/* Test sRGB texturing. */ #include "graw_util.h" static const int WIDTH = 600; static const int HEIGHT = 300; static struct graw_info info; static struct pipe_resource *texture; static struct pipe_sampler_view *linear_sv, *srgb_sv; struct vertex { float position[4]; float color[4]; }; static struct vertex vertices1[] = { { { -0.1, -0.9, 0.0, 1.0 }, { 1, 1, 0, 1 } }, { { -0.1, 0.9, 0.0, 1.0 }, { 1, 0, 0, 1 } }, { {-0.9, 0.9, 0.0, 1.0 }, { 0, 0, 0, 1 } }, { {-0.9, -0.9, 0.0, 1.0 }, { 0, 1, 0, 1 } }, }; static struct vertex vertices2[] = { { { 0.9, -0.9, 0.0, 1.0 }, { 1, 1, 0, 1 } }, { { 0.9, 0.9, 0.0, 1.0 }, { 1, 0, 0, 1 } }, { { 0.1, 0.9, 0.0, 1.0 }, { 0, 0, 0, 1 } }, { { 0.1, -0.9, 0.0, 1.0 }, { 0, 1, 0, 1 } }, }; static void set_vertices(struct vertex *verts, unsigned num_verts) { struct pipe_vertex_element ve[2]; struct pipe_vertex_buffer vbuf; void *handle; memset(ve, 0, sizeof ve); ve[0].src_offset = Offset(struct vertex, position); ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; ve[1].src_offset = Offset(struct vertex, color); ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); info.ctx->bind_vertex_elements_state(info.ctx, handle); vbuf.stride = sizeof(struct vertex); vbuf.buffer_offset = 0; vbuf.buffer = info.screen->user_buffer_create(info.screen, verts, num_verts *sizeof(struct vertex), PIPE_BIND_VERTEX_BUFFER); info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf); } static void set_vertex_shader( void ) { void *handle; const char *text = "VERT\n" "DCL IN[0]\n" "DCL IN[1]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], GENERIC[0]\n" " 0: MOV OUT[1], IN[1]\n" " 1: MOV OUT[0], IN[0]\n" " 2: END\n"; handle = graw_parse_vertex_shader(info.ctx, text); info.ctx->bind_vs_state(info.ctx, handle); } static void set_fragment_shader( void ) { void *handle; const char *text = "FRAG\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL TEMP[0]\n" "DCL SAMP[0]\n" " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" " 1: MOV OUT[0], TEMP[0]\n" " 2: END\n"; handle = graw_parse_fragment_shader(info.ctx, text); info.ctx->bind_fs_state(info.ctx, handle); } static void draw( void ) { union pipe_color_union clear_color; clear_color.f[0] = 0.5; clear_color.f[1] = 0.5; clear_color.f[2] = 0.5; clear_color.f[3] = 1.0; info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); info.ctx->set_fragment_sampler_views(info.ctx, 1, &linear_sv); set_vertices(vertices1, 4); util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4); info.ctx->set_fragment_sampler_views(info.ctx, 1, &srgb_sv); set_vertices(vertices2, 4); util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4); info.ctx->flush(info.ctx, NULL); graw_util_flush_front(&info); } static void init_tex( void ) { #define SIZE 64 ubyte tex2d[SIZE][SIZE][4]; int s, t; for (s = 0; s < SIZE; s++) { for (t = 0; t < SIZE; t++) { tex2d[t][s][0] = 0; tex2d[t][s][1] = s * 255 / SIZE; tex2d[t][s][2] = t * 255 / SIZE; tex2d[t][s][3] = 255; } } texture = graw_util_create_tex2d(&info, SIZE, SIZE, PIPE_FORMAT_B8G8R8A8_UNORM, tex2d); { void *sampler; sampler = graw_util_create_simple_sampler(&info, PIPE_TEX_WRAP_REPEAT, PIPE_TEX_FILTER_NEAREST); info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler); } /* linear sampler view */ { struct pipe_sampler_view sv_temp; memset(&sv_temp, 0, sizeof sv_temp); sv_temp.format = PIPE_FORMAT_B8G8R8A8_UNORM; sv_temp.texture = texture; sv_temp.swizzle_r = PIPE_SWIZZLE_RED; sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN; sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE; sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA; linear_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp); if (linear_sv == NULL) exit(0); } /* srgb sampler view */ { struct pipe_sampler_view sv_temp; memset(&sv_temp, 0, sizeof sv_temp); sv_temp.format = PIPE_FORMAT_B8G8R8A8_SRGB; sv_temp.texture = texture; sv_temp.swizzle_r = PIPE_SWIZZLE_RED; sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN; sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE; sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA; srgb_sv = info.ctx->create_sampler_view(info.ctx, texture, &sv_temp); if (srgb_sv == NULL) exit(0); } #undef SIZE } static void init( void ) { if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE)) exit(1); graw_util_default_state(&info, FALSE); graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 10000); init_tex(); set_vertex_shader(); set_fragment_shader(); } int main( int argc, char *argv[] ) { init(); graw_set_display_func( draw ); graw_main_loop(); return 0; }