/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include "main/core.h" /* for MAX2 */ #include "ir.h" #include "ir_visitor.h" #include "glsl_types.h" ir_rvalue::ir_rvalue() { this->type = glsl_type::error_type; } bool ir_rvalue::is_zero() const { return false; } bool ir_rvalue::is_one() const { return false; } bool ir_rvalue::is_negative_one() const { return false; } bool ir_rvalue::is_basis() const { return false; } /** * Modify the swizzle make to move one component to another * * \param m IR swizzle to be modified * \param from Component in the RHS that is to be swizzled * \param to Desired swizzle location of \c from */ static void update_rhs_swizzle(ir_swizzle_mask &m, unsigned from, unsigned to) { switch (to) { case 0: m.x = from; break; case 1: m.y = from; break; case 2: m.z = from; break; case 3: m.w = from; break; default: assert(!"Should not get here."); } m.num_components = MAX2(m.num_components, (to + 1)); } void ir_assignment::set_lhs(ir_rvalue *lhs) { void *mem_ctx = this; bool swizzled = false; while (lhs != NULL) { ir_swizzle *swiz = lhs->as_swizzle(); if (swiz == NULL) break; unsigned write_mask = 0; ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; for (unsigned i = 0; i < swiz->mask.num_components; i++) { unsigned c = 0; switch (i) { case 0: c = swiz->mask.x; break; case 1: c = swiz->mask.y; break; case 2: c = swiz->mask.z; break; case 3: c = swiz->mask.w; break; default: assert(!"Should not get here."); } write_mask |= (((this->write_mask >> i) & 1) << c); update_rhs_swizzle(rhs_swiz, i, c); } this->write_mask = write_mask; lhs = swiz->val; this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); swizzled = true; } if (swizzled) { /* Now, RHS channels line up with the LHS writemask. Collapse it * to just the channels that will be written. */ ir_swizzle_mask rhs_swiz = { 0, 0, 0, 0, 0, 0 }; int rhs_chan = 0; for (int i = 0; i < 4; i++) { if (write_mask & (1 << i)) update_rhs_swizzle(rhs_swiz, i, rhs_chan++); } this->rhs = new(mem_ctx) ir_swizzle(this->rhs, rhs_swiz); } assert((lhs == NULL) || lhs->as_dereference()); this->lhs = (ir_dereference *) lhs; } ir_variable * ir_assignment::whole_variable_written() { ir_variable *v = this->lhs->whole_variable_referenced(); if (v == NULL) return NULL; if (v->type->is_scalar()) return v; if (v->type->is_vector()) { const unsigned mask = (1U << v->type->vector_elements) - 1; if (mask != this->write_mask) return NULL; } /* Either all the vector components are assigned or the variable is some * composite type (and the whole thing is assigned. */ return v; } ir_assignment::ir_assignment(ir_dereference *lhs, ir_rvalue *rhs, ir_rvalue *condition, unsigned write_mask) { this->ir_type = ir_type_assignment; this->condition = condition; this->rhs = rhs; this->lhs = lhs; this->write_mask = write_mask; if (lhs->type->is_scalar() || lhs->type->is_vector()) { int lhs_components = 0; for (int i = 0; i < 4; i++) { if (write_mask & (1 << i)) lhs_components++; } assert(lhs_components == this->rhs->type->vector_elements); } } ir_assignment::ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition) { this->ir_type = ir_type_assignment; this->condition = condition; this->rhs = rhs; /* If the RHS is a vector type, assume that all components of the vector * type are being written to the LHS. The write mask comes from the RHS * because we can have a case where the LHS is a vec4 and the RHS is a * vec3. In that case, the assignment is: * * (assign (...) (xyz) (var_ref lhs) (var_ref rhs)) */ if (rhs->type->is_vector()) this->write_mask = (1U << rhs->type->vector_elements) - 1; else if (rhs->type->is_scalar()) this->write_mask = 1; else this->write_mask = 0; this->set_lhs(lhs); } ir_expression::ir_expression(int op, const struct glsl_type *type, ir_rvalue *op0, ir_rvalue *op1, ir_rvalue *op2, ir_rvalue *op3) { this->ir_type = ir_type_expression; this->type = type; this->operation = ir_expression_operation(op); this->operands[0] = op0; this->operands[1] = op1; this->operands[2] = op2; this->operands[3] = op3; #ifndef NDEBUG int num_operands = get_num_operands(this->operation); for (int i = num_operands; i < 4; i++) { assert(this->operands[i] == NULL); } #endif } ir_expression::ir_expression(int op, ir_rvalue *op0) { this->ir_type = ir_type_expression; this->operation = ir_expression_operation(op); this->operands[0] = op0; this->operands[1] = NULL; this->operands[2] = NULL; this->operands[3] = NULL; assert(op <= ir_last_unop); switch (this->operation) { case ir_unop_bit_not: case ir_unop_logic_not: case ir_unop_neg: case ir_unop_abs: case ir_unop_sign: case ir_unop_rcp: case ir_unop_rsq: case ir_unop_sqrt: case ir_unop_exp: case ir_unop_log: case ir_unop_exp2: case ir_unop_log2: case ir_unop_trunc: case ir_unop_ceil: case ir_unop_floor: case ir_unop_fract: case ir_unop_round_even: case ir_unop_sin: case ir_unop_cos: case ir_unop_sin_reduced: case ir_unop_cos_reduced: case ir_unop_dFdx: case ir_unop_dFdy: case ir_unop_bitfield_reverse: this->type = op0->type; break; case ir_unop_f2i: case ir_unop_b2i: case ir_unop_u2i: case ir_unop_bitcast_f2i: case ir_unop_bit_count: case ir_unop_find_msb: case ir_unop_find_lsb: this->type = glsl_type::get_instance(GLSL_TYPE_INT, op0->type->vector_elements, 1); break; case ir_unop_b2f: case ir_unop_i2f: case ir_unop_u2f: case ir_unop_bitcast_i2f: case ir_unop_bitcast_u2f: this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, op0->type->vector_elements, 1); break; case ir_unop_f2b: case ir_unop_i2b: this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, op0->type->vector_elements, 1); break; case ir_unop_i2u: case ir_unop_f2u: case ir_unop_bitcast_f2u: this->type = glsl_type::get_instance(GLSL_TYPE_UINT, op0->type->vector_elements, 1); break; case ir_unop_noise: case ir_unop_unpack_half_2x16_split_x: case ir_unop_unpack_half_2x16_split_y: this->type = glsl_type::float_type; break; case ir_unop_any: this->type = glsl_type::bool_type; break; case ir_unop_pack_snorm_2x16: case ir_unop_pack_snorm_4x8: case ir_unop_pack_unorm_2x16: case ir_unop_pack_unorm_4x8: case ir_unop_pack_half_2x16: this->type = glsl_type::uint_type; break; case ir_unop_unpack_snorm_2x16: case ir_unop_unpack_unorm_2x16: case ir_unop_unpack_half_2x16: this->type = glsl_type::vec2_type; break; case ir_unop_unpack_snorm_4x8: case ir_unop_unpack_unorm_4x8: this->type = glsl_type::vec4_type; break; default: assert(!"not reached: missing automatic type setup for ir_expression"); this->type = op0->type; break; } } ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1) { this->ir_type = ir_type_expression; this->operation = ir_expression_operation(op); this->operands[0] = op0; this->operands[1] = op1; this->operands[2] = NULL; this->operands[3] = NULL; assert(op > ir_last_unop); switch (this->operation) { case ir_binop_all_equal: case ir_binop_any_nequal: this->type = glsl_type::bool_type; break; case ir_binop_add: case ir_binop_sub: case ir_binop_min: case ir_binop_max: case ir_binop_pow: case ir_binop_mul: case ir_binop_div: case ir_binop_mod: if (op0->type->is_scalar()) { this->type = op1->type; } else if (op1->type->is_scalar()) { this->type = op0->type; } else { /* FINISHME: matrix types */ assert(!op0->type->is_matrix() && !op1->type->is_matrix()); assert(op0->type == op1->type); this->type = op0->type; } break; case ir_binop_logic_and: case ir_binop_logic_xor: case ir_binop_logic_or: case ir_binop_bit_and: case ir_binop_bit_xor: case ir_binop_bit_or: assert(!op0->type->is_matrix()); assert(!op1->type->is_matrix()); if (op0->type->is_scalar()) { this->type = op1->type; } else if (op1->type->is_scalar()) { this->type = op0->type; } else { assert(op0->type->vector_elements == op1->type->vector_elements); this->type = op0->type; } break; case ir_binop_equal: case ir_binop_nequal: case ir_binop_lequal: case ir_binop_gequal: case ir_binop_less: case ir_binop_greater: assert(op0->type == op1->type); this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, op0->type->vector_elements, 1); break; case ir_binop_dot: this->type = glsl_type::float_type; break; case ir_binop_pack_half_2x16_split: this->type = glsl_type::uint_type; break; case ir_binop_imul_high: case ir_binop_carry: case ir_binop_borrow: case ir_binop_lshift: case ir_binop_rshift: case ir_binop_bfm: case ir_binop_ldexp: this->type = op0->type; break; case ir_binop_vector_extract: this->type = op0->type->get_scalar_type(); break; default: assert(!"not reached: missing automatic type setup for ir_expression"); this->type = glsl_type::float_type; } } ir_expression::ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1, ir_rvalue *op2) { this->ir_type = ir_type_expression; this->operation = ir_expression_operation(op); this->operands[0] = op0; this->operands[1] = op1; this->operands[2] = op2; this->operands[3] = NULL; assert(op > ir_last_binop && op <= ir_last_triop); switch (this->operation) { case ir_triop_fma: case ir_triop_lrp: case ir_triop_bitfield_extract: case ir_triop_vector_insert: this->type = op0->type; break; case ir_triop_bfi: case ir_triop_csel: this->type = op1->type; break; default: assert(!"not reached: missing automatic type setup for ir_expression"); this->type = glsl_type::float_type; } } unsigned int ir_expression::get_num_operands(ir_expression_operation op) { assert(op <= ir_last_opcode); if (op <= ir_last_unop) return 1; if (op <= ir_last_binop) return 2; if (op <= ir_last_triop) return 3; if (op <= ir_last_quadop) return 4; assert(false); return 0; } static const char *const operator_strs[] = { "~", "!", "neg", "abs", "sign", "rcp", "rsq", "sqrt", "exp", "log", "exp2", "log2", "f2i", "f2u", "i2f", "f2b", "b2f", "i2b", "b2i", "u2f", "i2u", "u2i", "bitcast_i2f", "bitcast_f2i", "bitcast_u2f", "bitcast_f2u", "any", "trunc", "ceil", "floor", "fract", "round_even", "sin", "cos", "sin_reduced", "cos_reduced", "dFdx", "dFdy", "packSnorm2x16", "packSnorm4x8", "packUnorm2x16", "packUnorm4x8", "packHalf2x16", "unpackSnorm2x16", "unpackSnorm4x8", "unpackUnorm2x16", "unpackUnorm4x8", "unpackHalf2x16", "unpackHalf2x16_split_x", "unpackHalf2x16_split_y", "bitfield_reverse", "bit_count", "find_msb", "find_lsb", "noise", "+", "-", "*", "imul_high", "/", "carry", "borrow", "%", "<", ">", "<=", ">=", "==", "!=", "all_equal", "any_nequal", "<<", ">>", "&", "^", "|", "&&", "^^", "||", "dot", "min", "max", "pow", "packHalf2x16_split", "bfm", "ubo_load", "ldexp", "vector_extract", "fma", "lrp", "csel", "bfi", "bitfield_extract", "vector_insert", "bitfield_insert", "vector", }; const char *ir_expression::operator_string(ir_expression_operation op) { assert((unsigned int) op < Elements(operator_strs)); assert(Elements(operator_strs) == (ir_quadop_vector + 1)); return operator_strs[op]; } const char *ir_expression::operator_string() { return operator_string(this->operation); } const char* depth_layout_string(ir_depth_layout layout) { switch(layout) { case ir_depth_layout_none: return ""; case ir_depth_layout_any: return "depth_any"; case ir_depth_layout_greater: return "depth_greater"; case ir_depth_layout_less: return "depth_less"; case ir_depth_layout_unchanged: return "depth_unchanged"; default: assert(0); return ""; } } ir_expression_operation ir_expression::get_operator(const char *str) { const int operator_count = sizeof(operator_strs) / sizeof(operator_strs[0]); for (int op = 0; op < operator_count; op++) { if (strcmp(str, operator_strs[op]) == 0) return (ir_expression_operation) op; } return (ir_expression_operation) -1; } ir_constant::ir_constant() { this->ir_type = ir_type_constant; } ir_constant::ir_constant(const struct glsl_type *type, const ir_constant_data *data) { assert((type->base_type >= GLSL_TYPE_UINT) && (type->base_type <= GLSL_TYPE_BOOL)); this->ir_type = ir_type_constant; this->type = type; memcpy(& this->value, data, sizeof(this->value)); } ir_constant::ir_constant(float f, unsigned vector_elements) { assert(vector_elements <= 4); this->ir_type = ir_type_constant; this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1); for (unsigned i = 0; i < vector_elements; i++) { this->value.f[i] = f; } for (unsigned i = vector_elements; i < 16; i++) { this->value.f[i] = 0; } } ir_constant::ir_constant(unsigned int u, unsigned vector_elements) { assert(vector_elements <= 4); this->ir_type = ir_type_constant; this->type = glsl_type::get_instance(GLSL_TYPE_UINT, vector_elements, 1); for (unsigned i = 0; i < vector_elements; i++) { this->value.u[i] = u; } for (unsigned i = vector_elements; i < 16; i++) { this->value.u[i] = 0; } } ir_constant::ir_constant(int integer, unsigned vector_elements) { assert(vector_elements <= 4); this->ir_type = ir_type_constant; this->type = glsl_type::get_instance(GLSL_TYPE_INT, vector_elements, 1); for (unsigned i = 0; i < vector_elements; i++) { this->value.i[i] = integer; } for (unsigned i = vector_elements; i < 16; i++) { this->value.i[i] = 0; } } ir_constant::ir_constant(bool b, unsigned vector_elements) { assert(vector_elements <= 4); this->ir_type = ir_type_constant; this->type = glsl_type::get_instance(GLSL_TYPE_BOOL, vector_elements, 1); for (unsigned i = 0; i < vector_elements; i++) { this->value.b[i] = b; } for (unsigned i = vector_elements; i < 16; i++) { this->value.b[i] = false; } } ir_constant::ir_constant(const ir_constant *c, unsigned i) { this->ir_type = ir_type_constant; this->type = c->type->get_base_type(); switch (this->type->base_type) { case GLSL_TYPE_UINT: this->value.u[0] = c->value.u[i]; break; case GLSL_TYPE_INT: this->value.i[0] = c->value.i[i]; break; case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; case GLSL_TYPE_BOOL: this->value.b[0] = c->value.b[i]; break; default: assert(!"Should not get here."); break; } } ir_constant::ir_constant(const struct glsl_type *type, exec_list *value_list) { this->ir_type = ir_type_constant; this->type = type; assert(type->is_scalar() || type->is_vector() || type->is_matrix() || type->is_record() || type->is_array()); if (type->is_array()) { this->array_elements = ralloc_array(this, ir_constant *, type->length); unsigned i = 0; foreach_list(node, value_list) { ir_constant *value = (ir_constant *) node; assert(value->as_constant() != NULL); this->array_elements[i++] = value; } return; } /* If the constant is a record, the types of each of the entries in * value_list must be a 1-for-1 match with the structure components. Each * entry must also be a constant. Just move the nodes from the value_list * to the list in the ir_constant. */ /* FINISHME: Should there be some type checking and / or assertions here? */ /* FINISHME: Should the new constant take ownership of the nodes from * FINISHME: value_list, or should it make copies? */ if (type->is_record()) { value_list->move_nodes_to(& this->components); return; } for (unsigned i = 0; i < 16; i++) { this->value.u[i] = 0; } ir_constant *value = (ir_constant *) (value_list->head); /* Constructors with exactly one scalar argument are special for vectors * and matrices. For vectors, the scalar value is replicated to fill all * the components. For matrices, the scalar fills the components of the * diagonal while the rest is filled with 0. */ if (value->type->is_scalar() && value->next->is_tail_sentinel()) { if (type->is_matrix()) { /* Matrix - fill diagonal (rest is already set to 0) */ assert(type->base_type == GLSL_TYPE_FLOAT); for (unsigned i = 0; i < type->matrix_columns; i++) this->value.f[i * type->vector_elements + i] = value->value.f[0]; } else { /* Vector or scalar - fill all components */ switch (type->base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: for (unsigned i = 0; i < type->components(); i++) this->value.u[i] = value->value.u[0]; break; case GLSL_TYPE_FLOAT: for (unsigned i = 0; i < type->components(); i++) this->value.f[i] = value->value.f[0]; break; case GLSL_TYPE_BOOL: for (unsigned i = 0; i < type->components(); i++) this->value.b[i] = value->value.b[0]; break; default: assert(!"Should not get here."); break; } } return; } if (type->is_matrix() && value->type->is_matrix()) { assert(value->next->is_tail_sentinel()); /* From section 5.4.2 of the GLSL 1.20 spec: * "If a matrix is constructed from a matrix, then each component * (column i, row j) in the result that has a corresponding component * (column i, row j) in the argument will be initialized from there." */ unsigned cols = MIN2(type->matrix_columns, value->type->matrix_columns); unsigned rows = MIN2(type->vector_elements, value->type->vector_elements); for (unsigned i = 0; i < cols; i++) { for (unsigned j = 0; j < rows; j++) { const unsigned src = i * value->type->vector_elements + j; const unsigned dst = i * type->vector_elements + j; this->value.f[dst] = value->value.f[src]; } } /* "All other components will be initialized to the identity matrix." */ for (unsigned i = cols; i < type->matrix_columns; i++) this->value.f[i * type->vector_elements + i] = 1.0; return; } /* Use each component from each entry in the value_list to initialize one * component of the constant being constructed. */ for (unsigned i = 0; i < type->components(); /* empty */) { assert(value->as_constant() != NULL); assert(!value->is_tail_sentinel()); for (unsigned j = 0; j < value->type->components(); j++) { switch (type->base_type) { case GLSL_TYPE_UINT: this->value.u[i] = value->get_uint_component(j); break; case GLSL_TYPE_INT: this->value.i[i] = value->get_int_component(j); break; case GLSL_TYPE_FLOAT: this->value.f[i] = value->get_float_component(j); break; case GLSL_TYPE_BOOL: this->value.b[i] = value->get_bool_component(j); break; default: /* FINISHME: What to do? Exceptions are not the answer. */ break; } i++; if (i >= type->components()) break; } value = (ir_constant *) value->next; } } ir_constant * ir_constant::zero(void *mem_ctx, const glsl_type *type) { assert(type->is_scalar() || type->is_vector() || type->is_matrix() || type->is_record() || type->is_array()); ir_constant *c = new(mem_ctx) ir_constant; c->type = type; memset(&c->value, 0, sizeof(c->value)); if (type->is_array()) { c->array_elements = ralloc_array(c, ir_constant *, type->length); for (unsigned i = 0; i < type->length; i++) c->array_elements[i] = ir_constant::zero(c, type->element_type()); } if (type->is_record()) { for (unsigned i = 0; i < type->length; i++) { ir_constant *comp = ir_constant::zero(mem_ctx, type->fields.structure[i].type); c->components.push_tail(comp); } } return c; } bool ir_constant::get_bool_component(unsigned i) const { switch (this->type->base_type) { case GLSL_TYPE_UINT: return this->value.u[i] != 0; case GLSL_TYPE_INT: return this->value.i[i] != 0; case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; case GLSL_TYPE_BOOL: return this->value.b[i]; default: assert(!"Should not get here."); break; } /* Must return something to make the compiler happy. This is clearly an * error case. */ return false; } float ir_constant::get_float_component(unsigned i) const { switch (this->type->base_type) { case GLSL_TYPE_UINT: return (float) this->value.u[i]; case GLSL_TYPE_INT: return (float) this->value.i[i]; case GLSL_TYPE_FLOAT: return this->value.f[i]; case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f; default: assert(!"Should not get here."); break; } /* Must return something to make the compiler happy. This is clearly an * error case. */ return 0.0; } int ir_constant::get_int_component(unsigned i) const { switch (this->type->base_type) { case GLSL_TYPE_UINT: return this->value.u[i]; case GLSL_TYPE_INT: return this->value.i[i]; case GLSL_TYPE_FLOAT: return (int) this->value.f[i]; case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; default: assert(!"Should not get here."); break; } /* Must return something to make the compiler happy. This is clearly an * error case. */ return 0; } unsigned ir_constant::get_uint_component(unsigned i) const { switch (this->type->base_type) { case GLSL_TYPE_UINT: return this->value.u[i]; case GLSL_TYPE_INT: return this->value.i[i]; case GLSL_TYPE_FLOAT: return (unsigned) this->value.f[i]; case GLSL_TYPE_BOOL: return this->value.b[i] ? 1 : 0; default: assert(!"Should not get here."); break; } /* Must return something to make the compiler happy. This is clearly an * error case. */ return 0; } ir_constant * ir_constant::get_array_element(unsigned i) const { assert(this->type->is_array()); /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: * * "Behavior is undefined if a shader subscripts an array with an index * less than 0 or greater than or equal to the size the array was * declared with." * * Most out-of-bounds accesses are removed before things could get this far. * There are cases where non-constant array index values can get constant * folded. */ if (int(i) < 0) i = 0; else if (i >= this->type->length) i = this->type->length - 1; return array_elements[i]; } ir_constant * ir_constant::get_record_field(const char *name) { int idx = this->type->field_index(name); if (idx < 0) return NULL; if (this->components.is_empty()) return NULL; exec_node *node = this->components.head; for (int i = 0; i < idx; i++) { node = node->next; /* If the end of the list is encountered before the element matching the * requested field is found, return NULL. */ if (node->is_tail_sentinel()) return NULL; } return (ir_constant *) node; } void ir_constant::copy_offset(ir_constant *src, int offset) { switch (this->type->base_type) { case GLSL_TYPE_UINT: case GLSL_TYPE_INT: case GLSL_TYPE_FLOAT: case GLSL_TYPE_BOOL: { unsigned int size = src->type->components(); assert (size <= this->type->components() - offset); for (unsigned int i=0; itype->base_type) { case GLSL_TYPE_UINT: value.u[i+offset] = src->get_uint_component(i); break; case GLSL_TYPE_INT: value.i[i+offset] = src->get_int_component(i); break; case GLSL_TYPE_FLOAT: value.f[i+offset] = src->get_float_component(i); break; case GLSL_TYPE_BOOL: value.b[i+offset] = src->get_bool_component(i); break; default: // Shut up the compiler break; } } break; } case GLSL_TYPE_STRUCT: { assert (src->type == this->type); this->components.make_empty(); foreach_list(node, &src->components) { ir_constant *const orig = (ir_constant *) node; this->components.push_tail(orig->clone(this, NULL)); } break; } case GLSL_TYPE_ARRAY: { assert (src->type == this->type); for (unsigned i = 0; i < this->type->length; i++) { this->array_elements[i] = src->array_elements[i]->clone(this, NULL); } break; } default: assert(!"Should not get here."); break; } } void ir_constant::copy_masked_offset(ir_constant *src, int offset, unsigned int mask) { assert (!type->is_array() && !type->is_record()); if (!type->is_vector() && !type->is_matrix()) { offset = 0; mask = 1; } int id = 0; for (int i=0; i<4; i++) { if (mask & (1 << i)) { switch (this->type->base_type) { case GLSL_TYPE_UINT: value.u[i+offset] = src->get_uint_component(id++); break; case GLSL_TYPE_INT: value.i[i+offset] = src->get_int_component(id++); break; case GLSL_TYPE_FLOAT: value.f[i+offset] = src->get_float_component(id++); break; case GLSL_TYPE_BOOL: value.b[i+offset] = src->get_bool_component(id++); break; default: assert(!"Should not get here."); return; } } } } bool ir_constant::has_value(const ir_constant *c) const { if (this->type != c->type) return false; if (this->type->is_array()) { for (unsigned i = 0; i < this->type->length; i++) { if (!this->array_elements[i]->has_value(c->array_elements[i])) return false; } return true; } if (this->type->base_type == GLSL_TYPE_STRUCT) { const exec_node *a_node = this->components.head; const exec_node *b_node = c->components.head; while (!a_node->is_tail_sentinel()) { assert(!b_node->is_tail_sentinel()); const ir_constant *const a_field = (ir_constant *) a_node; const ir_constant *const b_field = (ir_constant *) b_node; if (!a_field->has_value(b_field)) return false; a_node = a_node->next; b_node = b_node->next; } return true; } for (unsigned i = 0; i < this->type->components(); i++) { switch (this->type->base_type) { case GLSL_TYPE_UINT: if (this->value.u[i] != c->value.u[i]) return false; break; case GLSL_TYPE_INT: if (this->value.i[i] != c->value.i[i]) return false; break; case GLSL_TYPE_FLOAT: if (this->value.f[i] != c->value.f[i]) return false; break; case GLSL_TYPE_BOOL: if (this->value.b[i] != c->value.b[i]) return false; break; default: assert(!"Should not get here."); return false; } } return true; } bool ir_constant::is_zero() const { if (!this->type->is_scalar() && !this->type->is_vector()) return false; for (unsigned c = 0; c < this->type->vector_elements; c++) { switch (this->type->base_type) { case GLSL_TYPE_FLOAT: if (this->value.f[c] != 0.0) return false; break; case GLSL_TYPE_INT: if (this->value.i[c] != 0) return false; break; case GLSL_TYPE_UINT: if (this->value.u[c] != 0) return false; break; case GLSL_TYPE_BOOL: if (this->value.b[c] != false) return false; break; default: /* The only other base types are structures, arrays, and samplers. * Samplers cannot be constants, and the others should have been * filtered out above. */ assert(!"Should not get here."); return false; } } return true; } bool ir_constant::is_one() const { if (!this->type->is_scalar() && !this->type->is_vector()) return false; for (unsigned c = 0; c < this->type->vector_elements; c++) { switch (this->type->base_type) { case GLSL_TYPE_FLOAT: if (this->value.f[c] != 1.0) return false; break; case GLSL_TYPE_INT: if (this->value.i[c] != 1) return false; break; case GLSL_TYPE_UINT: if (this->value.u[c] != 1) return false; break; case GLSL_TYPE_BOOL: if (this->value.b[c] != true) return false; break; default: /* The only other base types are structures, arrays, and samplers. * Samplers cannot be constants, and the others should have been * filtered out above. */ assert(!"Should not get here."); return false; } } return true; } bool ir_constant::is_negative_one() const { if (!this->type->is_scalar() && !this->type->is_vector()) return false; if (this->type->is_boolean()) return false; for (unsigned c = 0; c < this->type->vector_elements; c++) { switch (this->type->base_type) { case GLSL_TYPE_FLOAT: if (this->value.f[c] != -1.0) return false; break; case GLSL_TYPE_INT: if (this->value.i[c] != -1) return false; break; case GLSL_TYPE_UINT: if (int(this->value.u[c]) != -1) return false; break; default: /* The only other base types are structures, arrays, samplers, and * booleans. Samplers cannot be constants, and the others should * have been filtered out above. */ assert(!"Should not get here."); return false; } } return true; } bool ir_constant::is_basis() const { if (!this->type->is_scalar() && !this->type->is_vector()) return false; if (this->type->is_boolean()) return false; unsigned ones = 0; for (unsigned c = 0; c < this->type->vector_elements; c++) { switch (this->type->base_type) { case GLSL_TYPE_FLOAT: if (this->value.f[c] == 1.0) ones++; else if (this->value.f[c] != 0.0) return false; break; case GLSL_TYPE_INT: if (this->value.i[c] == 1) ones++; else if (this->value.i[c] != 0) return false; break; case GLSL_TYPE_UINT: if (int(this->value.u[c]) == 1) ones++; else if (int(this->value.u[c]) != 0) return false; break; default: /* The only other base types are structures, arrays, samplers, and * booleans. Samplers cannot be constants, and the others should * have been filtered out above. */ assert(!"Should not get here."); return false; } } return ones == 1; } ir_loop::ir_loop() { this->ir_type = ir_type_loop; this->cmp = ir_unop_neg; this->from = NULL; this->to = NULL; this->increment = NULL; this->counter = NULL; } ir_dereference_variable::ir_dereference_variable(ir_variable *var) { assert(var != NULL); this->ir_type = ir_type_dereference_variable; this->var = var; this->type = var->type; } ir_dereference_array::ir_dereference_array(ir_rvalue *value, ir_rvalue *array_index) { this->ir_type = ir_type_dereference_array; this->array_index = array_index; this->set_array(value); } ir_dereference_array::ir_dereference_array(ir_variable *var, ir_rvalue *array_index) { void *ctx = ralloc_parent(var); this->ir_type = ir_type_dereference_array; this->array_index = array_index; this->set_array(new(ctx) ir_dereference_variable(var)); } void ir_dereference_array::set_array(ir_rvalue *value) { assert(value != NULL); this->array = value; const glsl_type *const vt = this->array->type; if (vt->is_array()) { type = vt->element_type(); } else if (vt->is_matrix()) { type = vt->column_type(); } else if (vt->is_vector()) { type = vt->get_base_type(); } } ir_dereference_record::ir_dereference_record(ir_rvalue *value, const char *field) { assert(value != NULL); this->ir_type = ir_type_dereference_record; this->record = value; this->field = ralloc_strdup(this, field); this->type = this->record->type->field_type(field); } ir_dereference_record::ir_dereference_record(ir_variable *var, const char *field) { void *ctx = ralloc_parent(var); this->ir_type = ir_type_dereference_record; this->record = new(ctx) ir_dereference_variable(var); this->field = ralloc_strdup(this, field); this->type = this->record->type->field_type(field); } bool ir_dereference::is_lvalue() const { ir_variable *var = this->variable_referenced(); /* Every l-value derference chain eventually ends in a variable. */ if ((var == NULL) || var->read_only) return false; /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: * * "Samplers cannot be treated as l-values; hence cannot be used * as out or inout function parameters, nor can they be * assigned into." */ if (this->type->contains_sampler()) return false; return true; } static const char *tex_opcode_strs[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" }; const char *ir_texture::opcode_string() { assert((unsigned int) op <= sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0])); return tex_opcode_strs[op]; } ir_texture_opcode ir_texture::get_opcode(const char *str) { const int count = sizeof(tex_opcode_strs) / sizeof(tex_opcode_strs[0]); for (int op = 0; op < count; op++) { if (strcmp(str, tex_opcode_strs[op]) == 0) return (ir_texture_opcode) op; } return (ir_texture_opcode) -1; } void ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type) { assert(sampler != NULL); assert(type != NULL); this->sampler = sampler; this->type = type; if (this->op == ir_txs || this->op == ir_query_levels) { assert(type->base_type == GLSL_TYPE_INT); } else if (this->op == ir_lod) { assert(type->vector_elements == 2); assert(type->base_type == GLSL_TYPE_FLOAT); } else { assert(sampler->type->sampler_type == (int) type->base_type); if (sampler->type->sampler_shadow) assert(type->vector_elements == 4 || type->vector_elements == 1); else assert(type->vector_elements == 4); } } void ir_swizzle::init_mask(const unsigned *comp, unsigned count) { assert((count >= 1) && (count <= 4)); memset(&this->mask, 0, sizeof(this->mask)); this->mask.num_components = count; unsigned dup_mask = 0; switch (count) { case 4: assert(comp[3] <= 3); dup_mask |= (1U << comp[3]) & ((1U << comp[0]) | (1U << comp[1]) | (1U << comp[2])); this->mask.w = comp[3]; case 3: assert(comp[2] <= 3); dup_mask |= (1U << comp[2]) & ((1U << comp[0]) | (1U << comp[1])); this->mask.z = comp[2]; case 2: assert(comp[1] <= 3); dup_mask |= (1U << comp[1]) & ((1U << comp[0])); this->mask.y = comp[1]; case 1: assert(comp[0] <= 3); this->mask.x = comp[0]; } this->mask.has_duplicates = dup_mask != 0; /* Based on the number of elements in the swizzle and the base type * (i.e., float, int, unsigned, or bool) of the vector being swizzled, * generate the type of the resulting value. */ type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1); } ir_swizzle::ir_swizzle(ir_rvalue *val, unsigned x, unsigned y, unsigned z, unsigned w, unsigned count) : val(val) { const unsigned components[4] = { x, y, z, w }; this->ir_type = ir_type_swizzle; this->init_mask(components, count); } ir_swizzle::ir_swizzle(ir_rvalue *val, const unsigned *comp, unsigned count) : val(val) { this->ir_type = ir_type_swizzle; this->init_mask(comp, count); } ir_swizzle::ir_swizzle(ir_rvalue *val, ir_swizzle_mask mask) { this->ir_type = ir_type_swizzle; this->val = val; this->mask = mask; this->type = glsl_type::get_instance(val->type->base_type, mask.num_components, 1); } #define X 1 #define R 5 #define S 9 #define I 13 ir_swizzle * ir_swizzle::create(ir_rvalue *val, const char *str, unsigned vector_length) { void *ctx = ralloc_parent(val); /* For each possible swizzle character, this table encodes the value in * \c idx_map that represents the 0th element of the vector. For invalid * swizzle characters (e.g., 'k'), a special value is used that will allow * detection of errors. */ static const unsigned char base_idx[26] = { /* a b c d e f g h i j k l m */ R, R, I, I, I, I, R, I, I, I, I, I, I, /* n o p q r s t u v w x y z */ I, I, S, S, R, S, S, I, I, X, X, X, X }; /* Each valid swizzle character has an entry in the previous table. This * table encodes the base index encoded in the previous table plus the actual * index of the swizzle character. When processing swizzles, the first * character in the string is indexed in the previous table. Each character * in the string is indexed in this table, and the value found there has the * value form the first table subtracted. The result must be on the range * [0,3]. * * For example, the string "wzyx" will get X from the first table. Each of * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After * subtraction, the swizzle values are { 3, 2, 1, 0 }. * * The string "wzrg" will get X from the first table. Each of the characters * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range * [0,3], the error is detected. */ static const unsigned char idx_map[26] = { /* a b c d e f g h i j k l m */ R+3, R+2, 0, 0, 0, 0, R+1, 0, 0, 0, 0, 0, 0, /* n o p q r s t u v w x y z */ 0, 0, S+2, S+3, R+0, S+0, S+1, 0, 0, X+3, X+0, X+1, X+2 }; int swiz_idx[4] = { 0, 0, 0, 0 }; unsigned i; /* Validate the first character in the swizzle string and look up the base * index value as described above. */ if ((str[0] < 'a') || (str[0] > 'z')) return NULL; const unsigned base = base_idx[str[0] - 'a']; for (i = 0; (i < 4) && (str[i] != '\0'); i++) { /* Validate the next character, and, as described above, convert it to a * swizzle index. */ if ((str[i] < 'a') || (str[i] > 'z')) return NULL; swiz_idx[i] = idx_map[str[i] - 'a'] - base; if ((swiz_idx[i] < 0) || (swiz_idx[i] >= (int) vector_length)) return NULL; } if (str[i] != '\0') return NULL; return new(ctx) ir_swizzle(val, swiz_idx[0], swiz_idx[1], swiz_idx[2], swiz_idx[3], i); } #undef X #undef R #undef S #undef I ir_variable * ir_swizzle::variable_referenced() const { return this->val->variable_referenced(); } ir_variable::ir_variable(const struct glsl_type *type, const char *name, ir_variable_mode mode) : max_array_access(0), max_ifc_array_access(NULL), read_only(false), centroid(false), sample(false), invariant(false), how_declared(ir_var_declared_normally), mode(mode), interpolation(INTERP_QUALIFIER_NONE), atomic() { this->ir_type = ir_type_variable; this->type = type; this->name = ralloc_strdup(this, name); this->explicit_location = false; this->has_initializer = false; this->location = -1; this->location_frac = 0; this->warn_extension = NULL; this->constant_value = NULL; this->constant_initializer = NULL; this->origin_upper_left = false; this->pixel_center_integer = false; this->depth_layout = ir_depth_layout_none; this->used = false; if (type != NULL) { if (type->base_type == GLSL_TYPE_SAMPLER) this->read_only = true; if (type->is_interface()) this->init_interface_type(type); else if (type->is_array() && type->fields.array->is_interface()) this->init_interface_type(type->fields.array); } } const char * interpolation_string(unsigned interpolation) { switch (interpolation) { case INTERP_QUALIFIER_NONE: return "no"; case INTERP_QUALIFIER_SMOOTH: return "smooth"; case INTERP_QUALIFIER_FLAT: return "flat"; case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective"; } assert(!"Should not get here."); return ""; } glsl_interp_qualifier ir_variable::determine_interpolation_mode(bool flat_shade) { if (this->interpolation != INTERP_QUALIFIER_NONE) return (glsl_interp_qualifier) this->interpolation; int location = this->location; bool is_gl_Color = location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1; if (flat_shade && is_gl_Color) return INTERP_QUALIFIER_FLAT; else return INTERP_QUALIFIER_SMOOTH; } ir_function_signature::ir_function_signature(const glsl_type *return_type, builtin_available_predicate b) : return_type(return_type), is_defined(false), is_intrinsic(false), builtin_avail(b), _function(NULL) { this->ir_type = ir_type_function_signature; this->origin = NULL; } bool ir_function_signature::is_builtin() const { return builtin_avail != NULL; } bool ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state *state) const { /* We can't call the predicate without a state pointer, so just say that * the signature is available. At compile time, we need the filtering, * but also receive a valid state pointer. At link time, we're resolving * imported built-in prototypes to their definitions, which will always * be an exact match. So we can skip the filtering. */ if (state == NULL) return true; assert(builtin_avail != NULL); return builtin_avail(state); } static bool modes_match(unsigned a, unsigned b) { if (a == b) return true; /* Accept "in" vs. "const in" */ if ((a == ir_var_const_in && b == ir_var_function_in) || (b == ir_var_const_in && a == ir_var_function_in)) return true; return false; } const char * ir_function_signature::qualifiers_match(exec_list *params) { exec_list_iterator iter_a = parameters.iterator(); exec_list_iterator iter_b = params->iterator(); /* check that the qualifiers match. */ while (iter_a.has_next()) { ir_variable *a = (ir_variable *)iter_a.get(); ir_variable *b = (ir_variable *)iter_b.get(); if (a->read_only != b->read_only || !modes_match(a->mode, b->mode) || a->interpolation != b->interpolation || a->centroid != b->centroid || a->sample != b->sample) { /* parameter a's qualifiers don't match */ return a->name; } iter_a.next(); iter_b.next(); } return NULL; } void ir_function_signature::replace_parameters(exec_list *new_params) { /* Destroy all of the previous parameter information. If the previous * parameter information comes from the function prototype, it may either * specify incorrect parameter names or not have names at all. */ new_params->move_nodes_to(¶meters); } ir_function::ir_function(const char *name) { this->ir_type = ir_type_function; this->name = ralloc_strdup(this, name); } bool ir_function::has_user_signature() { foreach_list(n, &this->signatures) { ir_function_signature *const sig = (ir_function_signature *) n; if (!sig->is_builtin()) return true; } return false; } ir_rvalue * ir_rvalue::error_value(void *mem_ctx) { ir_rvalue *v = new(mem_ctx) ir_rvalue; v->type = glsl_type::error_type; return v; } void visit_exec_list(exec_list *list, ir_visitor *visitor) { foreach_iter(exec_list_iterator, iter, *list) { ((ir_instruction *)iter.get())->accept(visitor); } } static void steal_memory(ir_instruction *ir, void *new_ctx) { ir_variable *var = ir->as_variable(); ir_constant *constant = ir->as_constant(); if (var != NULL && var->constant_value != NULL) steal_memory(var->constant_value, ir); if (var != NULL && var->constant_initializer != NULL) steal_memory(var->constant_initializer, ir); /* The components of aggregate constants are not visited by the normal * visitor, so steal their values by hand. */ if (constant != NULL) { if (constant->type->is_record()) { foreach_iter(exec_list_iterator, iter, constant->components) { ir_constant *field = (ir_constant *)iter.get(); steal_memory(field, ir); } } else if (constant->type->is_array()) { for (unsigned int i = 0; i < constant->type->length; i++) { steal_memory(constant->array_elements[i], ir); } } } ralloc_steal(new_ctx, ir); } void reparent_ir(exec_list *list, void *mem_ctx) { foreach_list(node, list) { visit_tree((ir_instruction *) node, steal_memory, mem_ctx); } } static ir_rvalue * try_min_one(ir_rvalue *ir) { ir_expression *expr = ir->as_expression(); if (!expr || expr->operation != ir_binop_min) return NULL; if (expr->operands[0]->is_one()) return expr->operands[1]; if (expr->operands[1]->is_one()) return expr->operands[0]; return NULL; } static ir_rvalue * try_max_zero(ir_rvalue *ir) { ir_expression *expr = ir->as_expression(); if (!expr || expr->operation != ir_binop_max) return NULL; if (expr->operands[0]->is_zero()) return expr->operands[1]; if (expr->operands[1]->is_zero()) return expr->operands[0]; return NULL; } ir_rvalue * ir_rvalue::as_rvalue_to_saturate() { ir_expression *expr = this->as_expression(); if (!expr) return NULL; ir_rvalue *max_zero = try_max_zero(expr); if (max_zero) { return try_min_one(max_zero); } else { ir_rvalue *min_one = try_min_one(expr); if (min_one) { return try_max_zero(min_one); } } return NULL; } unsigned vertices_per_prim(GLenum prim) { switch (prim) { case GL_POINTS: return 1; case GL_LINES: return 2; case GL_TRIANGLES: return 3; case GL_LINES_ADJACENCY: return 4; case GL_TRIANGLES_ADJACENCY: return 6; default: assert(!"Bad primitive"); return 3; } } /** * Generate a string describing the mode of a variable */ const char * mode_string(const ir_variable *var) { switch (var->mode) { case ir_var_auto: return (var->read_only) ? "global constant" : "global variable"; case ir_var_uniform: return "uniform"; case ir_var_shader_in: return "shader input"; case ir_var_shader_out: return "shader output"; case ir_var_function_in: case ir_var_const_in: return "function input"; case ir_var_function_out: return "function output"; case ir_var_function_inout: return "function inout"; case ir_var_system_value: return "shader input"; case ir_var_temporary: return "compiler temporary"; case ir_var_mode_count: break; } assert(!"Should not get here."); return "invalid variable"; }