/* -*- c++ -*- */
/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#pragma once
#ifndef IR_H
#define IR_H

#include <stdio.h>
#include <stdlib.h>

#include "ralloc.h"
#include "glsl_types.h"
#include "list.h"
#include "ir_visitor.h"
#include "ir_hierarchical_visitor.h"
#include "main/mtypes.h"

#ifdef __cplusplus

/**
 * \defgroup IR Intermediate representation nodes
 *
 * @{
 */

/**
 * Class tags
 *
 * Each concrete class derived from \c ir_instruction has a value in this
 * enumerant.  The value for the type is stored in \c ir_instruction::ir_type
 * by the constructor.  While using type tags is not very C++, it is extremely
 * convenient.  For example, during debugging you can simply inspect
 * \c ir_instruction::ir_type to find out the actual type of the object.
 *
 * In addition, it is possible to use a switch-statement based on \c
 * \c ir_instruction::ir_type to select different behavior for different object
 * types.  For functions that have only slight differences for several object
 * types, this allows writing very straightforward, readable code.
 */
enum ir_node_type {
   /**
    * Zero is unused so that the IR validator can detect cases where
    * \c ir_instruction::ir_type has not been initialized.
    */
   ir_type_unset,
   ir_type_variable,
   ir_type_assignment,
   ir_type_call,
   ir_type_constant,
   ir_type_dereference_array,
   ir_type_dereference_record,
   ir_type_dereference_variable,
   ir_type_discard,
   ir_type_expression,
   ir_type_function,
   ir_type_function_signature,
   ir_type_if,
   ir_type_loop,
   ir_type_loop_jump,
   ir_type_return,
   ir_type_swizzle,
   ir_type_texture,
   ir_type_emit_vertex,
   ir_type_end_primitive,
   ir_type_max /**< maximum ir_type enum number, for validation */
};


/**
 * Base class of all IR instructions
 */
class ir_instruction : public exec_node {
public:
   enum ir_node_type ir_type;

   /**
    * GCC 4.7+ and clang warn when deleting an ir_instruction unless
    * there's a virtual destructor present.  Because we almost
    * universally use ralloc for our memory management of
    * ir_instructions, the destructor doesn't need to do any work.
    */
   virtual ~ir_instruction()
   {
   }

   /** ir_print_visitor helper for debugging. */
   void print(void) const;

   virtual void accept(ir_visitor *) = 0;
   virtual ir_visitor_status accept(ir_hierarchical_visitor *) = 0;
   virtual ir_instruction *clone(void *mem_ctx,
				 struct hash_table *ht) const = 0;

   /**
    * \name IR instruction downcast functions
    *
    * These functions either cast the object to a derived class or return
    * \c NULL if the object's type does not match the specified derived class.
    * Additional downcast functions will be added as needed.
    */
   /*@{*/
   virtual class ir_variable *          as_variable()         { return NULL; }
   virtual class ir_function *          as_function()         { return NULL; }
   virtual class ir_dereference *       as_dereference()      { return NULL; }
   virtual class ir_dereference_array *	as_dereference_array() { return NULL; }
   virtual class ir_dereference_variable *as_dereference_variable() { return NULL; }
   virtual class ir_dereference_record *as_dereference_record() { return NULL; }
   virtual class ir_expression *        as_expression()       { return NULL; }
   virtual class ir_rvalue *            as_rvalue()           { return NULL; }
   virtual class ir_loop *              as_loop()             { return NULL; }
   virtual class ir_assignment *        as_assignment()       { return NULL; }
   virtual class ir_call *              as_call()             { return NULL; }
   virtual class ir_return *            as_return()           { return NULL; }
   virtual class ir_if *                as_if()               { return NULL; }
   virtual class ir_swizzle *           as_swizzle()          { return NULL; }
   virtual class ir_texture *           as_texture()          { return NULL; }
   virtual class ir_constant *          as_constant()         { return NULL; }
   virtual class ir_discard *           as_discard()          { return NULL; }
   virtual class ir_jump *              as_jump()             { return NULL; }
   /*@}*/

   /**
    * IR equality method: Return true if the referenced instruction would
    * return the same value as this one.
    *
    * This intended to be used for CSE and algebraic optimizations, on rvalues
    * in particular.  No support for other instruction types (assignments,
    * jumps, calls, etc.) is planned.
    */
   virtual bool equals(ir_instruction *ir);

protected:
   ir_instruction()
   {
      ir_type = ir_type_unset;
   }
};


/**
 * The base class for all "values"/expression trees.
 */
class ir_rvalue : public ir_instruction {
public:
   const struct glsl_type *type;

   virtual ir_rvalue *clone(void *mem_ctx, struct hash_table *) const;

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual ir_rvalue * as_rvalue()
   {
      return this;
   }

   ir_rvalue *as_rvalue_to_saturate();

   virtual bool is_lvalue() const
   {
      return false;
   }

   /**
    * Get the variable that is ultimately referenced by an r-value
    */
   virtual ir_variable *variable_referenced() const
   {
      return NULL;
   }


   /**
    * If an r-value is a reference to a whole variable, get that variable
    *
    * \return
    * Pointer to a variable that is completely dereferenced by the r-value.  If
    * the r-value is not a dereference or the dereference does not access the
    * entire variable (i.e., it's just one array element, struct field), \c NULL
    * is returned.
    */
   virtual ir_variable *whole_variable_referenced()
   {
      return NULL;
   }

   /**
    * Determine if an r-value has the value zero
    *
    * The base implementation of this function always returns \c false.  The
    * \c ir_constant class over-rides this function to return \c true \b only
    * for vector and scalar types that have all elements set to the value
    * zero (or \c false for booleans).
    *
    * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one,
    *     ir_constant::is_basis
    */
   virtual bool is_zero() const;

   /**
    * Determine if an r-value has the value one
    *
    * The base implementation of this function always returns \c false.  The
    * \c ir_constant class over-rides this function to return \c true \b only
    * for vector and scalar types that have all elements set to the value
    * one (or \c true for booleans).
    *
    * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one,
    *     ir_constant::is_basis
    */
   virtual bool is_one() const;

   /**
    * Determine if an r-value has the value negative one
    *
    * The base implementation of this function always returns \c false.  The
    * \c ir_constant class over-rides this function to return \c true \b only
    * for vector and scalar types that have all elements set to the value
    * negative one.  For boolean types, the result is always \c false.
    *
    * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one
    *     ir_constant::is_basis
    */
   virtual bool is_negative_one() const;

   /**
    * Determine if an r-value is a basis vector
    *
    * The base implementation of this function always returns \c false.  The
    * \c ir_constant class over-rides this function to return \c true \b only
    * for vector and scalar types that have one element set to the value one,
    * and the other elements set to the value zero.  For boolean types, the
    * result is always \c false.
    *
    * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one,
    *     is_constant::is_negative_one
    */
   virtual bool is_basis() const;


   /**
    * Return a generic value of error_type.
    *
    * Allocation will be performed with 'mem_ctx' as ralloc owner.
    */
   static ir_rvalue *error_value(void *mem_ctx);

protected:
   ir_rvalue();
};


/**
 * Variable storage classes
 */
enum ir_variable_mode {
   ir_var_auto = 0,     /**< Function local variables and globals. */
   ir_var_uniform,      /**< Variable declared as a uniform. */
   ir_var_shader_in,
   ir_var_shader_out,
   ir_var_function_in,
   ir_var_function_out,
   ir_var_function_inout,
   ir_var_const_in,	/**< "in" param that must be a constant expression */
   ir_var_system_value, /**< Ex: front-face, instance-id, etc. */
   ir_var_temporary,	/**< Temporary variable generated during compilation. */
   ir_var_mode_count	/**< Number of variable modes */
};

/**
 * Enum keeping track of how a variable was declared.  For error checking of
 * the gl_PerVertex redeclaration rules.
 */
enum ir_var_declaration_type {
   /**
    * Normal declaration (for most variables, this means an explicit
    * declaration.  Exception: temporaries are always implicitly declared, but
    * they still use ir_var_declared_normally).
    *
    * Note: an ir_variable that represents a named interface block uses
    * ir_var_declared_normally.
    */
   ir_var_declared_normally = 0,

   /**
    * Variable was explicitly declared (or re-declared) in an unnamed
    * interface block.
    */
   ir_var_declared_in_block,

   /**
    * Variable is an implicitly declared built-in that has not been explicitly
    * re-declared by the shader.
    */
   ir_var_declared_implicitly,
};

/**
 * \brief Layout qualifiers for gl_FragDepth.
 *
 * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
 * with a layout qualifier.
 */
enum ir_depth_layout {
    ir_depth_layout_none, /**< No depth layout is specified. */
    ir_depth_layout_any,
    ir_depth_layout_greater,
    ir_depth_layout_less,
    ir_depth_layout_unchanged
};

/**
 * \brief Convert depth layout qualifier to string.
 */
const char*
depth_layout_string(ir_depth_layout layout);

/**
 * Description of built-in state associated with a uniform
 *
 * \sa ir_variable::state_slots
 */
struct ir_state_slot {
   int tokens[5];
   int swizzle;
};


/**
 * Get the string value for an interpolation qualifier
 *
 * \return The string that would be used in a shader to specify \c
 * mode will be returned.
 *
 * This function is used to generate error messages of the form "shader
 * uses %s interpolation qualifier", so in the case where there is no
 * interpolation qualifier, it returns "no".
 *
 * This function should only be used on a shader input or output variable.
 */
const char *interpolation_string(unsigned interpolation);


class ir_variable : public ir_instruction {
public:
   ir_variable(const struct glsl_type *, const char *, ir_variable_mode);

   virtual ir_variable *clone(void *mem_ctx, struct hash_table *ht) const;

   virtual ir_variable *as_variable()
   {
      return this;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);


   /**
    * Determine how this variable should be interpolated based on its
    * interpolation qualifier (if present), whether it is gl_Color or
    * gl_SecondaryColor, and whether flatshading is enabled in the current GL
    * state.
    *
    * The return value will always be either INTERP_QUALIFIER_SMOOTH,
    * INTERP_QUALIFIER_NOPERSPECTIVE, or INTERP_QUALIFIER_FLAT.
    */
   glsl_interp_qualifier determine_interpolation_mode(bool flat_shade);

   /**
    * Determine whether or not a variable is part of a uniform block.
    */
   inline bool is_in_uniform_block() const
   {
      return this->mode == ir_var_uniform && this->interface_type != NULL;
   }

   /**
    * Determine whether or not a variable is the declaration of an interface
    * block
    *
    * For the first declaration below, there will be an \c ir_variable named
    * "instance" whose type and whose instance_type will be the same
    *  \cglsl_type.  For the second declaration, there will be an \c ir_variable
    * named "f" whose type is float and whose instance_type is B2.
    *
    * "instance" is an interface instance variable, but "f" is not.
    *
    * uniform B1 {
    *     float f;
    * } instance;
    *
    * uniform B2 {
    *     float f;
    * };
    */
   inline bool is_interface_instance() const
   {
      const glsl_type *const t = this->type;

      return (t == this->interface_type)
         || (t->is_array() && t->fields.array == this->interface_type);
    }

   /**
    * Set this->interface_type on a newly created variable.
    */
   void init_interface_type(const struct glsl_type *type)
   {
      assert(this->interface_type == NULL);
      this->interface_type = type;
      if (this->is_interface_instance()) {
         this->max_ifc_array_access =
            rzalloc_array(this, unsigned, type->length);
      }
   }

   /**
    * Change this->interface_type on a variable that previously had a
    * different, but compatible, interface_type.  This is used during linking
    * to set the size of arrays in interface blocks.
    */
   void change_interface_type(const struct glsl_type *type)
   {
      if (this->max_ifc_array_access != NULL) {
         /* max_ifc_array_access has already been allocated, so make sure the
          * new interface has the same number of fields as the old one.
          */
         assert(this->interface_type->length == type->length);
      }
      this->interface_type = type;
   }

   /**
    * Change this->interface_type on a variable that previously had a
    * different, and incompatible, interface_type. This is used during
    * compilation to handle redeclaration of the built-in gl_PerVertex
    * interface block.
    */
   void reinit_interface_type(const struct glsl_type *type)
   {
      if (this->max_ifc_array_access != NULL) {
#ifndef _NDEBUG
         /* Redeclaring gl_PerVertex is only allowed if none of the built-ins
          * it defines have been accessed yet; so it's safe to throw away the
          * old max_ifc_array_access pointer, since all of its values are
          * zero.
          */
         for (unsigned i = 0; i < this->interface_type->length; i++)
            assert(this->max_ifc_array_access[i] == 0);
#endif
         ralloc_free(this->max_ifc_array_access);
         this->max_ifc_array_access = NULL;
      }
      this->interface_type = NULL;
      init_interface_type(type);
   }

   const glsl_type *get_interface_type() const
   {
      return this->interface_type;
   }

   /**
    * Declared type of the variable
    */
   const struct glsl_type *type;

   /**
    * Declared name of the variable
    */
   const char *name;

   /**
    * Highest element accessed with a constant expression array index
    *
    * Not used for non-array variables.
    */
   unsigned max_array_access;

   /**
    * For variables which satisfy the is_interface_instance() predicate, this
    * points to an array of integers such that if the ith member of the
    * interface block is an array, max_ifc_array_access[i] is the maximum
    * array element of that member that has been accessed.  If the ith member
    * of the interface block is not an array, max_ifc_array_access[i] is
    * unused.
    *
    * For variables whose type is not an interface block, this pointer is
    * NULL.
    */
   unsigned *max_ifc_array_access;

   /**
    * Is the variable read-only?
    *
    * This is set for variables declared as \c const, shader inputs,
    * and uniforms.
    */
   unsigned read_only:1;
   unsigned centroid:1;
   unsigned sample:1;
   unsigned invariant:1;

   /**
    * Has this variable been used for reading or writing?
    *
    * Several GLSL semantic checks require knowledge of whether or not a
    * variable has been used.  For example, it is an error to redeclare a
    * variable as invariant after it has been used.
    *
    * This is only maintained in the ast_to_hir.cpp path, not in
    * Mesa's fixed function or ARB program paths.
    */
   unsigned used:1;

   /**
    * Has this variable been statically assigned?
    *
    * This answers whether the variable was assigned in any path of
    * the shader during ast_to_hir.  This doesn't answer whether it is
    * still written after dead code removal, nor is it maintained in
    * non-ast_to_hir.cpp (GLSL parsing) paths.
    */
   unsigned assigned:1;

   /**
    * Enum indicating how the variable was declared.  See
    * ir_var_declaration_type.
    *
    * This is used to detect certain kinds of illegal variable redeclarations.
    */
   unsigned how_declared:2;

   /**
    * Storage class of the variable.
    *
    * \sa ir_variable_mode
    */
   unsigned mode:4;

   /**
    * Interpolation mode for shader inputs / outputs
    *
    * \sa ir_variable_interpolation
    */
   unsigned interpolation:2;

   /**
    * \name ARB_fragment_coord_conventions
    * @{
    */
   unsigned origin_upper_left:1;
   unsigned pixel_center_integer:1;
   /*@}*/

   /**
    * Was the location explicitly set in the shader?
    *
    * If the location is explicitly set in the shader, it \b cannot be changed
    * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
    * no effect).
    */
   unsigned explicit_location:1;
   unsigned explicit_index:1;

   /**
    * Was an initial binding explicitly set in the shader?
    *
    * If so, constant_value contains an integer ir_constant representing the
    * initial binding point.
    */
   unsigned explicit_binding:1;

   /**
    * Does this variable have an initializer?
    *
    * This is used by the linker to cross-validiate initializers of global
    * variables.
    */
   unsigned has_initializer:1;

   /**
    * Is this variable a generic output or input that has not yet been matched
    * up to a variable in another stage of the pipeline?
    *
    * This is used by the linker as scratch storage while assigning locations
    * to generic inputs and outputs.
    */
   unsigned is_unmatched_generic_inout:1;

   /**
    * If non-zero, then this variable may be packed along with other variables
    * into a single varying slot, so this offset should be applied when
    * accessing components.  For example, an offset of 1 means that the x
    * component of this variable is actually stored in component y of the
    * location specified by \c location.
    */
   unsigned location_frac:2;

   /**
    * Non-zero if this variable was created by lowering a named interface
    * block which was not an array.
    *
    * Note that this variable and \c from_named_ifc_block_array will never
    * both be non-zero.
    */
   unsigned from_named_ifc_block_nonarray:1;

   /**
    * Non-zero if this variable was created by lowering a named interface
    * block which was an array.
    *
    * Note that this variable and \c from_named_ifc_block_nonarray will never
    * both be non-zero.
    */
   unsigned from_named_ifc_block_array:1;

   /**
    * \brief Layout qualifier for gl_FragDepth.
    *
    * This is not equal to \c ir_depth_layout_none if and only if this
    * variable is \c gl_FragDepth and a layout qualifier is specified.
    */
   ir_depth_layout depth_layout;

   /**
    * Storage location of the base of this variable
    *
    * The precise meaning of this field depends on the nature of the variable.
    *
    *   - Vertex shader input: one of the values from \c gl_vert_attrib.
    *   - Vertex shader output: one of the values from \c gl_varying_slot.
    *   - Geometry shader input: one of the values from \c gl_varying_slot.
    *   - Geometry shader output: one of the values from \c gl_varying_slot.
    *   - Fragment shader input: one of the values from \c gl_varying_slot.
    *   - Fragment shader output: one of the values from \c gl_frag_result.
    *   - Uniforms: Per-stage uniform slot number for default uniform block.
    *   - Uniforms: Index within the uniform block definition for UBO members.
    *   - Other: This field is not currently used.
    *
    * If the variable is a uniform, shader input, or shader output, and the
    * slot has not been assigned, the value will be -1.
    */
   int location;

   /**
    * output index for dual source blending.
    */
   int index;

   /**
    * Initial binding point for a sampler or UBO.
    *
    * For array types, this represents the binding point for the first element.
    */
   int binding;

   /**
    * Location an atomic counter is stored at.
    */
   struct {
      unsigned buffer_index;
      unsigned offset;
   } atomic;

   /**
    * Built-in state that backs this uniform
    *
    * Once set at variable creation, \c state_slots must remain invariant.
    * This is because, ideally, this array would be shared by all clones of
    * this variable in the IR tree.  In other words, we'd really like for it
    * to be a fly-weight.
    *
    * If the variable is not a uniform, \c num_state_slots will be zero and
    * \c state_slots will be \c NULL.
    */
   /*@{*/
   unsigned num_state_slots;    /**< Number of state slots used */
   ir_state_slot *state_slots;  /**< State descriptors. */
   /*@}*/

   /**
    * Emit a warning if this variable is accessed.
    */
   const char *warn_extension;

   /**
    * Value assigned in the initializer of a variable declared "const"
    */
   ir_constant *constant_value;

   /**
    * Constant expression assigned in the initializer of the variable
    *
    * \warning
    * This field and \c ::constant_value are distinct.  Even if the two fields
    * refer to constants with the same value, they must point to separate
    * objects.
    */
   ir_constant *constant_initializer;

private:
   /**
    * For variables that are in an interface block or are an instance of an
    * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
    *
    * \sa ir_variable::location
    */
   const glsl_type *interface_type;
};

/**
 * A function that returns whether a built-in function is available in the
 * current shading language (based on version, ES or desktop, and extensions).
 */
typedef bool (*builtin_available_predicate)(const _mesa_glsl_parse_state *);

/*@{*/
/**
 * The representation of a function instance; may be the full definition or
 * simply a prototype.
 */
class ir_function_signature : public ir_instruction {
   /* An ir_function_signature will be part of the list of signatures in
    * an ir_function.
    */
public:
   ir_function_signature(const glsl_type *return_type,
                         builtin_available_predicate builtin_avail = NULL);

   virtual ir_function_signature *clone(void *mem_ctx,
					struct hash_table *ht) const;
   ir_function_signature *clone_prototype(void *mem_ctx,
					  struct hash_table *ht) const;

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   /**
    * Attempt to evaluate this function as a constant expression,
    * given a list of the actual parameters and the variable context.
    * Returns NULL for non-built-ins.
    */
   ir_constant *constant_expression_value(exec_list *actual_parameters, struct hash_table *variable_context);

   /**
    * Get the name of the function for which this is a signature
    */
   const char *function_name() const;

   /**
    * Get a handle to the function for which this is a signature
    *
    * There is no setter function, this function returns a \c const pointer,
    * and \c ir_function_signature::_function is private for a reason.  The
    * only way to make a connection between a function and function signature
    * is via \c ir_function::add_signature.  This helps ensure that certain
    * invariants (i.e., a function signature is in the list of signatures for
    * its \c _function) are met.
    *
    * \sa ir_function::add_signature
    */
   inline const class ir_function *function() const
   {
      return this->_function;
   }

   /**
    * Check whether the qualifiers match between this signature's parameters
    * and the supplied parameter list.  If not, returns the name of the first
    * parameter with mismatched qualifiers (for use in error messages).
    */
   const char *qualifiers_match(exec_list *params);

   /**
    * Replace the current parameter list with the given one.  This is useful
    * if the current information came from a prototype, and either has invalid
    * or missing parameter names.
    */
   void replace_parameters(exec_list *new_params);

   /**
    * Function return type.
    *
    * \note This discards the optional precision qualifier.
    */
   const struct glsl_type *return_type;

   /**
    * List of ir_variable of function parameters.
    *
    * This represents the storage.  The paramaters passed in a particular
    * call will be in ir_call::actual_paramaters.
    */
   struct exec_list parameters;

   /** Whether or not this function has a body (which may be empty). */
   unsigned is_defined:1;

   /** Whether or not this function signature is a built-in. */
   bool is_builtin() const;

   /**
    * Whether or not this function is an intrinsic to be implemented
    * by the driver.
    */
   bool is_intrinsic;

   /** Whether or not a built-in is available for this shader. */
   bool is_builtin_available(const _mesa_glsl_parse_state *state) const;

   /** Body of instructions in the function. */
   struct exec_list body;

private:
   /**
    * A function pointer to a predicate that answers whether a built-in
    * function is available in the current shader.  NULL if not a built-in.
    */
   builtin_available_predicate builtin_avail;

   /** Function of which this signature is one overload. */
   class ir_function *_function;

   /** Function signature of which this one is a prototype clone */
   const ir_function_signature *origin;

   friend class ir_function;

   /**
    * Helper function to run a list of instructions for constant
    * expression evaluation.
    *
    * The hash table represents the values of the visible variables.
    * There are no scoping issues because the table is indexed on
    * ir_variable pointers, not variable names.
    *
    * Returns false if the expression is not constant, true otherwise,
    * and the value in *result if result is non-NULL.
    */
   bool constant_expression_evaluate_expression_list(const struct exec_list &body,
						     struct hash_table *variable_context,
						     ir_constant **result);
};


/**
 * Header for tracking multiple overloaded functions with the same name.
 * Contains a list of ir_function_signatures representing each of the
 * actual functions.
 */
class ir_function : public ir_instruction {
public:
   ir_function(const char *name);

   virtual ir_function *clone(void *mem_ctx, struct hash_table *ht) const;

   virtual ir_function *as_function()
   {
      return this;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   void add_signature(ir_function_signature *sig)
   {
      sig->_function = this;
      this->signatures.push_tail(sig);
   }

   /**
    * Get an iterator for the set of function signatures
    */
   exec_list_iterator iterator()
   {
      return signatures.iterator();
   }

   /**
    * Find a signature that matches a set of actual parameters, taking implicit
    * conversions into account.  Also flags whether the match was exact.
    */
   ir_function_signature *matching_signature(_mesa_glsl_parse_state *state,
                                             const exec_list *actual_param,
					     bool *match_is_exact);

   /**
    * Find a signature that matches a set of actual parameters, taking implicit
    * conversions into account.
    */
   ir_function_signature *matching_signature(_mesa_glsl_parse_state *state,
                                             const exec_list *actual_param);

   /**
    * Find a signature that exactly matches a set of actual parameters without
    * any implicit type conversions.
    */
   ir_function_signature *exact_matching_signature(_mesa_glsl_parse_state *state,
                                                   const exec_list *actual_ps);

   /**
    * Name of the function.
    */
   const char *name;

   /** Whether or not this function has a signature that isn't a built-in. */
   bool has_user_signature();

   /**
    * List of ir_function_signature for each overloaded function with this name.
    */
   struct exec_list signatures;
};

inline const char *ir_function_signature::function_name() const
{
   return this->_function->name;
}
/*@}*/


/**
 * IR instruction representing high-level if-statements
 */
class ir_if : public ir_instruction {
public:
   ir_if(ir_rvalue *condition)
      : condition(condition)
   {
      ir_type = ir_type_if;
   }

   virtual ir_if *clone(void *mem_ctx, struct hash_table *ht) const;

   virtual ir_if *as_if()
   {
      return this;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   ir_rvalue *condition;
   /** List of ir_instruction for the body of the then branch */
   exec_list  then_instructions;
   /** List of ir_instruction for the body of the else branch */
   exec_list  else_instructions;
};


/**
 * IR instruction representing a high-level loop structure.
 */
class ir_loop : public ir_instruction {
public:
   ir_loop();

   virtual ir_loop *clone(void *mem_ctx, struct hash_table *ht) const;

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   virtual ir_loop *as_loop()
   {
      return this;
   }

   /**
    * Get an iterator for the instructions of the loop body
    */
   exec_list_iterator iterator()
   {
      return body_instructions.iterator();
   }

   /** List of ir_instruction that make up the body of the loop. */
   exec_list body_instructions;

   /**
    * Normative bound for the loop.  If this value is >= 0, the back-end
    * should generate instructions to ensure that the loop executes no more
    * than this many times.
    */
   int normative_bound;
};


class ir_assignment : public ir_instruction {
public:
   ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition = NULL);

   /**
    * Construct an assignment with an explicit write mask
    *
    * \note
    * Since a write mask is supplied, the LHS must already be a bare
    * \c ir_dereference.  The cannot be any swizzles in the LHS.
    */
   ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition,
		 unsigned write_mask);

   virtual ir_assignment *clone(void *mem_ctx, struct hash_table *ht) const;

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   virtual ir_assignment * as_assignment()
   {
      return this;
   }

   /**
    * Get a whole variable written by an assignment
    *
    * If the LHS of the assignment writes a whole variable, the variable is
    * returned.  Otherwise \c NULL is returned.  Examples of whole-variable
    * assignment are:
    *
    *  - Assigning to a scalar
    *  - Assigning to all components of a vector
    *  - Whole array (or matrix) assignment
    *  - Whole structure assignment
    */
   ir_variable *whole_variable_written();

   /**
    * Set the LHS of an assignment
    */
   void set_lhs(ir_rvalue *lhs);

   /**
    * Left-hand side of the assignment.
    *
    * This should be treated as read only.  If you need to set the LHS of an
    * assignment, use \c ir_assignment::set_lhs.
    */
   ir_dereference *lhs;

   /**
    * Value being assigned
    */
   ir_rvalue *rhs;

   /**
    * Optional condition for the assignment.
    */
   ir_rvalue *condition;


   /**
    * Component mask written
    *
    * For non-vector types in the LHS, this field will be zero.  For vector
    * types, a bit will be set for each component that is written.  Note that
    * for \c vec2 and \c vec3 types only the lower bits will ever be set.
    *
    * A partially-set write mask means that each enabled channel gets
    * the value from a consecutive channel of the rhs.  For example,
    * to write just .xyw of gl_FrontColor with color:
    *
    * (assign (constant bool (1)) (xyw)
    *     (var_ref gl_FragColor)
    *     (swiz xyw (var_ref color)))
    */
   unsigned write_mask:4;
};

/* Update ir_expression::get_num_operands() and operator_strs when
 * updating this list.
 */
enum ir_expression_operation {
   ir_unop_bit_not,
   ir_unop_logic_not,
   ir_unop_neg,
   ir_unop_abs,
   ir_unop_sign,
   ir_unop_rcp,
   ir_unop_rsq,
   ir_unop_sqrt,
   ir_unop_exp,         /**< Log base e on gentype */
   ir_unop_log,	        /**< Natural log on gentype */
   ir_unop_exp2,
   ir_unop_log2,
   ir_unop_f2i,         /**< Float-to-integer conversion. */
   ir_unop_f2u,         /**< Float-to-unsigned conversion. */
   ir_unop_i2f,         /**< Integer-to-float conversion. */
   ir_unop_f2b,         /**< Float-to-boolean conversion */
   ir_unop_b2f,         /**< Boolean-to-float conversion */
   ir_unop_i2b,         /**< int-to-boolean conversion */
   ir_unop_b2i,         /**< Boolean-to-int conversion */
   ir_unop_u2f,         /**< Unsigned-to-float conversion. */
   ir_unop_i2u,         /**< Integer-to-unsigned conversion. */
   ir_unop_u2i,         /**< Unsigned-to-integer conversion. */
   ir_unop_bitcast_i2f, /**< Bit-identical int-to-float "conversion" */
   ir_unop_bitcast_f2i, /**< Bit-identical float-to-int "conversion" */
   ir_unop_bitcast_u2f, /**< Bit-identical uint-to-float "conversion" */
   ir_unop_bitcast_f2u, /**< Bit-identical float-to-uint "conversion" */
   ir_unop_any,

   /**
    * \name Unary floating-point rounding operations.
    */
   /*@{*/
   ir_unop_trunc,
   ir_unop_ceil,
   ir_unop_floor,
   ir_unop_fract,
   ir_unop_round_even,
   /*@}*/

   /**
    * \name Trigonometric operations.
    */
   /*@{*/
   ir_unop_sin,
   ir_unop_cos,
   ir_unop_sin_reduced,    /**< Reduced range sin. [-pi, pi] */
   ir_unop_cos_reduced,    /**< Reduced range cos. [-pi, pi] */
   /*@}*/

   /**
    * \name Partial derivatives.
    */
   /*@{*/
   ir_unop_dFdx,
   ir_unop_dFdy,
   /*@}*/

   /**
    * \name Floating point pack and unpack operations.
    */
   /*@{*/
   ir_unop_pack_snorm_2x16,
   ir_unop_pack_snorm_4x8,
   ir_unop_pack_unorm_2x16,
   ir_unop_pack_unorm_4x8,
   ir_unop_pack_half_2x16,
   ir_unop_unpack_snorm_2x16,
   ir_unop_unpack_snorm_4x8,
   ir_unop_unpack_unorm_2x16,
   ir_unop_unpack_unorm_4x8,
   ir_unop_unpack_half_2x16,
   /*@}*/

   /**
    * \name Lowered floating point unpacking operations.
    *
    * \see lower_packing_builtins_visitor::split_unpack_half_2x16
    */
   /*@{*/
   ir_unop_unpack_half_2x16_split_x,
   ir_unop_unpack_half_2x16_split_y,
   /*@}*/

   /**
    * \name Bit operations, part of ARB_gpu_shader5.
    */
   /*@{*/
   ir_unop_bitfield_reverse,
   ir_unop_bit_count,
   ir_unop_find_msb,
   ir_unop_find_lsb,
   /*@}*/

   ir_unop_noise,

   /**
    * A sentinel marking the last of the unary operations.
    */
   ir_last_unop = ir_unop_noise,

   ir_binop_add,
   ir_binop_sub,
   ir_binop_mul,       /**< Floating-point or low 32-bit integer multiply. */
   ir_binop_imul_high, /**< Calculates the high 32-bits of a 64-bit multiply. */
   ir_binop_div,

   /**
    * Returns the carry resulting from the addition of the two arguments.
    */
   /*@{*/
   ir_binop_carry,
   /*@}*/

   /**
    * Returns the borrow resulting from the subtraction of the second argument
    * from the first argument.
    */
   /*@{*/
   ir_binop_borrow,
   /*@}*/

   /**
    * Takes one of two combinations of arguments:
    *
    * - mod(vecN, vecN)
    * - mod(vecN, float)
    *
    * Does not take integer types.
    */
   ir_binop_mod,

   /**
    * \name Binary comparison operators which return a boolean vector.
    * The type of both operands must be equal.
    */
   /*@{*/
   ir_binop_less,
   ir_binop_greater,
   ir_binop_lequal,
   ir_binop_gequal,
   ir_binop_equal,
   ir_binop_nequal,
   /**
    * Returns single boolean for whether all components of operands[0]
    * equal the components of operands[1].
    */
   ir_binop_all_equal,
   /**
    * Returns single boolean for whether any component of operands[0]
    * is not equal to the corresponding component of operands[1].
    */
   ir_binop_any_nequal,
   /*@}*/

   /**
    * \name Bit-wise binary operations.
    */
   /*@{*/
   ir_binop_lshift,
   ir_binop_rshift,
   ir_binop_bit_and,
   ir_binop_bit_xor,
   ir_binop_bit_or,
   /*@}*/

   ir_binop_logic_and,
   ir_binop_logic_xor,
   ir_binop_logic_or,

   ir_binop_dot,
   ir_binop_min,
   ir_binop_max,

   ir_binop_pow,

   /**
    * \name Lowered floating point packing operations.
    *
    * \see lower_packing_builtins_visitor::split_pack_half_2x16
    */
   /*@{*/
   ir_binop_pack_half_2x16_split,
   /*@}*/

   /**
    * \name First half of a lowered bitfieldInsert() operation.
    *
    * \see lower_instructions::bitfield_insert_to_bfm_bfi
    */
   /*@{*/
   ir_binop_bfm,
   /*@}*/

   /**
    * Load a value the size of a given GLSL type from a uniform block.
    *
    * operand0 is the ir_constant uniform block index in the linked shader.
    * operand1 is a byte offset within the uniform block.
    */
   ir_binop_ubo_load,

   /**
    * \name Multiplies a number by two to a power, part of ARB_gpu_shader5.
    */
   /*@{*/
   ir_binop_ldexp,
   /*@}*/

   /**
    * Extract a scalar from a vector
    *
    * operand0 is the vector
    * operand1 is the index of the field to read from operand0
    */
   ir_binop_vector_extract,

   /**
    * A sentinel marking the last of the binary operations.
    */
   ir_last_binop = ir_binop_vector_extract,

   /**
    * \name Fused floating-point multiply-add, part of ARB_gpu_shader5.
    */
   /*@{*/
   ir_triop_fma,
   /*@}*/

   ir_triop_lrp,

   /**
    * \name Conditional Select
    *
    * A vector conditional select instruction (like ?:, but operating per-
    * component on vectors).
    *
    * \see lower_instructions_visitor::ldexp_to_arith
    */
   /*@{*/
   ir_triop_csel,
   /*@}*/

   /**
    * \name Second half of a lowered bitfieldInsert() operation.
    *
    * \see lower_instructions::bitfield_insert_to_bfm_bfi
    */
   /*@{*/
   ir_triop_bfi,
   /*@}*/

   ir_triop_bitfield_extract,

   /**
    * Generate a value with one field of a vector changed
    *
    * operand0 is the vector
    * operand1 is the value to write into the vector result
    * operand2 is the index in operand0 to be modified
    */
   ir_triop_vector_insert,

   /**
    * A sentinel marking the last of the ternary operations.
    */
   ir_last_triop = ir_triop_vector_insert,

   ir_quadop_bitfield_insert,

   ir_quadop_vector,

   /**
    * A sentinel marking the last of the ternary operations.
    */
   ir_last_quadop = ir_quadop_vector,

   /**
    * A sentinel marking the last of all operations.
    */
   ir_last_opcode = ir_quadop_vector
};

class ir_expression : public ir_rvalue {
public:
   ir_expression(int op, const struct glsl_type *type,
                 ir_rvalue *op0, ir_rvalue *op1 = NULL,
                 ir_rvalue *op2 = NULL, ir_rvalue *op3 = NULL);

   /**
    * Constructor for unary operation expressions
    */
   ir_expression(int op, ir_rvalue *);

   /**
    * Constructor for binary operation expressions
    */
   ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1);

   /**
    * Constructor for ternary operation expressions
    */
   ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1, ir_rvalue *op2);

   virtual ir_expression *as_expression()
   {
      return this;
   }

   virtual bool equals(ir_instruction *ir);

   virtual ir_expression *clone(void *mem_ctx, struct hash_table *ht) const;

   /**
    * Attempt to constant-fold the expression
    *
    * The "variable_context" hash table links ir_variable * to ir_constant *
    * that represent the variables' values.  \c NULL represents an empty
    * context.
    *
    * If the expression cannot be constant folded, this method will return
    * \c NULL.
    */
   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   /**
    * Determine the number of operands used by an expression
    */
   static unsigned int get_num_operands(ir_expression_operation);

   /**
    * Determine the number of operands used by an expression
    */
   unsigned int get_num_operands() const
   {
      return (this->operation == ir_quadop_vector)
	 ? this->type->vector_elements : get_num_operands(operation);
   }

   /**
    * Return a string representing this expression's operator.
    */
   const char *operator_string();

   /**
    * Return a string representing this expression's operator.
    */
   static const char *operator_string(ir_expression_operation);


   /**
    * Do a reverse-lookup to translate the given string into an operator.
    */
   static ir_expression_operation get_operator(const char *);

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   ir_expression_operation operation;
   ir_rvalue *operands[4];
};


/**
 * HIR instruction representing a high-level function call, containing a list
 * of parameters and returning a value in the supplied temporary.
 */
class ir_call : public ir_instruction {
public:
   ir_call(ir_function_signature *callee,
	   ir_dereference_variable *return_deref,
	   exec_list *actual_parameters)
      : return_deref(return_deref), callee(callee)
   {
      ir_type = ir_type_call;
      assert(callee->return_type != NULL);
      actual_parameters->move_nodes_to(& this->actual_parameters);
      this->use_builtin = callee->is_builtin();
   }

   virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const;

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual ir_call *as_call()
   {
      return this;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   /**
    * Get an iterator for the set of acutal parameters
    */
   exec_list_iterator iterator()
   {
      return actual_parameters.iterator();
   }

   /**
    * Get the name of the function being called.
    */
   const char *callee_name() const
   {
      return callee->function_name();
   }

   /**
    * Generates an inline version of the function before @ir,
    * storing the return value in return_deref.
    */
   void generate_inline(ir_instruction *ir);

   /**
    * Storage for the function's return value.
    * This must be NULL if the return type is void.
    */
   ir_dereference_variable *return_deref;

   /**
    * The specific function signature being called.
    */
   ir_function_signature *callee;

   /* List of ir_rvalue of paramaters passed in this call. */
   exec_list actual_parameters;

   /** Should this call only bind to a built-in function? */
   bool use_builtin;
};


/**
 * \name Jump-like IR instructions.
 *
 * These include \c break, \c continue, \c return, and \c discard.
 */
/*@{*/
class ir_jump : public ir_instruction {
protected:
   ir_jump()
   {
      ir_type = ir_type_unset;
   }

public:
   virtual ir_jump *as_jump()
   {
      return this;
   }
};

class ir_return : public ir_jump {
public:
   ir_return()
      : value(NULL)
   {
      this->ir_type = ir_type_return;
   }

   ir_return(ir_rvalue *value)
      : value(value)
   {
      this->ir_type = ir_type_return;
   }

   virtual ir_return *clone(void *mem_ctx, struct hash_table *) const;

   virtual ir_return *as_return()
   {
      return this;
   }

   ir_rvalue *get_value() const
   {
      return value;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   ir_rvalue *value;
};


/**
 * Jump instructions used inside loops
 *
 * These include \c break and \c continue.  The \c break within a loop is
 * different from the \c break within a switch-statement.
 *
 * \sa ir_switch_jump
 */
class ir_loop_jump : public ir_jump {
public:
   enum jump_mode {
      jump_break,
      jump_continue
   };

   ir_loop_jump(jump_mode mode)
   {
      this->ir_type = ir_type_loop_jump;
      this->mode = mode;
   }

   virtual ir_loop_jump *clone(void *mem_ctx, struct hash_table *) const;

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   bool is_break() const
   {
      return mode == jump_break;
   }

   bool is_continue() const
   {
      return mode == jump_continue;
   }

   /** Mode selector for the jump instruction. */
   enum jump_mode mode;
};

/**
 * IR instruction representing discard statements.
 */
class ir_discard : public ir_jump {
public:
   ir_discard()
   {
      this->ir_type = ir_type_discard;
      this->condition = NULL;
   }

   ir_discard(ir_rvalue *cond)
   {
      this->ir_type = ir_type_discard;
      this->condition = cond;
   }

   virtual ir_discard *clone(void *mem_ctx, struct hash_table *ht) const;

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   virtual ir_discard *as_discard()
   {
      return this;
   }

   ir_rvalue *condition;
};
/*@}*/


/**
 * Texture sampling opcodes used in ir_texture
 */
enum ir_texture_opcode {
   ir_tex,		/**< Regular texture look-up */
   ir_txb,		/**< Texture look-up with LOD bias */
   ir_txl,		/**< Texture look-up with explicit LOD */
   ir_txd,		/**< Texture look-up with partial derivatvies */
   ir_txf,		/**< Texel fetch with explicit LOD */
   ir_txf_ms,           /**< Multisample texture fetch */
   ir_txs,		/**< Texture size */
   ir_lod,		/**< Texture lod query */
   ir_tg4,		/**< Texture gather */
   ir_query_levels      /**< Texture levels query */
};


/**
 * IR instruction to sample a texture
 *
 * The specific form of the IR instruction depends on the \c mode value
 * selected from \c ir_texture_opcodes.  In the printed IR, these will
 * appear as:
 *
 *                                    Texel offset (0 or an expression)
 *                                    | Projection divisor
 *                                    | |  Shadow comparitor
 *                                    | |  |
 *                                    v v  v
 * (tex <type> <sampler> <coordinate> 0 1 ( ))
 * (txb <type> <sampler> <coordinate> 0 1 ( ) <bias>)
 * (txl <type> <sampler> <coordinate> 0 1 ( ) <lod>)
 * (txd <type> <sampler> <coordinate> 0 1 ( ) (dPdx dPdy))
 * (txf <type> <sampler> <coordinate> 0       <lod>)
 * (txf_ms
 *      <type> <sampler> <coordinate>         <sample_index>)
 * (txs <type> <sampler> <lod>)
 * (lod <type> <sampler> <coordinate>)
 * (tg4 <type> <sampler> <coordinate> <offset> <component>)
 * (query_levels <type> <sampler>)
 */
class ir_texture : public ir_rvalue {
public:
   ir_texture(enum ir_texture_opcode op)
      : op(op), sampler(NULL), coordinate(NULL), projector(NULL),
        shadow_comparitor(NULL), offset(NULL)
   {
      this->ir_type = ir_type_texture;
      memset(&lod_info, 0, sizeof(lod_info));
   }

   virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const;

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_texture *as_texture()
   {
      return this;
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   virtual bool equals(ir_instruction *ir);

   /**
    * Return a string representing the ir_texture_opcode.
    */
   const char *opcode_string();

   /** Set the sampler and type. */
   void set_sampler(ir_dereference *sampler, const glsl_type *type);

   /**
    * Do a reverse-lookup to translate a string into an ir_texture_opcode.
    */
   static ir_texture_opcode get_opcode(const char *);

   enum ir_texture_opcode op;

   /** Sampler to use for the texture access. */
   ir_dereference *sampler;

   /** Texture coordinate to sample */
   ir_rvalue *coordinate;

   /**
    * Value used for projective divide.
    *
    * If there is no projective divide (the common case), this will be
    * \c NULL.  Optimization passes should check for this to point to a constant
    * of 1.0 and replace that with \c NULL.
    */
   ir_rvalue *projector;

   /**
    * Coordinate used for comparison on shadow look-ups.
    *
    * If there is no shadow comparison, this will be \c NULL.  For the
    * \c ir_txf opcode, this *must* be \c NULL.
    */
   ir_rvalue *shadow_comparitor;

   /** Texel offset. */
   ir_rvalue *offset;

   union {
      ir_rvalue *lod;		/**< Floating point LOD */
      ir_rvalue *bias;		/**< Floating point LOD bias */
      ir_rvalue *sample_index;  /**< MSAA sample index */
      ir_rvalue *component;     /**< Gather component selector */
      struct {
	 ir_rvalue *dPdx;	/**< Partial derivative of coordinate wrt X */
	 ir_rvalue *dPdy;	/**< Partial derivative of coordinate wrt Y */
      } grad;
   } lod_info;
};


struct ir_swizzle_mask {
   unsigned x:2;
   unsigned y:2;
   unsigned z:2;
   unsigned w:2;

   /**
    * Number of components in the swizzle.
    */
   unsigned num_components:3;

   /**
    * Does the swizzle contain duplicate components?
    *
    * L-value swizzles cannot contain duplicate components.
    */
   unsigned has_duplicates:1;
};


class ir_swizzle : public ir_rvalue {
public:
   ir_swizzle(ir_rvalue *, unsigned x, unsigned y, unsigned z, unsigned w,
              unsigned count);

   ir_swizzle(ir_rvalue *val, const unsigned *components, unsigned count);

   ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask);

   virtual ir_swizzle *clone(void *mem_ctx, struct hash_table *) const;

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual ir_swizzle *as_swizzle()
   {
      return this;
   }

   /**
    * Construct an ir_swizzle from the textual representation.  Can fail.
    */
   static ir_swizzle *create(ir_rvalue *, const char *, unsigned vector_length);

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   virtual bool equals(ir_instruction *ir);

   bool is_lvalue() const
   {
      return val->is_lvalue() && !mask.has_duplicates;
   }

   /**
    * Get the variable that is ultimately referenced by an r-value
    */
   virtual ir_variable *variable_referenced() const;

   ir_rvalue *val;
   ir_swizzle_mask mask;

private:
   /**
    * Initialize the mask component of a swizzle
    *
    * This is used by the \c ir_swizzle constructors.
    */
   void init_mask(const unsigned *components, unsigned count);
};


class ir_dereference : public ir_rvalue {
public:
   virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0;

   virtual ir_dereference *as_dereference()
   {
      return this;
   }

   bool is_lvalue() const;

   /**
    * Get the variable that is ultimately referenced by an r-value
    */
   virtual ir_variable *variable_referenced() const = 0;

   /**
    * Get the constant that is ultimately referenced by an r-value,
    * in a constant expression evaluation context.
    *
    * The offset is used when the reference is to a specific column of
    * a matrix.
    */
  virtual void constant_referenced(struct hash_table *variable_context, ir_constant *&store, int &offset) const = 0;
};


class ir_dereference_variable : public ir_dereference {
public:
   ir_dereference_variable(ir_variable *var);

   virtual ir_dereference_variable *clone(void *mem_ctx,
					  struct hash_table *) const;

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual ir_dereference_variable *as_dereference_variable()
   {
      return this;
   }

   virtual bool equals(ir_instruction *ir);

   /**
    * Get the variable that is ultimately referenced by an r-value
    */
   virtual ir_variable *variable_referenced() const
   {
      return this->var;
   }

   /**
    * Get the constant that is ultimately referenced by an r-value,
    * in a constant expression evaluation context.
    *
    * The offset is used when the reference is to a specific column of
    * a matrix.
    */
   virtual void constant_referenced(struct hash_table *variable_context, ir_constant *&store, int &offset) const;

   virtual ir_variable *whole_variable_referenced()
   {
      /* ir_dereference_variable objects always dereference the entire
       * variable.  However, if this dereference is dereferenced by anything
       * else, the complete deferefernce chain is not a whole-variable
       * dereference.  This method should only be called on the top most
       * ir_rvalue in a dereference chain.
       */
      return this->var;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   /**
    * Object being dereferenced.
    */
   ir_variable *var;
};


class ir_dereference_array : public ir_dereference {
public:
   ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index);

   ir_dereference_array(ir_variable *var, ir_rvalue *array_index);

   virtual ir_dereference_array *clone(void *mem_ctx,
				       struct hash_table *) const;

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual ir_dereference_array *as_dereference_array()
   {
      return this;
   }

   virtual bool equals(ir_instruction *ir);

   /**
    * Get the variable that is ultimately referenced by an r-value
    */
   virtual ir_variable *variable_referenced() const
   {
      return this->array->variable_referenced();
   }

   /**
    * Get the constant that is ultimately referenced by an r-value,
    * in a constant expression evaluation context.
    *
    * The offset is used when the reference is to a specific column of
    * a matrix.
    */
   virtual void constant_referenced(struct hash_table *variable_context, ir_constant *&store, int &offset) const;

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   ir_rvalue *array;
   ir_rvalue *array_index;

private:
   void set_array(ir_rvalue *value);
};


class ir_dereference_record : public ir_dereference {
public:
   ir_dereference_record(ir_rvalue *value, const char *field);

   ir_dereference_record(ir_variable *var, const char *field);

   virtual ir_dereference_record *clone(void *mem_ctx,
					struct hash_table *) const;

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual ir_dereference_record *as_dereference_record()
   {
      return this;
   }

   /**
    * Get the variable that is ultimately referenced by an r-value
    */
   virtual ir_variable *variable_referenced() const
   {
      return this->record->variable_referenced();
   }

   /**
    * Get the constant that is ultimately referenced by an r-value,
    * in a constant expression evaluation context.
    *
    * The offset is used when the reference is to a specific column of
    * a matrix.
    */
   virtual void constant_referenced(struct hash_table *variable_context, ir_constant *&store, int &offset) const;

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   ir_rvalue *record;
   const char *field;
};


/**
 * Data stored in an ir_constant
 */
union ir_constant_data {
      unsigned u[16];
      int i[16];
      float f[16];
      bool b[16];
};


class ir_constant : public ir_rvalue {
public:
   ir_constant(const struct glsl_type *type, const ir_constant_data *data);
   ir_constant(bool b, unsigned vector_elements=1);
   ir_constant(unsigned int u, unsigned vector_elements=1);
   ir_constant(int i, unsigned vector_elements=1);
   ir_constant(float f, unsigned vector_elements=1);

   /**
    * Construct an ir_constant from a list of ir_constant values
    */
   ir_constant(const struct glsl_type *type, exec_list *values);

   /**
    * Construct an ir_constant from a scalar component of another ir_constant
    *
    * The new \c ir_constant inherits the type of the component from the
    * source constant.
    *
    * \note
    * In the case of a matrix constant, the new constant is a scalar, \b not
    * a vector.
    */
   ir_constant(const ir_constant *c, unsigned i);

   /**
    * Return a new ir_constant of the specified type containing all zeros.
    */
   static ir_constant *zero(void *mem_ctx, const glsl_type *type);

   virtual ir_constant *clone(void *mem_ctx, struct hash_table *) const;

   virtual ir_constant *constant_expression_value(struct hash_table *variable_context = NULL);

   virtual ir_constant *as_constant()
   {
      return this;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);

   virtual bool equals(ir_instruction *ir);

   /**
    * Get a particular component of a constant as a specific type
    *
    * This is useful, for example, to get a value from an integer constant
    * as a float or bool.  This appears frequently when constructors are
    * called with all constant parameters.
    */
   /*@{*/
   bool get_bool_component(unsigned i) const;
   float get_float_component(unsigned i) const;
   int get_int_component(unsigned i) const;
   unsigned get_uint_component(unsigned i) const;
   /*@}*/

   ir_constant *get_array_element(unsigned i) const;

   ir_constant *get_record_field(const char *name);

   /**
    * Copy the values on another constant at a given offset.
    *
    * The offset is ignored for array or struct copies, it's only for
    * scalars or vectors into vectors or matrices.
    *
    * With identical types on both sides and zero offset it's clone()
    * without creating a new object.
    */

   void copy_offset(ir_constant *src, int offset);

   /**
    * Copy the values on another constant at a given offset and
    * following an assign-like mask.
    *
    * The mask is ignored for scalars.
    *
    * Note that this function only handles what assign can handle,
    * i.e. at most a vector as source and a column of a matrix as
    * destination.
    */

   void copy_masked_offset(ir_constant *src, int offset, unsigned int mask);

   /**
    * Determine whether a constant has the same value as another constant
    *
    * \sa ir_constant::is_zero, ir_constant::is_one,
    * ir_constant::is_negative_one, ir_constant::is_basis
    */
   bool has_value(const ir_constant *) const;

   virtual bool is_zero() const;
   virtual bool is_one() const;
   virtual bool is_negative_one() const;
   virtual bool is_basis() const;

   /**
    * Value of the constant.
    *
    * The field used to back the values supplied by the constant is determined
    * by the type associated with the \c ir_instruction.  Constants may be
    * scalars, vectors, or matrices.
    */
   union ir_constant_data value;

   /* Array elements */
   ir_constant **array_elements;

   /* Structure fields */
   exec_list components;

private:
   /**
    * Parameterless constructor only used by the clone method
    */
   ir_constant(void);
};

/*@}*/

/**
 * IR instruction to emit a vertex in a geometry shader.
 */
class ir_emit_vertex : public ir_instruction {
public:
   ir_emit_vertex()
   {
      ir_type = ir_type_emit_vertex;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_emit_vertex *clone(void *mem_ctx, struct hash_table *) const
   {
      return new(mem_ctx) ir_emit_vertex();
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);
};

/**
 * IR instruction to complete the current primitive and start a new one in a
 * geometry shader.
 */
class ir_end_primitive : public ir_instruction {
public:
   ir_end_primitive()
   {
      ir_type = ir_type_end_primitive;
   }

   virtual void accept(ir_visitor *v)
   {
      v->visit(this);
   }

   virtual ir_end_primitive *clone(void *mem_ctx, struct hash_table *) const
   {
      return new(mem_ctx) ir_end_primitive();
   }

   virtual ir_visitor_status accept(ir_hierarchical_visitor *);
};

/**
 * Apply a visitor to each IR node in a list
 */
void
visit_exec_list(exec_list *list, ir_visitor *visitor);

/**
 * Validate invariants on each IR node in a list
 */
void validate_ir_tree(exec_list *instructions);

struct _mesa_glsl_parse_state;
struct gl_shader_program;

/**
 * Detect whether an unlinked shader contains static recursion
 *
 * If the list of instructions is determined to contain static recursion,
 * \c _mesa_glsl_error will be called to emit error messages for each function
 * that is in the recursion cycle.
 */
void
detect_recursion_unlinked(struct _mesa_glsl_parse_state *state,
			  exec_list *instructions);

/**
 * Detect whether a linked shader contains static recursion
 *
 * If the list of instructions is determined to contain static recursion,
 * \c link_error_printf will be called to emit error messages for each function
 * that is in the recursion cycle.  In addition,
 * \c gl_shader_program::LinkStatus will be set to false.
 */
void
detect_recursion_linked(struct gl_shader_program *prog,
			exec_list *instructions);

/**
 * Make a clone of each IR instruction in a list
 *
 * \param in   List of IR instructions that are to be cloned
 * \param out  List to hold the cloned instructions
 */
void
clone_ir_list(void *mem_ctx, exec_list *out, const exec_list *in);

extern void
_mesa_glsl_initialize_variables(exec_list *instructions,
				struct _mesa_glsl_parse_state *state);

extern void
_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);

extern void
_mesa_glsl_initialize_builtin_functions();

extern ir_function_signature *
_mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
                                 const char *name, exec_list *actual_parameters);

extern gl_shader *
_mesa_glsl_get_builtin_function_shader(void);

extern void
_mesa_glsl_release_functions(void);

extern void
_mesa_glsl_release_builtin_functions(void);

extern void
reparent_ir(exec_list *list, void *mem_ctx);

struct glsl_symbol_table;

extern void
import_prototypes(const exec_list *source, exec_list *dest,
		  struct glsl_symbol_table *symbols, void *mem_ctx);

extern bool
ir_has_call(ir_instruction *ir);

extern void
do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
                      GLenum shader_type);

extern char *
prototype_string(const glsl_type *return_type, const char *name,
		 exec_list *parameters);

const char *
mode_string(const ir_variable *var);

extern "C" {
#endif /* __cplusplus */

extern void _mesa_print_ir(struct exec_list *instructions,
                           struct _mesa_glsl_parse_state *state);

#ifdef __cplusplus
} /* extern "C" */
#endif

unsigned
vertices_per_prim(GLenum prim);

#endif /* IR_H */