/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_VERTEXSHADER9_H_ #define _NINE_VERTEXSHADER9_H_ #include "util/u_half.h" #include "iunknown.h" #include "device9.h" #include "nine_helpers.h" #include "nine_shader.h" #include "nine_state.h" struct NineVertexDeclaration9; struct NineVertexShader9 { struct NineUnknown base; struct nine_shader_variant variant; struct { uint16_t ndecl; /* NINE_DECLUSAGE_x */ } input_map[PIPE_MAX_ATTRIBS]; unsigned num_inputs; struct { const DWORD *tokens; DWORD size; uint8_t version; /* (major << 4) | minor */ } byte_code; uint8_t sampler_mask; boolean position_t; /* if true, disable vport transform */ boolean point_size; /* if true, set rasterizer.point_size_per_vertex to 1 */ boolean swvp_only; unsigned const_used_size; /* in bytes */ struct nine_lconstf lconstf; uint64_t ff_key[3]; void *ff_cso; uint64_t last_key; void *last_cso; uint64_t next_key; /* so */ struct nine_shader_variant_so variant_so; }; static inline struct NineVertexShader9 * NineVertexShader9( void *data ) { return (struct NineVertexShader9 *)data; } static inline BOOL NineVertexShader9_UpdateKey( struct NineVertexShader9 *vs, struct NineDevice9 *device ) { struct nine_context *context = &(device->context); uint8_t samplers_shadow; uint64_t key; BOOL res; samplers_shadow = (uint8_t)((context->samplers_shadow & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0)); samplers_shadow &= vs->sampler_mask; key = samplers_shadow; if (vs->byte_code.version < 0x30) key |= (uint32_t) ((!!context->rs[D3DRS_FOGENABLE]) << 8); key |= (uint32_t) (device->swvp << 9); /* We want to use a 64 bits key for performance. * Use compressed float16 values for the pointsize min/max in the key. * Shaders do not usually output psize.*/ if (vs->point_size) { key |= ((uint64_t)util_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MIN]))) << 32; key |= ((uint64_t)util_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MAX]))) << 48; } res = vs->last_key != key; if (res) vs->next_key = key; return res; } void * NineVertexShader9_GetVariant( struct NineVertexShader9 *vs ); void * NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *vs, struct NineVertexDeclaration9 *vdecl_out, struct pipe_stream_output_info *so ); /*** public ***/ HRESULT NineVertexShader9_new( struct NineDevice9 *pDevice, struct NineVertexShader9 **ppOut, const DWORD *pFunction, void *cso ); HRESULT NineVertexShader9_ctor( struct NineVertexShader9 *, struct NineUnknownParams *pParams, const DWORD *pFunction, void *cso ); void NineVertexShader9_dtor( struct NineVertexShader9 * ); HRESULT NINE_WINAPI NineVertexShader9_GetFunction( struct NineVertexShader9 *This, void *pData, UINT *pSizeOfData ); #endif /* _NINE_VERTEXSHADER9_H_ */