/* -*- c++ -*- */ /* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #pragma once #ifndef AST_H #define AST_H #include "list.h" #include "glsl_parser_extras.h" struct ir_instruction; struct _mesa_glsl_parse_state; struct YYLTYPE; class ast_node { public: /* Callers of this talloc-based new need not call delete. It's * easier to just talloc_free 'ctx' (or any of its ancestors). */ static void* operator new(size_t size, void *ctx) { void *node; node = talloc_size(ctx, size); assert(node != NULL); return node; } /* If the user *does* call delete, that's OK, we will just * talloc_free in that case. */ static void operator delete(void *table) { talloc_free(table); } virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); /** * Retrieve the source location of an AST node * * This function is primarily used to get the source position of an AST node * into a form that can be passed to \c _mesa_glsl_error. * * \sa _mesa_glsl_error, ast_node::set_location */ struct YYLTYPE get_location(void) const { struct YYLTYPE locp; locp.source = this->location.source; locp.first_line = this->location.line; locp.first_column = this->location.column; locp.last_line = locp.first_line; locp.last_column = locp.first_column; return locp; } /** * Set the source location of an AST node from a parser location * * \sa ast_node::get_location */ void set_location(const struct YYLTYPE &locp) { this->location.source = locp.source; this->location.line = locp.first_line; this->location.column = locp.first_column; } struct { unsigned source; unsigned line; unsigned column; } location; exec_node link; protected: ast_node(void); }; enum ast_operators { ast_assign, ast_plus, /**< Unary + operator. */ ast_neg, ast_add, ast_sub, ast_mul, ast_div, ast_mod, ast_lshift, ast_rshift, ast_less, ast_greater, ast_lequal, ast_gequal, ast_equal, ast_nequal, ast_bit_and, ast_bit_xor, ast_bit_or, ast_bit_not, ast_logic_and, ast_logic_xor, ast_logic_or, ast_logic_not, ast_mul_assign, ast_div_assign, ast_mod_assign, ast_add_assign, ast_sub_assign, ast_ls_assign, ast_rs_assign, ast_and_assign, ast_xor_assign, ast_or_assign, ast_conditional, ast_pre_inc, ast_pre_dec, ast_post_inc, ast_post_dec, ast_field_selection, ast_array_index, ast_function_call, ast_identifier, ast_int_constant, ast_uint_constant, ast_float_constant, ast_bool_constant, ast_sequence }; class ast_expression : public ast_node { public: ast_expression(int oper, ast_expression *, ast_expression *, ast_expression *); ast_expression(const char *identifier) : oper(ast_identifier) { subexpressions[0] = NULL; subexpressions[1] = NULL; subexpressions[2] = NULL; primary_expression.identifier = (char *) identifier; } static const char *operator_string(enum ast_operators op); virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); virtual void print(void) const; enum ast_operators oper; ast_expression *subexpressions[3]; union { char *identifier; int int_constant; float float_constant; unsigned uint_constant; int bool_constant; } primary_expression; /** * List of expressions for an \c ast_sequence or parameters for an * \c ast_function_call */ exec_list expressions; }; class ast_expression_bin : public ast_expression { public: ast_expression_bin(int oper, ast_expression *, ast_expression *); virtual void print(void) const; }; /** * Subclass of expressions for function calls */ class ast_function_expression : public ast_expression { public: ast_function_expression(ast_expression *callee) : ast_expression(ast_function_call, callee, NULL, NULL), cons(false) { /* empty */ } ast_function_expression(class ast_type_specifier *type) : ast_expression(ast_function_call, (ast_expression *) type, NULL, NULL), cons(true) { /* empty */ } bool is_constructor() const { return cons; } virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); private: /** * Is this function call actually a constructor? */ bool cons; }; /** * Number of possible operators for an ast_expression * * This is done as a define instead of as an additional value in the enum so * that the compiler won't generate spurious messages like "warning: * enumeration value ‘ast_num_operators’ not handled in switch" */ #define AST_NUM_OPERATORS (ast_sequence + 1) class ast_compound_statement : public ast_node { public: ast_compound_statement(int new_scope, ast_node *statements); virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); int new_scope; exec_list statements; }; class ast_declaration : public ast_node { public: ast_declaration(char *identifier, int is_array, ast_expression *array_size, ast_expression *initializer); virtual void print(void) const; char *identifier; int is_array; ast_expression *array_size; ast_expression *initializer; }; enum { ast_precision_high = 0, /**< Default precision. */ ast_precision_medium, ast_precision_low }; struct ast_type_qualifier { unsigned invariant:1; unsigned constant:1; unsigned attribute:1; unsigned varying:1; unsigned in:1; unsigned out:1; unsigned centroid:1; unsigned uniform:1; unsigned smooth:1; unsigned flat:1; unsigned noperspective:1; /** \name Layout qualifiers for GL_ARB_fragment_coord_conventions */ /*@{*/ unsigned origin_upper_left:1; unsigned pixel_center_integer:1; /*@}*/ }; class ast_struct_specifier : public ast_node { public: ast_struct_specifier(char *identifier, ast_node *declarator_list); virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); char *name; exec_list declarations; }; enum ast_types { ast_void, ast_float, ast_int, ast_uint, ast_bool, ast_vec2, ast_vec3, ast_vec4, ast_bvec2, ast_bvec3, ast_bvec4, ast_ivec2, ast_ivec3, ast_ivec4, ast_uvec2, ast_uvec3, ast_uvec4, ast_mat2, ast_mat2x3, ast_mat2x4, ast_mat3x2, ast_mat3, ast_mat3x4, ast_mat4x2, ast_mat4x3, ast_mat4, ast_sampler1d, ast_sampler2d, ast_sampler2drect, ast_sampler3d, ast_samplercube, ast_sampler1dshadow, ast_sampler2dshadow, ast_sampler2drectshadow, ast_samplercubeshadow, ast_sampler1darray, ast_sampler2darray, ast_sampler1darrayshadow, ast_sampler2darrayshadow, ast_isampler1d, ast_isampler2d, ast_isampler3d, ast_isamplercube, ast_isampler1darray, ast_isampler2darray, ast_usampler1d, ast_usampler2d, ast_usampler3d, ast_usamplercube, ast_usampler1darray, ast_usampler2darray, ast_struct, ast_type_name }; class ast_type_specifier : public ast_node { public: ast_type_specifier(int specifier); /** Construct a type specifier from a type name */ ast_type_specifier(const char *name) : type_specifier(ast_type_name), type_name(name), structure(NULL), is_array(false), array_size(NULL), precision(ast_precision_high) { /* empty */ } /** Construct a type specifier from a structure definition */ ast_type_specifier(ast_struct_specifier *s) : type_specifier(ast_struct), type_name(s->name), structure(s), is_array(false), array_size(NULL), precision(ast_precision_high) { /* empty */ } const struct glsl_type *glsl_type(const char **name, struct _mesa_glsl_parse_state *state) const; virtual void print(void) const; ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *); enum ast_types type_specifier; const char *type_name; ast_struct_specifier *structure; int is_array; ast_expression *array_size; unsigned precision:2; }; class ast_fully_specified_type : public ast_node { public: virtual void print(void) const; bool has_qualifiers() const; ast_type_qualifier qualifier; ast_type_specifier *specifier; }; class ast_declarator_list : public ast_node { public: ast_declarator_list(ast_fully_specified_type *); virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); ast_fully_specified_type *type; exec_list declarations; /** * Special flag for vertex shader "invariant" declarations. * * Vertex shaders can contain "invariant" variable redeclarations that do * not include a type. For example, "invariant gl_Position;". This flag * is used to note these cases when no type is specified. */ int invariant; }; class ast_parameter_declarator : public ast_node { public: ast_parameter_declarator() { this->is_array = false; this->array_size = 0; } virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); ast_fully_specified_type *type; char *identifier; int is_array; ast_expression *array_size; static void parameters_to_hir(exec_list *ast_parameters, bool formal, exec_list *ir_parameters, struct _mesa_glsl_parse_state *state); private: /** Is this parameter declaration part of a formal parameter list? */ bool formal_parameter; /** * Is this parameter 'void' type? * * This field is set by \c ::hir. */ bool is_void; }; class ast_function : public ast_node { public: ast_function(void); virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); ast_fully_specified_type *return_type; char *identifier; exec_list parameters; private: /** * Is this prototype part of the function definition? * * Used by ast_function_definition::hir to process the parameters, etc. * of the function. * * \sa ::hir */ bool is_definition; /** * Function signature corresponding to this function prototype instance * * Used by ast_function_definition::hir to process the parameters, etc. * of the function. * * \sa ::hir */ class ir_function_signature *signature; friend class ast_function_definition; }; class ast_declaration_statement : public ast_node { public: ast_declaration_statement(void); enum { ast_function, ast_declaration, ast_precision } mode; union { class ast_function *function; ast_declarator_list *declarator; ast_type_specifier *type; ast_node *node; } declaration; }; class ast_expression_statement : public ast_node { public: ast_expression_statement(ast_expression *); virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); ast_expression *expression; }; class ast_case_label : public ast_node { public: /** * An expression of NULL means 'default'. */ ast_expression *expression; }; class ast_selection_statement : public ast_node { public: ast_selection_statement(ast_expression *condition, ast_node *then_statement, ast_node *else_statement); virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); ast_expression *condition; ast_node *then_statement; ast_node *else_statement; }; class ast_switch_statement : public ast_node { public: ast_expression *expression; exec_list statements; }; class ast_iteration_statement : public ast_node { public: ast_iteration_statement(int mode, ast_node *init, ast_node *condition, ast_expression *rest_expression, ast_node *body); virtual void print(void) const; virtual ir_rvalue *hir(exec_list *, struct _mesa_glsl_parse_state *); enum ast_iteration_modes { ast_for, ast_while, ast_do_while } mode; ast_node *init_statement; ast_node *condition; ast_expression *rest_expression; ast_node *body; private: /** * Generate IR from the condition of a loop * * This is factored out of ::hir because some loops have the condition * test at the top (for and while), and others have it at the end (do-while). */ void condition_to_hir(class ir_loop *, struct _mesa_glsl_parse_state *); }; class ast_jump_statement : public ast_node { public: ast_jump_statement(int mode, ast_expression *return_value); virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); enum ast_jump_modes { ast_continue, ast_break, ast_return, ast_discard } mode; ast_expression *opt_return_value; }; class ast_function_definition : public ast_node { public: virtual void print(void) const; virtual ir_rvalue *hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); ast_function *prototype; ast_compound_statement *body; }; extern void _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state); extern struct ir_rvalue * _mesa_ast_field_selection_to_hir(const struct ast_expression *expr, exec_list *instructions, struct _mesa_glsl_parse_state *state); #endif /* AST_H */