/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_PIXELSHADER9_H_ #define _NINE_PIXELSHADER9_H_ #include "iunknown.h" #include "nine_shader.h" #include "nine_state.h" #include "basetexture9.h" #include "nine_ff.h" #include "surface9.h" struct nine_lconstf; struct NinePixelShader9 { struct NineUnknown base; struct nine_shader_variant64 variant; struct { const DWORD *tokens; DWORD size; uint8_t version; /* (major << 4) | minor */ } byte_code; unsigned const_used_size; /* in bytes */ uint8_t bumpenvmat_needed; uint16_t sampler_mask; uint8_t rt_mask; uint64_t ff_key[6]; void *ff_cso; uint64_t last_key; void *last_cso; uint64_t next_key; }; static inline struct NinePixelShader9 * NinePixelShader9( void *data ) { return (struct NinePixelShader9 *)data; } static inline BOOL NinePixelShader9_UpdateKey( struct NinePixelShader9 *ps, struct nine_state *state ) { uint16_t samplers_shadow; uint32_t samplers_ps1_types; uint16_t projected; uint64_t key; BOOL res; if (unlikely(ps->byte_code.version < 0x20)) { /* no depth textures, but variable targets */ uint32_t m = ps->sampler_mask; samplers_ps1_types = 0; while (m) { int s = ffs(m) - 1; m &= ~(1 << s); samplers_ps1_types |= (state->texture[s] ? state->texture[s]->pstype : 1) << (s * 2); } key = samplers_ps1_types; } else { samplers_shadow = (uint16_t)((state->samplers_shadow & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0)); key = samplers_shadow & ps->sampler_mask; } if (ps->byte_code.version < 0x30) { key |= ((uint64_t)state->rs[D3DRS_FOGENABLE]) << 32; key |= ((uint64_t)state->rs[D3DRS_FOGTABLEMODE]) << 33; } /* centroid interpolation automatically used for color ps inputs */ if (state->rt[0]->desc.MultiSampleType > 1) key |= ((uint64_t)1) << 34; if (unlikely(ps->byte_code.version < 0x14)) { projected = nine_ff_get_projected_key(state); key |= ((uint64_t) projected) << 48; } res = ps->last_key != key; if (res) ps->next_key = key; return res; } void * NinePixelShader9_GetVariant( struct NinePixelShader9 *ps ); /*** public ***/ HRESULT NinePixelShader9_new( struct NineDevice9 *pDevice, struct NinePixelShader9 **ppOut, const DWORD *pFunction, void *cso ); HRESULT NinePixelShader9_ctor( struct NinePixelShader9 *, struct NineUnknownParams *pParams, const DWORD *pFunction, void *cso ); void NinePixelShader9_dtor( struct NinePixelShader9 * ); HRESULT WINAPI NinePixelShader9_GetFunction( struct NinePixelShader9 *This, void *pData, UINT *pSizeOfData ); #endif /* _NINE_PIXELSHADER9_H_ */