/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_SWAPCHAIN9_H_ #define _NINE_SWAPCHAIN9_H_ #include "iunknown.h" #include "adapter9.h" #include "d3dadapter/d3dadapter9.h" #include "threadpool.h" struct NineDevice9; struct NineSurface9; struct nine_winsys_swapchain; struct blit_state; #define DRI_SWAP_FENCES_MAX 4 #define DRI_SWAP_FENCES_MASK 3 struct NineSwapChain9 { struct NineUnknown base; /* G3D stuff */ struct pipe_screen *screen; struct pipe_context *pipe; struct cso_context *cso; /* presentation backend */ ID3DPresent *present; D3DPRESENT_PARAMETERS params; D3DDISPLAYMODEEX *mode; struct d3dadapter9_context *actx; BOOL implicit; /* buffer handles */ struct NineSurface9 **buffers; /* 0 to BackBufferCount-1 : the back buffers. BackBufferCount : additional buffer */ struct pipe_resource **present_buffers; D3DWindowBuffer **present_handles; struct pipe_fence_handle *swap_fences[DRI_SWAP_FENCES_MAX]; unsigned int cur_fences; unsigned int head; unsigned int tail; unsigned int desired_fences; BOOL rendering_done; struct NineSurface9 *zsbuf; D3DGAMMARAMP gamma; struct threadpool *pool; struct threadpool_task **tasks; BOOL enable_threadpool; }; static inline struct NineSwapChain9 * NineSwapChain9( void *data ) { return (struct NineSwapChain9 *)data; } HRESULT NineSwapChain9_new( struct NineDevice9 *pDevice, BOOL implicit, ID3DPresent *pPresent, D3DPRESENT_PARAMETERS *pPresentationParameters, struct d3dadapter9_context *pCTX, HWND hFocusWindow, struct NineSwapChain9 **ppOut ); HRESULT NineSwapChain9_ctor( struct NineSwapChain9 *This, struct NineUnknownParams *pParams, BOOL implicit, ID3DPresent *pPresent, D3DPRESENT_PARAMETERS *pPresentationParameters, struct d3dadapter9_context *pCTX, HWND hFocusWindow, D3DDISPLAYMODEEX *mode ); void NineSwapChain9_dtor( struct NineSwapChain9 *This ); HRESULT NineSwapChain9_Resize( struct NineSwapChain9 *This, D3DPRESENT_PARAMETERS *pParams, D3DDISPLAYMODEEX *mode ); HRESULT NINE_WINAPI NineSwapChain9_Present( struct NineSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags ); HRESULT NINE_WINAPI NineSwapChain9_GetFrontBufferData( struct NineSwapChain9 *This, IDirect3DSurface9 *pDestSurface ); HRESULT NINE_WINAPI NineSwapChain9_GetBackBuffer( struct NineSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer ); HRESULT NINE_WINAPI NineSwapChain9_GetRasterStatus( struct NineSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus ); HRESULT NINE_WINAPI NineSwapChain9_GetDisplayMode( struct NineSwapChain9 *This, D3DDISPLAYMODE *pMode ); HRESULT NINE_WINAPI NineSwapChain9_GetPresentParameters( struct NineSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters ); BOOL NineSwapChain9_GetOccluded( struct NineSwapChain9 *This ); BOOL NineSwapChain9_ResolutionMismatch( struct NineSwapChain9 *This ); HANDLE NineSwapChain9_CreateThread( struct NineSwapChain9 *This, void *pFuncAddress, void *pParam ); void NineSwapChain9_WaitForThread( struct NineSwapChain9 *This, HANDLE thread ); #endif /* _NINE_SWAPCHAIN9_H_ */