/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "main/core.h" /* for slot numbers */ struct builtin_variable { enum ir_variable_mode mode; int slot; const char *type; const char *name; }; static const builtin_variable builtin_core_vs_variables[] = { { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" }, { ir_var_out, VERT_RESULT_PSIZ, "float", "gl_PointSize" }, }; static const builtin_variable builtin_core_fs_variables[] = { { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, { ir_var_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" }, }; static const builtin_variable builtin_100ES_fs_variables[] = { { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, }; static const builtin_variable builtin_110_fs_variables[] = { { ir_var_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" }, }; static const builtin_variable builtin_110_deprecated_fs_variables[] = { { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, { ir_var_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" }, }; static const builtin_variable builtin_110_deprecated_vs_variables[] = { { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" }, { ir_var_in, VERT_ATTRIB_NORMAL, "vec3", "gl_Normal" }, { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" }, { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" }, { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" }, { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" }, { ir_var_in, VERT_ATTRIB_TEX2, "vec4", "gl_MultiTexCoord2" }, { ir_var_in, VERT_ATTRIB_TEX3, "vec4", "gl_MultiTexCoord3" }, { ir_var_in, VERT_ATTRIB_TEX4, "vec4", "gl_MultiTexCoord4" }, { ir_var_in, VERT_ATTRIB_TEX5, "vec4", "gl_MultiTexCoord5" }, { ir_var_in, VERT_ATTRIB_TEX6, "vec4", "gl_MultiTexCoord6" }, { ir_var_in, VERT_ATTRIB_TEX7, "vec4", "gl_MultiTexCoord7" }, { ir_var_in, VERT_ATTRIB_FOG, "float", "gl_FogCoord" }, { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_ClipVertex" }, { ir_var_out, VERT_RESULT_COL0, "vec4", "gl_FrontColor" }, { ir_var_out, VERT_RESULT_BFC0, "vec4", "gl_BackColor" }, { ir_var_out, VERT_RESULT_COL1, "vec4", "gl_FrontSecondaryColor" }, { ir_var_out, VERT_RESULT_BFC1, "vec4", "gl_BackSecondaryColor" }, { ir_var_out, VERT_RESULT_FOGC, "float", "gl_FogFragCoord" }, }; static const builtin_variable builtin_120_fs_variables[] = { { ir_var_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, }; static const builtin_variable builtin_130_vs_variables[] = { { ir_var_in, -1, "int", "gl_VertexID" }, }; static const builtin_variable builtin_110_deprecated_uniforms[] = { { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrix" }, { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrix" }, { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrix" }, { ir_var_uniform, -1, "mat3", "gl_NormalMatrix" }, { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverse" }, { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverse" }, { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverse" }, { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixTranspose" }, { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixTranspose" }, { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, { ir_var_uniform, -1, "mat4", "gl_ModelViewMatrixInverseTranspose" }, { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" }, { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, { ir_var_uniform, -1, "float", "gl_NormalScale" }, { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, /* Mesa-internal ATI_envmap_bumpmap state. */ { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"}, { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"}, };