/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_TEXTURE9_H_ #define _NINE_TEXTURE9_H_ #include "basetexture9.h" #include "surface9.h" struct NineTexture9 { struct NineBaseTexture9 base; struct NineSurface9 **surfaces; struct pipe_box dirty_rect; /* covers all mip levels */ uint8_t *managed_buffer; }; static INLINE struct NineTexture9 * NineTexture9( void *data ) { return (struct NineTexture9 *)data; } HRESULT NineTexture9_new( struct NineDevice9 *pDevice, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, struct NineTexture9 **ppOut, HANDLE *pSharedHandle ); HRESULT WINAPI NineTexture9_GetLevelDesc( struct NineTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc ); HRESULT WINAPI NineTexture9_GetSurfaceLevel( struct NineTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel ); HRESULT WINAPI NineTexture9_LockRect( struct NineTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ); HRESULT WINAPI NineTexture9_UnlockRect( struct NineTexture9 *This, UINT Level ); HRESULT WINAPI NineTexture9_AddDirtyRect( struct NineTexture9 *This, const RECT *pDirtyRect ); #endif /* _NINE_TEXTURE9_H_ */