%{ /* * Copyright © 2008, 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include "strtod.h" #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" static int classify_identifier(struct _mesa_glsl_parse_state *, const char *); #ifdef _MSC_VER #define YY_NO_UNISTD_H #endif #define YY_USER_ACTION \ do { \ yylloc->source = 0; \ yylloc->first_column = yycolumn + 1; \ yylloc->first_line = yylineno + 1; \ yycolumn += yyleng; \ } while(0); #define YY_USER_INIT yylineno = 0; yycolumn = 0; /* A macro for handling reserved words and keywords across language versions. * * Certain words start out as identifiers, become reserved words in * later language revisions, and finally become language keywords. * * For example, consider the following lexer rule: * samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER) * * This means that "samplerBuffer" will be treated as: * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40 * - a reserved word - error ...in GLSL >= 1.30 * - an identifier ...in GLSL < 1.30 */ #define KEYWORD(reserved_version, allowed_version, token) \ do { \ if (yyextra->language_version >= allowed_version) { \ return token; \ } else if (yyextra->language_version >= reserved_version) { \ _mesa_glsl_error(yylloc, yyextra, \ "Illegal use of reserved word `%s'", yytext); \ return ERROR_TOK; \ } else { \ yylval->identifier = strdup(yytext); \ return classify_identifier(yyextra, yytext); \ } \ } while (0) /* The ES macro can be used in KEYWORD checks: * * word KEYWORD(110 || ES, 400, TOKEN) * ...means the word is reserved in GLSL ES 1.00, while * * word KEYWORD(110, 130 || ES, TOKEN) * ...means the word is a legal keyword in GLSL ES 1.00. */ #define ES yyextra->es_shader static int literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state, YYSTYPE *lval, YYLTYPE *lloc, int base) { bool is_uint = (text[len - 1] == 'u' || text[len - 1] == 'U'); const char *digits = text; /* Skip "0x" */ if (base == 16) digits += 2; #ifdef _MSC_VER unsigned __int64 value = _strtoui64(digits, NULL, base); #else unsigned long long value = strtoull(digits, NULL, base); #endif lval->n = (int)value; if (value > UINT_MAX) { /* Note that signed 0xffffffff is valid, not out of range! */ if (state->language_version >= 130) { _mesa_glsl_error(lloc, state, "Literal value `%s' out of range", text); } else { _mesa_glsl_warning(lloc, state, "Literal value `%s' out of range", text); } } else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) { /* Tries to catch unintentionally providing a negative value. * Note that -2147483648 is parsed as -(2147483648), so we don't * want to warn for INT_MAX. */ _mesa_glsl_warning(lloc, state, "Signed literal value `%s' is interpreted as %d", text, lval->n); } return is_uint ? UINTCONSTANT : INTCONSTANT; } #define LITERAL_INTEGER(base) \ literal_integer(yytext, yyleng, yyextra, yylval, yylloc, base) %} %option bison-bridge bison-locations reentrant noyywrap %option nounput noyy_top_state %option never-interactive %option prefix="_mesa_glsl_" %option extra-type="struct _mesa_glsl_parse_state *" %x PP PRAGMA DEC_INT [1-9][0-9]* HEX_INT 0[xX][0-9a-fA-F]+ OCT_INT 0[0-7]* INT ({DEC_INT}|{HEX_INT}|{OCT_INT}) SPC [ \t]* SPCP [ \t]+ HASH ^{SPC}#{SPC} %% [ \r\t]+ ; /* Preprocessor tokens. */ ^[ \t]*#[ \t]*$ ; ^[ \t]*#[ \t]*version { BEGIN PP; return VERSION; } ^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; } {HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ { /* Eat characters until the first digit is * encountered */ char *ptr = yytext; while (!isdigit(*ptr)) ptr++; /* Subtract one from the line number because * yylineno is zero-based instead of * one-based. */ yylineno = strtol(ptr, &ptr, 0) - 1; yylloc->source = strtol(ptr, NULL, 0); } {HASH}line{SPCP}{INT}{SPC}$ { /* Eat characters until the first digit is * encountered */ char *ptr = yytext; while (!isdigit(*ptr)) ptr++; /* Subtract one from the line number because * yylineno is zero-based instead of * one-based. */ yylineno = strtol(ptr, &ptr, 0) - 1; } ^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) { BEGIN PP; return PRAGMA_DEBUG_ON; } ^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) { BEGIN PP; return PRAGMA_DEBUG_OFF; } ^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) { BEGIN PP; return PRAGMA_OPTIMIZE_ON; } ^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) { BEGIN PP; return PRAGMA_OPTIMIZE_OFF; } ^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) { BEGIN PP; return PRAGMA_INVARIANT_ALL; } ^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; } \n { BEGIN 0; yylineno++; yycolumn = 0; } . { } \/\/[^\n]* { } [ \t\r]* { } : return COLON; [_a-zA-Z][_a-zA-Z0-9]* { yylval->identifier = strdup(yytext); return IDENTIFIER; } [1-9][0-9]* { yylval->n = strtol(yytext, NULL, 10); return INTCONSTANT; } \n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; } \n { yylineno++; yycolumn = 0; } attribute return ATTRIBUTE; const return CONST_TOK; bool return BOOL_TOK; float return FLOAT_TOK; int return INT_TOK; uint KEYWORD(130, 130, UINT_TOK); break return BREAK; continue return CONTINUE; do return DO; while return WHILE; else return ELSE; for return FOR; if return IF; discard return DISCARD; return return RETURN; bvec2 return BVEC2; bvec3 return BVEC3; bvec4 return BVEC4; ivec2 return IVEC2; ivec3 return IVEC3; ivec4 return IVEC4; uvec2 KEYWORD(130, 130, UVEC2); uvec3 KEYWORD(130, 130, UVEC3); uvec4 KEYWORD(130, 130, UVEC4); vec2 return VEC2; vec3 return VEC3; vec4 return VEC4; mat2 return MAT2X2; mat3 return MAT3X3; mat4 return MAT4X4; mat2x2 KEYWORD(120, 120, MAT2X2); mat2x3 KEYWORD(120, 120, MAT2X3); mat2x4 KEYWORD(120, 120, MAT2X4); mat3x2 KEYWORD(120, 120, MAT3X2); mat3x3 KEYWORD(120, 120, MAT3X3); mat3x4 KEYWORD(120, 120, MAT3X4); mat4x2 KEYWORD(120, 120, MAT4X2); mat4x3 KEYWORD(120, 120, MAT4X3); mat4x4 KEYWORD(120, 120, MAT4X4); in return IN_TOK; out return OUT_TOK; inout return INOUT_TOK; uniform return UNIFORM; varying return VARYING; centroid KEYWORD(120, 120, CENTROID); invariant KEYWORD(120 || ES, 120 || ES, INVARIANT); flat KEYWORD(130 || ES, 130, FLAT); smooth KEYWORD(130, 130, SMOOTH); noperspective KEYWORD(130, 130, NOPERSPECTIVE); sampler1D return SAMPLER1D; sampler2D return SAMPLER2D; sampler3D return SAMPLER3D; samplerCube return SAMPLERCUBE; sampler1DArray KEYWORD(130, 130, SAMPLER1DARRAY); sampler2DArray KEYWORD(130, 130, SAMPLER2DARRAY); sampler1DShadow return SAMPLER1DSHADOW; sampler2DShadow return SAMPLER2DSHADOW; samplerCubeShadow KEYWORD(130, 130, SAMPLERCUBESHADOW); sampler1DArrayShadow KEYWORD(130, 130, SAMPLER1DARRAYSHADOW); sampler2DArrayShadow KEYWORD(130, 130, SAMPLER2DARRAYSHADOW); isampler1D KEYWORD(130, 130, ISAMPLER1D); isampler2D KEYWORD(130, 130, ISAMPLER2D); isampler3D KEYWORD(130, 130, ISAMPLER3D); isamplerCube KEYWORD(130, 130, ISAMPLERCUBE); isampler1DArray KEYWORD(130, 130, ISAMPLER1DARRAY); isampler2DArray KEYWORD(130, 130, ISAMPLER2DARRAY); usampler1D KEYWORD(130, 130, USAMPLER1D); usampler2D KEYWORD(130, 130, USAMPLER2D); usampler3D KEYWORD(130, 130, USAMPLER3D); usamplerCube KEYWORD(130, 130, USAMPLERCUBE); usampler1DArray KEYWORD(130, 130, USAMPLER1DARRAY); usampler2DArray KEYWORD(130, 130, USAMPLER2DARRAY); struct return STRUCT; void return VOID_TOK; layout { if ((yyextra->language_version >= 140) || yyextra->AMD_conservative_depth_enable || yyextra->ARB_explicit_attrib_location_enable || yyextra->ARB_fragment_coord_conventions_enable) { return LAYOUT_TOK; } else { yylval->identifier = strdup(yytext); return IDENTIFIER; } } \+\+ return INC_OP; -- return DEC_OP; \<= return LE_OP; >= return GE_OP; == return EQ_OP; != return NE_OP; && return AND_OP; \|\| return OR_OP; "^^" return XOR_OP; "<<" return LEFT_OP; ">>" return RIGHT_OP; \*= return MUL_ASSIGN; \/= return DIV_ASSIGN; \+= return ADD_ASSIGN; \%= return MOD_ASSIGN; \<\<= return LEFT_ASSIGN; >>= return RIGHT_ASSIGN; &= return AND_ASSIGN; "^=" return XOR_ASSIGN; \|= return OR_ASSIGN; -= return SUB_ASSIGN; [1-9][0-9]*[uU]? { return LITERAL_INTEGER(10); } 0[xX][0-9a-fA-F]+[uU]? { return LITERAL_INTEGER(16); } 0[0-7]*[uU]? { return LITERAL_INTEGER(8); } [0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? { yylval->real = glsl_strtod(yytext, NULL); return FLOATCONSTANT; } \.[0-9]+([eE][+-]?[0-9]+)?[fF]? { yylval->real = glsl_strtod(yytext, NULL); return FLOATCONSTANT; } [0-9]+\.([eE][+-]?[0-9]+)?[fF]? { yylval->real = glsl_strtod(yytext, NULL); return FLOATCONSTANT; } [0-9]+[eE][+-]?[0-9]+[fF]? { yylval->real = glsl_strtod(yytext, NULL); return FLOATCONSTANT; } [0-9]+[fF] { yylval->real = glsl_strtod(yytext, NULL); return FLOATCONSTANT; } true { yylval->n = 1; return BOOLCONSTANT; } false { yylval->n = 0; return BOOLCONSTANT; } /* Reserved words in GLSL 1.10. */ asm KEYWORD(110 || ES, 999, ASM); class KEYWORD(110 || ES, 999, CLASS); union KEYWORD(110 || ES, 999, UNION); enum KEYWORD(110 || ES, 999, ENUM); typedef KEYWORD(110 || ES, 999, TYPEDEF); template KEYWORD(110 || ES, 999, TEMPLATE); this KEYWORD(110 || ES, 999, THIS); packed KEYWORD(110 || ES, 999, PACKED_TOK); goto KEYWORD(110 || ES, 999, GOTO); switch KEYWORD(110 || ES, 130, SWITCH); default KEYWORD(110 || ES, 130, DEFAULT); inline KEYWORD(110 || ES, 999, INLINE_TOK); noinline KEYWORD(110 || ES, 999, NOINLINE); volatile KEYWORD(110 || ES, 999, VOLATILE); public KEYWORD(110 || ES, 999, PUBLIC_TOK); static KEYWORD(110 || ES, 999, STATIC); extern KEYWORD(110 || ES, 999, EXTERN); external KEYWORD(110 || ES, 999, EXTERNAL); interface KEYWORD(110 || ES, 999, INTERFACE); long KEYWORD(110 || ES, 999, LONG_TOK); short KEYWORD(110 || ES, 999, SHORT_TOK); double KEYWORD(110 || ES, 400, DOUBLE_TOK); half KEYWORD(110 || ES, 999, HALF); fixed KEYWORD(110 || ES, 999, FIXED_TOK); unsigned KEYWORD(110 || ES, 999, UNSIGNED); input KEYWORD(110 || ES, 999, INPUT_TOK); output KEYWORD(110 || ES, 999, OUTPUT); hvec2 KEYWORD(110 || ES, 999, HVEC2); hvec3 KEYWORD(110 || ES, 999, HVEC3); hvec4 KEYWORD(110 || ES, 999, HVEC4); dvec2 KEYWORD(110 || ES, 400, DVEC2); dvec3 KEYWORD(110 || ES, 400, DVEC3); dvec4 KEYWORD(110 || ES, 400, DVEC4); fvec2 KEYWORD(110 || ES, 999, FVEC2); fvec3 KEYWORD(110 || ES, 999, FVEC3); fvec4 KEYWORD(110 || ES, 999, FVEC4); sampler2DRect return SAMPLER2DRECT; sampler3DRect KEYWORD(110 || ES, 999, SAMPLER3DRECT); sampler2DRectShadow return SAMPLER2DRECTSHADOW; sizeof KEYWORD(110 || ES, 999, SIZEOF); cast KEYWORD(110 || ES, 999, CAST); namespace KEYWORD(110 || ES, 999, NAMESPACE); using KEYWORD(110 || ES, 999, USING); /* Additional reserved words in GLSL 1.20. */ lowp KEYWORD(120, 130 || ES, LOWP); mediump KEYWORD(120, 130 || ES, MEDIUMP); highp KEYWORD(120, 130 || ES, HIGHP); precision KEYWORD(120, 130 || ES, PRECISION); /* Additional reserved words in GLSL 1.30. */ case KEYWORD(130, 130, CASE); common KEYWORD(130, 999, COMMON); partition KEYWORD(130, 999, PARTITION); active KEYWORD(130, 999, ACTIVE); superp KEYWORD(130 || ES, 999, SUPERP); samplerBuffer KEYWORD(130, 140, SAMPLERBUFFER); filter KEYWORD(130, 999, FILTER); image1D KEYWORD(130, 999, IMAGE1D); image2D KEYWORD(130, 999, IMAGE2D); image3D KEYWORD(130, 999, IMAGE3D); imageCube KEYWORD(130, 999, IMAGECUBE); iimage1D KEYWORD(130, 999, IIMAGE1D); iimage2D KEYWORD(130, 999, IIMAGE2D); iimage3D KEYWORD(130, 999, IIMAGE3D); iimageCube KEYWORD(130, 999, IIMAGECUBE); uimage1D KEYWORD(130, 999, UIMAGE1D); uimage2D KEYWORD(130, 999, UIMAGE2D); uimage3D KEYWORD(130, 999, UIMAGE3D); uimageCube KEYWORD(130, 999, UIMAGECUBE); image1DArray KEYWORD(130, 999, IMAGE1DARRAY); image2DArray KEYWORD(130, 999, IMAGE2DARRAY); iimage1DArray KEYWORD(130, 999, IIMAGE1DARRAY); iimage2DArray KEYWORD(130, 999, IIMAGE2DARRAY); uimage1DArray KEYWORD(130, 999, UIMAGE1DARRAY); uimage2DArray KEYWORD(130, 999, UIMAGE2DARRAY); image1DShadow KEYWORD(130, 999, IMAGE1DSHADOW); image2DShadow KEYWORD(130, 999, IMAGE2DSHADOW); image1DArrayShadow KEYWORD(130, 999, IMAGE1DARRAYSHADOW); image2DArrayShadow KEYWORD(130, 999, IMAGE2DARRAYSHADOW); imageBuffer KEYWORD(130, 999, IMAGEBUFFER); iimageBuffer KEYWORD(130, 999, IIMAGEBUFFER); uimageBuffer KEYWORD(130, 999, UIMAGEBUFFER); row_major KEYWORD(130, 999, ROW_MAJOR); [_a-zA-Z][_a-zA-Z0-9]* { struct _mesa_glsl_parse_state *state = yyextra; void *ctx = state; yylval->identifier = ralloc_strdup(ctx, yytext); return classify_identifier(state, yytext); } . { return yytext[0]; } %% int classify_identifier(struct _mesa_glsl_parse_state *state, const char *name) { if (state->symbols->get_variable(name) || state->symbols->get_function(name)) return IDENTIFIER; else if (state->symbols->get_type(name)) return TYPE_IDENTIFIER; else return NEW_IDENTIFIER; } void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string) { yylex_init_extra(state, & state->scanner); yy_scan_string(string, state->scanner); } void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state) { yylex_destroy(state->scanner); }