/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include "glcpp.h" #include "main/core.h" /* for isblank() on MSVC */ void glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) { va_list ap; parser->error = 1; ralloc_asprintf_rewrite_tail(&parser->info_log, &parser->info_log_length, "%u:%u(%u): " "preprocessor error: ", locp->source, locp->first_line, locp->first_column); va_start(ap, fmt); ralloc_vasprintf_rewrite_tail(&parser->info_log, &parser->info_log_length, fmt, ap); va_end(ap); ralloc_asprintf_rewrite_tail(&parser->info_log, &parser->info_log_length, "\n"); } void glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...) { va_list ap; ralloc_asprintf_rewrite_tail(&parser->info_log, &parser->info_log_length, "%u:%u(%u): " "preprocessor warning: ", locp->source, locp->first_line, locp->first_column); va_start(ap, fmt); ralloc_vasprintf_rewrite_tail(&parser->info_log, &parser->info_log_length, fmt, ap); va_end(ap); ralloc_asprintf_rewrite_tail(&parser->info_log, &parser->info_log_length, "\n"); } /* Remove any line continuation characters in the shader, (whether in * preprocessing directives or in GLSL code). */ static char * remove_line_continuations(glcpp_parser_t *ctx, const char *shader) { char *clean = ralloc_strdup(ctx, ""); const char *backslash, *newline, *search_start; int collapsed_newlines = 0; search_start = shader; while (true) { backslash = strchr(search_start, '\\'); /* If we have previously collapsed any line-continuations, * then we want to insert additional newlines at the next * occurrence of a newline character to avoid changing any * line numbers. */ if (collapsed_newlines) { newline = strchr(search_start, '\n'); if (newline && (backslash == NULL || newline < backslash)) { ralloc_strncat(&clean, shader, newline - shader + 1); while (collapsed_newlines) { ralloc_strcat(&clean, "\n"); collapsed_newlines--; } shader = newline + 1; search_start = shader; } } search_start = backslash + 1; if (backslash == NULL) break; /* At each line continuation, (backslash followed by a * newline), copy all preceding text to the output, then * advance the shader pointer to the character after the * newline. */ if (backslash[1] == '\n' || (backslash[1] == '\r' && backslash[2] == '\n')) { collapsed_newlines++; ralloc_strncat(&clean, shader, backslash - shader); if (backslash[1] == '\n') shader = backslash + 2; else shader = backslash + 3; search_start = shader; } } ralloc_strcat(&clean, shader); return clean; } int glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log, const struct gl_extensions *extensions, struct gl_context *gl_ctx) { int errors; glcpp_parser_t *parser = glcpp_parser_create (extensions); if (! gl_ctx->Const.DisableGLSLLineContinuations) *shader = remove_line_continuations(parser, *shader); glcpp_lex_set_source_string (parser, *shader); glcpp_parser_parse (parser); if (parser->skip_stack) glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n"); glcpp_parser_resolve_implicit_version(parser); ralloc_strcat(info_log, parser->info_log); ralloc_steal(ralloc_ctx, parser->output); *shader = parser->output; errors = parser->error; glcpp_parser_destroy (parser); return errors; }