/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "device9.h" #include "volumetexture9.h" #include "nine_helpers.h" #include "nine_pipe.h" #define DBG_CHANNEL DBG_VOLUMETEXTURE static HRESULT NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This, struct NineUnknownParams *pParams, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, HANDLE *pSharedHandle ) { struct pipe_resource *info = &This->base.base.info; struct pipe_screen *screen = pParams->device->screen; enum pipe_format pf; unsigned l; D3DVOLUME_DESC voldesc; HRESULT hr; DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u " "Usage=%d Format=%d Pool=%d pSharedHandle=%p\n", This, pParams, Width, Height, Depth, Levels, Usage, Format, Pool, pSharedHandle); user_assert(Width && Height && Depth, D3DERR_INVALIDCALL); /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */ user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */ /* An IDirect3DVolume9 cannot be bound as a render target can it ? */ user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)), D3DERR_INVALIDCALL); user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_3D, 0, PIPE_BIND_SAMPLER_VIEW, FALSE, Pool == D3DPOOL_SCRATCH); if (pf == PIPE_FORMAT_NONE) return D3DERR_INVALIDCALL; /* We support ATI1 and ATI2 hacks only for 2D and Cube textures */ if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2) return D3DERR_INVALIDCALL; if (compressed_format(Format)) { const unsigned w = util_format_get_blockwidth(pf); const unsigned h = util_format_get_blockheight(pf); /* Compressed formats are not compressed on depth component */ user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); } info->screen = pParams->device->screen; info->target = PIPE_TEXTURE_3D; info->format = pf; info->width0 = Width; info->height0 = Height; info->depth0 = Depth; if (Levels) info->last_level = Levels - 1; else info->last_level = util_logbase2(MAX2(MAX2(Width, Height), Depth)); info->array_size = 1; info->nr_samples = 0; info->bind = PIPE_BIND_SAMPLER_VIEW; info->usage = PIPE_USAGE_DEFAULT; info->flags = 0; if (Usage & D3DUSAGE_DYNAMIC) { info->usage = PIPE_USAGE_DYNAMIC; } if (Usage & D3DUSAGE_SOFTWAREPROCESSING) DBG("Application asked for Software Vertex Processing, " "but this is unimplemented\n"); This->volumes = CALLOC(info->last_level + 1, sizeof(*This->volumes)); if (!This->volumes) return E_OUTOFMEMORY; This->base.pstype = 3; hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage); if (FAILED(hr)) return hr; voldesc.Format = Format; voldesc.Type = D3DRTYPE_VOLUME; voldesc.Usage = Usage; voldesc.Pool = Pool; for (l = 0; l <= info->last_level; ++l) { voldesc.Width = u_minify(Width, l); voldesc.Height = u_minify(Height, l); voldesc.Depth = u_minify(Depth, l); hr = NineVolume9_new(This->base.base.base.device, NineUnknown(This), This->base.base.resource, l, &voldesc, &This->volumes[l]); if (FAILED(hr)) return hr; } /* Textures start initially dirty */ NineVolumeTexture9_AddDirtyBox(This, NULL); return D3D_OK; } static void NineVolumeTexture9_dtor( struct NineVolumeTexture9 *This ) { unsigned l; DBG("This=%p\n", This); if (This->volumes) { for (l = 0; l <= This->base.base.info.last_level; ++l) NineUnknown_Destroy(&This->volumes[l]->base); FREE(This->volumes); } NineBaseTexture9_dtor(&This->base); } HRESULT NINE_WINAPI NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc ) { user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); *pDesc = This->volumes[Level]->desc; return D3D_OK; } HRESULT NINE_WINAPI NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel ) { user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); NineUnknown_AddRef(NineUnknown(This->volumes[Level])); *ppVolumeLevel = (IDirect3DVolume9 *)This->volumes[Level]; return D3D_OK; } HRESULT NINE_WINAPI NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags ) { DBG("This=%p Level=%u pLockedVolume=%p pBox=%p Flags=%d\n", This, Level, pLockedVolume, pBox, Flags); user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); return NineVolume9_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags); } HRESULT NINE_WINAPI NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This, UINT Level ) { DBG("This=%p Level=%u\n", This, Level); user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); return NineVolume9_UnlockBox(This->volumes[Level]); } HRESULT NINE_WINAPI NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This, const D3DBOX *pDirtyBox ) { DBG("This=%p pDirtybox=%p\n", This, pDirtyBox); if (This->base.base.pool == D3DPOOL_DEFAULT) { return D3D_OK; } if (This->base.base.pool == D3DPOOL_MANAGED) { This->base.managed.dirty = TRUE; BASETEX_REGISTER_UPDATE(&This->base); } if (!pDirtyBox) { This->dirty_box.x = 0; This->dirty_box.y = 0; This->dirty_box.z = 0; This->dirty_box.width = This->base.base.info.width0; This->dirty_box.height = This->base.base.info.height0; This->dirty_box.depth = This->base.base.info.depth0; } else { struct pipe_box box; d3dbox_to_pipe_box(&box, pDirtyBox); u_box_union_3d(&This->dirty_box, &This->dirty_box, &box); This->dirty_box.x = MAX2(This->dirty_box.x, 0); This->dirty_box.y = MAX2(This->dirty_box.y, 0); This->dirty_box.z = MAX2(This->dirty_box.z, 0); This->dirty_box.width = MIN2(This->dirty_box.width, This->base.base.info.width0 - This->dirty_box.x); This->dirty_box.height = MIN2(This->dirty_box.height, This->base.base.info.height0 - This->dirty_box.y); This->dirty_box.depth = MIN2(This->dirty_box.depth, This->base.base.info.depth0 - This->dirty_box.z); } return D3D_OK; } IDirect3DVolumeTexture9Vtbl NineVolumeTexture9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)NineUnknown_SetPrivateData, (void *)NineUnknown_GetPrivateData, (void *)NineUnknown_FreePrivateData, (void *)NineResource9_SetPriority, (void *)NineResource9_GetPriority, (void *)NineBaseTexture9_PreLoad, (void *)NineResource9_GetType, (void *)NineBaseTexture9_SetLOD, (void *)NineBaseTexture9_GetLOD, (void *)NineBaseTexture9_GetLevelCount, (void *)NineBaseTexture9_SetAutoGenFilterType, (void *)NineBaseTexture9_GetAutoGenFilterType, (void *)NineBaseTexture9_GenerateMipSubLevels, (void *)NineVolumeTexture9_GetLevelDesc, (void *)NineVolumeTexture9_GetVolumeLevel, (void *)NineVolumeTexture9_LockBox, (void *)NineVolumeTexture9_UnlockBox, (void *)NineVolumeTexture9_AddDirtyBox }; static const GUID *NineVolumeTexture9_IIDs[] = { &IID_IDirect3DVolumeTexture9, &IID_IDirect3DBaseTexture9, &IID_IDirect3DResource9, &IID_IUnknown, NULL }; HRESULT NineVolumeTexture9_new( struct NineDevice9 *pDevice, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, struct NineVolumeTexture9 **ppOut, HANDLE *pSharedHandle ) { NINE_DEVICE_CHILD_NEW(VolumeTexture9, ppOut, pDevice, Width, Height, Depth, Levels, Usage, Format, Pool, pSharedHandle); }