/* * Copyright 2012-2013, Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. * * Authors: * Artur Wyszynski, harakash@gmail.com * Alexander von Gluck IV, kallisti5@unixzen.com */ #include "GalliumFramebuffer.h" extern "C" { #include "main/context.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "pipe/p_format.h" } #ifdef DEBUG # define TRACE(x...) printf("GalliumFramebuffer: " x) # define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__) #else # define TRACE(x...) # define CALLED() #endif #define ERROR(x...) printf("GalliumFramebuffer: " x) static boolean hgl_framebuffer_flush_front(struct st_context_iface *stctx, struct st_framebuffer_iface* stfb, enum st_attachment_type statt) { CALLED(); // TODO: I have *NO* idea how we are going to access this data... #if 0 struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb); pipe_mutex_lock(stwfb->fb->mutex); struct pipe_resource* resource = textures[statt]; if (resource) stw_framebuffer_present_locked(...); #endif return TRUE; } static boolean hgl_framebuffer_validate(struct st_context_iface* stctx, struct st_framebuffer_iface* stfb, const enum st_attachment_type* statts, unsigned count, struct pipe_resource** out) { CALLED(); return TRUE; } GalliumFramebuffer::GalliumFramebuffer(struct st_visual* visual, void* privateContext) : fBuffer(NULL) { CALLED(); fBuffer = CALLOC_STRUCT(st_framebuffer_iface); if (!fBuffer) { ERROR("%s: Couldn't calloc framebuffer!\n", __func__); return; } fBuffer->visual = visual; fBuffer->flush_front = hgl_framebuffer_flush_front; fBuffer->validate = hgl_framebuffer_validate; fBuffer->st_manager_private = privateContext; pipe_mutex_init(fMutex); } GalliumFramebuffer::~GalliumFramebuffer() { CALLED(); // We lock and unlock to try and make sure we wait for anything // using the framebuffer to finish Lock(); if (!fBuffer) { ERROR("%s: Strange, no Gallium Framebuffer to free?\n", __func__); return; } FREE(fBuffer); Unlock(); pipe_mutex_destroy(fMutex); } status_t GalliumFramebuffer::Lock() { CALLED(); pipe_mutex_lock(fMutex); return B_OK; } status_t GalliumFramebuffer::Unlock() { CALLED(); pipe_mutex_unlock(fMutex); return B_OK; }