/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "stateblock9.h" #include "device9.h" #include "basetexture9.h" #include "nine_helpers.h" #define DBG_CHANNEL DBG_STATEBLOCK /* XXX TODO: handling of lights is broken */ HRESULT NineStateBlock9_ctor( struct NineStateBlock9 *This, struct NineUnknownParams *pParams, enum nine_stateblock_type type ) { HRESULT hr = NineUnknown_ctor(&This->base, pParams); DBG("This=%p pParams=%p type=%d\n", This, pParams, type); if (FAILED(hr)) return hr; This->type = type; This->state.vs_const_f = MALLOC(This->base.device->vs_const_size); This->state.ps_const_f = MALLOC(This->base.device->ps_const_size); if (!This->state.vs_const_f || !This->state.ps_const_f) return E_OUTOFMEMORY; return D3D_OK; } void NineStateBlock9_dtor( struct NineStateBlock9 *This ) { struct nine_state *state = &This->state; struct nine_range *r; struct nine_range_pool *pool = &This->base.device->range_pool; nine_state_clear(state, FALSE); FREE(state->vs_const_f); FREE(state->ps_const_f); FREE(state->ff.light); FREE(state->ff.transform); if (This->state.changed.ps_const_f) { for (r = This->state.changed.ps_const_f; r->next; r = r->next); nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r); } if (This->state.changed.vs_const_f) { for (r = This->state.changed.vs_const_f; r->next; r = r->next); nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r); } NineUnknown_dtor(&This->base); } /* Copy state marked changed in @mask from @src to @dst. * If @apply is false, updating dst->changed can be omitted. * TODO: compare ? */ static void nine_state_copy_common(struct nine_state *dst, const struct nine_state *src, struct nine_state *mask, /* aliases either src or dst */ const boolean apply, struct nine_range_pool *pool) { unsigned i, s; if (apply) dst->changed.group |= mask->changed.group; if (mask->changed.group & NINE_STATE_VIEWPORT) dst->viewport = src->viewport; if (mask->changed.group & NINE_STATE_SCISSOR) dst->scissor = src->scissor; if (mask->changed.group & NINE_STATE_VS) nine_bind(&dst->vs, src->vs); if (mask->changed.group & NINE_STATE_PS) nine_bind(&dst->ps, src->ps); /* Vertex constants. * * Various possibilities for optimization here, like creating a per-SB * constant buffer, or memcmp'ing for changes. * Will do that later depending on what works best for specific apps. */ if (mask->changed.group & NINE_STATE_VS_CONST) { struct nine_range *r; for (r = mask->changed.vs_const_f; r; r = r->next) { memcpy(&dst->vs_const_f[r->bgn * 4], &src->vs_const_f[r->bgn * 4], (r->end - r->bgn) * 4 * sizeof(float)); if (apply) nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end, pool); } if (mask->changed.vs_const_i) { uint16_t m = mask->changed.vs_const_i; for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) if (m & 1) memcpy(dst->vs_const_i[i], src->vs_const_i[i], 4 * sizeof(int)); if (apply) dst->changed.vs_const_i |= mask->changed.vs_const_i; } if (mask->changed.vs_const_b) { uint16_t m = mask->changed.vs_const_b; for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) if (m & 1) dst->vs_const_b[i] = src->vs_const_b[i]; if (apply) dst->changed.vs_const_b |= mask->changed.vs_const_b; } } /* Pixel constants. */ if (mask->changed.group & NINE_STATE_PS_CONST) { struct nine_range *r; for (r = mask->changed.ps_const_f; r; r = r->next) { memcpy(&dst->ps_const_f[r->bgn * 4], &src->ps_const_f[r->bgn * 4], (r->end - r->bgn) * 4 * sizeof(float)); if (apply) nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end, pool); } if (mask->changed.ps_const_i) { uint16_t m = mask->changed.ps_const_i; for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) if (m & 1) memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int)); if (apply) dst->changed.ps_const_i |= mask->changed.ps_const_i; } if (mask->changed.ps_const_b) { uint16_t m = mask->changed.ps_const_b; for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) if (m & 1) dst->ps_const_b[i] = src->ps_const_b[i]; if (apply) dst->changed.ps_const_b |= mask->changed.ps_const_b; } } /* Render states. * TODO: Maybe build a list ? */ for (i = 0; i < Elements(dst->changed.rs); ++i) { uint32_t m = mask->changed.rs[i]; if (apply) dst->changed.rs[i] |= m; while (m) { const int r = ffs(m) - 1; m &= ~(1 << r); dst->rs[i * 32 + r] = src->rs[i * 32 + r]; } } /* Clip planes. */ if (mask->changed.ucp) { for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) if (mask->changed.ucp & (1 << i)) memcpy(dst->clip.ucp[i], src->clip.ucp[i], sizeof(src->clip.ucp[0])); if (apply) dst->changed.ucp |= mask->changed.ucp; } /* Sampler state. */ if (mask->changed.group & NINE_STATE_SAMPLER) { for (s = 0; s < NINE_MAX_SAMPLERS; ++s) { if (mask->changed.sampler[s] == 0x3ffe) { memcpy(&dst->samp[s], &src->samp[s], sizeof(dst->samp[s])); } else { uint32_t m = mask->changed.sampler[s]; while (m) { const int i = ffs(m) - 1; m &= ~(1 << i); dst->samp[s][i] = src->samp[s][i]; } } if (apply) dst->changed.sampler[s] |= mask->changed.sampler[s]; } } /* Index buffer. */ if (mask->changed.group & NINE_STATE_IDXBUF) nine_bind(&dst->idxbuf, src->idxbuf); /* Vertex streams. */ if (mask->changed.vtxbuf | mask->changed.stream_freq) { uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq; for (i = 0; m; ++i, m >>= 1) { if (mask->changed.vtxbuf & (1 << i)) { nine_bind(&dst->stream[i], src->stream[i]); if (src->stream[i]) { dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset; dst->vtxbuf[i].buffer = src->vtxbuf[i].buffer; dst->vtxbuf[i].stride = src->vtxbuf[i].stride; } } if (mask->changed.stream_freq & (1 << i)) dst->stream_freq[i] = src->stream_freq[i]; } dst->stream_instancedata_mask &= ~mask->changed.stream_freq; dst->stream_instancedata_mask |= src->stream_instancedata_mask & mask->changed.stream_freq; if (apply) { dst->changed.vtxbuf |= mask->changed.vtxbuf; dst->changed.stream_freq |= mask->changed.stream_freq; } } if (!(mask->changed.group & NINE_STATE_FF)) return; WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n"); /* Fixed function state. */ if (apply) dst->ff.changed.group |= src->ff.changed.group; if (mask->changed.group & NINE_STATE_FF_MATERIAL) dst->ff.material = src->ff.material; if (mask->changed.group & NINE_STATE_FF_PSSTAGES) { for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { for (i = 0; i < NINED3DTSS_COUNT; ++i) if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32))) dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i]; if (apply) { /* TODO: it's 32 exactly, just offset by 1 as 0 is unused */ dst->ff.changed.tex_stage[s][0] |= mask->ff.changed.tex_stage[s][0]; dst->ff.changed.tex_stage[s][1] |= mask->ff.changed.tex_stage[s][1]; } } } if (mask->changed.group & NINE_STATE_FF_LIGHTING) { if (dst->ff.num_lights < mask->ff.num_lights) { dst->ff.light = REALLOC(dst->ff.light, dst->ff.num_lights * sizeof(D3DLIGHT9), mask->ff.num_lights * sizeof(D3DLIGHT9)); dst->ff.num_lights = mask->ff.num_lights; } for (i = 0; i < mask->ff.num_lights; ++i) if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID) dst->ff.light[i] = src->ff.light[i]; memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) ); dst->ff.num_lights_active = src->ff.num_lights_active; } if (mask->changed.group & NINE_STATE_FF_VSTRANSF) { for (i = 0; i < Elements(mask->ff.changed.transform); ++i) { if (!mask->ff.changed.transform[i]) continue; for (s = i * 32; s < (i * 32 + 32); ++s) { if (!(mask->ff.changed.transform[i] & (1 << (s % 32)))) continue; *nine_state_access_transform(dst, s, TRUE) = *nine_state_access_transform( /* const because !alloc */ (struct nine_state *)src, s, FALSE); } if (apply) dst->ff.changed.transform[i] |= mask->ff.changed.transform[i]; } } } static void nine_state_copy_common_all(struct nine_state *dst, const struct nine_state *src, struct nine_state *help, const boolean apply, struct nine_range_pool *pool, const int MaxStreams) { unsigned i; if (apply) dst->changed.group |= src->changed.group; dst->viewport = src->viewport; dst->scissor = src->scissor; nine_bind(&dst->vs, src->vs); nine_bind(&dst->ps, src->ps); /* Vertex constants. * * Various possibilities for optimization here, like creating a per-SB * constant buffer, or memcmp'ing for changes. * Will do that later depending on what works best for specific apps. */ if (1) { struct nine_range *r = help->changed.vs_const_f; memcpy(&dst->vs_const_f[0], &src->vs_const_f[0], (r->end - r->bgn) * 4 * sizeof(float)); if (apply) nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end, pool); memcpy(dst->vs_const_i, src->vs_const_i, sizeof(dst->vs_const_i)); memcpy(dst->vs_const_b, src->vs_const_b, sizeof(dst->vs_const_b)); if (apply) { dst->changed.vs_const_i |= src->changed.vs_const_i; dst->changed.vs_const_b |= src->changed.vs_const_b; } } /* Pixel constants. */ if (1) { struct nine_range *r = help->changed.ps_const_f; memcpy(&dst->ps_const_f[0], &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float)); if (apply) nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end, pool); memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i)); memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b)); if (apply) { dst->changed.ps_const_i |= src->changed.ps_const_i; dst->changed.ps_const_b |= src->changed.ps_const_b; } } /* Render states. */ memcpy(dst->rs, src->rs, sizeof(dst->rs)); if (apply) memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs)); /* Clip planes. */ memcpy(&dst->clip, &src->clip, sizeof(dst->clip)); if (apply) dst->changed.ucp = src->changed.ucp; /* Sampler state. */ memcpy(dst->samp, src->samp, sizeof(dst->samp)); if (apply) memcpy(dst->changed.sampler, src->changed.sampler, sizeof(dst->changed.sampler)); /* Index buffer. */ nine_bind(&dst->idxbuf, src->idxbuf); /* Vertex streams. */ if (1) { for (i = 0; i < Elements(dst->stream); ++i) { nine_bind(&dst->stream[i], src->stream[i]); if (src->stream[i]) { dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset; dst->vtxbuf[i].buffer = src->vtxbuf[i].buffer; dst->vtxbuf[i].stride = src->vtxbuf[i].stride; } dst->stream_freq[i] = src->stream_freq[i]; } dst->stream_instancedata_mask = src->stream_instancedata_mask; if (apply) { dst->changed.vtxbuf = (1ULL << MaxStreams) - 1; dst->changed.stream_freq = (1ULL << MaxStreams) - 1; } } /* keep this check in case we want to disable FF */ if (!(help->changed.group & NINE_STATE_FF)) return; WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n"); /* Fixed function state. */ if (apply) dst->ff.changed.group = src->ff.changed.group; dst->ff.material = src->ff.material; memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage)); if (apply) /* TODO: memset */ memcpy(dst->ff.changed.tex_stage, src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage)); /* Lights. */ if (1) { if (dst->ff.num_lights < src->ff.num_lights) { dst->ff.light = REALLOC(dst->ff.light, dst->ff.num_lights * sizeof(D3DLIGHT9), src->ff.num_lights * sizeof(D3DLIGHT9)); dst->ff.num_lights = src->ff.num_lights; } memcpy(dst->ff.light, src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0])); memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) ); dst->ff.num_lights_active = src->ff.num_lights_active; } /* Transforms. */ if (1) { if (dst->ff.num_transforms < src->ff.num_transforms) { dst->ff.transform = REALLOC(dst->ff.transform, dst->ff.num_transforms * sizeof(dst->ff.transform[0]), src->ff.num_transforms * sizeof(src->ff.transform[0])); dst->ff.num_transforms = src->ff.num_transforms; } memcpy(dst->ff.transform, src->ff.transform, src->ff.num_transforms * sizeof(D3DMATRIX)); if (apply) /* TODO: memset */ memcpy(dst->ff.changed.transform, src->ff.changed.transform, sizeof(dst->ff.changed.transform)); } } /* Capture those bits of current device state that have been changed between * BeginStateBlock and EndStateBlock. */ HRESULT WINAPI NineStateBlock9_Capture( struct NineStateBlock9 *This ) { struct nine_state *dst = &This->state; struct nine_state *src = &This->base.device->state; const int MaxStreams = This->base.device->caps.MaxStreams; unsigned s; DBG("This=%p\n", This); if (This->type == NINESBT_ALL) nine_state_copy_common_all(dst, src, dst, FALSE, NULL, MaxStreams); else nine_state_copy_common(dst, src, dst, FALSE, NULL); if (dst->changed.group & NINE_STATE_VDECL) nine_bind(&dst->vdecl, src->vdecl); /* Textures */ if (dst->changed.texture) { uint32_t m = dst->changed.texture; for (s = 0; m; ++s, m >>= 1) if (m & 1) nine_bind(&dst->texture[s], src->texture[s]); } return D3D_OK; } /* Set state managed by this StateBlock as current device state. */ HRESULT WINAPI NineStateBlock9_Apply( struct NineStateBlock9 *This ) { struct nine_state *dst = &This->base.device->state; struct nine_state *src = &This->state; struct nine_range_pool *pool = &This->base.device->range_pool; const int MaxStreams = This->base.device->caps.MaxStreams; unsigned s; DBG("This=%p\n", This); if (This->type == NINESBT_ALL) nine_state_copy_common_all(dst, src, src, TRUE, pool, MaxStreams); else nine_state_copy_common(dst, src, src, TRUE, pool); if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl) nine_bind(&dst->vdecl, src->vdecl); /* Textures */ if (src->changed.texture) { uint32_t m = src->changed.texture; dst->changed.texture |= m; dst->samplers_shadow &= ~m; for (s = 0; m; ++s, m >>= 1) { struct NineBaseTexture9 *tex = src->texture[s]; if (!(m & 1)) continue; if (tex) { tex->bind_count++; if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) list_add(&tex->list, &This->base.device->update_textures); dst->samplers_shadow |= tex->shadow << s; } if (src->texture[s]) src->texture[s]->bind_count--; nine_bind(&dst->texture[s], src->texture[s]); } } return D3D_OK; } IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */ (void *)NineStateBlock9_Capture, (void *)NineStateBlock9_Apply }; static const GUID *NineStateBlock9_IIDs[] = { &IID_IDirect3DStateBlock9, &IID_IUnknown, NULL }; HRESULT NineStateBlock9_new( struct NineDevice9 *pDevice, struct NineStateBlock9 **ppOut, enum nine_stateblock_type type) { NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type); }