/* * Copyright © 2008, 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include extern "C" { #include "main/core.h" /* for struct gl_context */ } #include "ralloc.h" #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" #include "ir_optimization.h" #include "loop_analysis.h" _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx, GLenum target, void *mem_ctx) { switch (target) { case GL_VERTEX_SHADER: this->target = vertex_shader; break; case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; case GL_GEOMETRY_SHADER: this->target = geometry_shader; break; } this->scanner = NULL; this->translation_unit.make_empty(); this->symbols = new(mem_ctx) glsl_symbol_table; this->info_log = ralloc_strdup(mem_ctx, ""); this->error = false; this->loop_or_switch_nesting = NULL; /* Set default language version and extensions */ this->language_version = 110; this->es_shader = false; this->ARB_texture_rectangle_enable = true; /* OpenGL ES 2.0 has different defaults from desktop GL. */ if (ctx->API == API_OPENGLES2) { this->language_version = 100; this->es_shader = true; this->ARB_texture_rectangle_enable = false; } this->extensions = &ctx->Extensions; this->Const.MaxLights = ctx->Const.MaxLights; this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; /* Note: Once the OpenGL 3.0 'forward compatible' context or the OpenGL 3.2 * Core context is supported, this logic will need change. Older versions of * GLSL are no longer supported outside the compatibility contexts of 3.x. */ this->Const.GLSL_100ES = (ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility; this->Const.GLSL_110 = (ctx->API == API_OPENGL); this->Const.GLSL_120 = (ctx->API == API_OPENGL) && (ctx->Const.GLSLVersion >= 120); this->Const.GLSL_130 = (ctx->API == API_OPENGL) && (ctx->Const.GLSLVersion >= 130); const unsigned lowest_version = (ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility ? 100 : 110; const unsigned highest_version = (ctx->API == API_OPENGL) ? ctx->Const.GLSLVersion : 100; char *supported = ralloc_strdup(this, ""); for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) { const char *const prefix = (ver == lowest_version) ? "" : ((ver == highest_version) ? ", and " : ", "); ralloc_asprintf_append(& supported, "%s%d.%02d%s", prefix, ver / 100, ver % 100, (ver == 100) ? " ES" : ""); } this->supported_version_string = supported; } const char * _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) { switch (target) { case vertex_shader: return "vertex"; case fragment_shader: return "fragment"; case geometry_shader: return "geometry"; } assert(!"Should not get here."); return "unknown"; } void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, const char *fmt, ...) { va_list ap; state->error = true; assert(state->info_log != NULL); ralloc_asprintf_append(&state->info_log, "%u:%u(%u): error: ", locp->source, locp->first_line, locp->first_column); va_start(ap, fmt); ralloc_vasprintf_append(&state->info_log, fmt, ap); va_end(ap); ralloc_strcat(&state->info_log, "\n"); } void _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, const char *fmt, ...) { va_list ap; assert(state->info_log != NULL); ralloc_asprintf_append(&state->info_log, "%u:%u(%u): warning: ", locp->source, locp->first_line, locp->first_column); va_start(ap, fmt); ralloc_vasprintf_append(&state->info_log, fmt, ap); va_end(ap); ralloc_strcat(&state->info_log, "\n"); } bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, const char *behavior, YYLTYPE *behavior_locp, _mesa_glsl_parse_state *state) { enum { extension_disable, extension_enable, extension_require, extension_warn } ext_mode; if (strcmp(behavior, "warn") == 0) { ext_mode = extension_warn; } else if (strcmp(behavior, "require") == 0) { ext_mode = extension_require; } else if (strcmp(behavior, "enable") == 0) { ext_mode = extension_enable; } else if (strcmp(behavior, "disable") == 0) { ext_mode = extension_disable; } else { _mesa_glsl_error(behavior_locp, state, "Unknown extension behavior `%s'", behavior); return false; } bool unsupported = false; if (strcmp(name, "all") == 0) { if ((ext_mode == extension_enable) || (ext_mode == extension_require)) { _mesa_glsl_error(name_locp, state, "Cannot %s all extensions", (ext_mode == extension_enable) ? "enable" : "require"); return false; } } else if (strcmp(name, "GL_ARB_draw_buffers") == 0) { /* This extension is only supported in fragment shaders. */ if (state->target != fragment_shader) { unsupported = true; } else { state->ARB_draw_buffers_enable = (ext_mode != extension_disable); state->ARB_draw_buffers_warn = (ext_mode == extension_warn); } } else if (strcmp(name, "GL_ARB_draw_instanced") == 0) { state->ARB_draw_instanced_enable = (ext_mode != extension_disable); state->ARB_draw_instanced_warn = (ext_mode == extension_warn); /* This extension is only supported in vertex shaders. */ unsupported = (state->target != vertex_shader) || !state->extensions->ARB_draw_instanced; } else if (strcmp(name, "GL_ARB_explicit_attrib_location") == 0) { state->ARB_explicit_attrib_location_enable = (ext_mode != extension_disable); state->ARB_explicit_attrib_location_warn = (ext_mode == extension_warn); unsupported = !state->extensions->ARB_explicit_attrib_location; } else if (strcmp(name, "GL_ARB_fragment_coord_conventions") == 0) { state->ARB_fragment_coord_conventions_enable = (ext_mode != extension_disable); state->ARB_fragment_coord_conventions_warn = (ext_mode == extension_warn); unsupported = !state->extensions->ARB_fragment_coord_conventions; } else if (strcmp(name, "GL_ARB_texture_rectangle") == 0) { state->ARB_texture_rectangle_enable = (ext_mode != extension_disable); state->ARB_texture_rectangle_warn = (ext_mode == extension_warn); } else if (strcmp(name, "GL_EXT_texture_array") == 0) { state->EXT_texture_array_enable = (ext_mode != extension_disable); state->EXT_texture_array_warn = (ext_mode == extension_warn); unsupported = !state->extensions->EXT_texture_array; } else if (strcmp(name, "GL_ARB_shader_stencil_export") == 0) { if (state->target != fragment_shader) { unsupported = true; } else { state->ARB_shader_stencil_export_enable = (ext_mode != extension_disable); state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn); unsupported = !state->extensions->ARB_shader_stencil_export; } } else if (strcmp(name, "GL_AMD_conservative_depth") == 0) { /* The AMD_conservative spec does not forbid requiring the extension in * the vertex shader. */ state->AMD_conservative_depth_enable = (ext_mode != extension_disable); state->AMD_conservative_depth_warn = (ext_mode == extension_warn); unsupported = !state->extensions->AMD_conservative_depth; } else if (strcmp(name, "GL_OES_texture_3D") == 0 && state->es_shader) { state->OES_texture_3D_enable = (ext_mode != extension_disable); state->OES_texture_3D_warn = (ext_mode == extension_warn); unsupported = !state->extensions->EXT_texture3D; } else { unsupported = true; } if (unsupported) { static const char *const fmt = "extension `%s' unsupported in %s shader"; if (ext_mode == extension_require) { _mesa_glsl_error(name_locp, state, fmt, name, _mesa_glsl_shader_target_name(state->target)); return false; } else { _mesa_glsl_warning(name_locp, state, fmt, name, _mesa_glsl_shader_target_name(state->target)); } } return true; } void _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) { if (q->flags.q.constant) printf("const "); if (q->flags.q.invariant) printf("invariant "); if (q->flags.q.attribute) printf("attribute "); if (q->flags.q.varying) printf("varying "); if (q->flags.q.in && q->flags.q.out) printf("inout "); else { if (q->flags.q.in) printf("in "); if (q->flags.q.out) printf("out "); } if (q->flags.q.centroid) printf("centroid "); if (q->flags.q.uniform) printf("uniform "); if (q->flags.q.smooth) printf("smooth "); if (q->flags.q.flat) printf("flat "); if (q->flags.q.noperspective) printf("noperspective "); } void ast_node::print(void) const { printf("unhandled node "); } ast_node::ast_node(void) { this->location.source = 0; this->location.line = 0; this->location.column = 0; } static void ast_opt_array_size_print(bool is_array, const ast_expression *array_size) { if (is_array) { printf("[ "); if (array_size) array_size->print(); printf("] "); } } void ast_compound_statement::print(void) const { printf("{\n"); foreach_list_const(n, &this->statements) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf("}\n"); } ast_compound_statement::ast_compound_statement(int new_scope, ast_node *statements) { this->new_scope = new_scope; if (statements != NULL) { this->statements.push_degenerate_list_at_head(&statements->link); } } void ast_expression::print(void) const { switch (oper) { case ast_assign: case ast_mul_assign: case ast_div_assign: case ast_mod_assign: case ast_add_assign: case ast_sub_assign: case ast_ls_assign: case ast_rs_assign: case ast_and_assign: case ast_xor_assign: case ast_or_assign: subexpressions[0]->print(); printf("%s ", operator_string(oper)); subexpressions[1]->print(); break; case ast_field_selection: subexpressions[0]->print(); printf(". %s ", primary_expression.identifier); break; case ast_plus: case ast_neg: case ast_bit_not: case ast_logic_not: case ast_pre_inc: case ast_pre_dec: printf("%s ", operator_string(oper)); subexpressions[0]->print(); break; case ast_post_inc: case ast_post_dec: subexpressions[0]->print(); printf("%s ", operator_string(oper)); break; case ast_conditional: subexpressions[0]->print(); printf("? "); subexpressions[1]->print(); printf(": "); subexpressions[1]->print(); break; case ast_array_index: subexpressions[0]->print(); printf("[ "); subexpressions[1]->print(); printf("] "); break; case ast_function_call: { subexpressions[0]->print(); printf("( "); foreach_list_const (n, &this->expressions) { if (n != this->expressions.get_head()) printf(", "); ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf(") "); break; } case ast_identifier: printf("%s ", primary_expression.identifier); break; case ast_int_constant: printf("%d ", primary_expression.int_constant); break; case ast_uint_constant: printf("%u ", primary_expression.uint_constant); break; case ast_float_constant: printf("%f ", primary_expression.float_constant); break; case ast_bool_constant: printf("%s ", primary_expression.bool_constant ? "true" : "false"); break; case ast_sequence: { printf("( "); foreach_list_const(n, & this->expressions) { if (n != this->expressions.get_head()) printf(", "); ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf(") "); break; } default: assert(0); break; } } ast_expression::ast_expression(int oper, ast_expression *ex0, ast_expression *ex1, ast_expression *ex2) { this->oper = ast_operators(oper); this->subexpressions[0] = ex0; this->subexpressions[1] = ex1; this->subexpressions[2] = ex2; } void ast_expression_statement::print(void) const { if (expression) expression->print(); printf("; "); } ast_expression_statement::ast_expression_statement(ast_expression *ex) : expression(ex) { /* empty */ } void ast_function::print(void) const { return_type->print(); printf(" %s (", identifier); foreach_list_const(n, & this->parameters) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf(")"); } ast_function::ast_function(void) : is_definition(false), signature(NULL) { /* empty */ } void ast_fully_specified_type::print(void) const { _mesa_ast_type_qualifier_print(& qualifier); specifier->print(); } void ast_parameter_declarator::print(void) const { type->print(); if (identifier) printf("%s ", identifier); ast_opt_array_size_print(is_array, array_size); } void ast_function_definition::print(void) const { prototype->print(); body->print(); } void ast_declaration::print(void) const { printf("%s ", identifier); ast_opt_array_size_print(is_array, array_size); if (initializer) { printf("= "); initializer->print(); } } ast_declaration::ast_declaration(char *identifier, int is_array, ast_expression *array_size, ast_expression *initializer) { this->identifier = identifier; this->is_array = is_array; this->array_size = array_size; this->initializer = initializer; } void ast_declarator_list::print(void) const { assert(type || invariant); if (type) type->print(); else printf("invariant "); foreach_list_const (ptr, & this->declarations) { if (ptr != this->declarations.get_head()) printf(", "); ast_node *ast = exec_node_data(ast_node, ptr, link); ast->print(); } printf("; "); } ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type) { this->type = type; this->invariant = false; } void ast_jump_statement::print(void) const { switch (mode) { case ast_continue: printf("continue; "); break; case ast_break: printf("break; "); break; case ast_return: printf("return "); if (opt_return_value) opt_return_value->print(); printf("; "); break; case ast_discard: printf("discard; "); break; } } ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value) { this->mode = ast_jump_modes(mode); if (mode == ast_return) opt_return_value = return_value; } void ast_selection_statement::print(void) const { printf("if ( "); condition->print(); printf(") "); then_statement->print(); if (else_statement) { printf("else "); else_statement->print(); } } ast_selection_statement::ast_selection_statement(ast_expression *condition, ast_node *then_statement, ast_node *else_statement) { this->condition = condition; this->then_statement = then_statement; this->else_statement = else_statement; } void ast_iteration_statement::print(void) const { switch (mode) { case ast_for: printf("for( "); if (init_statement) init_statement->print(); printf("; "); if (condition) condition->print(); printf("; "); if (rest_expression) rest_expression->print(); printf(") "); body->print(); break; case ast_while: printf("while ( "); if (condition) condition->print(); printf(") "); body->print(); break; case ast_do_while: printf("do "); body->print(); printf("while ( "); if (condition) condition->print(); printf("); "); break; } } ast_iteration_statement::ast_iteration_statement(int mode, ast_node *init, ast_node *condition, ast_expression *rest_expression, ast_node *body) { this->mode = ast_iteration_modes(mode); this->init_statement = init; this->condition = condition; this->rest_expression = rest_expression; this->body = body; } void ast_struct_specifier::print(void) const { printf("struct %s { ", name); foreach_list_const(n, &this->declarations) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf("} "); } ast_struct_specifier::ast_struct_specifier(char *identifier, ast_node *declarator_list) { if (identifier == NULL) { static unsigned anon_count = 1; identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count); anon_count++; } name = identifier; this->declarations.push_degenerate_list_at_head(&declarator_list->link); } bool do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations) { GLboolean progress = GL_FALSE; progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress; if (linked) { progress = do_function_inlining(ir) || progress; progress = do_dead_functions(ir) || progress; } progress = do_structure_splitting(ir) || progress; progress = do_if_simplification(ir) || progress; progress = do_discard_simplification(ir) || progress; progress = do_copy_propagation(ir) || progress; /*progress = do_copy_propagation_elements(ir) || progress;*/ if (linked) progress = do_dead_code(ir) || progress; else progress = do_dead_code_unlinked(ir) || progress; progress = do_dead_code_local(ir) || progress; progress = do_tree_grafting(ir) || progress; progress = do_constant_propagation(ir) || progress; if (linked) progress = do_constant_variable(ir) || progress; else progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_algebraic(ir) || progress; progress = do_lower_jumps(ir) || progress; progress = do_vec_index_to_swizzle(ir) || progress; progress = do_swizzle_swizzle(ir) || progress; progress = do_noop_swizzle(ir) || progress; progress = optimize_redundant_jumps(ir) || progress; loop_state *ls = analyze_loop_variables(ir); if (ls->loop_found) { progress = set_loop_controls(ir, ls) || progress; progress = unroll_loops(ir, ls, max_unroll_iterations) || progress; } delete ls; return progress; } extern "C" { /** * To be called at GL teardown time, this frees compiler datastructures. * * After calling this, any previously compiled shaders and shader * programs would be invalid. So this should happen at approximately * program exit. */ void _mesa_destroy_shader_compiler(void) { _mesa_destroy_shader_compiler_caches(); _mesa_glsl_release_types(); } /** * Releases compiler caches to trade off performance for memory. * * Intended to be used with glReleaseShaderCompiler(). */ void _mesa_destroy_shader_compiler_caches(void) { _mesa_glsl_release_functions(); } }