/********************************************************** * Copyright 2009-2015 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ /** * @file * Common definitions for the VMware SVGA winsys. * * @author Jose Fonseca */ #ifndef VMW_SCREEN_H_ #define VMW_SCREEN_H_ #include "pipe/p_compiler.h" #include "pipe/p_state.h" #include "svga_winsys.h" #include "pipebuffer/pb_buffer_fenced.h" #include #include #define VMW_GMR_POOL_SIZE (16*1024*1024) #define VMW_QUERY_POOL_SIZE (8192) #define VMW_DEBUG_FLUSH_STACK 10 /* * Something big, but arbitrary. The kernel reports an error if it can't * handle this, and the svga driver will resort to multiple partial * uploads. */ #define VMW_MAX_BUFFER_SIZE (512*1024*1024) struct pb_manager; struct vmw_region; struct vmw_cap_3d { boolean has_cap; SVGA3dDevCapResult result; }; struct vmw_winsys_screen { struct svga_winsys_screen base; struct { int drm_fd; uint32_t hwversion; uint32_t num_cap_3d; struct vmw_cap_3d *cap_3d; uint64_t max_mob_memory; uint64_t max_surface_memory; uint64_t max_texture_size; boolean have_drm_2_6; boolean have_drm_2_9; uint32_t drm_execbuf_version; boolean have_drm_2_15; } ioctl; struct { struct pb_manager *gmr; struct pb_manager *gmr_mm; struct pb_manager *gmr_fenced; struct pb_manager *gmr_slab; struct pb_manager *gmr_slab_fenced; struct pb_manager *query_mm; struct pb_manager *query_fenced; struct pb_manager *mob_fenced; struct pb_manager *mob_cache; struct pb_manager *mob_shader_slab; struct pb_manager *mob_shader_slab_fenced; } pools; struct pb_fence_ops *fence_ops; /* * Screen instances */ dev_t device; int open_count; cnd_t cs_cond; mtx_t cs_mutex; boolean force_coherent; }; static inline struct vmw_winsys_screen * vmw_winsys_screen(struct svga_winsys_screen *base) { return (struct vmw_winsys_screen *)base; } /* */ uint32_t vmw_region_size(struct vmw_region *region); uint32 vmw_ioctl_context_create(struct vmw_winsys_screen *vws); uint32 vmw_ioctl_extended_context_create(struct vmw_winsys_screen *vws, boolean vgpu10); void vmw_ioctl_context_destroy(struct vmw_winsys_screen *vws, uint32 cid); uint32 vmw_ioctl_surface_create(struct vmw_winsys_screen *vws, SVGA3dSurface1Flags flags, SVGA3dSurfaceFormat format, unsigned usage, SVGA3dSize size, uint32 numFaces, uint32 numMipLevels, unsigned sampleCount); uint32 vmw_ioctl_gb_surface_create(struct vmw_winsys_screen *vws, SVGA3dSurfaceAllFlags flags, SVGA3dSurfaceFormat format, unsigned usage, SVGA3dSize size, uint32 numFaces, uint32 numMipLevels, unsigned sampleCount, uint32 buffer_handle, SVGA3dMSPattern multisamplePattern, SVGA3dMSQualityLevel qualityLevel, struct vmw_region **p_region); int vmw_ioctl_gb_surface_ref(struct vmw_winsys_screen *vws, const struct winsys_handle *whandle, SVGA3dSurfaceAllFlags *flags, SVGA3dSurfaceFormat *format, uint32_t *numMipLevels, uint32_t *handle, struct vmw_region **p_region); void vmw_ioctl_surface_destroy(struct vmw_winsys_screen *vws, uint32 sid); void vmw_ioctl_command(struct vmw_winsys_screen *vws, int32_t cid, uint32_t throttle_us, void *commands, uint32_t size, struct pipe_fence_handle **fence, int32_t imported_fence_fd, uint32_t flags); struct vmw_region * vmw_ioctl_region_create(struct vmw_winsys_screen *vws, uint32_t size); void vmw_ioctl_region_destroy(struct vmw_region *region); struct SVGAGuestPtr vmw_ioctl_region_ptr(struct vmw_region *region); void * vmw_ioctl_region_map(struct vmw_region *region); void vmw_ioctl_region_unmap(struct vmw_region *region); int vmw_ioctl_fence_finish(struct vmw_winsys_screen *vws, uint32_t handle, uint32_t flags); int vmw_ioctl_fence_signalled(struct vmw_winsys_screen *vws, uint32_t handle, uint32_t flags); void vmw_ioctl_fence_unref(struct vmw_winsys_screen *vws, uint32_t handle); uint32 vmw_ioctl_shader_create(struct vmw_winsys_screen *vws, SVGA3dShaderType type, uint32 code_len); void vmw_ioctl_shader_destroy(struct vmw_winsys_screen *vws, uint32 shid); int vmw_ioctl_syncforcpu(struct vmw_region *region, boolean dont_block, boolean readonly, boolean allow_cs); void vmw_ioctl_releasefromcpu(struct vmw_region *region, boolean readonly, boolean allow_cs); /* Initialize parts of vmw_winsys_screen at startup: */ boolean vmw_ioctl_init(struct vmw_winsys_screen *vws); boolean vmw_pools_init(struct vmw_winsys_screen *vws); boolean vmw_query_pools_init(struct vmw_winsys_screen *vws); boolean vmw_mob_pools_init(struct vmw_winsys_screen *vws); boolean vmw_winsys_screen_init_svga(struct vmw_winsys_screen *vws); void vmw_ioctl_cleanup(struct vmw_winsys_screen *vws); void vmw_pools_cleanup(struct vmw_winsys_screen *vws); struct vmw_winsys_screen *vmw_winsys_create(int fd); void vmw_winsys_destroy(struct vmw_winsys_screen *sws); void vmw_winsys_screen_set_throttling(struct pipe_screen *screen, uint32_t throttle_us); struct pb_manager * simple_fenced_bufmgr_create(struct pb_manager *provider, struct pb_fence_ops *ops); void vmw_fences_signal(struct pb_fence_ops *fence_ops, uint32_t signaled, uint32_t emitted, boolean has_emitted); struct svga_winsys_gb_shader * vmw_svga_winsys_shader_create(struct svga_winsys_screen *sws, SVGA3dShaderType type, const uint32 *bytecode, uint32 bytecodeLen); void vmw_svga_winsys_shader_destroy(struct svga_winsys_screen *sws, struct svga_winsys_gb_shader *shader); #endif /* VMW_SCREEN_H_ */