/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file link_interface_blocks.cpp * Linker support for GLSL's interface blocks. */ #include "ir.h" #include "glsl_symbol_table.h" #include "linker.h" #include "main/macros.h" #include "program/hash_table.h" namespace { /** * Information about a single interface block definition that we need to keep * track of in order to check linkage rules. * * Note: this class is expected to be short lived, so it doesn't make copies * of the strings it references; it simply borrows the pointers from the * ir_variable class. */ struct interface_block_definition { /** * Extract an interface block definition from an ir_variable that * represents either the interface instance (for named interfaces), or a * member of the interface (for unnamed interfaces). */ explicit interface_block_definition(ir_variable *var) : var(var), type(var->get_interface_type()), instance_name(NULL) { if (var->is_interface_instance()) { instance_name = var->name; } explicitly_declared = (var->data.how_declared != ir_var_declared_implicitly); } /** * Interface block ir_variable */ ir_variable *var; /** * Interface block type */ const glsl_type *type; /** * For a named interface block, the instance name. Otherwise NULL. */ const char *instance_name; /** * True if this interface block was explicitly declared in the shader; * false if it was an implicitly declared built-in interface block. */ bool explicitly_declared; }; /** * Check if two interfaces match, according to intrastage interface matching * rules. If they do, and the first interface uses an unsized array, it will * be updated to reflect the array size declared in the second interface. */ bool intrastage_match(interface_block_definition *a, const interface_block_definition *b, ir_variable_mode mode, struct gl_shader_program *prog) { /* Types must match. */ if (a->type != b->type) { /* Exception: if both the interface blocks are implicitly declared, * don't force their types to match. They might mismatch due to the two * shaders using different GLSL versions, and that's ok. */ if (a->explicitly_declared || b->explicitly_declared) return false; } /* Presence/absence of interface names must match. */ if ((a->instance_name == NULL) != (b->instance_name == NULL)) return false; /* For uniforms, instance names need not match. For shader ins/outs, * it's not clear from the spec whether they need to match, but * Mesa's implementation relies on them matching. */ if (a->instance_name != NULL && mode != ir_var_uniform && mode != ir_var_shader_storage && strcmp(a->instance_name, b->instance_name) != 0) { return false; } /* If a block is an array then it must match across the shader. * Unsized arrays are also processed and matched agaist sized arrays. */ if (b->var->type != a->var->type && (b->instance_name != NULL || a->instance_name != NULL) && !validate_intrastage_arrays(prog, b->var, a->var)) return false; return true; } /** * Check if two interfaces match, according to interstage (in/out) interface * matching rules. * * If \c extra_array_level is true, the consumer interface is required to be * an array and the producer interface is required to be a non-array. * This is used for tessellation control and geometry shader consumers. */ bool interstage_match(const interface_block_definition *producer, const interface_block_definition *consumer, bool extra_array_level) { /* Unsized arrays should not occur during interstage linking. They * should have all been assigned a size by link_intrastage_shaders. */ assert(!consumer->var->type->is_unsized_array()); assert(!producer->var->type->is_unsized_array()); /* Types must match. */ if (consumer->type != producer->type) { /* Exception: if both the interface blocks are implicitly declared, * don't force their types to match. They might mismatch due to the two * shaders using different GLSL versions, and that's ok. */ if (consumer->explicitly_declared || producer->explicitly_declared) return false; } /* Ignore outermost array if geom shader */ const glsl_type *consumer_instance_type; if (extra_array_level) { consumer_instance_type = consumer->var->type->fields.array; } else { consumer_instance_type = consumer->var->type; } /* If a block is an array then it must match across shaders. * Since unsized arrays have been ruled out, we can check this by just * making sure the types are equal. */ if ((consumer->instance_name != NULL && consumer_instance_type->is_array()) || (producer->instance_name != NULL && producer->var->type->is_array())) { if (consumer_instance_type != producer->var->type) return false; } return true; } /** * This class keeps track of a mapping from an interface block name to the * necessary information about that interface block to determine whether to * generate a link error. * * Note: this class is expected to be short lived, so it doesn't make copies * of the strings it references; it simply borrows the pointers from the * ir_variable class. */ class interface_block_definitions { public: interface_block_definitions() : mem_ctx(ralloc_context(NULL)), ht(hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare)) { } ~interface_block_definitions() { hash_table_dtor(ht); ralloc_free(mem_ctx); } /** * Lookup the interface definition having the given block name. Return * NULL if none is found. */ interface_block_definition *lookup(const char *block_name) { return (interface_block_definition *) hash_table_find(ht, block_name); } /** * Add a new interface definition. */ void store(const interface_block_definition &def) { interface_block_definition *hash_entry = rzalloc(mem_ctx, interface_block_definition); *hash_entry = def; hash_table_insert(ht, hash_entry, def.type->name); } private: /** * Ralloc context for data structures allocated by this class. */ void *mem_ctx; /** * Hash table mapping interface block name to an \c * interface_block_definition struct. interface_block_definition structs * are allocated using \c mem_ctx. */ hash_table *ht; }; }; /* anonymous namespace */ void validate_intrastage_interface_blocks(struct gl_shader_program *prog, const gl_shader **shader_list, unsigned num_shaders) { interface_block_definitions in_interfaces; interface_block_definitions out_interfaces; interface_block_definitions uniform_interfaces; interface_block_definitions buffer_interfaces; for (unsigned int i = 0; i < num_shaders; i++) { if (shader_list[i] == NULL) continue; foreach_in_list(ir_instruction, node, shader_list[i]->ir) { ir_variable *var = node->as_variable(); if (!var) continue; const glsl_type *iface_type = var->get_interface_type(); if (iface_type == NULL) continue; interface_block_definitions *definitions; switch (var->data.mode) { case ir_var_shader_in: definitions = &in_interfaces; break; case ir_var_shader_out: definitions = &out_interfaces; break; case ir_var_uniform: definitions = &uniform_interfaces; break; case ir_var_shader_storage: definitions = &buffer_interfaces; break; default: /* Only in, out, and uniform interfaces are legal, so we should * never get here. */ assert(!"illegal interface type"); continue; } const interface_block_definition def(var); interface_block_definition *prev_def = definitions->lookup(iface_type->name); if (prev_def == NULL) { /* This is the first time we've seen the interface, so save * it into the appropriate data structure. */ definitions->store(def); } else if (!intrastage_match(prev_def, &def, (ir_variable_mode) var->data.mode, prog)) { linker_error(prog, "definitions of interface block `%s' do not" " match\n", iface_type->name); return; } } } } void validate_interstage_inout_blocks(struct gl_shader_program *prog, const gl_shader *producer, const gl_shader *consumer) { interface_block_definitions definitions; /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */ const bool extra_array_level = (producer->Stage == MESA_SHADER_VERTEX && consumer->Stage != MESA_SHADER_FRAGMENT) || consumer->Stage == MESA_SHADER_GEOMETRY; /* Add input interfaces from the consumer to the symbol table. */ foreach_in_list(ir_instruction, node, consumer->ir) { ir_variable *var = node->as_variable(); if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in) continue; definitions.store(interface_block_definition(var)); } /* Verify that the producer's output interfaces match. */ foreach_in_list(ir_instruction, node, producer->ir) { ir_variable *var = node->as_variable(); if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_out) continue; interface_block_definition *consumer_def = definitions.lookup(var->get_interface_type()->name); /* The consumer doesn't use this output block. Ignore it. */ if (consumer_def == NULL) continue; const interface_block_definition producer_def(var); if (!interstage_match(&producer_def, consumer_def, extra_array_level)) { linker_error(prog, "definitions of interface block `%s' do not " "match\n", var->get_interface_type()->name); return; } } } void validate_interstage_uniform_blocks(struct gl_shader_program *prog, gl_shader **stages, int num_stages) { interface_block_definitions definitions; for (int i = 0; i < num_stages; i++) { if (stages[i] == NULL) continue; const gl_shader *stage = stages[i]; foreach_in_list(ir_instruction, node, stage->ir) { ir_variable *var = node->as_variable(); if (!var || !var->get_interface_type() || (var->data.mode != ir_var_uniform && var->data.mode != ir_var_shader_storage)) continue; interface_block_definition *old_def = definitions.lookup(var->get_interface_type()->name); const interface_block_definition new_def(var); if (old_def == NULL) { definitions.store(new_def); } else { /* Interstage uniform matching rules are the same as intrastage * uniform matchin rules (for uniforms, it is as though all * shaders are in the same shader stage). */ if (!intrastage_match(old_def, &new_def, (ir_variable_mode) var->data.mode, prog)) { linker_error(prog, "definitions of interface block `%s' do not " "match\n", var->get_interface_type()->name); return; } } } } }