/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_VERTEXBUFFER9_H_ #define _NINE_VERTEXBUFFER9_H_ #include "resource9.h" struct pipe_screen; struct pipe_context; struct pipe_transfer; struct NineVertexBuffer9 { struct NineResource9 base; /* G3D */ struct pipe_context *pipe; struct pipe_transfer **maps; int nmaps, maxmaps; D3DVERTEXBUFFER_DESC desc; }; static INLINE struct NineVertexBuffer9 * NineVertexBuffer9( void *data ) { return (struct NineVertexBuffer9 *)data; } HRESULT NineVertexBuffer9_new( struct NineDevice9 *pDevice, D3DVERTEXBUFFER_DESC *pDesc, struct NineVertexBuffer9 **ppOut ); HRESULT NineVertexBuffer9_ctor( struct NineVertexBuffer9 *This, struct NineUnknownParams *pParams, D3DVERTEXBUFFER_DESC *pDesc ); void NineVertexBuffer9_dtor( struct NineVertexBuffer9 *This ); HRESULT WINAPI NineVertexBuffer9_Lock( struct NineVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags ); HRESULT WINAPI NineVertexBuffer9_Unlock( struct NineVertexBuffer9 *This ); HRESULT WINAPI NineVertexBuffer9_GetDesc( struct NineVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc ); #endif /* _NINE_VERTEXBUFFER9_H_ */