# shared source lists for Makefile, SConscript, and Android.mk GLSL_SRCDIR = $(top_srcdir)/src/glsl GLSL_BUILDDIR = $(top_builddir)/src/glsl # libglcpp LIBGLCPP_FILES = \ $(GLSL_SRCDIR)/ralloc.c \ $(GLSL_SRCDIR)/glcpp/pp.c LIBGLCPP_GENERATED_FILES = \ $(GLSL_BUILDDIR)/glcpp/glcpp-lex.c \ $(GLSL_BUILDDIR)/glcpp/glcpp-parse.c # libglsl LIBGLSL_FILES = \ $(GLSL_SRCDIR)/ast_array_index.cpp \ $(GLSL_SRCDIR)/ast_expr.cpp \ $(GLSL_SRCDIR)/ast_function.cpp \ $(GLSL_SRCDIR)/ast_to_hir.cpp \ $(GLSL_SRCDIR)/ast_type.cpp \ $(GLSL_SRCDIR)/builtin_variables.cpp \ $(GLSL_SRCDIR)/glsl_parser_extras.cpp \ $(GLSL_SRCDIR)/glsl_types.cpp \ $(GLSL_SRCDIR)/glsl_symbol_table.cpp \ $(GLSL_SRCDIR)/hir_field_selection.cpp \ $(GLSL_SRCDIR)/ir_basic_block.cpp \ $(GLSL_SRCDIR)/ir_builder.cpp \ $(GLSL_SRCDIR)/ir_clone.cpp \ $(GLSL_SRCDIR)/ir_constant_expression.cpp \ $(GLSL_SRCDIR)/ir.cpp \ $(GLSL_SRCDIR)/ir_expression_flattening.cpp \ $(GLSL_SRCDIR)/ir_function_can_inline.cpp \ $(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \ $(GLSL_SRCDIR)/ir_function.cpp \ $(GLSL_SRCDIR)/ir_hierarchical_visitor.cpp \ $(GLSL_SRCDIR)/ir_hv_accept.cpp \ $(GLSL_SRCDIR)/ir_import_prototypes.cpp \ $(GLSL_SRCDIR)/ir_print_visitor.cpp \ $(GLSL_SRCDIR)/ir_reader.cpp \ $(GLSL_SRCDIR)/ir_rvalue_visitor.cpp \ $(GLSL_SRCDIR)/ir_set_program_inouts.cpp \ $(GLSL_SRCDIR)/ir_validate.cpp \ $(GLSL_SRCDIR)/ir_variable_refcount.cpp \ $(GLSL_SRCDIR)/linker.cpp \ $(GLSL_SRCDIR)/link_functions.cpp \ $(GLSL_SRCDIR)/link_uniforms.cpp \ $(GLSL_SRCDIR)/link_uniform_initializers.cpp \ $(GLSL_SRCDIR)/link_uniform_block_active_visitor.cpp \ $(GLSL_SRCDIR)/link_uniform_blocks.cpp \ $(GLSL_SRCDIR)/link_varyings.cpp \ $(GLSL_SRCDIR)/loop_analysis.cpp \ $(GLSL_SRCDIR)/loop_controls.cpp \ $(GLSL_SRCDIR)/loop_unroll.cpp \ $(GLSL_SRCDIR)/lower_clip_distance.cpp \ $(GLSL_SRCDIR)/lower_discard.cpp \ $(GLSL_SRCDIR)/lower_discard_flow.cpp \ $(GLSL_SRCDIR)/lower_if_to_cond_assign.cpp \ $(GLSL_SRCDIR)/lower_instructions.cpp \ $(GLSL_SRCDIR)/lower_jumps.cpp \ $(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \ $(GLSL_SRCDIR)/lower_noise.cpp \ $(GLSL_SRCDIR)/lower_packed_varyings.cpp \ $(GLSL_SRCDIR)/lower_packing_builtins.cpp \ $(GLSL_SRCDIR)/lower_texture_projection.cpp \ $(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \ $(GLSL_SRCDIR)/lower_vec_index_to_cond_assign.cpp \ $(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \ $(GLSL_SRCDIR)/lower_vector.cpp \ $(GLSL_SRCDIR)/lower_output_reads.cpp \ $(GLSL_SRCDIR)/lower_ubo_reference.cpp \ $(GLSL_SRCDIR)/opt_algebraic.cpp \ $(GLSL_SRCDIR)/opt_array_splitting.cpp \ $(GLSL_SRCDIR)/opt_constant_folding.cpp \ $(GLSL_SRCDIR)/opt_constant_propagation.cpp \ $(GLSL_SRCDIR)/opt_constant_variable.cpp \ $(GLSL_SRCDIR)/opt_copy_propagation.cpp \ $(GLSL_SRCDIR)/opt_copy_propagation_elements.cpp \ $(GLSL_SRCDIR)/opt_dead_code.cpp \ $(GLSL_SRCDIR)/opt_dead_code_local.cpp \ $(GLSL_SRCDIR)/opt_dead_functions.cpp \ $(GLSL_SRCDIR)/opt_flatten_nested_if_blocks.cpp \ $(GLSL_SRCDIR)/opt_flip_matrices.cpp \ $(GLSL_SRCDIR)/opt_function_inlining.cpp \ $(GLSL_SRCDIR)/opt_if_simplification.cpp \ $(GLSL_SRCDIR)/opt_noop_swizzle.cpp \ $(GLSL_SRCDIR)/opt_redundant_jumps.cpp \ $(GLSL_SRCDIR)/opt_structure_splitting.cpp \ $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \ $(GLSL_SRCDIR)/opt_tree_grafting.cpp \ $(GLSL_SRCDIR)/s_expression.cpp \ $(GLSL_SRCDIR)/strtod.c # glsl_compiler GLSL_COMPILER_CXX_FILES = \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ $(GLSL_SRCDIR)/main.cpp # builtin_compiler # # This is built before libglsl to generate builtin_function.cpp for libglsl. # For this to work, a dummy version of builtin_function.cpp, # builtin_stubs.cpp, is used. BUILTIN_COMPILER_CXX_FILES = \ $(GLSL_SRCDIR)/builtin_compiler/builtin_stubs.cpp BUILTIN_COMPILER_GENERATED_CXX_FILES = \ $(GLSL_BUILDDIR)/glsl_lexer.cpp \ $(GLSL_BUILDDIR)/glsl_parser.cpp # libglsl generated sources LIBGLSL_GENERATED_CXX_FILES = \ $(BUILTIN_COMPILER_GENERATED_CXX_FILES) \ $(GLSL_BUILDDIR)/builtin_function.cpp