/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #pragma once #ifndef IR_UNIFORM_H #define IR_UNIFORM_H #ifdef __cplusplus extern "C" { #endif /* stdbool.h is necessary because this file is included in both C and C++ code. */ #include #include "program/prog_parameter.h" /* For union gl_constant_value. */ enum gl_uniform_driver_format { uniform_native = 0, /**< Store data in the native format. */ uniform_int_float, /**< Store integer data as floats. */ uniform_bool_float, /**< Store boolean data as floats. */ /** * Store boolean data as integer using 1 for \c true. */ uniform_bool_int_0_1, /** * Store boolean data as integer using ~0 for \c true. */ uniform_bool_int_0_not0, }; struct gl_uniform_driver_storage { /** * Number of bytes from one array element to the next. */ uint8_t element_stride; /** * Number of bytes from one vector in a matrix to the next. */ uint8_t vector_stride; /** * Base format of the stored data. * * This field must have a value from \c GLSL_TYPE_UINT through \c * GLSL_TYPE_SAMPLER. */ uint8_t format; /** * Pointer to the base of the data. */ void *data; }; struct gl_uniform_storage { char *name; const struct glsl_type *type; /** * The number of elements in this uniform. * * For non-arrays, this is always 0. For arrays, the value is the size of * the array. */ unsigned array_elements; /** * Has this uniform ever been set? */ bool initialized; /** * Base sampler index * * If \c ::base_type is \c GLSL_TYPE_SAMPLER, this represents the index of * this sampler. If \c ::array_elements is not zero, the array will use * sampler indexes \c ::sampler through \c ::sampler + \c ::array_elements * - 1, inclusive. */ uint8_t sampler; /** * Storage used by the driver for the uniform */ unsigned num_driver_storage; struct gl_uniform_driver_storage *driver_storage; /** * Storage used by Mesa for the uniform * * This form of the uniform is used by Mesa's implementation of \c * glGetUniform. It can also be used by drivers to obtain the value of the * uniform if the \c ::driver_storage interface is not used. */ union gl_constant_value *storage; }; #ifdef __cplusplus } #endif #endif /* IR_UNIFORM_H */