/* * Copyright © 2008, 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include extern "C" { #include "main/core.h" /* for struct gl_context */ } #include "ralloc.h" #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" #include "ir_optimization.h" #include "loop_analysis.h" _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target, void *mem_ctx) : ctx(_ctx) { switch (target) { case GL_VERTEX_SHADER: this->target = vertex_shader; break; case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; case GL_GEOMETRY_SHADER: this->target = geometry_shader; break; } this->scanner = NULL; this->translation_unit.make_empty(); this->symbols = new(mem_ctx) glsl_symbol_table; this->info_log = ralloc_strdup(mem_ctx, ""); this->error = false; this->loop_nesting_ast = NULL; this->switch_state.switch_nesting_ast = NULL; this->num_builtins_to_link = 0; /* Set default language version and extensions */ this->language_version = 110; this->es_shader = false; this->ARB_texture_rectangle_enable = true; /* OpenGL ES 2.0 has different defaults from desktop GL. */ if (ctx->API == API_OPENGLES2) { this->language_version = 100; this->es_shader = true; this->ARB_texture_rectangle_enable = false; } this->extensions = &ctx->Extensions; this->Const.MaxLights = ctx->Const.MaxLights; this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; /* Note: Once the OpenGL 3.0 'forward compatible' context or the OpenGL 3.2 * Core context is supported, this logic will need change. Older versions of * GLSL are no longer supported outside the compatibility contexts of 3.x. */ this->Const.GLSL_100ES = (ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility; this->Const.GLSL_110 = (ctx->API == API_OPENGL); this->Const.GLSL_120 = (ctx->API == API_OPENGL) && (ctx->Const.GLSLVersion >= 120); this->Const.GLSL_130 = (ctx->API == API_OPENGL) && (ctx->Const.GLSLVersion >= 130); this->Const.GLSL_140 = (ctx->API == API_OPENGL) && (ctx->Const.GLSLVersion >= 140); const unsigned lowest_version = (ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility ? 100 : 110; const unsigned highest_version = (ctx->API == API_OPENGL) ? ctx->Const.GLSLVersion : 100; char *supported = ralloc_strdup(this, ""); for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) { const char *const prefix = (ver == lowest_version) ? "" : ((ver == highest_version) ? ", and " : ", "); ralloc_asprintf_append(& supported, "%s%d.%02d%s", prefix, ver / 100, ver % 100, (ver == 100) ? " ES" : ""); } this->supported_version_string = supported; if (ctx->Const.ForceGLSLExtensionsWarn) _mesa_glsl_process_extension("all", NULL, "warn", NULL, this); } const char * _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) { switch (target) { case vertex_shader: return "vertex"; case fragment_shader: return "fragment"; case geometry_shader: return "geometry"; } assert(!"Should not get here."); return "unknown"; } /* This helper function will append the given message to the shader's info log and report it via GL_ARB_debug_output. Per that extension, 'type' is one of the enum values classifying the message, and 'id' is the implementation-defined ID of the given message. */ static void _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state, GLenum type, GLuint id, const char *fmt, va_list ap) { bool error = (type == GL_DEBUG_TYPE_ERROR_ARB); assert(state->info_log != NULL); /* Get the offset that the new message will be written to. */ int msg_offset = strlen(state->info_log); ralloc_asprintf_append(&state->info_log, "%u:%u(%u): %s: ", locp->source, locp->first_line, locp->first_column, error ? "error" : "warning"); ralloc_vasprintf_append(&state->info_log, fmt, ap); const char *const msg = &state->info_log[msg_offset]; struct gl_context *ctx = state->ctx; /* Report the error via GL_ARB_debug_output. */ if (error) _mesa_shader_debug(ctx, type, id, msg, strlen(msg)); ralloc_strcat(&state->info_log, "\n"); } void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, const char *fmt, ...) { va_list ap; GLenum type = GL_DEBUG_TYPE_ERROR_ARB; state->error = true; va_start(ap, fmt); _mesa_glsl_msg(locp, state, type, SHADER_ERROR_UNKNOWN, fmt, ap); va_end(ap); } void _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state, const char *fmt, ...) { va_list ap; GLenum type = GL_DEBUG_TYPE_OTHER_ARB; va_start(ap, fmt); _mesa_glsl_msg(locp, state, type, 0, fmt, ap); va_end(ap); } /** * Enum representing the possible behaviors that can be specified in * an #extension directive. */ enum ext_behavior { extension_disable, extension_enable, extension_require, extension_warn }; /** * Element type for _mesa_glsl_supported_extensions */ struct _mesa_glsl_extension { /** * Name of the extension when referred to in a GLSL extension * statement */ const char *name; /** True if this extension is available to vertex shaders */ bool avail_in_VS; /** True if this extension is available to geometry shaders */ bool avail_in_GS; /** True if this extension is available to fragment shaders */ bool avail_in_FS; /** True if this extension is available to desktop GL shaders */ bool avail_in_GL; /** True if this extension is available to GLES shaders */ bool avail_in_ES; /** * Flag in the gl_extensions struct indicating whether this * extension is supported by the driver, or * &gl_extensions::dummy_true if supported by all drivers. * * Note: the type (GLboolean gl_extensions::*) is a "pointer to * member" type, the type-safe alternative to the "offsetof" macro. * In a nutshell: * * - foo bar::* p declares p to be an "offset" to a field of type * foo that exists within struct bar * - &bar::baz computes the "offset" of field baz within struct bar * - x.*p accesses the field of x that exists at "offset" p * - x->*p is equivalent to (*x).*p */ const GLboolean gl_extensions::* supported_flag; /** * Flag in the _mesa_glsl_parse_state struct that should be set * when this extension is enabled. * * See note in _mesa_glsl_extension::supported_flag about "pointer * to member" types. */ bool _mesa_glsl_parse_state::* enable_flag; /** * Flag in the _mesa_glsl_parse_state struct that should be set * when the shader requests "warn" behavior for this extension. * * See note in _mesa_glsl_extension::supported_flag about "pointer * to member" types. */ bool _mesa_glsl_parse_state::* warn_flag; bool compatible_with_state(const _mesa_glsl_parse_state *state) const; void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const; }; #define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \ { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ &_mesa_glsl_parse_state::NAME##_enable, \ &_mesa_glsl_parse_state::NAME##_warn } /** * Table of extensions that can be enabled/disabled within a shader, * and the conditions under which they are supported. */ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { /* target availability API availability */ /* name VS GS FS GL ES supported flag */ EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth), EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced), EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location), EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions), EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true), EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array), EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod), EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth), EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D), EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external), EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding), EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object), }; #undef EXT /** * Determine whether a given extension is compatible with the target, * API, and extension information in the current parser state. */ bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state * state) const { /* Check that this extension matches the type of shader we are * compiling to. */ switch (state->target) { case vertex_shader: if (!this->avail_in_VS) { return false; } break; case geometry_shader: if (!this->avail_in_GS) { return false; } break; case fragment_shader: if (!this->avail_in_FS) { return false; } break; default: assert (!"Unrecognized shader target"); return false; } /* Check that this extension matches whether we are compiling * for desktop GL or GLES. */ if (state->es_shader) { if (!this->avail_in_ES) return false; } else { if (!this->avail_in_GL) return false; } /* Check that this extension is supported by the OpenGL * implementation. * * Note: the ->* operator indexes into state->extensions by the * offset this->supported_flag. See * _mesa_glsl_extension::supported_flag for more info. */ return state->extensions->*(this->supported_flag); } /** * Set the appropriate flags in the parser state to establish the * given behavior for this extension. */ void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const { /* Note: the ->* operator indexes into state by the * offsets this->enable_flag and this->warn_flag. See * _mesa_glsl_extension::supported_flag for more info. */ state->*(this->enable_flag) = (behavior != extension_disable); state->*(this->warn_flag) = (behavior == extension_warn); } /** * Find an extension by name in _mesa_glsl_supported_extensions. If * the name is not found, return NULL. */ static const _mesa_glsl_extension *find_extension(const char *name) { for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) { if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) { return &_mesa_glsl_supported_extensions[i]; } } return NULL; } bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, const char *behavior_string, YYLTYPE *behavior_locp, _mesa_glsl_parse_state *state) { ext_behavior behavior; if (strcmp(behavior_string, "warn") == 0) { behavior = extension_warn; } else if (strcmp(behavior_string, "require") == 0) { behavior = extension_require; } else if (strcmp(behavior_string, "enable") == 0) { behavior = extension_enable; } else if (strcmp(behavior_string, "disable") == 0) { behavior = extension_disable; } else { _mesa_glsl_error(behavior_locp, state, "Unknown extension behavior `%s'", behavior_string); return false; } if (strcmp(name, "all") == 0) { if ((behavior == extension_enable) || (behavior == extension_require)) { _mesa_glsl_error(name_locp, state, "Cannot %s all extensions", (behavior == extension_enable) ? "enable" : "require"); return false; } else { for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) { const _mesa_glsl_extension *extension = &_mesa_glsl_supported_extensions[i]; if (extension->compatible_with_state(state)) { _mesa_glsl_supported_extensions[i].set_flags(state, behavior); } } } } else { const _mesa_glsl_extension *extension = find_extension(name); if (extension && extension->compatible_with_state(state)) { extension->set_flags(state, behavior); } else { static const char *const fmt = "extension `%s' unsupported in %s shader"; if (behavior == extension_require) { _mesa_glsl_error(name_locp, state, fmt, name, _mesa_glsl_shader_target_name(state->target)); return false; } else { _mesa_glsl_warning(name_locp, state, fmt, name, _mesa_glsl_shader_target_name(state->target)); } } } return true; } void _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) { if (q->flags.q.constant) printf("const "); if (q->flags.q.invariant) printf("invariant "); if (q->flags.q.attribute) printf("attribute "); if (q->flags.q.varying) printf("varying "); if (q->flags.q.in && q->flags.q.out) printf("inout "); else { if (q->flags.q.in) printf("in "); if (q->flags.q.out) printf("out "); } if (q->flags.q.centroid) printf("centroid "); if (q->flags.q.uniform) printf("uniform "); if (q->flags.q.smooth) printf("smooth "); if (q->flags.q.flat) printf("flat "); if (q->flags.q.noperspective) printf("noperspective "); } void ast_node::print(void) const { printf("unhandled node "); } ast_node::ast_node(void) { this->location.source = 0; this->location.line = 0; this->location.column = 0; } static void ast_opt_array_size_print(bool is_array, const ast_expression *array_size) { if (is_array) { printf("[ "); if (array_size) array_size->print(); printf("] "); } } void ast_compound_statement::print(void) const { printf("{\n"); foreach_list_const(n, &this->statements) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf("}\n"); } ast_compound_statement::ast_compound_statement(int new_scope, ast_node *statements) { this->new_scope = new_scope; if (statements != NULL) { this->statements.push_degenerate_list_at_head(&statements->link); } } void ast_expression::print(void) const { switch (oper) { case ast_assign: case ast_mul_assign: case ast_div_assign: case ast_mod_assign: case ast_add_assign: case ast_sub_assign: case ast_ls_assign: case ast_rs_assign: case ast_and_assign: case ast_xor_assign: case ast_or_assign: subexpressions[0]->print(); printf("%s ", operator_string(oper)); subexpressions[1]->print(); break; case ast_field_selection: subexpressions[0]->print(); printf(". %s ", primary_expression.identifier); break; case ast_plus: case ast_neg: case ast_bit_not: case ast_logic_not: case ast_pre_inc: case ast_pre_dec: printf("%s ", operator_string(oper)); subexpressions[0]->print(); break; case ast_post_inc: case ast_post_dec: subexpressions[0]->print(); printf("%s ", operator_string(oper)); break; case ast_conditional: subexpressions[0]->print(); printf("? "); subexpressions[1]->print(); printf(": "); subexpressions[2]->print(); break; case ast_array_index: subexpressions[0]->print(); printf("[ "); subexpressions[1]->print(); printf("] "); break; case ast_function_call: { subexpressions[0]->print(); printf("( "); foreach_list_const (n, &this->expressions) { if (n != this->expressions.get_head()) printf(", "); ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf(") "); break; } case ast_identifier: printf("%s ", primary_expression.identifier); break; case ast_int_constant: printf("%d ", primary_expression.int_constant); break; case ast_uint_constant: printf("%u ", primary_expression.uint_constant); break; case ast_float_constant: printf("%f ", primary_expression.float_constant); break; case ast_bool_constant: printf("%s ", primary_expression.bool_constant ? "true" : "false"); break; case ast_sequence: { printf("( "); foreach_list_const(n, & this->expressions) { if (n != this->expressions.get_head()) printf(", "); ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf(") "); break; } default: assert(0); break; } } ast_expression::ast_expression(int oper, ast_expression *ex0, ast_expression *ex1, ast_expression *ex2) { this->oper = ast_operators(oper); this->subexpressions[0] = ex0; this->subexpressions[1] = ex1; this->subexpressions[2] = ex2; this->non_lvalue_description = NULL; } void ast_expression_statement::print(void) const { if (expression) expression->print(); printf("; "); } ast_expression_statement::ast_expression_statement(ast_expression *ex) : expression(ex) { /* empty */ } void ast_function::print(void) const { return_type->print(); printf(" %s (", identifier); foreach_list_const(n, & this->parameters) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf(")"); } ast_function::ast_function(void) : is_definition(false), signature(NULL) { /* empty */ } void ast_fully_specified_type::print(void) const { _mesa_ast_type_qualifier_print(& qualifier); specifier->print(); } void ast_parameter_declarator::print(void) const { type->print(); if (identifier) printf("%s ", identifier); ast_opt_array_size_print(is_array, array_size); } void ast_function_definition::print(void) const { prototype->print(); body->print(); } void ast_declaration::print(void) const { printf("%s ", identifier); ast_opt_array_size_print(is_array, array_size); if (initializer) { printf("= "); initializer->print(); } } ast_declaration::ast_declaration(const char *identifier, int is_array, ast_expression *array_size, ast_expression *initializer) { this->identifier = identifier; this->is_array = is_array; this->array_size = array_size; this->initializer = initializer; } void ast_declarator_list::print(void) const { assert(type || invariant); if (type) type->print(); else printf("invariant "); foreach_list_const (ptr, & this->declarations) { if (ptr != this->declarations.get_head()) printf(", "); ast_node *ast = exec_node_data(ast_node, ptr, link); ast->print(); } printf("; "); } ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type) { this->type = type; this->invariant = false; this->ubo_qualifiers_valid = false; } void ast_jump_statement::print(void) const { switch (mode) { case ast_continue: printf("continue; "); break; case ast_break: printf("break; "); break; case ast_return: printf("return "); if (opt_return_value) opt_return_value->print(); printf("; "); break; case ast_discard: printf("discard; "); break; } } ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value) { this->mode = ast_jump_modes(mode); if (mode == ast_return) opt_return_value = return_value; } void ast_selection_statement::print(void) const { printf("if ( "); condition->print(); printf(") "); then_statement->print(); if (else_statement) { printf("else "); else_statement->print(); } } ast_selection_statement::ast_selection_statement(ast_expression *condition, ast_node *then_statement, ast_node *else_statement) { this->condition = condition; this->then_statement = then_statement; this->else_statement = else_statement; } void ast_switch_statement::print(void) const { printf("switch ( "); test_expression->print(); printf(") "); body->print(); } ast_switch_statement::ast_switch_statement(ast_expression *test_expression, ast_node *body) { this->test_expression = test_expression; this->body = body; } void ast_switch_body::print(void) const { printf("{\n"); if (stmts != NULL) { stmts->print(); } printf("}\n"); } ast_switch_body::ast_switch_body(ast_case_statement_list *stmts) { this->stmts = stmts; } void ast_case_label::print(void) const { if (test_value != NULL) { printf("case "); test_value->print(); printf(": "); } else { printf("default: "); } } ast_case_label::ast_case_label(ast_expression *test_value) { this->test_value = test_value; } void ast_case_label_list::print(void) const { foreach_list_const(n, & this->labels) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf("\n"); } ast_case_label_list::ast_case_label_list(void) { } void ast_case_statement::print(void) const { labels->print(); foreach_list_const(n, & this->stmts) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); printf("\n"); } } ast_case_statement::ast_case_statement(ast_case_label_list *labels) { this->labels = labels; } void ast_case_statement_list::print(void) const { foreach_list_const(n, & this->cases) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } } ast_case_statement_list::ast_case_statement_list(void) { } void ast_iteration_statement::print(void) const { switch (mode) { case ast_for: printf("for( "); if (init_statement) init_statement->print(); printf("; "); if (condition) condition->print(); printf("; "); if (rest_expression) rest_expression->print(); printf(") "); body->print(); break; case ast_while: printf("while ( "); if (condition) condition->print(); printf(") "); body->print(); break; case ast_do_while: printf("do "); body->print(); printf("while ( "); if (condition) condition->print(); printf("); "); break; } } ast_iteration_statement::ast_iteration_statement(int mode, ast_node *init, ast_node *condition, ast_expression *rest_expression, ast_node *body) { this->mode = ast_iteration_modes(mode); this->init_statement = init; this->condition = condition; this->rest_expression = rest_expression; this->body = body; } void ast_struct_specifier::print(void) const { printf("struct %s { ", name); foreach_list_const(n, &this->declarations) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } printf("} "); } ast_struct_specifier::ast_struct_specifier(const char *identifier, ast_declarator_list *declarator_list) { if (identifier == NULL) { static unsigned anon_count = 1; identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count); anon_count++; } name = identifier; this->declarations.push_degenerate_list_at_head(&declarator_list->link); } /** * Do the set of common optimizations passes * * \param ir List of instructions to be optimized * \param linked Is the shader linked? This enables * optimizations passes that remove code at * global scope and could cause linking to * fail. * \param uniform_locations_assigned Have locations already been assigned for * uniforms? This prevents the declarations * of unused uniforms from being removed. * The setting of this flag only matters if * \c linked is \c true. * \param max_unroll_iterations Maximum number of loop iterations to be * unrolled. Setting to 0 forces all loops * to be unrolled. */ bool do_common_optimization(exec_list *ir, bool linked, bool uniform_locations_assigned, unsigned max_unroll_iterations) { GLboolean progress = GL_FALSE; progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress; if (linked) { progress = do_function_inlining(ir) || progress; progress = do_dead_functions(ir) || progress; progress = do_structure_splitting(ir) || progress; } progress = do_if_simplification(ir) || progress; progress = do_copy_propagation(ir) || progress; progress = do_copy_propagation_elements(ir) || progress; if (linked) progress = do_dead_code(ir, uniform_locations_assigned) || progress; else progress = do_dead_code_unlinked(ir) || progress; progress = do_dead_code_local(ir) || progress; progress = do_tree_grafting(ir) || progress; progress = do_constant_propagation(ir) || progress; if (linked) progress = do_constant_variable(ir) || progress; else progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_algebraic(ir) || progress; progress = do_lower_jumps(ir) || progress; progress = do_vec_index_to_swizzle(ir) || progress; progress = do_swizzle_swizzle(ir) || progress; progress = do_noop_swizzle(ir) || progress; progress = optimize_split_arrays(ir, linked) || progress; progress = optimize_redundant_jumps(ir) || progress; loop_state *ls = analyze_loop_variables(ir); if (ls->loop_found) { progress = set_loop_controls(ir, ls) || progress; progress = unroll_loops(ir, ls, max_unroll_iterations) || progress; } delete ls; return progress; } extern "C" { /** * To be called at GL teardown time, this frees compiler datastructures. * * After calling this, any previously compiled shaders and shader * programs would be invalid. So this should happen at approximately * program exit. */ void _mesa_destroy_shader_compiler(void) { _mesa_destroy_shader_compiler_caches(); _mesa_glsl_release_types(); } /** * Releases compiler caches to trade off performance for memory. * * Intended to be used with glReleaseShaderCompiler(). */ void _mesa_destroy_shader_compiler_caches(void) { _mesa_glsl_release_functions(); } }