# shared source lists for Makefile, SConscript, and Android.mk GLSL_SRCDIR = $(top_srcdir)/src/glsl GLSL_BUILDDIR = $(top_builddir)/src/glsl # libglcpp LIBGLCPP_FILES = \ $(GLSL_SRCDIR)/glcpp/glcpp.h \ $(GLSL_SRCDIR)/glcpp/pp.c LIBGLCPP_GENERATED_FILES = \ $(GLSL_BUILDDIR)/glcpp/glcpp-lex.c \ $(GLSL_BUILDDIR)/glcpp/glcpp-parse.c NIR_FILES = \ $(GLSL_SRCDIR)/nir/nir.c \ $(GLSL_SRCDIR)/nir/nir.h \ $(GLSL_SRCDIR)/nir/nir_dominance.c \ $(GLSL_SRCDIR)/nir/nir_from_ssa.c \ $(GLSL_SRCDIR)/nir/nir_intrinsics.c \ $(GLSL_SRCDIR)/nir/nir_intrinsics.h \ $(GLSL_SRCDIR)/nir/nir_live_variables.c \ $(GLSL_SRCDIR)/nir/nir_lower_atomics.c \ $(GLSL_SRCDIR)/nir/nir_lower_locals_to_regs.c \ $(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \ $(GLSL_SRCDIR)/nir/nir_lower_system_values.c \ $(GLSL_SRCDIR)/nir/nir_lower_variables.c \ $(GLSL_SRCDIR)/nir/nir_lower_variables_scalar.c \ $(GLSL_SRCDIR)/nir/nir_lower_vec_to_movs.c \ $(GLSL_SRCDIR)/nir/nir_metadata.c \ $(GLSL_SRCDIR)/nir/nir_opcodes.c \ $(GLSL_SRCDIR)/nir/nir_opcodes.h \ $(GLSL_SRCDIR)/nir/nir_opt_copy_propagate.c \ $(GLSL_SRCDIR)/nir/nir_opt_cse.c \ $(GLSL_SRCDIR)/nir/nir_opt_dce.c \ $(GLSL_SRCDIR)/nir/nir_opt_global_to_local.c \ $(GLSL_SRCDIR)/nir/nir_opt_peephole_ffma.c \ $(GLSL_SRCDIR)/nir/nir_opt_peephole_select.c \ $(GLSL_SRCDIR)/nir/nir_print.c \ $(GLSL_SRCDIR)/nir/nir_remove_dead_variables.c \ $(GLSL_SRCDIR)/nir/nir_split_var_copies.c \ $(GLSL_SRCDIR)/nir/nir_to_ssa.c \ $(GLSL_SRCDIR)/nir/nir_validate.c \ $(GLSL_SRCDIR)/nir/nir_types.cpp \ $(GLSL_SRCDIR)/nir/glsl_to_nir.cpp # libglsl LIBGLSL_FILES = \ $(GLSL_SRCDIR)/ast.h \ $(GLSL_SRCDIR)/ast_array_index.cpp \ $(GLSL_SRCDIR)/ast_expr.cpp \ $(GLSL_SRCDIR)/ast_function.cpp \ $(GLSL_SRCDIR)/ast_to_hir.cpp \ $(GLSL_SRCDIR)/ast_type.cpp \ $(GLSL_SRCDIR)/builtin_functions.cpp \ $(GLSL_SRCDIR)/builtin_type_macros.h \ $(GLSL_SRCDIR)/builtin_types.cpp \ $(GLSL_SRCDIR)/builtin_variables.cpp \ $(GLSL_SRCDIR)/glsl_parser_extras.cpp \ $(GLSL_SRCDIR)/glsl_parser_extras.h \ $(GLSL_SRCDIR)/glsl_symbol_table.cpp \ $(GLSL_SRCDIR)/glsl_symbol_table.h \ $(GLSL_SRCDIR)/glsl_types.cpp \ $(GLSL_SRCDIR)/glsl_types.h \ $(GLSL_SRCDIR)/hir_field_selection.cpp \ $(GLSL_SRCDIR)/ir_basic_block.cpp \ $(GLSL_SRCDIR)/ir_basic_block.h \ $(GLSL_SRCDIR)/ir_builder.cpp \ $(GLSL_SRCDIR)/ir_builder.h \ $(GLSL_SRCDIR)/ir_clone.cpp \ $(GLSL_SRCDIR)/ir_constant_expression.cpp \ $(GLSL_SRCDIR)/ir.cpp \ $(GLSL_SRCDIR)/ir.h \ $(GLSL_SRCDIR)/ir_equals.cpp \ $(GLSL_SRCDIR)/ir_expression_flattening.cpp \ $(GLSL_SRCDIR)/ir_expression_flattening.h \ $(GLSL_SRCDIR)/ir_function_can_inline.cpp \ $(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \ $(GLSL_SRCDIR)/ir_function_inlining.h \ $(GLSL_SRCDIR)/ir_function.cpp \ $(GLSL_SRCDIR)/ir_hierarchical_visitor.cpp \ $(GLSL_SRCDIR)/ir_hierarchical_visitor.h \ $(GLSL_SRCDIR)/ir_hv_accept.cpp \ $(GLSL_SRCDIR)/ir_import_prototypes.cpp \ $(GLSL_SRCDIR)/ir_optimization.h \ $(GLSL_SRCDIR)/ir_print_visitor.cpp \ $(GLSL_SRCDIR)/ir_print_visitor.h \ $(GLSL_SRCDIR)/ir_reader.cpp \ $(GLSL_SRCDIR)/ir_reader.h \ $(GLSL_SRCDIR)/ir_rvalue_visitor.cpp \ $(GLSL_SRCDIR)/ir_rvalue_visitor.h \ $(GLSL_SRCDIR)/ir_set_program_inouts.cpp \ $(GLSL_SRCDIR)/ir_uniform.h \ $(GLSL_SRCDIR)/ir_validate.cpp \ $(GLSL_SRCDIR)/ir_variable_refcount.cpp \ $(GLSL_SRCDIR)/ir_variable_refcount.h \ $(GLSL_SRCDIR)/ir_visitor.h \ $(GLSL_SRCDIR)/linker.cpp \ $(GLSL_SRCDIR)/linker.h \ $(GLSL_SRCDIR)/link_atomics.cpp \ $(GLSL_SRCDIR)/link_functions.cpp \ $(GLSL_SRCDIR)/link_interface_blocks.cpp \ $(GLSL_SRCDIR)/link_uniforms.cpp \ $(GLSL_SRCDIR)/link_uniform_initializers.cpp \ $(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \ $(GLSL_SRCDIR)/link_uniform_block_active_visitor.h \ $(GLSL_SRCDIR)/link_uniform_blocks.cpp \ $(GLSL_SRCDIR)/link_varyings.cpp \ $(GLSL_SRCDIR)/link_varyings.h \ $(GLSL_SRCDIR)/list.h \ $(GLSL_SRCDIR)/loop_analysis.cpp \ $(GLSL_SRCDIR)/loop_analysis.h \ $(GLSL_SRCDIR)/loop_controls.cpp \ $(GLSL_SRCDIR)/loop_unroll.cpp \ $(GLSL_SRCDIR)/lower_clip_distance.cpp \ $(GLSL_SRCDIR)/lower_const_arrays_to_uniforms.cpp \ $(GLSL_SRCDIR)/lower_discard.cpp \ $(GLSL_SRCDIR)/lower_discard_flow.cpp \ $(GLSL_SRCDIR)/lower_if_to_cond_assign.cpp \ $(GLSL_SRCDIR)/lower_instructions.cpp \ $(GLSL_SRCDIR)/lower_jumps.cpp \ $(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \ $(GLSL_SRCDIR)/lower_noise.cpp \ $(GLSL_SRCDIR)/lower_offset_array.cpp \ $(GLSL_SRCDIR)/lower_packed_varyings.cpp \ $(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \ $(GLSL_SRCDIR)/lower_packing_builtins.cpp \ $(GLSL_SRCDIR)/lower_texture_projection.cpp \ $(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \ $(GLSL_SRCDIR)/lower_vec_index_to_cond_assign.cpp \ $(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \ $(GLSL_SRCDIR)/lower_vector.cpp \ $(GLSL_SRCDIR)/lower_vector_insert.cpp \ $(GLSL_SRCDIR)/lower_vertex_id.cpp \ $(GLSL_SRCDIR)/lower_output_reads.cpp \ $(GLSL_SRCDIR)/lower_ubo_reference.cpp \ $(GLSL_SRCDIR)/opt_algebraic.cpp \ $(GLSL_SRCDIR)/opt_array_splitting.cpp \ $(GLSL_SRCDIR)/opt_constant_folding.cpp \ $(GLSL_SRCDIR)/opt_constant_propagation.cpp \ $(GLSL_SRCDIR)/opt_constant_variable.cpp \ $(GLSL_SRCDIR)/opt_copy_propagation.cpp \ $(GLSL_SRCDIR)/opt_copy_propagation_elements.cpp \ $(GLSL_SRCDIR)/opt_cse.cpp \ $(GLSL_SRCDIR)/opt_dead_builtin_variables.cpp \ $(GLSL_SRCDIR)/opt_dead_builtin_varyings.cpp \ $(GLSL_SRCDIR)/opt_dead_code.cpp \ $(GLSL_SRCDIR)/opt_dead_code_local.cpp \ $(GLSL_SRCDIR)/opt_dead_functions.cpp \ $(GLSL_SRCDIR)/opt_flatten_nested_if_blocks.cpp \ $(GLSL_SRCDIR)/opt_flip_matrices.cpp \ $(GLSL_SRCDIR)/opt_function_inlining.cpp \ $(GLSL_SRCDIR)/opt_if_simplification.cpp \ $(GLSL_SRCDIR)/opt_minmax.cpp \ $(GLSL_SRCDIR)/opt_noop_swizzle.cpp \ $(GLSL_SRCDIR)/opt_rebalance_tree.cpp \ $(GLSL_SRCDIR)/opt_redundant_jumps.cpp \ $(GLSL_SRCDIR)/opt_structure_splitting.cpp \ $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \ $(GLSL_SRCDIR)/opt_tree_grafting.cpp \ $(GLSL_SRCDIR)/opt_vectorize.cpp \ $(GLSL_SRCDIR)/program.h \ $(GLSL_SRCDIR)/s_expression.cpp \ $(GLSL_SRCDIR)/s_expression.h # glsl_compiler GLSL_COMPILER_CXX_FILES = \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ $(GLSL_SRCDIR)/standalone_scaffolding.h \ $(GLSL_SRCDIR)/main.cpp # libglsl generated sources LIBGLSL_GENERATED_CXX_FILES = \ $(GLSL_BUILDDIR)/glsl_lexer.cpp \ $(GLSL_BUILDDIR)/glsl_parser.cpp