/* Test gallium occlusion queries. */ #include #include "graw_util.h" static int width = 300; static int height = 300; /* expected results of occlusion test (depndsd on window size) */ static int expected1 = (int) ((300 * 0.9) * (300 * 0.9)); static int expected2 = 420; static struct graw_info info; struct vertex { float position[4]; float color[4]; }; #define z0 0.2 #define z1 0.6 static struct vertex obj1_vertices[4] = { { {-0.9, -0.9, z0, 1.0 }, { 1, 0, 0, 1 } }, { { 0.9, -0.9, z0, 1.0 }, { 1, 0, 0, 1 } }, { { 0.9, 0.9, z0, 1.0 }, { 1, 0, 0, 1 } }, { {-0.9, 0.9, z0, 1.0 }, { 1, 0, 0, 1 } } }; static struct vertex obj2_vertices[4] = { { { -0.2, -0.2, z1, 1.0 }, { 0, 0, 1, 1 } }, { { 0.95, -0.2, z1, 1.0 }, { 0, 0, 1, 1 } }, { { 0.95, 0.2, z1, 1.0 }, { 0, 0, 1, 1 } }, { { -0.2, 0.2, z1, 1.0 }, { 0, 0, 1, 1 } }, }; #define NUM_VERTS 4 static void set_vertices(struct vertex *vertices, unsigned bytes) { struct pipe_vertex_element ve[2]; struct pipe_vertex_buffer vbuf; void *handle; memset(ve, 0, sizeof ve); ve[0].src_offset = Offset(struct vertex, position); ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; ve[1].src_offset = Offset(struct vertex, color); ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve); info.ctx->bind_vertex_elements_state(info.ctx, handle); vbuf.stride = sizeof(struct vertex); vbuf.buffer_offset = 0; vbuf.buffer = info.screen->user_buffer_create(info.screen, vertices, bytes, PIPE_BIND_VERTEX_BUFFER); info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf); } static void set_vertex_shader(struct graw_info *info) { void *handle; const char *text = "VERT\n" "DCL IN[0]\n" "DCL IN[1]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], GENERIC[0]\n" " 0: MOV OUT[0], IN[0]\n" " 1: MOV OUT[1], IN[1]\n" " 2: END\n"; handle = graw_parse_vertex_shader(info->ctx, text); if (!handle) { debug_printf("Failed to parse vertex shader\n"); return; } info->ctx->bind_vs_state(info->ctx, handle); } static void set_fragment_shader(struct graw_info *info) { void *handle; const char *text = "FRAG\n" "DCL IN[0], GENERIC, LINEAR\n" "DCL OUT[0], COLOR\n" " 0: MOV OUT[0], IN[0]\n" " 1: END\n"; handle = graw_parse_fragment_shader(info->ctx, text); if (!handle) { debug_printf("Failed to parse fragment shader\n"); return; } info->ctx->bind_fs_state(info->ctx, handle); } static void draw(void) { int expected1_min = (int) (expected1 * 0.95); int expected1_max = (int) (expected1 * 1.05); int expected2_min = (int) (expected2 * 0.95); int expected2_max = (int) (expected2 * 1.05); union pipe_color_union clear_color; struct pipe_query *q1, *q2; uint64_t res1, res2; clear_color.f[0] = 0.25; clear_color.f[1] = 0.25; clear_color.f[2] = 0.25; clear_color.f[3] = 1.00; info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL, &clear_color, 1.0, 0); q1 = info.ctx->create_query(info.ctx, PIPE_QUERY_OCCLUSION_COUNTER); q2 = info.ctx->create_query(info.ctx, PIPE_QUERY_OCCLUSION_COUNTER); /* draw first, large object */ set_vertices(obj1_vertices, sizeof(obj1_vertices)); info.ctx->begin_query(info.ctx, q1); util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); info.ctx->end_query(info.ctx, q1); /* draw second, small object behind first object */ set_vertices(obj2_vertices, sizeof(obj2_vertices)); info.ctx->begin_query(info.ctx, q2); util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS); info.ctx->end_query(info.ctx, q2); info.ctx->get_query_result(info.ctx, q1, TRUE, &res1); info.ctx->get_query_result(info.ctx, q2, TRUE, &res2); printf("result1 = %lu result2 = %lu\n", res1, res2); if (res1 < expected1_min || res1 > expected1_max) printf(" Failure: result1 should be near %d\n", expected1); if (res2 < expected2_min || res2 > expected2_max) printf(" Failure: result2 should be near %d\n", expected2); info.ctx->flush(info.ctx, NULL); graw_util_flush_front(&info); info.ctx->destroy_query(info.ctx, q1); info.ctx->destroy_query(info.ctx, q2); } #if 0 static void resize(int w, int h) { width = w; height = h; graw_util_viewport(&info, 0, 0, width, height, 30, 1000); } #endif static void init(void) { if (!graw_util_create_window(&info, width, height, 1, TRUE)) exit(1); graw_util_default_state(&info, TRUE); graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0); set_vertex_shader(&info); set_fragment_shader(&info); } int main(int argc, char *argv[]) { init(); printf("The red quad should mostly occlude the blue quad.\n"); graw_set_display_func(draw); /*graw_set_reshape_func(resize);*/ graw_main_loop(); return 0; }