#!/usr/bin/python import sys import StringIO # Bitfield constants for the 'variant' argument to generate_sigs Proj = 1 Offset = 2 Single = 4 def vec_type(g, size): if size == 1: if g == "i": return "int" elif g == "u": return "uint" return "float" return g + "vec" + str(size) # Get the sampler dimension - i.e. sampler3D gives 3 def get_sampler_dim(sampler_type): if sampler_type[0].isdigit(): sampler_dim = int(sampler_type[0]) elif sampler_type.startswith("Cube"): sampler_dim = 3 elif sampler_type == "ExternalOES": sampler_dim = 2 elif sampler_type == "Buffer": sampler_dim = 1 else: assert False ("coord_dim: invalid sampler_type: " + sampler_type) return sampler_dim # Get the coordinate dimension for a given sampler type. # Array samplers also get +1 here since the layer is really an extra coordinate def get_coord_dim(sampler_type, tex_inst): coord_dim = get_sampler_dim(sampler_type) if sampler_type.find("Array") != -1 and tex_inst != "lod": coord_dim += 1 return coord_dim # Get the number of extra vector components (i.e. shadow comparitor) def get_extra_dim(sampler_type, use_proj, unused_fields, tex_inst): extra_dim = unused_fields if sampler_type == "CubeArrayShadow": return 0 if sampler_type.find("Shadow") != -1 and tex_inst != "lod": extra_dim += 1 if use_proj: extra_dim += 1 return extra_dim def get_txs_dim(sampler_type, tex_inst): if sampler_type.startswith("CubeArray"): return 3 if sampler_type.startswith("Cube"): return 2 return get_coord_dim(sampler_type, tex_inst) def has_lod(sampler_type): if 'Buffer' in sampler_type: return False if 'Rect' in sampler_type: return False if 'MS' in sampler_type: return False return True def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0): coord_dim = get_coord_dim(sampler_type, tex_inst) extra_dim = get_extra_dim(sampler_type, variant & Proj, unused_fields, tex_inst) sampler_dim = get_sampler_dim(sampler_type) if variant & Single: return_type = "float" elif tex_inst == "txs": return_type = vec_type("i", get_txs_dim(sampler_type, tex_inst)) elif tex_inst == "lod": return_type = "vec2" else: return_type = g + "vec4" # Print parameters print " (signature", return_type print " (parameters" print " (declare (in) " + g + "sampler" + sampler_type + " sampler)", if tex_inst != "txs": print "\n (declare (in) " + vec_type("i" if tex_inst in ['txf','txf_ms'] else "", coord_dim + extra_dim) + " P)", if tex_inst == "txl": print "\n (declare (in) float lod)", elif tex_inst in ['txf', 'txs'] and has_lod(sampler_type): print "\n (declare (in) int lod)", elif tex_inst == "txf_ms": print "\n (declare (in) int sample)", elif tex_inst == "txd": grad_type = vec_type("", sampler_dim) print "\n (declare (in) " + grad_type + " dPdx)", print "\n (declare (in) " + grad_type + " dPdy)", if sampler_type == "CubeArrayShadow" and tex_inst == "tex": print "\n (declare (in) float compare)", if variant & Offset: print "\n (declare (const_in) " + vec_type("i", sampler_dim) + " offset)", if tex_inst == "txb": print "\n (declare (in) float bias)", print ")\n ((return (" + tex_inst, return_type, "(var_ref sampler)", if tex_inst != "txs": # Coordinate if extra_dim > 0: print "(swiz " + "xyzw"[:coord_dim] + " (var_ref P))", else: print "(var_ref P)", if tex_inst not in ['txf_ms', 'txs', 'lod']: # Coordinate offset if variant & Offset: print "(var_ref offset)", else: print "0", if tex_inst not in ['txf', 'txf_ms', 'txs', 'lod']: # Projective divisor if variant & Proj: print "(swiz " + "xyzw"[coord_dim + extra_dim-1] + " (var_ref P))", else: print "1", # Shadow comparitor if sampler_type == "CubeArrayShadow": # a special case print "(var_ref compare)", elif sampler_type == "2DArrayShadow" or sampler_type == "CubeShadow": # a special case: print "(swiz w (var_ref P))", # ...array layer is z; shadow is w elif sampler_type.endswith("Shadow"): print "(swiz z (var_ref P))", else: print "()", # Bias/explicit LOD/gradient: if tex_inst == "txb": print "(var_ref bias)", elif tex_inst in ['txs', 'txf', 'txf_ms']: if has_lod(sampler_type): print "(var_ref lod)", elif tex_inst == 'txf_ms': print "(var_ref sample)", else: print "(constant int (0))", elif tex_inst == "txl": print "(var_ref lod)", elif tex_inst == "txd": print "((var_ref dPdx) (var_ref dPdy))", print "))))\n" def generate_fiu_sigs(tex_inst, sampler_type, variant = 0, unused_fields = 0): generate_sigs("", tex_inst, sampler_type, variant, unused_fields) generate_sigs("i", tex_inst, sampler_type, variant, unused_fields) generate_sigs("u", tex_inst, sampler_type, variant, unused_fields) def start_function(name): sys.stdout = StringIO.StringIO() print "((function " + name def end_function(fs, name): print "))" fs[name] = sys.stdout.getvalue(); sys.stdout.close() # Generate all the functions and store them in the supplied dictionary. # This is better than writing them to actual files since they should never be # edited; it'd also be easy to confuse them with the many hand-generated files. # # Takes a dictionary as an argument. def generate_texture_functions(fs): start_function("textureSize") generate_fiu_sigs("txs", "1D") generate_fiu_sigs("txs", "2D") generate_fiu_sigs("txs", "3D") generate_fiu_sigs("txs", "Cube") generate_fiu_sigs("txs", "1DArray") generate_fiu_sigs("txs", "2DArray") generate_sigs("", "txs", "1DShadow") generate_sigs("", "txs", "2DShadow") generate_sigs("", "txs", "CubeShadow") generate_sigs("", "txs", "1DArrayShadow") generate_sigs("", "txs", "2DArrayShadow") generate_fiu_sigs("txs", "2DRect") generate_sigs("", "txs", "2DRectShadow") generate_fiu_sigs("txs", "Buffer") generate_fiu_sigs("txs", "CubeArray") generate_sigs("", "txs", "CubeArrayShadow") generate_fiu_sigs("txs", "2DMS") generate_fiu_sigs("txs", "2DMSArray") end_function(fs, "textureSize") start_function("texture") generate_fiu_sigs("tex", "1D") generate_fiu_sigs("tex", "2D") generate_fiu_sigs("tex", "3D") generate_fiu_sigs("tex", "Cube") generate_fiu_sigs("tex", "1DArray") generate_fiu_sigs("tex", "2DArray") generate_sigs("", "tex", "1DShadow", Single, 1); generate_sigs("", "tex", "2DShadow", Single); generate_sigs("", "tex", "CubeShadow", Single); generate_sigs("", "tex", "1DArrayShadow", Single); generate_sigs("", "tex", "2DArrayShadow", Single); generate_fiu_sigs("tex", "2DRect") generate_sigs("", "tex", "2DRectShadow", Single); # ARB_texture_cube_map_array extension generate_fiu_sigs("tex", "CubeArray") generate_sigs("", "tex", "CubeArrayShadow", Single); generate_fiu_sigs("txb", "1D") generate_fiu_sigs("txb", "2D") generate_fiu_sigs("txb", "3D") generate_fiu_sigs("txb", "Cube") generate_fiu_sigs("txb", "1DArray") generate_fiu_sigs("txb", "2DArray") generate_fiu_sigs("txb", "CubeArray") generate_sigs("", "txb", "1DShadow", Single, 1); generate_sigs("", "txb", "2DShadow", Single); generate_sigs("", "txb", "CubeShadow", Single); generate_sigs("", "txb", "1DArrayShadow", Single); generate_sigs("", "txb", "2DArrayShadow", Single); end_function(fs, "texture") start_function("textureProj") generate_fiu_sigs("tex", "1D", Proj) generate_fiu_sigs("tex", "1D", Proj, 2) generate_fiu_sigs("tex", "2D", Proj) generate_fiu_sigs("tex", "2D", Proj, 1) generate_fiu_sigs("tex", "3D", Proj) generate_sigs("", "tex", "1DShadow", Proj | Single, 1); generate_sigs("", "tex", "2DShadow", Proj | Single); generate_fiu_sigs("tex", "2DRect", Proj) generate_fiu_sigs("tex", "2DRect", Proj, 1) generate_sigs("", "tex", "2DRectShadow", Proj | Single); generate_fiu_sigs("txb", "1D", Proj) generate_fiu_sigs("txb", "1D", Proj, 2) generate_fiu_sigs("txb", "2D", Proj) generate_fiu_sigs("txb", "2D", Proj, 1) generate_fiu_sigs("txb", "3D", Proj) generate_sigs("", "txb", "1DShadow", Proj | Single, 1); generate_sigs("", "txb", "2DShadow", Proj | Single); end_function(fs, "textureProj") start_function("textureLod") generate_fiu_sigs("txl", "1D") generate_fiu_sigs("txl", "2D") generate_fiu_sigs("txl", "3D") generate_fiu_sigs("txl", "Cube") generate_fiu_sigs("txl", "1DArray") generate_fiu_sigs("txl", "2DArray") generate_sigs("", "txl", "1DShadow", Single, 1); generate_sigs("", "txl", "2DShadow", Single); generate_sigs("", "txl", "1DArrayShadow", Single); # ARB_texture_cube_map_array extension generate_fiu_sigs("txl", "CubeArray") end_function(fs, "textureLod") start_function("textureLodOffset") generate_fiu_sigs("txl", "1D", Offset) generate_fiu_sigs("txl", "2D", Offset) generate_fiu_sigs("txl", "3D", Offset) generate_fiu_sigs("txl", "1DArray", Offset) generate_fiu_sigs("txl", "2DArray", Offset) generate_sigs("", "txl", "1DShadow", Offset | Single, 1); generate_sigs("", "txl", "2DShadow", Offset | Single); generate_sigs("", "txl", "1DArrayShadow", Offset | Single); end_function(fs, "textureLodOffset") start_function("textureOffset") generate_fiu_sigs("tex", "1D", Offset) generate_fiu_sigs("tex", "2D", Offset) generate_fiu_sigs("tex", "3D", Offset) generate_fiu_sigs("tex", "2DRect", Offset) generate_sigs("", "tex", "2DRectShadow", Offset | Single); generate_fiu_sigs("tex", "1DArray", Offset) generate_fiu_sigs("tex", "2DArray", Offset) generate_sigs("", "tex", "1DShadow", Offset | Single, 1); generate_sigs("", "tex", "2DShadow", Offset | Single); generate_sigs("", "tex", "1DArrayShadow", Offset | Single); generate_fiu_sigs("txb", "1D", Offset) generate_fiu_sigs("txb", "2D", Offset) generate_fiu_sigs("txb", "3D", Offset) generate_fiu_sigs("txb", "1DArray", Offset) generate_fiu_sigs("txb", "2DArray", Offset) generate_sigs("", "txb", "1DShadow", Offset | Single, 1); generate_sigs("", "txb", "2DShadow", Offset | Single); generate_sigs("", "txb", "1DArrayShadow", Offset | Single); end_function(fs, "textureOffset") start_function("texelFetch") generate_fiu_sigs("txf", "1D") generate_fiu_sigs("txf", "2D") generate_fiu_sigs("txf", "3D") generate_fiu_sigs("txf", "2DRect") generate_fiu_sigs("txf", "1DArray") generate_fiu_sigs("txf", "2DArray") generate_fiu_sigs("txf", "Buffer") generate_fiu_sigs("txf_ms", "2DMS") generate_fiu_sigs("txf_ms", "2DMSArray") end_function(fs, "texelFetch") start_function("texelFetchOffset") generate_fiu_sigs("txf", "1D", Offset) generate_fiu_sigs("txf", "2D", Offset) generate_fiu_sigs("txf", "3D", Offset) generate_fiu_sigs("txf", "2DRect", Offset) generate_fiu_sigs("txf", "1DArray", Offset) generate_fiu_sigs("txf", "2DArray", Offset) end_function(fs, "texelFetchOffset") start_function("textureProjOffset") generate_fiu_sigs("tex", "1D", Proj | Offset) generate_fiu_sigs("tex", "1D", Proj | Offset, 2) generate_fiu_sigs("tex", "2D", Proj | Offset) generate_fiu_sigs("tex", "2D", Proj | Offset, 1) generate_fiu_sigs("tex", "3D", Proj | Offset) generate_fiu_sigs("tex", "2DRect", Proj | Offset) generate_fiu_sigs("tex", "2DRect", Proj | Offset, 1) generate_sigs("", "tex", "2DRectShadow", Proj | Offset | Single); generate_sigs("", "tex", "1DShadow", Proj | Offset | Single, 1); generate_sigs("", "tex", "2DShadow", Proj | Offset | Single); generate_fiu_sigs("txb", "1D", Proj | Offset) generate_fiu_sigs("txb", "1D", Proj | Offset, 2) generate_fiu_sigs("txb", "2D", Proj | Offset) generate_fiu_sigs("txb", "2D", Proj | Offset, 1) generate_fiu_sigs("txb", "3D", Proj | Offset) generate_sigs("", "txb", "1DShadow", Proj | Offset | Single, 1); generate_sigs("", "txb", "2DShadow", Proj | Offset | Single); end_function(fs, "textureProjOffset") start_function("textureProjLod") generate_fiu_sigs("txl", "1D", Proj) generate_fiu_sigs("txl", "1D", Proj, 2) generate_fiu_sigs("txl", "2D", Proj) generate_fiu_sigs("txl", "2D", Proj, 1) generate_fiu_sigs("txl", "3D", Proj) generate_sigs("", "txl", "1DShadow", Proj | Single, 1); generate_sigs("", "txl", "2DShadow", Proj | Single); end_function(fs, "textureProjLod") start_function("textureProjLodOffset") generate_fiu_sigs("txl", "1D", Proj | Offset) generate_fiu_sigs("txl", "1D", Proj | Offset, 2) generate_fiu_sigs("txl", "2D", Proj | Offset) generate_fiu_sigs("txl", "2D", Proj | Offset, 1) generate_fiu_sigs("txl", "3D", Proj | Offset) generate_sigs("", "txl", "1DShadow", Proj | Offset | Single, 1); generate_sigs("", "txl", "2DShadow", Proj | Offset | Single); end_function(fs, "textureProjLodOffset") start_function("textureGrad") generate_fiu_sigs("txd", "1D") generate_fiu_sigs("txd", "2D") generate_fiu_sigs("txd", "3D") generate_fiu_sigs("txd", "Cube") generate_fiu_sigs("txd", "1DArray") generate_fiu_sigs("txd", "2DArray") generate_fiu_sigs("txd", "2DRect") generate_sigs("", "txd", "2DRectShadow", Single); generate_sigs("", "txd", "1DShadow", Single, 1); generate_sigs("", "txd", "2DShadow", Single); generate_sigs("", "txd", "CubeShadow", Single); generate_sigs("", "txd", "1DArrayShadow", Single); generate_sigs("", "txd", "2DArrayShadow", Single); # ARB_texture_cube_map_array extension generate_fiu_sigs("txd", "CubeArray") end_function(fs, "textureGrad") start_function("textureGradOffset") generate_fiu_sigs("txd", "1D", Offset) generate_fiu_sigs("txd", "2D", Offset) generate_fiu_sigs("txd", "3D", Offset) generate_fiu_sigs("txd", "2DRect", Offset) generate_sigs("", "txd", "2DRectShadow", Offset | Single); generate_fiu_sigs("txd", "1DArray", Offset) generate_fiu_sigs("txd", "2DArray", Offset) generate_sigs("", "txd", "1DShadow", Offset | Single, 1); generate_sigs("", "txd", "2DShadow", Offset | Single); generate_sigs("", "txd", "1DArrayShadow", Offset | Single); generate_sigs("", "txd", "2DArrayShadow", Offset | Single); end_function(fs, "textureGradOffset") start_function("textureProjGrad") generate_fiu_sigs("txd", "1D", Proj) generate_fiu_sigs("txd", "1D", Proj, 2) generate_fiu_sigs("txd", "2D", Proj) generate_fiu_sigs("txd", "2D", Proj, 1) generate_fiu_sigs("txd", "3D", Proj) generate_fiu_sigs("txd", "2DRect", Proj) generate_fiu_sigs("txd", "2DRect", Proj, 1) generate_sigs("", "txd", "2DRectShadow", Proj | Single); generate_sigs("", "txd", "1DShadow", Proj | Single, 1); generate_sigs("", "txd", "2DShadow", Proj | Single); end_function(fs, "textureProjGrad") start_function("textureProjGradOffset") generate_fiu_sigs("txd", "1D", Proj | Offset) generate_fiu_sigs("txd", "1D", Proj | Offset, 2) generate_fiu_sigs("txd", "2D", Proj | Offset) generate_fiu_sigs("txd", "2D", Proj | Offset, 1) generate_fiu_sigs("txd", "3D", Proj | Offset) generate_fiu_sigs("txd", "2DRect", Proj | Offset) generate_fiu_sigs("txd", "2DRect", Proj | Offset, 1) generate_sigs("", "txd", "2DRectShadow", Proj | Offset | Single); generate_sigs("", "txd", "1DShadow", Proj | Offset | Single, 1); generate_sigs("", "txd", "2DShadow", Proj | Offset | Single); end_function(fs, "textureProjGradOffset") # ARB_texture_rectangle extension start_function("texture2DRect") generate_sigs("", "tex", "2DRect") end_function(fs, "texture2DRect") start_function("texture2DRectProj") generate_sigs("", "tex", "2DRect", Proj) generate_sigs("", "tex", "2DRect", Proj, 1) end_function(fs, "texture2DRectProj") start_function("shadow2DRect") generate_sigs("", "tex", "2DRectShadow") end_function(fs, "shadow2DRect") start_function("shadow2DRectProj") generate_sigs("", "tex", "2DRectShadow", Proj) end_function(fs, "shadow2DRectProj") # EXT_texture_array extension start_function("texture1DArray") generate_sigs("", "tex", "1DArray") generate_sigs("", "txb", "1DArray") end_function(fs, "texture1DArray") start_function("texture1DArrayLod") generate_sigs("", "txl", "1DArray") end_function(fs, "texture1DArrayLod") start_function("texture2DArray") generate_sigs("", "tex", "2DArray") generate_sigs("", "txb", "2DArray") end_function(fs, "texture2DArray") start_function("texture2DArrayLod") generate_sigs("", "txl", "2DArray") end_function(fs, "texture2DArrayLod") start_function("shadow1DArray") generate_sigs("", "tex", "1DArrayShadow") generate_sigs("", "txb", "1DArrayShadow") end_function(fs, "shadow1DArray") start_function("shadow1DArrayLod") generate_sigs("", "txl", "1DArrayShadow") end_function(fs, "shadow1DArrayLod") start_function("shadow2DArray") generate_sigs("", "tex", "2DArrayShadow") end_function(fs, "shadow2DArray") # ARB_shader_texture_lod extension start_function("texture1DGradARB") generate_fiu_sigs("txd", "1D") end_function(fs, "texture1DGradARB") start_function("texture2DGradARB") generate_fiu_sigs("txd", "2D") end_function(fs, "texture2DGradARB") start_function("texture3DGradARB") generate_fiu_sigs("txd", "3D") end_function(fs, "texture3DGradARB") start_function("textureCubeGradARB") generate_fiu_sigs("txd", "Cube") end_function(fs, "textureCubeGradARB") start_function("texture1DProjGradARB") generate_fiu_sigs("txd", "1D", True) generate_fiu_sigs("txd", "1D", True, 2) end_function(fs, "texture1DProjGradARB") start_function("texture2DProjGradARB") generate_fiu_sigs("txd", "2D", True) generate_fiu_sigs("txd", "2D", True, 1) end_function(fs, "texture2DProjGradARB") start_function("texture3DProjGradARB") generate_fiu_sigs("txd", "3D", True) end_function(fs, "texture3DProjGradARB") start_function("shadow1DGradARB") generate_sigs("", "txd", "1DShadow", False, 1) end_function(fs, "shadow1DGradARB") start_function("shadow1DProjGradARB") generate_sigs("", "txd", "1DShadow", True, 1) end_function(fs, "shadow1DProjGradARB") start_function("shadow2DGradARB") generate_sigs("", "txd", "2DShadow", False) end_function(fs, "shadow2DGradARB") start_function("shadow2DProjGradARB") generate_sigs("", "txd", "2DShadow", True) end_function(fs, "shadow2DProjGradARB") start_function("texture2DRectGradARB") generate_sigs("", "txd", "2DRect") end_function(fs, "texture2DRectGradARB") start_function("texture2DRectProjGradARB") generate_sigs("", "txd", "2DRect", True) generate_sigs("", "txd", "2DRect", True, 1) end_function(fs, "texture2DRectProjGradARB") start_function("shadow2DRectGradARB") generate_sigs("", "txd", "2DRectShadow", False) end_function(fs, "shadow2DRectGradARB") start_function("shadow2DRectProjGradARB") generate_sigs("", "txd", "2DRectShadow", True) end_function(fs, "shadow2DRectProjGradARB") # Deprecated (110/120 style) functions with silly names: start_function("texture1D") generate_sigs("", "tex", "1D") generate_sigs("", "txb", "1D") end_function(fs, "texture1D") start_function("texture1DLod") generate_sigs("", "txl", "1D") end_function(fs, "texture1DLod") start_function("texture1DProj") generate_sigs("", "tex", "1D", Proj) generate_sigs("", "tex", "1D", Proj, 2) generate_sigs("", "txb", "1D", Proj) generate_sigs("", "txb", "1D", Proj, 2) end_function(fs, "texture1DProj") start_function("texture1DProjLod") generate_sigs("", "txl", "1D", Proj) generate_sigs("", "txl", "1D", Proj, 2) end_function(fs, "texture1DProjLod") start_function("texture2D") generate_sigs("", "tex", "2D") generate_sigs("", "txb", "2D") # OES_EGL_image_external generate_sigs("", "tex", "ExternalOES") end_function(fs, "texture2D") start_function("texture2DLod") generate_sigs("", "txl", "2D") end_function(fs, "texture2DLod") start_function("texture2DProj") generate_sigs("", "tex", "2D", Proj) generate_sigs("", "tex", "2D", Proj, 1) generate_sigs("", "txb", "2D", Proj) generate_sigs("", "txb", "2D", Proj, 1) # OES_EGL_image_external generate_sigs("", "tex", "ExternalOES", Proj) generate_sigs("", "tex", "ExternalOES", Proj, 1) end_function(fs, "texture2DProj") start_function("texture2DProjLod") generate_sigs("", "txl", "2D", Proj) generate_sigs("", "txl", "2D", Proj, 1) end_function(fs, "texture2DProjLod") start_function("texture3D") generate_sigs("", "tex", "3D") generate_sigs("", "txb", "3D") end_function(fs, "texture3D") start_function("texture3DLod") generate_sigs("", "txl", "3D") end_function(fs, "texture3DLod") start_function("texture3DProj") generate_sigs("", "tex", "3D", Proj) generate_sigs("", "txb", "3D", Proj) end_function(fs, "texture3DProj") start_function("texture3DProjLod") generate_sigs("", "txl", "3D", Proj) end_function(fs, "texture3DProjLod") start_function("textureCube") generate_sigs("", "tex", "Cube") generate_sigs("", "txb", "Cube") end_function(fs, "textureCube") start_function("textureCubeLod") generate_sigs("", "txl", "Cube") end_function(fs, "textureCubeLod") start_function("shadow1D") generate_sigs("", "tex", "1DShadow", False, 1) generate_sigs("", "txb", "1DShadow", False, 1) end_function(fs, "shadow1D") start_function("shadow1DLod") generate_sigs("", "txl", "1DShadow", False, 1) end_function(fs, "shadow1DLod") start_function("shadow1DProj") generate_sigs("", "tex", "1DShadow", Proj, 1) generate_sigs("", "txb", "1DShadow", Proj, 1) end_function(fs, "shadow1DProj") start_function("shadow1DProjLod") generate_sigs("", "txl", "1DShadow", Proj, 1) end_function(fs, "shadow1DProjLod") start_function("shadow2D") generate_sigs("", "tex", "2DShadow") generate_sigs("", "txb", "2DShadow") end_function(fs, "shadow2D") start_function("shadow2DLod") generate_sigs("", "txl", "2DShadow") end_function(fs, "shadow2DLod") start_function("shadow2DProj") generate_sigs("", "tex", "2DShadow", Proj) generate_sigs("", "txb", "2DShadow", Proj) end_function(fs, "shadow2DProj") start_function("shadow2DProjLod") generate_sigs("", "txl", "2DShadow", Proj) end_function(fs, "shadow2DProjLod") start_function("textureQueryLOD") generate_fiu_sigs("lod", "1D") generate_fiu_sigs("lod", "2D") generate_fiu_sigs("lod", "3D") generate_fiu_sigs("lod", "Cube") generate_fiu_sigs("lod", "1DArray") generate_fiu_sigs("lod", "2DArray") generate_fiu_sigs("lod", "CubeArray") generate_sigs("", "lod", "1DShadow") generate_sigs("", "lod", "2DShadow") generate_sigs("", "lod", "CubeShadow") generate_sigs("", "lod", "1DArrayShadow") generate_sigs("", "lod", "2DArrayShadow") generate_sigs("", "lod", "CubeArrayShadow") end_function(fs, "textureQueryLOD") sys.stdout = sys.__stdout__ return fs # If you actually run this script, it'll print out all the functions. if __name__ == "__main__": fs = {} generate_texture_functions(fs); for k, v in fs.iteritems(): print v