/* Display a cleared blue window. This demo has no dependencies on * any utility code, just the graw interface and gallium. */ #include #include "state_tracker/graw.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_memory.h" /* Offset() */ #include "util/u_draw_quad.h" #include "util/u_box.h" enum pipe_format formats[] = { PIPE_FORMAT_R8G8B8A8_UNORM, PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_NONE }; static const int WIDTH = 300; static const int HEIGHT = 300; static struct pipe_screen *screen = NULL; static struct pipe_context *ctx = NULL; static struct pipe_resource *rttex = NULL; static struct pipe_resource *samptex = NULL; static struct pipe_surface *surf = NULL; static struct pipe_sampler_view *sv = NULL; static void *sampler = NULL; static void *window = NULL; struct vertex { float position[4]; float color[4]; }; static struct vertex vertices[] = { { { 0.9, -0.9, 0.0, 1.0 }, { 1, 0, 0, 1 } }, { { 0.9, 0.9, 0.0, 1.0 }, { 1, 1, 0, 1 } }, { {-0.9, 0.9, 0.0, 1.0 }, { 0, 1, 0, 1 } }, { {-0.9, -0.9, 0.0, 1.0 }, { 0, 0, 0, 1 } }, }; static void set_viewport( float x, float y, float width, float height, float near, float far) { float z = far; float half_width = (float)width / 2.0f; float half_height = (float)height / 2.0f; float half_depth = ((float)far - (float)near) / 2.0f; struct pipe_viewport_state vp; vp.scale[0] = half_width; vp.scale[1] = half_height; vp.scale[2] = half_depth; vp.scale[3] = 1.0f; vp.translate[0] = half_width + x; vp.translate[1] = half_height + y; vp.translate[2] = half_depth + z; vp.translate[3] = 0.0f; ctx->set_viewport_state( ctx, &vp ); } static void set_vertices( void ) { struct pipe_vertex_element ve[2]; struct pipe_vertex_buffer vbuf; void *handle; memset(ve, 0, sizeof ve); ve[0].src_offset = Offset(struct vertex, position); ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; ve[1].src_offset = Offset(struct vertex, color); ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; handle = ctx->create_vertex_elements_state(ctx, 2, ve); ctx->bind_vertex_elements_state(ctx, handle); vbuf.stride = sizeof( struct vertex ); vbuf.buffer_offset = 0; vbuf.buffer = screen->user_buffer_create(screen, vertices, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER); ctx->set_vertex_buffers(ctx, 1, &vbuf); } static void set_vertex_shader( void ) { void *handle; const char *text = "VERT\n" "DCL IN[0]\n" "DCL IN[1]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], GENERIC[0]\n" " 0: MOV OUT[1], IN[1]\n" " 1: MOV OUT[0], IN[0]\n" " 2: END\n"; handle = graw_parse_vertex_shader(ctx, text); ctx->bind_vs_state(ctx, handle); } static void set_fragment_shader( void ) { void *handle; const char *text = "FRAG\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL TEMP[0]\n" "DCL SAMP[0]\n" " 0: TXP TEMP[0], IN[0], SAMP[0], 2D\n" " 1: MOV OUT[0], TEMP[0]\n" " 2: END\n"; handle = graw_parse_fragment_shader(ctx, text); ctx->bind_fs_state(ctx, handle); } static void draw( void ) { union pipe_color_union clear_color = { .f = {.5,.5,.5,1} }; ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4); ctx->flush(ctx, NULL); graw_save_surface_to_file(ctx, surf, NULL); screen->flush_frontbuffer(screen, rttex, 0, 0, window); } #define SIZE 16 static void init_tex( void ) { struct pipe_sampler_view sv_template; struct pipe_sampler_state sampler_desc; struct pipe_resource templat; struct pipe_box box; ubyte tex2d[SIZE][SIZE][4]; int s, t; #if (SIZE != 2) for (s = 0; s < SIZE; s++) { for (t = 0; t < SIZE; t++) { if (0) { int x = (s ^ t) & 1; tex2d[t][s][0] = (x) ? 0 : 63; tex2d[t][s][1] = (x) ? 0 : 128; tex2d[t][s][2] = 0; tex2d[t][s][3] = 0xff; } else { int x = ((s ^ t) >> 2) & 1; tex2d[t][s][0] = s*255/(SIZE-1); tex2d[t][s][1] = t*255/(SIZE-1); tex2d[t][s][2] = (x) ? 0 : 128; tex2d[t][s][3] = 0xff; } } } #else tex2d[0][0][0] = 0; tex2d[0][0][1] = 255; tex2d[0][0][2] = 255; tex2d[0][0][3] = 0; tex2d[0][1][0] = 0; tex2d[0][1][1] = 0; tex2d[0][1][2] = 255; tex2d[0][1][3] = 255; tex2d[1][0][0] = 255; tex2d[1][0][1] = 255; tex2d[1][0][2] = 0; tex2d[1][0][3] = 255; tex2d[1][1][0] = 255; tex2d[1][1][1] = 0; tex2d[1][1][2] = 0; tex2d[1][1][3] = 255; #endif templat.target = PIPE_TEXTURE_2D; templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; templat.width0 = SIZE; templat.height0 = SIZE; templat.depth0 = 1; templat.array_size = 1; templat.last_level = 0; templat.nr_samples = 1; templat.bind = PIPE_BIND_SAMPLER_VIEW; samptex = screen->resource_create(screen, &templat); if (samptex == NULL) exit(4); u_box_2d(0,0,SIZE,SIZE, &box); ctx->transfer_inline_write(ctx, samptex, 0, PIPE_TRANSFER_WRITE, &box, tex2d, sizeof tex2d[0], sizeof tex2d); /* Possibly read back & compare against original data: */ if (0) { struct pipe_transfer *t; uint32_t *ptr; t = pipe_get_transfer(ctx, samptex, 0, 0, /* level, layer */ PIPE_TRANSFER_READ, 0, 0, SIZE, SIZE); /* x, y, width, height */ ptr = ctx->transfer_map(ctx, t); if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { assert(0); exit(9); } ctx->transfer_unmap(ctx, t); ctx->transfer_destroy(ctx, t); } memset(&sv_template, 0, sizeof sv_template); sv_template.format = samptex->format; sv_template.texture = samptex; sv_template.swizzle_r = 0; sv_template.swizzle_g = 1; sv_template.swizzle_b = 2; sv_template.swizzle_a = 3; sv = ctx->create_sampler_view(ctx, samptex, &sv_template); if (sv == NULL) exit(5); ctx->set_fragment_sampler_views(ctx, 1, &sv); memset(&sampler_desc, 0, sizeof sampler_desc); sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; sampler_desc.compare_func = 0; sampler_desc.normalized_coords = 1; sampler_desc.max_anisotropy = 0; sampler = ctx->create_sampler_state(ctx, &sampler_desc); if (sampler == NULL) exit(6); ctx->bind_fragment_sampler_states(ctx, 1, &sampler); } static void init( void ) { struct pipe_framebuffer_state fb; struct pipe_resource templat; struct pipe_surface surf_tmpl; int i; /* It's hard to say whether window or screen should be created * first. Different environments would prefer one or the other. * * Also, no easy way of querying supported formats if the screen * cannot be created first. */ for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { screen = graw_create_window_and_screen(0, 0, 300, 300, formats[i], &window); if (window && screen) break; } if (!screen || !window) { fprintf(stderr, "Unable to create window\n"); exit(1); } ctx = screen->context_create(screen, NULL); if (ctx == NULL) exit(3); templat.target = PIPE_TEXTURE_2D; templat.format = formats[i]; templat.width0 = WIDTH; templat.height0 = HEIGHT; templat.depth0 = 1; templat.array_size = 1; templat.last_level = 0; templat.nr_samples = 1; templat.bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET); rttex = screen->resource_create(screen, &templat); if (rttex == NULL) exit(4); surf_tmpl.format = templat.format; surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; surf_tmpl.u.tex.level = 0; surf_tmpl.u.tex.first_layer = 0; surf_tmpl.u.tex.last_layer = 0; surf = ctx->create_surface(ctx, rttex, &surf_tmpl); if (surf == NULL) exit(5); memset(&fb, 0, sizeof fb); fb.nr_cbufs = 1; fb.width = WIDTH; fb.height = HEIGHT; fb.cbufs[0] = surf; ctx->set_framebuffer_state(ctx, &fb); { struct pipe_blend_state blend; void *handle; memset(&blend, 0, sizeof blend); blend.rt[0].colormask = PIPE_MASK_RGBA; handle = ctx->create_blend_state(ctx, &blend); ctx->bind_blend_state(ctx, handle); } { struct pipe_depth_stencil_alpha_state depthstencil; void *handle; memset(&depthstencil, 0, sizeof depthstencil); handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); ctx->bind_depth_stencil_alpha_state(ctx, handle); } { struct pipe_rasterizer_state rasterizer; void *handle; memset(&rasterizer, 0, sizeof rasterizer); rasterizer.cull_face = PIPE_FACE_NONE; rasterizer.gl_rasterization_rules = 1; handle = ctx->create_rasterizer_state(ctx, &rasterizer); ctx->bind_rasterizer_state(ctx, handle); } set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); init_tex(); set_vertices(); set_vertex_shader(); set_fragment_shader(); } static void args(int argc, char *argv[]) { int i; for (i = 1; i < argc;) { if (graw_parse_args(&i, argc, argv)) { continue; } exit(1); } } int main( int argc, char *argv[] ) { args(argc, argv); init(); graw_set_display_func( draw ); graw_main_loop(); return 0; }