/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * SWIG interface definion for Gallium types. * * @author Jose Fonseca */ %module gallium; %{ #include #include #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "pipe/p_inlines.h" #include "pipe/p_util.h" #include "pipe/p_shader_tokens.h" #include "cso_cache/cso_context.h" #include "util/u_draw_quad.h" #include "util/p_tile.h" #include "tgsi/util/tgsi_text.h" #include "tgsi/util/tgsi_dump.h" #include "st_device.h" %} %include "carrays.i" %array_class(unsigned char, ByteArray); %array_class(int, IntArray); %array_class(float, FloatArray); %rename(Device) st_device; %rename(Context) st_context; %rename(Texture) pipe_texture; %rename(Surface) pipe_surface; %rename(Buffer) pipe_buffer; %rename(BlendColor) pipe_blend_color; %rename(Blend) pipe_blend_state; %rename(Clip) pipe_clip_state; %rename(ConstantBuffer) pipe_constant_buffer; %rename(DepthStencilAlpha) pipe_depth_stencil_alpha_state; %rename(FormatBlock) pipe_format_block; %rename(Framebuffer) pipe_framebuffer_state; %rename(PolyStipple) pipe_poly_stipple; %rename(Rasterizer) pipe_rasterizer_state; %rename(Sampler) pipe_sampler_state; %rename(Scissor) pipe_scissor_state; %rename(Shader) pipe_shader_state; %rename(VertexBuffer) pipe_vertex_buffer; %rename(VertexElement) pipe_vertex_element; %rename(Viewport) pipe_viewport_state; %nodefaultctor st_device; %nodefaultctor st_context; %nodefaultctor pipe_texture; %nodefaultctor pipe_surface; %nodefaultctor pipe_buffer; %nodefaultdtor st_device; %nodefaultdtor st_context; %nodefaultdtor pipe_texture; %nodefaultdtor pipe_surface; %nodefaultdtor pipe_buffer; %ignore pipe_texture::screen; %ignore pipe_surface::winsys; %immutable pipe_surface::texture; %immutable pipe_surface::buffer; %include "p_format.i"; %include "pipe/p_defines.h"; %include "pipe/p_state.h"; %include "pipe/p_shader_tokens.h"; struct st_device { }; struct st_context { }; %newobject st_device::texture_create; %newobject st_device::context_create; %newobject st_device::buffer_create; %extend st_device { st_device(int hardware = 1) { return st_device_create(hardware ? TRUE : FALSE); } ~st_device() { st_device_destroy($self); } const char * get_name( void ) { return $self->screen->get_name($self->screen); } const char * get_vendor( void ) { return $self->screen->get_vendor($self->screen); } /** * Query an integer-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ int get_param( int param ) { return $self->screen->get_param($self->screen, param); } /** * Query a float-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ float get_paramf( int param ) { return $self->screen->get_paramf($self->screen, param); } /** * Check if the given pipe_format is supported as a texture or * drawing surface. * \param type one of PIPE_TEXTURE, PIPE_SURFACE */ int is_format_supported( enum pipe_format format, unsigned type ) { return $self->screen->is_format_supported( $self->screen, format, type); } struct st_context * context_create(void) { return st_context_create($self); } struct pipe_texture * texture_create( enum pipe_format format, unsigned width, unsigned height, unsigned depth = 1, unsigned last_level = 0, enum pipe_texture_target target = PIPE_TEXTURE_2D, unsigned usage = 0 ) { struct pipe_texture templat; memset(&templat, 0, sizeof(templat)); templat.format = format; pf_get_block(templat.format, &templat.block); templat.width[0] = width; templat.height[0] = height; templat.depth[0] = depth; templat.last_level = last_level; templat.target = target; templat.tex_usage = usage; return $self->screen->texture_create($self->screen, &templat); } struct pipe_buffer * buffer_create(unsigned size, unsigned alignment = 0, unsigned usage = 0) { return $self->screen->winsys->buffer_create($self->screen->winsys, alignment, usage, size); } }; %extend st_context { ~st_context() { st_context_destroy($self); } /* * State functions (create/bind/destroy state objects) */ void set_blend( const struct pipe_blend_state *state ) { cso_set_blend($self->cso, state); } void set_sampler( unsigned index, const struct pipe_sampler_state *state ) { cso_single_sampler($self->cso, index, state); cso_single_sampler_done($self->cso); } void set_rasterizer( const struct pipe_rasterizer_state *state ) { cso_set_rasterizer($self->cso, state); } void set_depth_stencil_alpha(const struct pipe_depth_stencil_alpha_state *state) { cso_set_depth_stencil_alpha($self->cso, state); } void set_fragment_shader( const struct pipe_shader_state *state ) { void *fs; fs = $self->pipe->create_fs_state($self->pipe, state); if(!fs) return; if(cso_set_fragment_shader_handle($self->cso, fs) != PIPE_OK) return; cso_delete_fragment_shader($self->cso, $self->fs); $self->fs = fs; } void set_vertex_shader( const struct pipe_shader_state *state ) { void *vs; vs = $self->pipe->create_vs_state($self->pipe, state); if(!vs) return; if(cso_set_vertex_shader_handle($self->cso, vs) != PIPE_OK) return; cso_delete_vertex_shader($self->cso, $self->vs); $self->vs = vs; } /* * Parameter-like state (or properties) */ void set_blend_color(const struct pipe_blend_color *state ) { cso_set_blend_color($self->cso, state); } void set_clip(const struct pipe_clip_state *state ) { $self->pipe->set_clip_state($self->pipe, state); } void set_constant_buffer(unsigned shader, unsigned index, const struct pipe_constant_buffer *buf ) { $self->pipe->set_constant_buffer($self->pipe, shader, index, buf); } void set_framebuffer(const struct pipe_framebuffer_state *state ) { cso_set_framebuffer($self->cso, state); } void set_polygon_stipple(const struct pipe_poly_stipple *state ) { $self->pipe->set_polygon_stipple($self->pipe, state); } void set_scissor(const struct pipe_scissor_state *state ) { $self->pipe->set_scissor_state($self->pipe, state); } void set_viewport(const struct pipe_viewport_state *state) { cso_set_viewport($self->cso, state); } void set_sampler_texture(unsigned index, struct pipe_texture *texture) { if(!texture) texture = $self->default_texture; pipe_texture_reference(&$self->sampler_textures[index], texture); $self->pipe->set_sampler_textures($self->pipe, PIPE_MAX_SAMPLERS, $self->sampler_textures); } void set_vertex_buffer(unsigned index, const struct pipe_vertex_buffer *buffer) { memcpy(&$self->vertex_buffers[index], buffer, sizeof(*buffer)); $self->pipe->set_vertex_buffers($self->pipe, PIPE_MAX_ATTRIBS, $self->vertex_buffers); } void set_vertex_element(unsigned index, const struct pipe_vertex_element *element) { memcpy(&$self->vertex_elements[index], element, sizeof(*element)); $self->pipe->set_vertex_elements($self->pipe, PIPE_MAX_ATTRIBS, $self->vertex_elements); } /* * Draw functions */ void draw_arrays(unsigned mode, unsigned start, unsigned count) { $self->pipe->draw_arrays($self->pipe, mode, start, count); } void draw_elements( struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned mode, unsigned start, unsigned count) { $self->pipe->draw_elements($self->pipe, indexBuffer, indexSize, mode, start, count); } void draw_vertices(unsigned prim, unsigned num_verts, unsigned num_attribs, const float *vertices) { struct pipe_context *pipe = $self->pipe; struct pipe_winsys *winsys = pipe->winsys; struct pipe_buffer *vbuf; float *map; unsigned size; size = num_verts * num_attribs * 4 * sizeof(float); vbuf = winsys->buffer_create(winsys, 32, PIPE_BUFFER_USAGE_VERTEX, size); if(!vbuf) goto error1; map = winsys->buffer_map(winsys, vbuf, PIPE_BUFFER_USAGE_CPU_WRITE); if (!map) goto error2; memcpy(map, vertices, size); pipe->winsys->buffer_unmap(pipe->winsys, vbuf); util_draw_vertex_buffer(pipe, vbuf, prim, num_verts, num_attribs); error2: pipe_buffer_reference(pipe->winsys, &vbuf, NULL); error1: ; } void flush(void) { struct pipe_fence_handle *fence = NULL; $self->pipe->flush($self->pipe, PIPE_FLUSH_RENDER_CACHE, &fence); /* TODO: allow asynchronous operation */ $self->pipe->winsys->fence_finish( $self->pipe->winsys, fence, 0 ); $self->pipe->winsys->fence_reference( $self->pipe->winsys, &fence, NULL ); } /* * Surface functions */ void surface_copy(int do_flip, struct pipe_surface *dest, unsigned destx, unsigned desty, struct pipe_surface *src, unsigned srcx, unsigned srcy, unsigned width, unsigned height) { $self->pipe->surface_copy($self->pipe, do_flip, dest, destx, desty, src, srcx, srcy, width, height); } void surface_fill(struct pipe_surface *dst, unsigned x, unsigned y, unsigned width, unsigned height, unsigned value) { $self->pipe->surface_fill($self->pipe, dst, x, y, width, height, value); } void surface_clear(struct pipe_surface *surface, unsigned value = 0) { $self->pipe->clear($self->pipe, surface, value); } }; %newobject pipe_texture::get_surface; %extend pipe_texture { ~pipe_texture() { struct pipe_texture *ptr = $self; pipe_texture_reference(&ptr, NULL); } /** Get a surface which is a "view" into a texture */ struct pipe_surface * get_surface(unsigned face=0, unsigned level=0, unsigned zslice=0, unsigned usage=0 ) { struct pipe_screen *screen = $self->screen; return screen->get_tex_surface(screen, $self, face, level, zslice, usage); } }; %extend pipe_surface { ~pipe_surface() { struct pipe_surface *ptr = $self; pipe_surface_reference(&ptr, NULL); } // gets mapped to pipe_surface_map automatically void * map( unsigned flags ); // gets mapped to pipe_surface_unmap automatically void unmap( void ); void get_tile_raw(unsigned x, unsigned y, unsigned w, unsigned h, unsigned char *p, unsigned stride) { pipe_get_tile_raw($self, x, y, w, h, p, stride); } void put_tile_raw(unsigned x, unsigned y, unsigned w, unsigned h, const unsigned char *p, unsigned stride) { pipe_put_tile_raw($self, x, y, w, h, p, stride); } void get_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, float *p) { pipe_get_tile_rgba($self, x, y, w, h, p); } void put_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, const float *p) { pipe_put_tile_rgba($self, x, y, w, h, p); } void get_tile_z(unsigned x, unsigned y, unsigned w, unsigned h, unsigned *z) { pipe_get_tile_z($self, x, y, w, h, z); } void put_tile_z(unsigned x, unsigned y, unsigned w, unsigned h, const unsigned *z) { pipe_put_tile_z($self, x, y, w, h, z); } }; %extend pipe_framebuffer_state { pipe_framebuffer_state(void) { return CALLOC_STRUCT(pipe_framebuffer_state); } ~pipe_framebuffer_state() { unsigned index; for(index = 0; index < PIPE_MAX_COLOR_BUFS; ++index) pipe_surface_reference(&$self->cbufs[index], NULL); pipe_surface_reference(&$self->zsbuf, NULL); FREE($self); } void set_cbuf(unsigned index, struct pipe_surface *surface) { pipe_surface_reference(&$self->cbufs[index], surface); } void set_zsbuf(struct pipe_surface *surface) { pipe_surface_reference(&$self->zsbuf, surface); } }; %extend pipe_shader_state { pipe_shader_state(const char *text, unsigned num_tokens = 1024) { struct tgsi_token *tokens; struct pipe_shader_state *shader; tokens = MALLOC(num_tokens * sizeof(struct tgsi_token)); if(!tokens) goto error1; if(tgsi_text_translate(text, tokens, num_tokens ) != TRUE) goto error2; shader = CALLOC_STRUCT(pipe_shader_state); if(!shader) goto error3; shader->tokens = tokens; return shader; error3: error2: FREE(tokens); error1: return NULL; } ~pipe_shader_state() { FREE((void*)$self->tokens); FREE($self); } void dump(unsigned flags = 0) { tgsi_dump($self->tokens, flags); } }