/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "c99_alloca.h" #include "device9.h" #include "surface9.h" #include "texture9.h" #include "nine_helpers.h" #include "nine_pipe.h" #include "nine_dump.h" #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "util/u_inlines.h" #include "util/u_resource.h" #define DBG_CHANNEL DBG_TEXTURE static HRESULT NineTexture9_ctor( struct NineTexture9 *This, struct NineUnknownParams *pParams, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, HANDLE *pSharedHandle ) { struct pipe_screen *screen = pParams->device->screen; struct pipe_resource *info = &This->base.base.info; enum pipe_format pf; unsigned *level_offsets; unsigned l; D3DSURFACE_DESC sfdesc; HRESULT hr; void *user_buffer = NULL, *user_buffer_for_level; DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " "pSharedHandle=%p\n", This, Width, Height, Levels, nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle); user_assert(Width && Height, D3DERR_INVALIDCALL); /* pSharedHandle: can be non-null for ex only. * D3DPOOL_SYSTEMMEM: Levels must be 1 * D3DPOOL_DEFAULT: no restriction for Levels * Other Pools are forbidden. */ user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL); user_assert(!pSharedHandle || (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) || (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1), D3DERR_INVALIDCALL); /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process * buffer sharing). * * Gem names may have fit but they're depreciated and won't work on render-nodes. * One solution is to use shm buffers. We would use a /dev/shm file, fill the first * values to tell it is a nine buffer, the size, which function created it, etc, * and then it would contain the data. The handle would be a number, corresponding to * the file to read (/dev/shm/nine-share-4 for example would be 4). * * Wine just ignores the argument, which works only if the app creates the handle * and won't use it. Instead of failing, we support that situation by putting an * invalid handle, that we would fail to import. Please note that we don't advertise * the flag indicating the support for that feature, but apps seem to not care. */ if (pSharedHandle && Pool == D3DPOOL_DEFAULT) { if (!*pSharedHandle) { DBG("Creating Texture with invalid handle. Importing will fail\n."); *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */ pSharedHandle = NULL; } else { ERR("Application tries to use cross-process sharing feature. Nine " "doesn't support it"); return D3DERR_INVALIDCALL; } } if (Usage & D3DUSAGE_AUTOGENMIPMAP) Levels = 0; pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, FALSE, Pool == D3DPOOL_SCRATCH); if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE) return D3DERR_INVALIDCALL; if (compressed_format(Format)) { const unsigned w = util_format_get_blockwidth(pf); const unsigned h = util_format_get_blockheight(pf); user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); } info->screen = screen; info->target = PIPE_TEXTURE_2D; info->format = pf; info->width0 = Width; info->height0 = Height; info->depth0 = 1; if (Levels) info->last_level = Levels - 1; else info->last_level = util_logbase2(MAX2(Width, Height)); info->array_size = 1; info->nr_samples = 0; info->bind = PIPE_BIND_SAMPLER_VIEW; info->usage = PIPE_USAGE_DEFAULT; info->flags = 0; if (Usage & D3DUSAGE_RENDERTARGET) info->bind |= PIPE_BIND_RENDER_TARGET; if (Usage & D3DUSAGE_DEPTHSTENCIL) info->bind |= PIPE_BIND_DEPTH_STENCIL; if (Usage & D3DUSAGE_DYNAMIC) { info->usage = PIPE_USAGE_DYNAMIC; info->bind |= PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE; } if (Usage & D3DUSAGE_SOFTWAREPROCESSING) DBG("Application asked for Software Vertex Processing, " "but this is unimplemented\n"); if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */ user_buffer = (void *)*pSharedHandle; level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1)); (void) nine_format_get_size_and_offsets(pf, level_offsets, Width, Height, info->last_level); } else if (Pool != D3DPOOL_DEFAULT) { /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to * allocate only for the first level, since it is the only lockable * level. Check apps don't crash if we allocate smaller buffer (some * apps access sublevels of texture even if they locked only first * level) */ level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1)); user_buffer = align_malloc( nine_format_get_size_and_offsets(pf, level_offsets, Width, Height, info->last_level), 32); This->managed_buffer = user_buffer; if (!This->managed_buffer) return E_OUTOFMEMORY; } This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces)); if (!This->surfaces) return E_OUTOFMEMORY; hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage); if (FAILED(hr)) return hr; This->base.pstype = (Height == 1) ? 1 : 0; /* Create all the surfaces right away. * They manage backing storage, and transfers (LockRect) are deferred * to them. */ sfdesc.Format = Format; sfdesc.Type = D3DRTYPE_SURFACE; sfdesc.Usage = Usage; sfdesc.Pool = Pool; sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE; sfdesc.MultiSampleQuality = 0; for (l = 0; l <= info->last_level; ++l) { sfdesc.Width = u_minify(Width, l); sfdesc.Height = u_minify(Height, l); /* Some apps expect the memory to be allocated in * continous blocks */ user_buffer_for_level = user_buffer ? user_buffer + level_offsets[l] : NULL; hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This), This->base.base.resource, user_buffer_for_level, D3DRTYPE_TEXTURE, l, 0, &sfdesc, &This->surfaces[l]); if (FAILED(hr)) return hr; } /* Textures start initially dirty */ This->dirty_rect.width = Width; This->dirty_rect.height = Height; This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */ if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */ *pSharedHandle = This->surfaces[0]->data; } return D3D_OK; } static void NineTexture9_dtor( struct NineTexture9 *This ) { unsigned l; if (This->surfaces) { /* The surfaces should have 0 references and be unbound now. */ for (l = 0; l <= This->base.base.info.last_level; ++l) if (This->surfaces[l]) NineUnknown_Destroy(&This->surfaces[l]->base.base); FREE(This->surfaces); } if (This->managed_buffer) align_free(This->managed_buffer); NineBaseTexture9_dtor(&This->base); } HRESULT WINAPI NineTexture9_GetLevelDesc( struct NineTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc ) { user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); *pDesc = This->surfaces[Level]->desc; return D3D_OK; } HRESULT WINAPI NineTexture9_GetSurfaceLevel( struct NineTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel ) { user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); NineUnknown_AddRef(NineUnknown(This->surfaces[Level])); *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level]; return D3D_OK; } HRESULT WINAPI NineTexture9_LockRect( struct NineTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) { DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n", This, Level, pLockedRect, pRect, Flags); user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); return NineSurface9_LockRect(This->surfaces[Level], pLockedRect, pRect, Flags); } HRESULT WINAPI NineTexture9_UnlockRect( struct NineTexture9 *This, UINT Level ) { DBG("This=%p Level=%u\n", This, Level); user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL); return NineSurface9_UnlockRect(This->surfaces[Level]); } HRESULT WINAPI NineTexture9_AddDirtyRect( struct NineTexture9 *This, const RECT *pDirtyRect ) { DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect, pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0, pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0); /* Tracking dirty regions on DEFAULT resources is pointless, * because we always write to the final storage. Just marked it dirty in * case we need to generate mip maps. */ if (This->base.base.pool == D3DPOOL_DEFAULT) { if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) { This->base.dirty_mip = TRUE; BASETEX_REGISTER_UPDATE(&This->base); } return D3D_OK; } if (This->base.base.pool == D3DPOOL_MANAGED) { This->base.managed.dirty = TRUE; BASETEX_REGISTER_UPDATE(&This->base); } if (!pDirtyRect) { u_box_origin_2d(This->base.base.info.width0, This->base.base.info.height0, &This->dirty_rect); } else { struct pipe_box box; rect_to_pipe_box_clamp(&box, pDirtyRect); u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box); (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect, This->base.base.info.width0, This->base.base.info.height0); } return D3D_OK; } IDirect3DTexture9Vtbl NineTexture9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)NineResource9_SetPrivateData, (void *)NineResource9_GetPrivateData, (void *)NineResource9_FreePrivateData, (void *)NineResource9_SetPriority, (void *)NineResource9_GetPriority, (void *)NineBaseTexture9_PreLoad, (void *)NineResource9_GetType, (void *)NineBaseTexture9_SetLOD, (void *)NineBaseTexture9_GetLOD, (void *)NineBaseTexture9_GetLevelCount, (void *)NineBaseTexture9_SetAutoGenFilterType, (void *)NineBaseTexture9_GetAutoGenFilterType, (void *)NineBaseTexture9_GenerateMipSubLevels, (void *)NineTexture9_GetLevelDesc, (void *)NineTexture9_GetSurfaceLevel, (void *)NineTexture9_LockRect, (void *)NineTexture9_UnlockRect, (void *)NineTexture9_AddDirtyRect }; static const GUID *NineTexture9_IIDs[] = { &IID_IDirect3DTexture9, &IID_IDirect3DBaseTexture9, &IID_IDirect3DResource9, &IID_IUnknown, NULL }; HRESULT NineTexture9_new( struct NineDevice9 *pDevice, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, struct NineTexture9 **ppOut, HANDLE *pSharedHandle ) { NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice, Width, Height, Levels, Usage, Format, Pool, pSharedHandle); }