); nir_builder_instr_insert(build, &load->instr); return &load->dest.ssa; } static inline void nir_store_var(nir_builder *build, nir_variable *var, nir_ssa_def *value) { const unsigned num_components = glsl_get_vector_elements(var->type); nir_intrinsic_instr *store = nir_intrinsic_instr_create(build->shader, nir_intrinsic_store_var); store->num_components = num_components; store->variables[0] = nir_deref_var_create(store, var); store->src[0] = nir_src_for_ssa(value); nir_builder_instr_insert(build, &store->instr); } #endif /* NIR_BUILDER_H */