/* * Mesa 3-D graphics library * * Copyright (C) 2012-2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef INTEL_WINSYS_H #define INTEL_WINSYS_H #include "pipe/p_compiler.h" /* this is compatible with i915_drm.h's definitions */ enum intel_exec_flag { /* bits[2:0]: ring type */ INTEL_EXEC_DEFAULT = 0 << 0, INTEL_EXEC_RENDER = 1 << 0, INTEL_EXEC_BSD = 2 << 0, INTEL_EXEC_BLT = 3 << 0, /* bits[7:6]: constant buffer addressing mode */ /* bits[8]: reset SO write offset register on GEN7+ */ INTEL_EXEC_GEN7_SOL_RESET = 1 << 8, }; /* this is compatible with i915_drm.h's definitions */ enum intel_domain_flag { INTEL_DOMAIN_CPU = 0x00000001, INTEL_DOMAIN_RENDER = 0x00000002, INTEL_DOMAIN_SAMPLER = 0x00000004, INTEL_DOMAIN_COMMAND = 0x00000008, INTEL_DOMAIN_INSTRUCTION = 0x00000010, INTEL_DOMAIN_VERTEX = 0x00000020, INTEL_DOMAIN_GTT = 0x00000040, }; /* this is compatible with i915_drm.h's definitions */ enum intel_tiling_mode { INTEL_TILING_NONE = 0, INTEL_TILING_X = 1, INTEL_TILING_Y = 2, }; /* this is compatible with intel_bufmgr.h's definitions */ enum intel_alloc_flag { INTEL_ALLOC_FOR_RENDER = 1 << 0, }; struct winsys_handle; struct intel_winsys; struct intel_context; struct intel_bo; struct intel_winsys_info { int devid; bool has_llc; bool has_gen7_sol_reset; bool has_address_swizzling; }; struct intel_winsys * intel_winsys_create_for_fd(int fd); void intel_winsys_destroy(struct intel_winsys *winsys); const struct intel_winsys_info * intel_winsys_get_info(const struct intel_winsys *winsys); /** * Create a logical context for use with the render ring. */ struct intel_context * intel_winsys_create_context(struct intel_winsys *winsys); /** * Destroy a logical context. */ void intel_winsys_destroy_context(struct intel_winsys *winsys, struct intel_context *ctx); /** * Read a register. Only registers that are considered safe, such as * * TIMESTAMP (0x2358) * * can be read. */ int intel_winsys_read_reg(struct intel_winsys *winsys, uint32_t reg, uint64_t *val); /** * Allocate a linear buffer object. * * \param name Informative description of the bo. * \param size Size of the bo. * \param flags bitmask of enum intel_alloc_flag. */ struct intel_bo * intel_winsys_alloc_buffer(struct intel_winsys *winsys, const char *name, unsigned long size, unsigned long flags); /** * Allocate a 2-dimentional buffer object. * * \param name Informative description of the bo. * \param width Width of the bo. * \param height Height of the bo. * \param cpp Bytes per texel. * \param tiling Tiling mode. * \param flags bitmask of enum intel_alloc_flag. * \param pitch Pitch of the bo. */ struct intel_bo * intel_winsys_alloc_texture(struct intel_winsys *winsys, const char *name, int width, int height, int cpp, enum intel_tiling_mode tiling, unsigned long flags, unsigned long *pitch); /** * Create a bo from a winsys handle. */ struct intel_bo * intel_winsys_import_handle(struct intel_winsys *winsys, const char *name, const struct winsys_handle *handle, int width, int height, int cpp, enum intel_tiling_mode *tiling, unsigned long *pitch); /** * Export \p bo as a winsys handle for inter-process sharing. */ int intel_winsys_export_handle(struct intel_winsys *winsys, struct intel_bo *bo, enum intel_tiling_mode tiling, unsigned long pitch, struct winsys_handle *handle); /** * Check that buffer objects directly specified in \p bo_array, and those * indirectly referenced by them, can fit in the aperture space. */ int intel_winsys_check_aperture_space(struct intel_winsys *winsys, struct intel_bo **bo_array, int count); /** * Decode the commands contained in \p bo. For debugging. * * \param bo Batch buffer to decode. * \param used Size of the commands in bytes. */ void intel_winsys_decode_commands(struct intel_winsys *winsys, struct intel_bo *bo, int used); /** * Increase the reference count of \p bo. */ void intel_bo_reference(struct intel_bo *bo); /** * Decrease the reference count of \p bo. When the reference count reaches * zero, \p bo is destroyed. */ void intel_bo_unreference(struct intel_bo *bo); /** * Return the real size of \p bo. It may be larger than the size specified * in allocation due to alignment and padding requirements. */ unsigned long intel_bo_get_size(const struct intel_bo *bo); /** * Return the last-seen-by-GPU offset of \p bo. */ unsigned long intel_bo_get_offset(const struct intel_bo *bo); /** * Return the pointer to the memory area of the mapped \p bo. */ void * intel_bo_get_virtual(const struct intel_bo *bo); /** * Map \p bo for CPU access. Recursive mapping is allowed. * * map() maps the backing store into CPU address space, cached. It will block * if the bo is busy. This variant allows fastest random reads and writes, * but the caller needs to handle tiling or swizzling manually if the bo is * tiled or swizzled. If write is enabled and there is no shared last-level * cache (LLC), the CPU cache will be flushed, which is expensive. * * map_gtt() maps the bo for MMIO access, uncached but write-combined. It * will block if the bo is busy. This variant promises a reasonable speed for * sequential writes, but reads would be very slow. Callers always have a * linear view of the bo. * * map_unsynchronized() is similar to map_gtt(), except that it does not * block. */ int intel_bo_map(struct intel_bo *bo, bool write_enable); int intel_bo_map_gtt(struct intel_bo *bo); int intel_bo_map_unsynchronized(struct intel_bo *bo); /** * Unmap \p bo. */ void intel_bo_unmap(struct intel_bo *bo); /** * Write data to \p bo. */ int intel_bo_pwrite(struct intel_bo *bo, unsigned long offset, unsigned long size, const void *data); /** * Read data from the bo. */ int intel_bo_pread(struct intel_bo *bo, unsigned long offset, unsigned long size, void *data); /** * Add \p target_bo to the relocation list. * * When \p bo is submitted for execution, and if \p target_bo has moved, * the kernel will patch \p bo at \p offset to \p target_bo->offset plus * \p target_offset. */ int intel_bo_emit_reloc(struct intel_bo *bo, uint32_t offset, struct intel_bo *target_bo, uint32_t target_offset, uint32_t read_domains, uint32_t write_domain); /** * Return the current number of relocations. */ int intel_bo_get_reloc_count(struct intel_bo *bo); /** * Discard all relocations except the first \p start ones. * * Combined with \p intel_bo_get_reloc_count(), they can be used to undo the * \p intel_bo_emit_reloc() calls that were just made. */ void intel_bo_clear_relocs(struct intel_bo *bo, int start); /** * Return true if \p target_bo is on the relocation list of \p bo, or on * the relocation list of some bo that is referenced by \p bo. */ bool intel_bo_references(struct intel_bo *bo, struct intel_bo *target_bo); /** * Submit \p bo for execution. * * \p bo and all bos referenced by \p bo will be considered busy until all * commands are parsed and executed. */ int intel_bo_exec(struct intel_bo *bo, int used, struct intel_context *ctx, unsigned long flags); /** * Wait until \bo is idle, or \p timeout nanoseconds have passed. A * negative timeout means to wait indefinitely. * * \return 0 only when \p bo is idle */ int intel_bo_wait(struct intel_bo *bo, int64_t timeout); /** * Return true if \p bo is busy. */ static inline bool intel_bo_is_busy(struct intel_bo *bo) { return (intel_bo_wait(bo, 0) != 0); } #endif /* INTEL_WINSYS_H */