/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "nine_helpers.h" #include "nine_shader.h" #include "vertexdeclaration9.h" #include "vertexshader9.h" #include "device9.h" #include "pipe/p_context.h" #include "cso_cache/cso_context.h" #define DBG_CHANNEL DBG_VERTEXSHADER HRESULT NineVertexShader9_ctor( struct NineVertexShader9 *This, struct NineUnknownParams *pParams, const DWORD *pFunction, void *cso ) { struct NineDevice9 *device; struct nine_shader_info info; struct pipe_context *pipe; HRESULT hr; unsigned i; DBG("This=%p pParams=%p pFunction=%p cso=%p\n", This, pParams, pFunction, cso); hr = NineUnknown_ctor(&This->base, pParams); if (FAILED(hr)) return hr; if (cso) { This->ff_cso = cso; return D3D_OK; } device = This->base.device; pipe = NineDevice9_GetPipe(device); info.type = PIPE_SHADER_VERTEX; info.byte_code = pFunction; info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16; info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16; info.sampler_mask_shadow = 0x0; info.sampler_ps1xtypes = 0x0; info.fog_enable = 0; info.point_size_min = 0; info.point_size_max = 0; info.swvp_on = !!(device->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); info.process_vertices = false; hr = nine_translate_shader(device, &info, pipe); if (hr == D3DERR_INVALIDCALL && (device->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)) { /* Retry with a swvp shader. It will require swvp to be on. */ info.swvp_on = true; hr = nine_translate_shader(device, &info, pipe); } if (hr == D3DERR_INVALIDCALL) ERR("Encountered buggy shader\n"); if (FAILED(hr)) return hr; This->byte_code.version = info.version; This->swvp_only = info.swvp_on; This->byte_code.tokens = mem_dup(pFunction, info.byte_size); if (!This->byte_code.tokens) return E_OUTOFMEMORY; This->byte_code.size = info.byte_size; This->variant.cso = info.cso; This->last_cso = info.cso; This->last_key = (uint32_t) (info.swvp_on << 9); This->const_used_size = info.const_used_size; This->lconstf = info.lconstf; This->sampler_mask = info.sampler_mask; This->position_t = info.position_t; This->point_size = info.point_size; for (i = 0; i < info.num_inputs && i < ARRAY_SIZE(This->input_map); ++i) This->input_map[i].ndecl = info.input_map[i]; This->num_inputs = i; return D3D_OK; } void NineVertexShader9_dtor( struct NineVertexShader9 *This ) { DBG("This=%p\n", This); if (This->base.device) { struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device); struct nine_shader_variant *var = &This->variant; struct nine_shader_variant_so *var_so = &This->variant_so; do { if (var->cso) { if (This->base.device->context.cso_shader.vs == var->cso) pipe->bind_vs_state(pipe, NULL); pipe->delete_vs_state(pipe, var->cso); } var = var->next; } while (var); while (var_so && var_so->vdecl) { if (var_so->cso) { cso_delete_vertex_shader(This->base.device->cso_sw, var_so->cso ); } var_so = var_so->next; } if (This->ff_cso) { if (This->ff_cso == This->base.device->context.cso_shader.vs) pipe->bind_vs_state(pipe, NULL); pipe->delete_vs_state(pipe, This->ff_cso); } } nine_shader_variants_free(&This->variant); nine_shader_variants_so_free(&This->variant_so); FREE((void *)This->byte_code.tokens); /* const_cast */ FREE(This->lconstf.data); FREE(This->lconstf.ranges); NineUnknown_dtor(&This->base); } HRESULT NINE_WINAPI NineVertexShader9_GetFunction( struct NineVertexShader9 *This, void *pData, UINT *pSizeOfData ) { user_assert(pSizeOfData, D3DERR_INVALIDCALL); if (!pData) { *pSizeOfData = This->byte_code.size; return D3D_OK; } user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL); memcpy(pData, This->byte_code.tokens, This->byte_code.size); return D3D_OK; } void * NineVertexShader9_GetVariant( struct NineVertexShader9 *This ) { /* GetVariant is called from nine_context, thus we can * get pipe directly */ struct pipe_context *pipe = This->base.device->context.pipe; void *cso; uint64_t key; key = This->next_key; if (key == This->last_key) return This->last_cso; cso = nine_shader_variant_get(&This->variant, key); if (!cso) { struct NineDevice9 *device = This->base.device; struct nine_shader_info info; HRESULT hr; info.type = PIPE_SHADER_VERTEX; info.const_i_base = NINE_CONST_I_BASE(device->max_vs_const_f) / 16; info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16; info.byte_code = This->byte_code.tokens; info.sampler_mask_shadow = key & 0xf; info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]); info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]); info.swvp_on = device->context.swvp; info.process_vertices = false; hr = nine_translate_shader(This->base.device, &info, pipe); if (FAILED(hr)) return NULL; nine_shader_variant_add(&This->variant, key, info.cso); cso = info.cso; } This->last_key = key; This->last_cso = cso; return cso; } void * NineVertexShader9_GetVariantProcessVertices( struct NineVertexShader9 *This, struct NineVertexDeclaration9 *vdecl_out, struct pipe_stream_output_info *so ) { struct nine_shader_info info; HRESULT hr; void *cso; cso = nine_shader_variant_so_get(&This->variant_so, vdecl_out, so); if (cso) return cso; info.type = PIPE_SHADER_VERTEX; info.const_i_base = 0; info.const_b_base = 0; info.byte_code = This->byte_code.tokens; info.sampler_mask_shadow = 0; info.fog_enable = false; info.point_size_min = 0; info.point_size_max = 0; info.swvp_on = true; info.vdecl_out = vdecl_out; info.process_vertices = true; hr = nine_translate_shader(This->base.device, &info, This->base.device->pipe_sw); if (FAILED(hr)) return NULL; *so = info.so; nine_shader_variant_so_add(&This->variant_so, vdecl_out, so, info.cso); return info.cso; } IDirect3DVertexShader9Vtbl NineVertexShader9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, (void *)NineVertexShader9_GetFunction }; static const GUID *NineVertexShader9_IIDs[] = { &IID_IDirect3DVertexShader9, &IID_IUnknown, NULL }; HRESULT NineVertexShader9_new( struct NineDevice9 *pDevice, struct NineVertexShader9 **ppOut, const DWORD *pFunction, void *cso ) { NINE_DEVICE_CHILD_NEW(VertexShader9, ppOut, pDevice, pFunction, cso); }