# Copyright © 2012 Jon TURNEY # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. # builtin_compiler is built before libglsl to generate builtin_function.cpp for libglsl. # For this to work, a dummy version of builtin_function.cpp, builtin_stubs.cpp, is used. # Hack to make some of the non-automake variables work. TOP=$(top_builddir) AM_CFLAGS = \ -I$(top_srcdir)/include \ -I$(top_srcdir)/src/mapi \ -I$(top_srcdir)/src/mesa/ \ $(LIBRARY_INCLUDES) \ $(DEFINES) \ $(LIBRARY_DEFINES) \ $(API_DEFINES) AM_CXXFLAGS = $(AM_CFLAGS) AM_YFLAGS = -v -d -p "_mesa_glsl_" AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c GLSL_SRCDIR=$(top_srcdir)/src/glsl include Makefile.sources noinst_LTLIBRARIES = libglslcommon.la libglsl.la noinst_PROGRAMS = glsl_compiler glsl_test builtin_compiler # common sources for builtin_compiler and libglsl libglslcommon_la_SOURCES = \ glsl_lexer.ll \ glsl_parser.yy \ $(LIBGLSL_FILES) \ $(LIBGLSL_CXX_FILES) libglslcommon_la_LIBADD = glcpp/libglcpp.la # common sources for builtin_compiler and glsl_compiler GLSL2_SOURCES = \ $(top_srcdir)/src/mesa/program/hash_table.c \ $(top_srcdir)/src/mesa/program/symbol_table.c \ $(GLSL_COMPILER_CXX_FILES) libglsl_la_SOURCES = \ builtin_function.cpp libglsl_la_LIBADD = libglslcommon.la libglsl_la_LDFLAGS = glsl_compiler_SOURCES = \ $(GLSL2_SOURCES) glsl_compiler_LDADD = libglsl.la glsl_test_SOURCES = \ $(top_srcdir)/src/mesa/program/hash_table.c \ $(top_srcdir)/src/mesa/program/symbol_table.c \ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \ test.cpp \ test_optpass.cpp glsl_test_LDADD = libglsl.la builtin_compiler_SOURCES = \ $(GLSL2_SOURCES) \ builtin_stubs.cpp builtin_compiler_LDADD = libglslcommon.la BUILT_SOURCES = glsl_lexer.cc glsl_parser.cc glsl_parser.h builtin_function.cpp CLEANFILES = $(BUILT_SOURCES) builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/glsl/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler$(EXEEXT) $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp glcpp/libglcpp.la: cd glcpp ; $(MAKE) $(AM_MAKEFLAGS) SUBDIRS = glcpp # Provide compatibility with scripts for the old Mesa build system for # a while by putting a link to the library in the current directory. all-local: libglsl.la ln -f .libs/libglsl.a . CLEANFILES += libglsl.a