/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "surface9.h" #include "device9.h" /* for marking dirty */ #include "basetexture9.h" #include "texture9.h" #include "cubetexture9.h" #include "nine_helpers.h" #include "nine_pipe.h" #include "nine_dump.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_surface.h" #define DBG_CHANNEL DBG_SURFACE #define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM) HRESULT NineSurface9_ctor( struct NineSurface9 *This, struct NineUnknownParams *pParams, struct NineUnknown *pContainer, struct pipe_resource *pResource, void *user_buffer, uint8_t TextureType, unsigned Level, unsigned Layer, D3DSURFACE_DESC *pDesc ) { HRESULT hr; DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n", This, pParams->device, pResource, Level, Layer, pDesc); /* Mark this as a special surface held by another internal resource. */ pParams->container = pContainer; user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) || (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL); assert(pResource || (user_buffer && pDesc->Pool != D3DPOOL_DEFAULT) || (!pContainer && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL); assert(!pResource || !user_buffer); assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT); /* The only way we can have !pContainer is being created * from create_zs_or_rt_surface with params 0 0 0 */ assert(pContainer || (Level == 0 && Layer == 0 && TextureType == 0)); This->data = (uint8_t *)user_buffer; This->base.info.screen = pParams->device->screen; This->base.info.target = PIPE_TEXTURE_2D; This->base.info.width0 = pDesc->Width; This->base.info.height0 = pDesc->Height; This->base.info.depth0 = 1; This->base.info.last_level = 0; This->base.info.array_size = 1; This->base.info.nr_samples = pDesc->MultiSampleType; This->base.info.usage = PIPE_USAGE_DEFAULT; This->base.info.bind = PIPE_BIND_SAMPLER_VIEW; This->base.info.flags = 0; This->base.info.format = d3d9_to_pipe_format_checked(This->base.info.screen, pDesc->Format, This->base.info.target, This->base.info.nr_samples, This->base.info.bind, FALSE); if (pDesc->Usage & D3DUSAGE_RENDERTARGET) This->base.info.bind |= PIPE_BIND_RENDER_TARGET; if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) This->base.info.bind |= PIPE_BIND_DEPTH_STENCIL; /* Ram buffer with no parent. Has to allocate the resource itself */ if (!pResource && !pContainer) { assert(!user_buffer); This->data = MALLOC( nine_format_get_level_alloc_size(This->base.info.format, pDesc->Width, pDesc->Height, 0)); if (!This->data) return E_OUTOFMEMORY; } if (pDesc->Pool == D3DPOOL_SYSTEMMEM) { This->base.info.usage = PIPE_USAGE_STAGING; assert(!pResource); } else { if (pResource && (pDesc->Usage & D3DUSAGE_DYNAMIC)) pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; } hr = NineResource9_ctor(&This->base, pParams, pResource, FALSE, D3DRTYPE_SURFACE, pDesc->Pool, pDesc->Usage); if (FAILED(hr)) return hr; This->pipe = This->base.base.device->pipe; This->transfer = NULL; This->texture = TextureType; This->level = Level; This->level_actual = Level; This->layer = Layer; This->desc = *pDesc; This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width); if (pResource && NineSurface9_IsOffscreenPlain(This)) pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; NineSurface9_Dump(This); return D3D_OK; } void NineSurface9_dtor( struct NineSurface9 *This ) { if (This->transfer) NineSurface9_UnlockRect(This); pipe_surface_reference(&This->surface[0], NULL); pipe_surface_reference(&This->surface[1], NULL); /* Release system memory when we have to manage it (no parent) */ if (!This->base.base.container && This->data) FREE(This->data); NineResource9_dtor(&This->base); } struct pipe_surface * NineSurface9_CreatePipeSurface( struct NineSurface9 *This, const int sRGB ) { struct pipe_context *pipe = This->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_resource *resource = This->base.resource; struct pipe_surface templ; enum pipe_format srgb_format; assert(This->desc.Pool == D3DPOOL_DEFAULT); assert(resource); srgb_format = util_format_srgb(resource->format); if (sRGB && srgb_format != PIPE_FORMAT_NONE && screen->is_format_supported(screen, srgb_format, resource->target, 0, resource->bind)) templ.format = srgb_format; else templ.format = resource->format; templ.u.tex.level = This->level; templ.u.tex.first_layer = This->layer; templ.u.tex.last_layer = This->layer; This->surface[sRGB] = pipe->create_surface(pipe, resource, &templ); assert(This->surface[sRGB]); return This->surface[sRGB]; } #ifdef DEBUG void NineSurface9_Dump( struct NineSurface9 *This ) { struct NineBaseTexture9 *tex; GUID id = IID_IDirect3DBaseTexture9; REFIID ref = &id; DBG("\nNineSurface9(%p->%p/%p): Pool=%s Type=%s Usage=%s\n" "Dims=%ux%u Format=%s Stride=%u Lockable=%i\n" "Level=%u(%u), Layer=%u\n", This, This->base.resource, This->data, nine_D3DPOOL_to_str(This->desc.Pool), nine_D3DRTYPE_to_str(This->desc.Type), nine_D3DUSAGE_to_str(This->desc.Usage), This->desc.Width, This->desc.Height, d3dformat_to_string(This->desc.Format), This->stride, This->base.resource && (This->base.resource->flags & NINE_RESOURCE_FLAG_LOCKABLE), This->level, This->level_actual, This->layer); if (!This->base.base.container) return; NineUnknown_QueryInterface(This->base.base.container, ref, (void **)&tex); if (tex) { NineBaseTexture9_Dump(tex); NineUnknown_Release(NineUnknown(tex)); } } #endif /* DEBUG */ HRESULT WINAPI NineSurface9_GetContainer( struct NineSurface9 *This, REFIID riid, void **ppContainer ) { HRESULT hr; if (!NineUnknown(This)->container) return E_NOINTERFACE; hr = NineUnknown_QueryInterface(NineUnknown(This)->container, riid, ppContainer); if (FAILED(hr)) DBG("QueryInterface FAILED!\n"); return hr; } void NineSurface9_MarkContainerDirty( struct NineSurface9 *This ) { if (This->texture) { struct NineBaseTexture9 *tex = NineBaseTexture9(This->base.base.container); assert(tex); assert(This->texture == D3DRTYPE_TEXTURE || This->texture == D3DRTYPE_CUBETEXTURE); if (This->base.pool == D3DPOOL_MANAGED) tex->managed.dirty = TRUE; else if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) tex->dirty_mip = TRUE; BASETEX_REGISTER_UPDATE(tex); } } HRESULT WINAPI NineSurface9_GetDesc( struct NineSurface9 *This, D3DSURFACE_DESC *pDesc ) { user_assert(pDesc != NULL, E_POINTER); *pDesc = This->desc; return D3D_OK; } /* Add the dirty rects to the source texture */ inline void NineSurface9_AddDirtyRect( struct NineSurface9 *This, const struct pipe_box *box ) { RECT dirty_rect; DBG("This=%p box=%p\n", This, box); assert (This->base.pool != D3DPOOL_MANAGED || This->texture == D3DRTYPE_CUBETEXTURE || This->texture == D3DRTYPE_TEXTURE); if (This->base.pool != D3DPOOL_MANAGED) return; /* Add a dirty rect to level 0 of the parent texture */ dirty_rect.left = box->x << This->level_actual; dirty_rect.right = dirty_rect.left + (box->width << This->level_actual); dirty_rect.top = box->y << This->level_actual; dirty_rect.bottom = dirty_rect.top + (box->height << This->level_actual); if (This->texture == D3DRTYPE_TEXTURE) { struct NineTexture9 *tex = NineTexture9(This->base.base.container); NineTexture9_AddDirtyRect(tex, &dirty_rect); } else { /* This->texture == D3DRTYPE_CUBETEXTURE */ struct NineCubeTexture9 *ctex = NineCubeTexture9(This->base.base.container); NineCubeTexture9_AddDirtyRect(ctex, This->layer, &dirty_rect); } } static inline uint8_t * NineSurface9_GetSystemMemPointer(struct NineSurface9 *This, int x, int y) { unsigned x_offset = util_format_get_stride(This->base.info.format, x); y = util_format_get_nblocksy(This->base.info.format, y); assert(This->data); return This->data + (y * This->stride + x_offset); } HRESULT WINAPI NineSurface9_LockRect( struct NineSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) { struct pipe_resource *resource = This->base.resource; struct pipe_box box; unsigned usage; DBG("This=%p pLockedRect=%p pRect=%p[%u..%u,%u..%u] Flags=%s\n", This, pLockedRect, pRect, pRect ? pRect->left : 0, pRect ? pRect->right : 0, pRect ? pRect->top : 0, pRect ? pRect->bottom : 0, nine_D3DLOCK_to_str(Flags)); NineSurface9_Dump(This); #ifdef NINE_STRICT user_assert(This->base.pool != D3DPOOL_DEFAULT || (resource && (resource->flags & NINE_RESOURCE_FLAG_LOCKABLE)), D3DERR_INVALIDCALL); #endif user_assert(!(Flags & ~(D3DLOCK_DISCARD | D3DLOCK_DONOTWAIT | D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOOVERWRITE | D3DLOCK_NOSYSLOCK | /* ignored */ D3DLOCK_READONLY)), D3DERR_INVALIDCALL); user_assert(!((Flags & D3DLOCK_DISCARD) && (Flags & D3DLOCK_READONLY)), D3DERR_INVALIDCALL); /* check if it's already locked */ user_assert(This->lock_count == 0, D3DERR_INVALIDCALL); user_assert(pLockedRect, E_POINTER); user_assert(This->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); if (pRect && This->base.pool == D3DPOOL_DEFAULT && util_format_is_compressed(This->base.info.format)) { const unsigned w = util_format_get_blockwidth(This->base.info.format); const unsigned h = util_format_get_blockheight(This->base.info.format); user_assert(!(pRect->left % w) && !(pRect->right % w) && !(pRect->top % h) && !(pRect->bottom % h), D3DERR_INVALIDCALL); } if (Flags & D3DLOCK_DISCARD) { usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE; } else { usage = (Flags & D3DLOCK_READONLY) ? PIPE_TRANSFER_READ : PIPE_TRANSFER_READ_WRITE; } if (Flags & D3DLOCK_DONOTWAIT) usage |= PIPE_TRANSFER_DONTBLOCK; if (pRect) { rect_to_pipe_box(&box, pRect); if (u_box_clip_2d(&box, &box, This->desc.Width, This->desc.Height) < 0) { DBG("pRect clipped by Width=%u Height=%u\n", This->desc.Width, This->desc.Height); return D3DERR_INVALIDCALL; } } else { u_box_origin_2d(This->desc.Width, This->desc.Height, &box); } user_warn(This->desc.Format == D3DFMT_NULL); if (This->data) { DBG("returning system memory\n"); /* ATI1 and ATI2 need special handling, because of d3d9 bug. * We must advertise to the application as if it is uncompressed * and bpp 8, and the app has a workaround to work with the fact * that it is actually compressed. */ if (is_ATI1_ATI2(This->base.info.format)) { pLockedRect->Pitch = This->desc.Height; pLockedRect->pBits = This->data + box.y * This->desc.Height + box.x; } else { pLockedRect->Pitch = This->stride; pLockedRect->pBits = NineSurface9_GetSystemMemPointer(This, box.x, box.y); } } else { DBG("mapping pipe_resource %p (level=%u usage=%x)\n", resource, This->level, usage); pLockedRect->pBits = This->pipe->transfer_map(This->pipe, resource, This->level, usage, &box, &This->transfer); if (!This->transfer) { DBG("transfer_map failed\n"); if (Flags & D3DLOCK_DONOTWAIT) return D3DERR_WASSTILLDRAWING; return D3DERR_INVALIDCALL; } pLockedRect->Pitch = This->transfer->stride; } if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) { NineSurface9_MarkContainerDirty(This); NineSurface9_AddDirtyRect(This, &box); } ++This->lock_count; return D3D_OK; } HRESULT WINAPI NineSurface9_UnlockRect( struct NineSurface9 *This ) { DBG("This=%p lock_count=%u\n", This, This->lock_count); user_assert(This->lock_count, D3DERR_INVALIDCALL); if (This->transfer) { This->pipe->transfer_unmap(This->pipe, This->transfer); This->transfer = NULL; } --This->lock_count; return D3D_OK; } HRESULT WINAPI NineSurface9_GetDC( struct NineSurface9 *This, HDC *phdc ) { STUB(D3DERR_INVALIDCALL); } HRESULT WINAPI NineSurface9_ReleaseDC( struct NineSurface9 *This, HDC hdc ) { STUB(D3DERR_INVALIDCALL); } IDirect3DSurface9Vtbl NineSurface9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)NineResource9_SetPrivateData, (void *)NineResource9_GetPrivateData, (void *)NineResource9_FreePrivateData, (void *)NineResource9_SetPriority, (void *)NineResource9_GetPriority, (void *)NineResource9_PreLoad, (void *)NineResource9_GetType, (void *)NineSurface9_GetContainer, (void *)NineSurface9_GetDesc, (void *)NineSurface9_LockRect, (void *)NineSurface9_UnlockRect, (void *)NineSurface9_GetDC, (void *)NineSurface9_ReleaseDC }; HRESULT NineSurface9_CopySurface( struct NineSurface9 *This, struct NineSurface9 *From, const POINT *pDestPoint, const RECT *pSourceRect ) { struct pipe_context *pipe = This->pipe; struct pipe_resource *r_dst = This->base.resource; struct pipe_resource *r_src = From->base.resource; struct pipe_transfer *transfer; struct pipe_box src_box; struct pipe_box dst_box; uint8_t *p_dst; const uint8_t *p_src; DBG("This=%p From=%p pDestPoint=%p pSourceRect=%p\n", This, From, pDestPoint, pSourceRect); assert(This->base.pool != D3DPOOL_MANAGED && From->base.pool != D3DPOOL_MANAGED); user_assert(This->desc.Format == From->desc.Format, D3DERR_INVALIDCALL); dst_box.x = pDestPoint ? pDestPoint->x : 0; dst_box.y = pDestPoint ? pDestPoint->y : 0; user_assert(dst_box.x >= 0 && dst_box.y >= 0, D3DERR_INVALIDCALL); dst_box.z = This->layer; src_box.z = From->layer; dst_box.depth = 1; src_box.depth = 1; if (pSourceRect) { /* make sure it doesn't range outside the source surface */ user_assert(pSourceRect->left >= 0 && pSourceRect->right <= From->desc.Width && pSourceRect->top >= 0 && pSourceRect->bottom <= From->desc.Height, D3DERR_INVALIDCALL); if (rect_to_pipe_box_xy_only_clamp(&src_box, pSourceRect)) return D3D_OK; } else { src_box.x = 0; src_box.y = 0; src_box.width = From->desc.Width; src_box.height = From->desc.Height; } /* limits */ dst_box.width = This->desc.Width - dst_box.x; dst_box.height = This->desc.Height - dst_box.y; user_assert(src_box.width <= dst_box.width && src_box.height <= dst_box.height, D3DERR_INVALIDCALL); dst_box.width = src_box.width; dst_box.height = src_box.height; /* check source block align for compressed textures */ if (util_format_is_compressed(From->base.info.format) && ((src_box.width != From->desc.Width) || (src_box.height != From->desc.Height))) { const unsigned w = util_format_get_blockwidth(From->base.info.format); const unsigned h = util_format_get_blockheight(From->base.info.format); user_assert(!(src_box.width % w) && !(src_box.height % h), D3DERR_INVALIDCALL); } /* check destination block align for compressed textures */ if (util_format_is_compressed(This->base.info.format) && ((dst_box.width != This->desc.Width) || (dst_box.height != This->desc.Height) || dst_box.x != 0 || dst_box.y != 0)) { const unsigned w = util_format_get_blockwidth(This->base.info.format); const unsigned h = util_format_get_blockheight(This->base.info.format); user_assert(!(dst_box.x % w) && !(dst_box.width % w) && !(dst_box.y % h) && !(dst_box.height % h), D3DERR_INVALIDCALL); } if (r_dst && r_src) { pipe->resource_copy_region(pipe, r_dst, This->level, dst_box.x, dst_box.y, dst_box.z, r_src, From->level, &src_box); } else if (r_dst) { p_src = NineSurface9_GetSystemMemPointer(From, src_box.x, src_box.y); pipe->transfer_inline_write(pipe, r_dst, This->level, 0, /* WRITE|DISCARD are implicit */ &dst_box, p_src, From->stride, 0); } else if (r_src) { p_dst = NineSurface9_GetSystemMemPointer(This, 0, 0); p_src = pipe->transfer_map(pipe, r_src, From->level, PIPE_TRANSFER_READ, &src_box, &transfer); if (!p_src) return D3DERR_DRIVERINTERNALERROR; util_copy_rect(p_dst, This->base.info.format, This->stride, dst_box.x, dst_box.y, dst_box.width, dst_box.height, p_src, transfer->stride, src_box.x, src_box.y); pipe->transfer_unmap(pipe, transfer); } else { p_dst = NineSurface9_GetSystemMemPointer(This, 0, 0); p_src = NineSurface9_GetSystemMemPointer(From, 0, 0); util_copy_rect(p_dst, This->base.info.format, This->stride, dst_box.x, dst_box.y, dst_box.width, dst_box.height, p_src, From->stride, src_box.x, src_box.y); } if (This->base.pool == D3DPOOL_DEFAULT) NineSurface9_MarkContainerDirty(This); if (!r_dst && This->base.resource) NineSurface9_AddDirtyRect(This, &dst_box); return D3D_OK; } /* Gladly, rendering to a MANAGED surface is not permitted, so we will * never have to do the reverse, i.e. download the surface. */ HRESULT NineSurface9_UploadSelf( struct NineSurface9 *This, const struct pipe_box *damaged ) { struct pipe_context *pipe = This->pipe; struct pipe_resource *res = This->base.resource; uint8_t *ptr; struct pipe_box box; DBG("This=%p damaged=%p\n", This, damaged); assert(This->base.pool == D3DPOOL_MANAGED); if (damaged) { box = *damaged; box.z = This->layer; box.depth = 1; } else { box.x = 0; box.y = 0; box.z = This->layer; box.width = This->desc.Width; box.height = This->desc.Height; box.depth = 1; } ptr = NineSurface9_GetSystemMemPointer(This, box.x, box.y); pipe->transfer_inline_write(pipe, res, This->level, 0, &box, ptr, This->stride, 0); return D3D_OK; } void NineSurface9_SetResourceResize( struct NineSurface9 *This, struct pipe_resource *resource ) { assert(This->level == 0 && This->level_actual == 0); assert(!This->lock_count); assert(This->desc.Pool == D3DPOOL_DEFAULT); assert(!This->texture); pipe_resource_reference(&This->base.resource, resource); This->desc.Width = This->base.info.width0 = resource->width0; This->desc.Height = This->base.info.height0 = resource->height0; This->desc.MultiSampleType = This->base.info.nr_samples = resource->nr_samples; This->stride = nine_format_get_stride(This->base.info.format, This->desc.Width); pipe_surface_reference(&This->surface[0], NULL); pipe_surface_reference(&This->surface[1], NULL); } static const GUID *NineSurface9_IIDs[] = { &IID_IDirect3DSurface9, &IID_IDirect3DResource9, &IID_IUnknown, NULL }; HRESULT NineSurface9_new( struct NineDevice9 *pDevice, struct NineUnknown *pContainer, struct pipe_resource *pResource, void *user_buffer, uint8_t TextureType, unsigned Level, unsigned Layer, D3DSURFACE_DESC *pDesc, struct NineSurface9 **ppOut ) { NINE_DEVICE_CHILD_NEW(Surface9, ppOut, pDevice, /* args */ pContainer, pResource, user_buffer, TextureType, Level, Layer, pDesc); }