/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "main/core.h" #include "ir.h" #include "linker.h" #include "ir_uniform.h" #include "program.h" bool link_uniform_blocks_are_compatible(const gl_uniform_block *a, const gl_uniform_block *b) { assert(strcmp(a->Name, b->Name) == 0); /* Page 35 (page 42 of the PDF) in section 4.3.7 of the GLSL 1.50 spec says: * * "Matched block names within an interface (as defined above) must * match in terms of having the same number of declarations with the * same sequence of types and the same sequence of member names, as * well as having the same member-wise layout qualification....if a * matching block is declared as an array, then the array sizes must * also match... Any mismatch will generate a link error." * * Arrays are not yet supported, so there is no check for that. */ if (a->NumUniforms != b->NumUniforms) return false; if (a->_Packing != b->_Packing) return false; for (unsigned i = 0; i < a->NumUniforms; i++) { if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) return false; if (a->Uniforms[i].Type != b->Uniforms[i].Type) return false; if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) return false; } return true; }