/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "nine_helpers.h" #include "nine_shader.h" #include "pixelshader9.h" #include "device9.h" #include "pipe/p_context.h" #define DBG_CHANNEL DBG_PIXELSHADER HRESULT NinePixelShader9_ctor( struct NinePixelShader9 *This, struct NineUnknownParams *pParams, const DWORD *pFunction, void *cso ) { struct NineDevice9 *device; struct nine_shader_info info; struct pipe_context *pipe; HRESULT hr; DBG("This=%p pParams=%p pFunction=%p cso=%p\n", This, pParams, pFunction, cso); hr = NineUnknown_ctor(&This->base, pParams); if (FAILED(hr)) return hr; if (cso) { This->ff_cso = cso; return D3D_OK; } device = This->base.device; info.type = PIPE_SHADER_FRAGMENT; info.byte_code = pFunction; info.const_i_base = NINE_CONST_I_BASE(device->max_ps_const_f) / 16; info.const_b_base = NINE_CONST_B_BASE(device->max_ps_const_f) / 16; info.sampler_mask_shadow = 0x0; info.sampler_ps1xtypes = 0x0; info.fog_enable = 0; info.projected = 0; info.add_constants_defs.c_combination = NULL; info.add_constants_defs.int_const_added = NULL; info.add_constants_defs.bool_const_added = NULL; info.process_vertices = false; pipe = nine_context_get_pipe_acquire(device); hr = nine_translate_shader(device, &info, pipe); nine_context_get_pipe_release(device); if (FAILED(hr)) return hr; This->byte_code.version = info.version; This->byte_code.tokens = mem_dup(pFunction, info.byte_size); if (!This->byte_code.tokens) return E_OUTOFMEMORY; This->byte_code.size = info.byte_size; This->variant.cso = info.cso; This->last_cso = info.cso; This->last_key = 0; This->sampler_mask = info.sampler_mask; This->rt_mask = info.rt_mask; This->const_used_size = info.const_used_size; This->bumpenvmat_needed = info.bumpenvmat_needed; memcpy(This->int_slots_used, info.int_slots_used, sizeof(This->int_slots_used)); memcpy(This->bool_slots_used, info.bool_slots_used, sizeof(This->bool_slots_used)); This->const_int_slots = info.const_int_slots; This->const_bool_slots = info.const_bool_slots; This->c_combinations = NULL; /* no constant relative addressing for ps */ assert(info.lconstf.data == NULL); assert(info.lconstf.ranges == NULL); return D3D_OK; } void NinePixelShader9_dtor( struct NinePixelShader9 *This ) { DBG("This=%p\n", This); if (This->base.device) { struct pipe_context *pipe = nine_context_get_pipe_multithread(This->base.device); struct nine_shader_variant *var = &This->variant; do { if (var->cso) { if (This->base.device->context.cso_shader.ps == var->cso) pipe->bind_fs_state(pipe, NULL); pipe->delete_fs_state(pipe, var->cso); } var = var->next; } while (var); if (This->ff_cso) { if (This->ff_cso == This->base.device->context.cso_shader.ps) pipe->bind_fs_state(pipe, NULL); pipe->delete_fs_state(pipe, This->ff_cso); } } nine_shader_variants_free(&This->variant); nine_shader_constant_combination_free(This->c_combinations); FREE((void *)This->byte_code.tokens); /* const_cast */ NineUnknown_dtor(&This->base); } HRESULT NINE_WINAPI NinePixelShader9_GetFunction( struct NinePixelShader9 *This, void *pData, UINT *pSizeOfData ) { DBG("This=%p pData=%p pSizeOfData=%p\n", This, pData, pSizeOfData); user_assert(pSizeOfData, D3DERR_INVALIDCALL); if (!pData) { *pSizeOfData = This->byte_code.size; return D3D_OK; } user_assert(*pSizeOfData >= This->byte_code.size, D3DERR_INVALIDCALL); memcpy(pData, This->byte_code.tokens, This->byte_code.size); return D3D_OK; } void * NinePixelShader9_GetVariant( struct NinePixelShader9 *This ) { /* GetVariant is called from nine_context, thus we can * get pipe directly */ struct pipe_context *pipe = This->base.device->context.pipe; void *cso; uint64_t key; key = This->next_key; if (key == This->last_key) return This->last_cso; cso = nine_shader_variant_get(&This->variant, key); if (!cso) { struct NineDevice9 *device = This->base.device; struct nine_shader_info info; HRESULT hr; info.type = PIPE_SHADER_FRAGMENT; info.const_i_base = NINE_CONST_I_BASE(device->max_ps_const_f) / 16; info.const_b_base = NINE_CONST_B_BASE(device->max_ps_const_f) / 16; info.byte_code = This->byte_code.tokens; info.sampler_mask_shadow = key & 0xffff; info.sampler_ps1xtypes = (key >> 16) & 0xffff; info.fog_enable = device->context.rs[D3DRS_FOGENABLE]; info.fog_mode = device->context.rs[D3DRS_FOGTABLEMODE]; info.force_color_in_centroid = key >> 34 & 1; info.projected = (key >> 48) & 0xffff; info.add_constants_defs.c_combination = nine_shader_constant_combination_get(This->c_combinations, (key >> 40) & 0xff); info.add_constants_defs.int_const_added = &This->int_slots_used; info.add_constants_defs.bool_const_added = &This->bool_slots_used; info.process_vertices = false; hr = nine_translate_shader(This->base.device, &info, pipe); if (FAILED(hr)) return NULL; nine_shader_variant_add(&This->variant, key, info.cso); cso = info.cso; } This->last_key = key; This->last_cso = cso; return cso; } IDirect3DPixelShader9Vtbl NinePixelShader9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, (void *)NinePixelShader9_GetFunction }; static const GUID *NinePixelShader9_IIDs[] = { &IID_IDirect3DPixelShader9, &IID_IUnknown, NULL }; HRESULT NinePixelShader9_new( struct NineDevice9 *pDevice, struct NinePixelShader9 **ppOut, const DWORD *pFunction, void *cso ) { if (cso) { /* ff shader. Needs to start with bind count */ NINE_DEVICE_CHILD_BIND_NEW(PixelShader9, ppOut, pDevice, pFunction, cso); } else { NINE_DEVICE_CHILD_NEW(PixelShader9, ppOut, pDevice, pFunction, cso); } }