/* * Copyright 2011 Joakim Sindholt * Copyright 2013 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "device9.h" #include "basetexture9.h" #include "buffer9.h" #include "indexbuffer9.h" #include "surface9.h" #include "vertexbuffer9.h" #include "vertexdeclaration9.h" #include "vertexshader9.h" #include "pixelshader9.h" #include "nine_pipe.h" #include "nine_ff.h" #include "nine_limits.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "cso_cache/cso_context.h" #include "util/u_upload_mgr.h" #include "util/u_math.h" #include "util/u_box.h" #include "util/u_simple_shaders.h" #define DBG_CHANNEL DBG_DEVICE /* Check if some states need to be set dirty */ static inline DWORD check_multisample(struct NineDevice9 *device) { DWORD *rs = device->context.rs; DWORD new_value = (rs[D3DRS_ZENABLE] || rs[D3DRS_STENCILENABLE]) && device->context.rt[0]->desc.MultiSampleType >= 1 && rs[D3DRS_MULTISAMPLEANTIALIAS]; if (rs[NINED3DRS_MULTISAMPLE] != new_value) { rs[NINED3DRS_MULTISAMPLE] = new_value; return NINE_STATE_RASTERIZER; } return 0; } /* State preparation only */ static inline void prepare_blend(struct NineDevice9 *device) { nine_convert_blend_state(&device->context.pipe_data.blend, device->context.rs); device->context.commit |= NINE_STATE_COMMIT_BLEND; } static inline void prepare_dsa(struct NineDevice9 *device) { nine_convert_dsa_state(&device->context.pipe_data.dsa, device->context.rs); device->context.commit |= NINE_STATE_COMMIT_DSA; } static inline void prepare_rasterizer(struct NineDevice9 *device) { nine_convert_rasterizer_state(device, &device->context.pipe_data.rast, device->context.rs); device->context.commit |= NINE_STATE_COMMIT_RASTERIZER; } static void prepare_vs_constants_userbuf_swvp(struct NineDevice9 *device) { struct nine_context *context = &device->context; if (context->changed.vs_const_f || context->changed.group & NINE_STATE_SWVP) { struct pipe_constant_buffer cb; cb.buffer_offset = 0; cb.buffer_size = 4096 * sizeof(float[4]); cb.user_buffer = context->vs_const_f_swvp; if (context->vs->lconstf.ranges) { const struct nine_lconstf *lconstf = &(context->vs->lconstf); const struct nine_range *r = lconstf->ranges; unsigned n = 0; float *dst = context->vs_lconstf_temp; float *src = (float *)cb.user_buffer; memcpy(dst, src, cb.buffer_size); while (r) { unsigned p = r->bgn; unsigned c = r->end - r->bgn; memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float)); n += c; r = r->next; } cb.user_buffer = dst; } /* Do not erase the buffer field. * It is either NULL (user_cbufs), or a resource. * u_upload_data will do the proper refcount */ context->pipe_data.cb0_swvp.buffer_offset = cb.buffer_offset; context->pipe_data.cb0_swvp.buffer_size = cb.buffer_size; context->pipe_data.cb0_swvp.user_buffer = cb.user_buffer; cb.user_buffer = (char *)cb.user_buffer + 4096 * sizeof(float[4]); context->pipe_data.cb1_swvp.buffer_offset = cb.buffer_offset; context->pipe_data.cb1_swvp.buffer_size = cb.buffer_size; context->pipe_data.cb1_swvp.user_buffer = cb.user_buffer; context->changed.vs_const_f = 0; } if (context->changed.vs_const_i || context->changed.group & NINE_STATE_SWVP) { struct pipe_constant_buffer cb; cb.buffer_offset = 0; cb.buffer_size = 2048 * sizeof(float[4]); cb.user_buffer = context->vs_const_i; context->pipe_data.cb2_swvp.buffer_offset = cb.buffer_offset; context->pipe_data.cb2_swvp.buffer_size = cb.buffer_size; context->pipe_data.cb2_swvp.user_buffer = cb.user_buffer; context->changed.vs_const_i = 0; } if (context->changed.vs_const_b || context->changed.group & NINE_STATE_SWVP) { struct pipe_constant_buffer cb; cb.buffer_offset = 0; cb.buffer_size = 512 * sizeof(float[4]); cb.user_buffer = context->vs_const_b; context->pipe_data.cb3_swvp.buffer_offset = cb.buffer_offset; context->pipe_data.cb3_swvp.buffer_size = cb.buffer_size; context->pipe_data.cb3_swvp.user_buffer = cb.user_buffer; context->changed.vs_const_b = 0; } if (!device->driver_caps.user_cbufs) { struct pipe_constant_buffer *cb = &(context->pipe_data.cb0_swvp); u_upload_data(device->constbuf_uploader, 0, cb->buffer_size, device->constbuf_alignment, cb->user_buffer, &(cb->buffer_offset), &(cb->buffer)); u_upload_unmap(device->constbuf_uploader); cb->user_buffer = NULL; cb = &(context->pipe_data.cb1_swvp); u_upload_data(device->constbuf_uploader, 0, cb->buffer_size, device->constbuf_alignment, cb->user_buffer, &(cb->buffer_offset), &(cb->buffer)); u_upload_unmap(device->constbuf_uploader); cb->user_buffer = NULL; cb = &(context->pipe_data.cb2_swvp); u_upload_data(device->constbuf_uploader, 0, cb->buffer_size, device->constbuf_alignment, cb->user_buffer, &(cb->buffer_offset), &(cb->buffer)); u_upload_unmap(device->constbuf_uploader); cb->user_buffer = NULL; cb = &(context->pipe_data.cb3_swvp); u_upload_data(device->constbuf_uploader, 0, cb->buffer_size, device->constbuf_alignment, cb->user_buffer, &(cb->buffer_offset), &(cb->buffer)); u_upload_unmap(device->constbuf_uploader); cb->user_buffer = NULL; } context->changed.group &= ~NINE_STATE_VS_CONST; context->commit |= NINE_STATE_COMMIT_CONST_VS; } static void prepare_vs_constants_userbuf(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_constant_buffer cb; cb.buffer = NULL; cb.buffer_offset = 0; cb.buffer_size = context->vs->const_used_size; cb.user_buffer = context->vs_const_f; if (device->swvp) { prepare_vs_constants_userbuf_swvp(device); return; } if (context->changed.vs_const_i || context->changed.group & NINE_STATE_SWVP) { int *idst = (int *)&context->vs_const_f[4 * device->max_vs_const_f]; memcpy(idst, context->vs_const_i, NINE_MAX_CONST_I * sizeof(int[4])); context->changed.vs_const_i = 0; } if (context->changed.vs_const_b || context->changed.group & NINE_STATE_SWVP) { int *idst = (int *)&context->vs_const_f[4 * device->max_vs_const_f]; uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I]; memcpy(bdst, context->vs_const_b, NINE_MAX_CONST_B * sizeof(BOOL)); context->changed.vs_const_b = 0; } if (!cb.buffer_size) return; if (context->vs->lconstf.ranges) { /* TODO: Can we make it so that we don't have to copy everything ? */ const struct nine_lconstf *lconstf = &(context->vs->lconstf); const struct nine_range *r = lconstf->ranges; unsigned n = 0; float *dst = context->vs_lconstf_temp; float *src = (float *)cb.user_buffer; memcpy(dst, src, cb.buffer_size); while (r) { unsigned p = r->bgn; unsigned c = r->end - r->bgn; memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float)); n += c; r = r->next; } cb.user_buffer = dst; } if (!device->driver_caps.user_cbufs) { context->pipe_data.cb_vs.buffer_size = cb.buffer_size; u_upload_data(device->constbuf_uploader, 0, cb.buffer_size, device->constbuf_alignment, cb.user_buffer, &context->pipe_data.cb_vs.buffer_offset, &context->pipe_data.cb_vs.buffer); u_upload_unmap(device->constbuf_uploader); context->pipe_data.cb_vs.user_buffer = NULL; } else context->pipe_data.cb_vs = cb; context->changed.vs_const_f = 0; context->changed.group &= ~NINE_STATE_VS_CONST; context->commit |= NINE_STATE_COMMIT_CONST_VS; } static void prepare_ps_constants_userbuf(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_constant_buffer cb; cb.buffer = NULL; cb.buffer_offset = 0; cb.buffer_size = context->ps->const_used_size; cb.user_buffer = context->ps_const_f; if (context->changed.ps_const_i) { int *idst = (int *)&context->ps_const_f[4 * device->max_ps_const_f]; memcpy(idst, context->ps_const_i, sizeof(context->ps_const_i)); context->changed.ps_const_i = 0; } if (context->changed.ps_const_b) { int *idst = (int *)&context->ps_const_f[4 * device->max_ps_const_f]; uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I]; memcpy(bdst, context->ps_const_b, sizeof(context->ps_const_b)); context->changed.ps_const_b = 0; } /* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */ if (context->ps->bumpenvmat_needed) { memcpy(context->ps_lconstf_temp, cb.user_buffer, cb.buffer_size); memcpy(&context->ps_lconstf_temp[4 * 8], &device->context.bumpmap_vars, sizeof(device->context.bumpmap_vars)); cb.user_buffer = context->ps_lconstf_temp; } if (context->ps->byte_code.version < 0x30 && context->rs[D3DRS_FOGENABLE]) { float *dst = &context->ps_lconstf_temp[4 * 32]; if (cb.user_buffer != context->ps_lconstf_temp) { memcpy(context->ps_lconstf_temp, cb.user_buffer, cb.buffer_size); cb.user_buffer = context->ps_lconstf_temp; } d3dcolor_to_rgba(dst, context->rs[D3DRS_FOGCOLOR]); if (context->rs[D3DRS_FOGTABLEMODE] == D3DFOG_LINEAR) { dst[4] = asfloat(context->rs[D3DRS_FOGEND]); dst[5] = 1.0f / (asfloat(context->rs[D3DRS_FOGEND]) - asfloat(context->rs[D3DRS_FOGSTART])); } else if (context->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) { dst[4] = asfloat(context->rs[D3DRS_FOGDENSITY]); } cb.buffer_size = 4 * 4 * 34; } if (!cb.buffer_size) return; if (!device->driver_caps.user_cbufs) { context->pipe_data.cb_ps.buffer_size = cb.buffer_size; u_upload_data(device->constbuf_uploader, 0, cb.buffer_size, device->constbuf_alignment, cb.user_buffer, &context->pipe_data.cb_ps.buffer_offset, &context->pipe_data.cb_ps.buffer); u_upload_unmap(device->constbuf_uploader); context->pipe_data.cb_ps.user_buffer = NULL; } else context->pipe_data.cb_ps = cb; context->changed.ps_const_f = 0; context->changed.group &= ~NINE_STATE_PS_CONST; context->commit |= NINE_STATE_COMMIT_CONST_PS; } static inline uint32_t prepare_vs(struct NineDevice9 *device, uint8_t shader_changed) { struct nine_context *context = &device->context; struct NineVertexShader9 *vs = context->vs; uint32_t changed_group = 0; int has_key_changed = 0; if (likely(context->programmable_vs)) has_key_changed = NineVertexShader9_UpdateKey(vs, device); if (!shader_changed && !has_key_changed) return 0; /* likely because we dislike FF */ if (likely(context->programmable_vs)) { context->cso_shader.vs = NineVertexShader9_GetVariant(vs); } else { vs = device->ff.vs; context->cso_shader.vs = vs->ff_cso; } if (context->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) { context->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size; changed_group |= NINE_STATE_RASTERIZER; } if ((context->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask) /* Bound dummy sampler. */ changed_group |= NINE_STATE_SAMPLER; context->commit |= NINE_STATE_COMMIT_VS; return changed_group; } static inline uint32_t prepare_ps(struct NineDevice9 *device, uint8_t shader_changed) { struct nine_context *context = &device->context; struct NinePixelShader9 *ps = context->ps; uint32_t changed_group = 0; int has_key_changed = 0; if (likely(ps)) has_key_changed = NinePixelShader9_UpdateKey(ps, context); if (!shader_changed && !has_key_changed) return 0; if (likely(ps)) { context->cso_shader.ps = NinePixelShader9_GetVariant(ps); } else { ps = device->ff.ps; context->cso_shader.ps = ps->ff_cso; } if ((context->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask) /* Bound dummy sampler. */ changed_group |= NINE_STATE_SAMPLER; context->commit |= NINE_STATE_COMMIT_PS; return changed_group; } /* State preparation incremental */ /* State preparation + State commit */ static void update_framebuffer(struct NineDevice9 *device, bool is_clear) { struct nine_context *context = &device->context; struct pipe_context *pipe = context->pipe; struct pipe_framebuffer_state *fb = &context->pipe_data.fb; unsigned i; struct NineSurface9 *rt0 = context->rt[0]; unsigned w = rt0->desc.Width; unsigned h = rt0->desc.Height; unsigned nr_samples = rt0->base.info.nr_samples; unsigned ps_mask = context->ps ? context->ps->rt_mask : 1; unsigned mask = is_clear ? 0xf : ps_mask; const int sRGB = context->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; DBG("\n"); context->rt_mask = 0x0; fb->nr_cbufs = 0; /* all render targets must have the same size and the depth buffer must be * bigger. Multisample has to match, according to spec. But some apps do * things wrong there, and no error is returned. The behaviour they get * apparently is that depth buffer is disabled if it doesn't match. * Surely the same for render targets. */ /* Special case: D3DFMT_NULL is used to bound no real render target, * but render to depth buffer. We have to not take into account the render * target info. TODO: know what should happen when there are several render targers * and the first one is D3DFMT_NULL */ if (rt0->desc.Format == D3DFMT_NULL && context->ds) { w = context->ds->desc.Width; h = context->ds->desc.Height; nr_samples = context->ds->base.info.nr_samples; } for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) { struct NineSurface9 *rt = context->rt[i]; if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) && rt->desc.Width == w && rt->desc.Height == h && rt->base.info.nr_samples == nr_samples) { fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB); context->rt_mask |= 1 << i; fb->nr_cbufs = i + 1; } else { /* Color outputs must match RT slot, * drivers will have to handle NULL entries for GL, too. */ fb->cbufs[i] = NULL; } } if (context->ds && context->ds->desc.Width >= w && context->ds->desc.Height >= h && context->ds->base.info.nr_samples == nr_samples) { fb->zsbuf = NineSurface9_GetSurface(context->ds, 0); } else { fb->zsbuf = NULL; } fb->width = w; fb->height = h; pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */ if (is_clear && context->rt_mask == ps_mask) context->changed.group &= ~NINE_STATE_FB; } static void update_viewport(struct NineDevice9 *device) { struct nine_context *context = &device->context; const D3DVIEWPORT9 *vport = &context->viewport; struct pipe_viewport_state pvport; /* D3D coordinates are: * -1 .. +1 for X,Y and * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz) */ pvport.scale[0] = (float)vport->Width * 0.5f; pvport.scale[1] = (float)vport->Height * -0.5f; pvport.scale[2] = vport->MaxZ - vport->MinZ; pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X; pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y; pvport.translate[2] = vport->MinZ; /* We found R600 and SI cards have some imprecision * on the barycentric coordinates used for interpolation. * Some shaders rely on having something precise. * We found that the proprietary driver has the imprecision issue, * except when the render target width and height are powers of two. * It is using some sort of workaround for these cases * which covers likely all the cases the applications rely * on something precise. * We haven't found the workaround, but it seems like it's better * for applications if the imprecision is biased towards infinity * instead of -infinity (which is what measured). So shift slightly * the viewport: not enough to change rasterization result (in particular * for multisampling), but enough to make the imprecision biased * towards infinity. We do this shift only if render target width and * height are powers of two. * Solves 'red shadows' bug on UE3 games. */ if (device->driver_bugs.buggy_barycentrics && ((vport->Width & (vport->Width-1)) == 0) && ((vport->Height & (vport->Height-1)) == 0)) { pvport.translate[0] -= 1.0f / 128.0f; pvport.translate[1] -= 1.0f / 128.0f; } cso_set_viewport(context->cso, &pvport); } /* Loop through VS inputs and pick the vertex elements with the declared * usage from the vertex declaration, then insert the instance divisor from * the stream source frequency setting. */ static void update_vertex_elements(struct NineDevice9 *device) { struct nine_context *context = &device->context; const struct NineVertexDeclaration9 *vdecl = device->context.vdecl; const struct NineVertexShader9 *vs; unsigned n, b, i; int index; char vdecl_index_map[16]; /* vs->num_inputs <= 16 */ char used_streams[device->caps.MaxStreams]; int dummy_vbo_stream = -1; BOOL need_dummy_vbo = FALSE; struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS]; context->stream_usage_mask = 0; memset(vdecl_index_map, -1, 16); memset(used_streams, 0, device->caps.MaxStreams); vs = context->programmable_vs ? context->vs : device->ff.vs; if (vdecl) { for (n = 0; n < vs->num_inputs; ++n) { DBG("looking up input %u (usage %u) from vdecl(%p)\n", n, vs->input_map[n].ndecl, vdecl); for (i = 0; i < vdecl->nelems; i++) { if (vdecl->usage_map[i] == vs->input_map[n].ndecl) { vdecl_index_map[n] = i; used_streams[vdecl->elems[i].vertex_buffer_index] = 1; break; } } if (vdecl_index_map[n] < 0) need_dummy_vbo = TRUE; } } else { /* No vertex declaration. Likely will never happen in practice, * but we need not crash on this */ need_dummy_vbo = TRUE; } if (need_dummy_vbo) { for (i = 0; i < device->caps.MaxStreams; i++ ) { if (!used_streams[i]) { dummy_vbo_stream = i; break; } } } /* there are less vertex shader inputs than stream slots, * so if we need a slot for the dummy vbo, we should have found one */ assert (!need_dummy_vbo || dummy_vbo_stream != -1); for (n = 0; n < vs->num_inputs; ++n) { index = vdecl_index_map[n]; if (index >= 0) { ve[n] = vdecl->elems[index]; b = ve[n].vertex_buffer_index; context->stream_usage_mask |= 1 << b; /* XXX wine just uses 1 here: */ if (context->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA) ve[n].instance_divisor = context->stream_freq[b] & 0x7FFFFF; } else { /* if the vertex declaration is incomplete compared to what the * vertex shader needs, we bind a dummy vbo with 0 0 0 0. * This is not precised by the spec, but is the behaviour * tested on win */ ve[n].vertex_buffer_index = dummy_vbo_stream; ve[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; ve[n].src_offset = 0; ve[n].instance_divisor = 0; } } if (context->dummy_vbo_bound_at != dummy_vbo_stream) { if (context->dummy_vbo_bound_at >= 0) context->changed.vtxbuf |= 1 << context->dummy_vbo_bound_at; if (dummy_vbo_stream >= 0) { context->changed.vtxbuf |= 1 << dummy_vbo_stream; context->vbo_bound_done = FALSE; } context->dummy_vbo_bound_at = dummy_vbo_stream; } cso_set_vertex_elements(context->cso, vs->num_inputs, ve); } static void update_vertex_buffers(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_context *pipe = context->pipe; struct pipe_vertex_buffer dummy_vtxbuf; uint32_t mask = context->changed.vtxbuf; unsigned i; DBG("mask=%x\n", mask); if (context->dummy_vbo_bound_at >= 0) { if (!context->vbo_bound_done) { dummy_vtxbuf.buffer = device->dummy_vbo; dummy_vtxbuf.stride = 0; dummy_vtxbuf.user_buffer = NULL; dummy_vtxbuf.buffer_offset = 0; pipe->set_vertex_buffers(pipe, context->dummy_vbo_bound_at, 1, &dummy_vtxbuf); context->vbo_bound_done = TRUE; } mask &= ~(1 << context->dummy_vbo_bound_at); } for (i = 0; mask; mask >>= 1, ++i) { if (mask & 1) { if (context->vtxbuf[i].buffer) pipe->set_vertex_buffers(pipe, i, 1, &context->vtxbuf[i]); else pipe->set_vertex_buffers(pipe, i, 1, NULL); } } context->changed.vtxbuf = 0; } static inline boolean update_sampler_derived(struct nine_context *context, unsigned s) { boolean changed = FALSE; if (context->samp[s][NINED3DSAMP_SHADOW] != context->texture[s].shadow) { changed = TRUE; context->samp[s][NINED3DSAMP_SHADOW] = context->texture[s].shadow; } if (context->samp[s][NINED3DSAMP_CUBETEX] != (context->texture[s].type == D3DRTYPE_CUBETEXTURE)) { changed = TRUE; context->samp[s][NINED3DSAMP_CUBETEX] = context->texture[s].type == D3DRTYPE_CUBETEXTURE; } if (context->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) { int lod = context->samp[s][D3DSAMP_MAXMIPLEVEL] - context->texture[s].lod; if (lod < 0) lod = 0; if (context->samp[s][NINED3DSAMP_MINLOD] != lod) { changed = TRUE; context->samp[s][NINED3DSAMP_MINLOD] = lod; } } else { context->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */ } return changed; } /* TODO: add sRGB override to pipe_sampler_state ? */ static void update_textures_and_samplers(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_sampler_view *view[NINE_MAX_SAMPLERS]; unsigned num_textures; unsigned i; boolean commit_samplers; uint16_t sampler_mask = context->ps ? context->ps->sampler_mask : device->ff.ps->sampler_mask; /* TODO: Can we reduce iterations here ? */ commit_samplers = FALSE; context->bound_samplers_mask_ps = 0; for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) { const unsigned s = NINE_SAMPLER_PS(i); int sRGB; if (!context->texture[s].enabled && !(sampler_mask & (1 << i))) { view[i] = NULL; continue; } if (context->texture[s].enabled) { sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0; view[i] = context->texture[s].view[sRGB]; num_textures = i + 1; if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) { context->changed.sampler[s] = 0; commit_samplers = TRUE; nine_convert_sampler_state(context->cso, s, context->samp[s]); } } else { /* Bind dummy sampler. We do not bind dummy sampler when * it is not needed because it could add overhead. The * dummy sampler should have r=g=b=0 and a=1. We do not * unbind dummy sampler directly when they are not needed * anymore, but they're going to be removed as long as texture * or sampler states are changed. */ view[i] = device->dummy_sampler_view; num_textures = i + 1; cso_single_sampler(context->cso, PIPE_SHADER_FRAGMENT, s - NINE_SAMPLER_PS(0), &device->dummy_sampler_state); commit_samplers = TRUE; context->changed.sampler[s] = ~0; } context->bound_samplers_mask_ps |= (1 << s); } cso_set_sampler_views(context->cso, PIPE_SHADER_FRAGMENT, num_textures, view); if (commit_samplers) cso_single_sampler_done(context->cso, PIPE_SHADER_FRAGMENT); commit_samplers = FALSE; sampler_mask = context->programmable_vs ? context->vs->sampler_mask : 0; context->bound_samplers_mask_vs = 0; for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) { const unsigned s = NINE_SAMPLER_VS(i); int sRGB; if (!context->texture[s].enabled && !(sampler_mask & (1 << i))) { view[i] = NULL; continue; } if (context->texture[s].enabled) { sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0; view[i] = context->texture[s].view[sRGB]; num_textures = i + 1; if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) { context->changed.sampler[s] = 0; commit_samplers = TRUE; nine_convert_sampler_state(context->cso, s, context->samp[s]); } } else { /* Bind dummy sampler. We do not bind dummy sampler when * it is not needed because it could add overhead. The * dummy sampler should have r=g=b=0 and a=1. We do not * unbind dummy sampler directly when they are not needed * anymore, but they're going to be removed as long as texture * or sampler states are changed. */ view[i] = device->dummy_sampler_view; num_textures = i + 1; cso_single_sampler(context->cso, PIPE_SHADER_VERTEX, s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state); commit_samplers = TRUE; context->changed.sampler[s] = ~0; } context->bound_samplers_mask_vs |= (1 << s); } cso_set_sampler_views(context->cso, PIPE_SHADER_VERTEX, num_textures, view); if (commit_samplers) cso_single_sampler_done(context->cso, PIPE_SHADER_VERTEX); } /* State commit only */ static inline void commit_blend(struct NineDevice9 *device) { struct nine_context *context = &device->context; cso_set_blend(context->cso, &context->pipe_data.blend); } static inline void commit_dsa(struct NineDevice9 *device) { struct nine_context *context = &device->context; cso_set_depth_stencil_alpha(context->cso, &context->pipe_data.dsa); } static inline void commit_scissor(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_context *pipe = context->pipe; pipe->set_scissor_states(pipe, 0, 1, &context->scissor); } static inline void commit_rasterizer(struct NineDevice9 *device) { struct nine_context *context = &device->context; cso_set_rasterizer(context->cso, &context->pipe_data.rast); } static inline void commit_index_buffer(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_context *pipe = context->pipe; if (context->idxbuf.buffer) pipe->set_index_buffer(pipe, &context->idxbuf); else pipe->set_index_buffer(pipe, NULL); } static inline void commit_vs_constants(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_context *pipe = context->pipe; if (unlikely(!context->programmable_vs)) pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->pipe_data.cb_vs_ff); else { if (device->swvp) { pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->pipe_data.cb0_swvp); pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 1, &context->pipe_data.cb1_swvp); pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 2, &context->pipe_data.cb2_swvp); pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 3, &context->pipe_data.cb3_swvp); } else { pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->pipe_data.cb_vs); } } } static inline void commit_ps_constants(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_context *pipe = context->pipe; if (unlikely(!context->ps)) pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &context->pipe_data.cb_ps_ff); else pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &context->pipe_data.cb_ps); } static inline void commit_vs(struct NineDevice9 *device) { struct nine_context *context = &device->context; context->pipe->bind_vs_state(context->pipe, context->cso_shader.vs); } static inline void commit_ps(struct NineDevice9 *device) { struct nine_context *context = &device->context; context->pipe->bind_fs_state(context->pipe, context->cso_shader.ps); } /* State Update */ #define NINE_STATE_SHADER_CHANGE_VS \ (NINE_STATE_VS | \ NINE_STATE_TEXTURE | \ NINE_STATE_FOG_SHADER | \ NINE_STATE_POINTSIZE_SHADER | \ NINE_STATE_SWVP) #define NINE_STATE_SHADER_CHANGE_PS \ (NINE_STATE_PS | \ NINE_STATE_TEXTURE | \ NINE_STATE_FOG_SHADER | \ NINE_STATE_PS1X_SHADER) #define NINE_STATE_FREQUENT \ (NINE_STATE_RASTERIZER | \ NINE_STATE_TEXTURE | \ NINE_STATE_SAMPLER | \ NINE_STATE_VS_CONST | \ NINE_STATE_PS_CONST | \ NINE_STATE_MULTISAMPLE) #define NINE_STATE_COMMON \ (NINE_STATE_FB | \ NINE_STATE_BLEND | \ NINE_STATE_DSA | \ NINE_STATE_VIEWPORT | \ NINE_STATE_VDECL | \ NINE_STATE_IDXBUF | \ NINE_STATE_STREAMFREQ) #define NINE_STATE_RARE \ (NINE_STATE_SCISSOR | \ NINE_STATE_BLEND_COLOR | \ NINE_STATE_STENCIL_REF | \ NINE_STATE_SAMPLE_MASK) static void nine_update_state(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_context *pipe = context->pipe; uint32_t group; DBG("changed state groups: %x\n", context->changed.group); /* NOTE: We may want to use the cso cache for everything, or let * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't * have to care about state being clobbered here and could merge this back * into update_textures. Except, we also need to re-validate textures that * may be dirty anyway, even if no texture bindings changed. */ /* ff_update may change VS/PS dirty bits */ if (unlikely(!context->programmable_vs || !context->ps)) nine_ff_update(device); group = context->changed.group; if (group & (NINE_STATE_SHADER_CHANGE_VS | NINE_STATE_SHADER_CHANGE_PS)) { if (group & NINE_STATE_SHADER_CHANGE_VS) group |= prepare_vs(device, (group & NINE_STATE_VS) != 0); /* may set NINE_STATE_RASTERIZER and NINE_STATE_SAMPLER*/ if (group & NINE_STATE_SHADER_CHANGE_PS) group |= prepare_ps(device, (group & NINE_STATE_PS) != 0); } if (group & (NINE_STATE_COMMON | NINE_STATE_VS)) { if (group & NINE_STATE_FB) update_framebuffer(device, FALSE); if (group & NINE_STATE_BLEND) prepare_blend(device); if (group & NINE_STATE_DSA) prepare_dsa(device); if (group & NINE_STATE_VIEWPORT) update_viewport(device); if (group & (NINE_STATE_VDECL | NINE_STATE_VS | NINE_STATE_STREAMFREQ)) update_vertex_elements(device); if (group & NINE_STATE_IDXBUF) commit_index_buffer(device); } if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS | NINE_STATE_PS | NINE_STATE_SWVP))) { if (group & NINE_STATE_MULTISAMPLE) group |= check_multisample(device); if (group & NINE_STATE_RASTERIZER) prepare_rasterizer(device); if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER)) update_textures_and_samplers(device); if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS | NINE_STATE_SWVP)) && context->programmable_vs) prepare_vs_constants_userbuf(device); if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps) prepare_ps_constants_userbuf(device); } if (context->changed.vtxbuf) update_vertex_buffers(device); if (context->commit & NINE_STATE_COMMIT_BLEND) commit_blend(device); if (context->commit & NINE_STATE_COMMIT_DSA) commit_dsa(device); if (context->commit & NINE_STATE_COMMIT_RASTERIZER) commit_rasterizer(device); if (context->commit & NINE_STATE_COMMIT_CONST_VS) commit_vs_constants(device); if (context->commit & NINE_STATE_COMMIT_CONST_PS) commit_ps_constants(device); if (context->commit & NINE_STATE_COMMIT_VS) commit_vs(device); if (context->commit & NINE_STATE_COMMIT_PS) commit_ps(device); context->commit = 0; if (unlikely(context->changed.ucp)) { pipe->set_clip_state(pipe, &context->clip); context->changed.ucp = FALSE; } if (unlikely(group & NINE_STATE_RARE)) { if (group & NINE_STATE_SCISSOR) commit_scissor(device); if (group & NINE_STATE_BLEND_COLOR) { struct pipe_blend_color color; d3dcolor_to_rgba(&color.color[0], context->rs[D3DRS_BLENDFACTOR]); pipe->set_blend_color(pipe, &color); } if (group & NINE_STATE_SAMPLE_MASK) { if (context->rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) { pipe->set_sample_mask(pipe, ~0); } else { pipe->set_sample_mask(pipe, context->rs[D3DRS_MULTISAMPLEMASK]); } } if (group & NINE_STATE_STENCIL_REF) { struct pipe_stencil_ref ref; ref.ref_value[0] = context->rs[D3DRS_STENCILREF]; ref.ref_value[1] = ref.ref_value[0]; pipe->set_stencil_ref(pipe, &ref); } } context->changed.group &= (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST); DBG("finished\n"); } #define RESZ_CODE 0x7fa05000 static void NineDevice9_ResolveZ( struct NineDevice9 *device ) { struct nine_context *context = &device->context; const struct util_format_description *desc; struct NineSurface9 *source = context->ds; struct pipe_resource *src, *dst; struct pipe_blit_info blit; DBG("RESZ resolve\n"); if (!source || !context->texture[0].enabled || context->texture[0].type != D3DRTYPE_TEXTURE) return; src = source->base.resource; dst = context->texture[0].resource; if (!src || !dst) return; /* check dst is depth format. we know already for src */ desc = util_format_description(dst->format); if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) return; memset(&blit, 0, sizeof(blit)); blit.src.resource = src; blit.src.level = 0; blit.src.format = src->format; blit.src.box.z = 0; blit.src.box.depth = 1; blit.src.box.x = 0; blit.src.box.y = 0; blit.src.box.width = src->width0; blit.src.box.height = src->height0; blit.dst.resource = dst; blit.dst.level = 0; blit.dst.format = dst->format; blit.dst.box.z = 0; blit.dst.box.depth = 1; blit.dst.box.x = 0; blit.dst.box.y = 0; blit.dst.box.width = dst->width0; blit.dst.box.height = dst->height0; blit.mask = PIPE_MASK_ZS; blit.filter = PIPE_TEX_FILTER_NEAREST; blit.scissor_enable = FALSE; context->pipe->blit(context->pipe, &blit); } #define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1') #define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0') void nine_context_set_render_state(struct NineDevice9 *device, D3DRENDERSTATETYPE State, DWORD Value) { struct nine_context *context = &device->context; /* Amd hacks (equivalent to GL extensions) */ if (unlikely(State == D3DRS_POINTSIZE)) { if (Value == RESZ_CODE) { NineDevice9_ResolveZ(device); return; } if (Value == ALPHA_TO_COVERAGE_ENABLE || Value == ALPHA_TO_COVERAGE_DISABLE) { context->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE); context->changed.group |= NINE_STATE_BLEND; return; } } /* NV hack */ if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) { if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && context->rs[NINED3DRS_ALPHACOVERAGE])) { context->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC) ? 3 : 0; context->rs[NINED3DRS_ALPHACOVERAGE] &= context->rs[D3DRS_ALPHATESTENABLE] ? 3 : 2; context->changed.group |= NINE_STATE_BLEND; return; } } if (unlikely(State == D3DRS_ALPHATESTENABLE && (context->rs[NINED3DRS_ALPHACOVERAGE] & 2))) { DWORD alphacoverage_prev = context->rs[NINED3DRS_ALPHACOVERAGE]; context->rs[NINED3DRS_ALPHACOVERAGE] = (Value ? 3 : 2); if (context->rs[NINED3DRS_ALPHACOVERAGE] != alphacoverage_prev) context->changed.group |= NINE_STATE_BLEND; } context->rs[State] = nine_fix_render_state_value(State, Value); context->changed.group |= nine_render_state_group[State]; } static void nine_context_set_texture_apply(struct NineDevice9 *device, DWORD stage, BOOL enabled, BOOL shadow, DWORD lod, D3DRESOURCETYPE type, uint8_t pstype, struct pipe_resource *res, struct pipe_sampler_view *view0, struct pipe_sampler_view *view1) { struct nine_context *context = &device->context; context->texture[stage].enabled = enabled; context->samplers_shadow &= ~(1 << stage); context->samplers_shadow |= shadow << stage; context->texture[stage].shadow = shadow; context->texture[stage].lod = lod; context->texture[stage].type = type; context->texture[stage].pstype = pstype; pipe_resource_reference(&context->texture[stage].resource, res); pipe_sampler_view_reference(&context->texture[stage].view[0], view0); pipe_sampler_view_reference(&context->texture[stage].view[1], view1); context->changed.group |= NINE_STATE_TEXTURE; } void nine_context_set_texture(struct NineDevice9 *device, DWORD Stage, struct NineBaseTexture9 *tex) { BOOL enabled = FALSE; BOOL shadow = FALSE; DWORD lod = 0; D3DRESOURCETYPE type = D3DRTYPE_TEXTURE; uint8_t pstype = 0; struct pipe_resource *res = NULL; struct pipe_sampler_view *view0 = NULL, *view1 = NULL; /* For managed pool, the data can be initially incomplete. * In that case, the texture is rebound later * (in NineBaseTexture9_Validate/NineBaseTexture9_UploadSelf). */ if (tex && tex->base.resource) { enabled = TRUE; shadow = tex->shadow; lod = tex->managed.lod; type = tex->base.type; pstype = tex->pstype; res = tex->base.resource; view0 = NineBaseTexture9_GetSamplerView(tex, 0); view1 = NineBaseTexture9_GetSamplerView(tex, 1); } nine_context_set_texture_apply(device, Stage, enabled, shadow, lod, type, pstype, res, view0, view1); } void nine_context_set_sampler_state(struct NineDevice9 *device, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { struct nine_context *context = &device->context; if (unlikely(!nine_check_sampler_state_value(Type, Value))) return; context->samp[Sampler][Type] = Value; context->changed.group |= NINE_STATE_SAMPLER; context->changed.sampler[Sampler] |= 1 << Type; } static void nine_context_set_stream_source_apply(struct NineDevice9 *device, UINT StreamNumber, struct pipe_resource *res, UINT OffsetInBytes, UINT Stride) { struct nine_context *context = &device->context; const unsigned i = StreamNumber; context->vtxbuf[i].stride = Stride; context->vtxbuf[i].buffer_offset = OffsetInBytes; pipe_resource_reference(&context->vtxbuf[i].buffer, res); context->changed.vtxbuf |= 1 << StreamNumber; } void nine_context_set_stream_source(struct NineDevice9 *device, UINT StreamNumber, struct NineVertexBuffer9 *pVBuf9, UINT OffsetInBytes, UINT Stride) { struct pipe_resource *res = NULL; if (pVBuf9) res = NineVertexBuffer9_GetResource(pVBuf9); /* in the future when there is internal offset, add it * to OffsetInBytes */ nine_context_set_stream_source_apply(device, StreamNumber, res, OffsetInBytes, Stride); } void nine_context_set_stream_source_freq(struct NineDevice9 *device, UINT StreamNumber, UINT Setting) { struct nine_context *context = &device->context; context->stream_freq[StreamNumber] = Setting; if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) context->stream_instancedata_mask |= 1 << StreamNumber; else context->stream_instancedata_mask &= ~(1 << StreamNumber); if (StreamNumber != 0) context->changed.group |= NINE_STATE_STREAMFREQ; } static void nine_context_set_indices_apply(struct NineDevice9 *device, struct pipe_resource *res, UINT IndexSize, UINT OffsetInBytes) { struct nine_context *context = &device->context; context->idxbuf.index_size = IndexSize; context->idxbuf.offset = OffsetInBytes; pipe_resource_reference(&context->idxbuf.buffer, res); context->idxbuf.user_buffer = NULL; context->changed.group |= NINE_STATE_IDXBUF; } void nine_context_set_indices(struct NineDevice9 *device, struct NineIndexBuffer9 *idxbuf) { const struct pipe_index_buffer *pipe_idxbuf; struct pipe_resource *res = NULL; UINT IndexSize = 0; UINT OffsetInBytes = 0; if (idxbuf) { pipe_idxbuf = NineIndexBuffer9_GetBuffer(idxbuf); IndexSize = pipe_idxbuf->index_size; res = pipe_idxbuf->buffer; OffsetInBytes = pipe_idxbuf->offset; } nine_context_set_indices_apply(device, res, IndexSize, OffsetInBytes); } void nine_context_set_vertex_declaration(struct NineDevice9 *device, struct NineVertexDeclaration9 *vdecl) { struct nine_context *context = &device->context; BOOL was_programmable_vs = context->programmable_vs; nine_bind(&context->vdecl, vdecl); context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t); if (was_programmable_vs != context->programmable_vs) { context->commit |= NINE_STATE_COMMIT_CONST_VS; context->changed.group |= NINE_STATE_VS; } context->changed.group |= NINE_STATE_VDECL; } void nine_context_set_vertex_shader(struct NineDevice9 *device, struct NineVertexShader9 *pShader) { struct nine_context *context = &device->context; BOOL was_programmable_vs = context->programmable_vs; nine_bind(&context->vs, pShader); context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t); /* ff -> non-ff: commit back non-ff constants */ if (!was_programmable_vs && context->programmable_vs) context->commit |= NINE_STATE_COMMIT_CONST_VS; context->changed.group |= NINE_STATE_VS; } void nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device, UINT StartRegister, const float *pConstantData, UINT Vector4fCount) { struct nine_context *context = &device->context; float *vs_const_f = device->may_swvp ? context->vs_const_f_swvp : context->vs_const_f; memcpy(&vs_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(context->vs_const_f[0])); if (device->may_swvp) { Vector4fCount = MIN2(StartRegister + Vector4fCount, NINE_MAX_CONST_F) - StartRegister; if (StartRegister < NINE_MAX_CONST_F) memcpy(&context->vs_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(context->vs_const_f[0])); } context->changed.vs_const_f = TRUE; context->changed.group |= NINE_STATE_VS_CONST; } void nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device, UINT StartRegister, const int *pConstantData, UINT Vector4iCount) { struct nine_context *context = &device->context; int i; if (device->driver_caps.vs_integer) { memcpy(&context->vs_const_i[4 * StartRegister], pConstantData, Vector4iCount * sizeof(int[4])); } else { for (i = 0; i < Vector4iCount; i++) { context->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i])); context->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1])); context->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2])); context->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3])); } } context->changed.vs_const_i = TRUE; context->changed.group |= NINE_STATE_VS_CONST; } void nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) { struct nine_context *context = &device->context; int i; uint32_t bool_true = device->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); for (i = 0; i < BoolCount; i++) context->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; context->changed.vs_const_b = TRUE; context->changed.group |= NINE_STATE_VS_CONST; } void nine_context_set_pixel_shader(struct NineDevice9 *device, struct NinePixelShader9* ps) { struct nine_context *context = &device->context; unsigned old_mask = context->ps ? context->ps->rt_mask : 1; unsigned mask; /* ff -> non-ff: commit back non-ff constants */ if (!context->ps && ps) context->commit |= NINE_STATE_COMMIT_CONST_PS; nine_bind(&context->ps, ps); context->changed.group |= NINE_STATE_PS; mask = context->ps ? context->ps->rt_mask : 1; /* We need to update cbufs if the pixel shader would * write to different render targets */ if (mask != old_mask) context->changed.group |= NINE_STATE_FB; } void nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device, UINT StartRegister, const float *pConstantData, UINT Vector4fCount) { struct nine_context *context = &device->context; memcpy(&context->ps_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(context->ps_const_f[0])); context->changed.ps_const_f = TRUE; context->changed.group |= NINE_STATE_PS_CONST; } void nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device, UINT StartRegister, const int *pConstantData, UINT Vector4iCount) { struct nine_context *context = &device->context; int i; if (device->driver_caps.ps_integer) { memcpy(&context->ps_const_i[StartRegister][0], pConstantData, Vector4iCount * sizeof(context->ps_const_i[0])); } else { for (i = 0; i < Vector4iCount; i++) { context->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); context->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); context->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); context->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); } } context->changed.ps_const_i = TRUE; context->changed.group |= NINE_STATE_PS_CONST; } void nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) { struct nine_context *context = &device->context; int i; uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); for (i = 0; i < BoolCount; i++) context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; context->changed.ps_const_b = TRUE; context->changed.group |= NINE_STATE_PS_CONST; } void nine_context_set_render_target(struct NineDevice9 *device, DWORD RenderTargetIndex, struct NineSurface9 *rt) { struct nine_context *context = &device->context; const unsigned i = RenderTargetIndex; if (i == 0) { context->viewport.X = 0; context->viewport.Y = 0; context->viewport.Width = rt->desc.Width; context->viewport.Height = rt->desc.Height; context->viewport.MinZ = 0.0f; context->viewport.MaxZ = 1.0f; context->scissor.minx = 0; context->scissor.miny = 0; context->scissor.maxx = rt->desc.Width; context->scissor.maxy = rt->desc.Height; context->changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR | NINE_STATE_MULTISAMPLE; if (context->rt[0] && (context->rt[0]->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE) != (rt->desc.MultiSampleType <= D3DMULTISAMPLE_NONMASKABLE)) context->changed.group |= NINE_STATE_SAMPLE_MASK; } if (context->rt[i] != rt) { nine_bind(&context->rt[i], rt); context->changed.group |= NINE_STATE_FB; } } void nine_context_set_depth_stencil(struct NineDevice9 *device, struct NineSurface9 *ds) { struct nine_context *context = &device->context; nine_bind(&context->ds, ds); context->changed.group |= NINE_STATE_FB; } void nine_context_set_viewport(struct NineDevice9 *device, const D3DVIEWPORT9 *viewport) { struct nine_context *context = &device->context; context->viewport = *viewport; context->changed.group |= NINE_STATE_VIEWPORT; } void nine_context_set_scissor(struct NineDevice9 *device, const struct pipe_scissor_state *scissor) { struct nine_context *context = &device->context; context->scissor = *scissor; context->changed.group |= NINE_STATE_SCISSOR; } void nine_context_set_transform(struct NineDevice9 *device, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) { struct nine_context *context = &device->context; D3DMATRIX *M = nine_state_access_transform(&context->ff, State, TRUE); *M = *pMatrix; context->ff.changed.transform[State / 32] |= 1 << (State % 32); context->changed.group |= NINE_STATE_FF; } void nine_context_set_material(struct NineDevice9 *device, const D3DMATERIAL9 *pMaterial) { struct nine_context *context = &device->context; context->ff.material = *pMaterial; context->changed.group |= NINE_STATE_FF_MATERIAL; } void nine_context_set_light(struct NineDevice9 *device, DWORD Index, const D3DLIGHT9 *pLight) { struct nine_context *context = &device->context; (void)nine_state_set_light(&context->ff, Index, pLight); context->changed.group |= NINE_STATE_FF_LIGHTING; } void nine_context_light_enable(struct NineDevice9 *device, DWORD Index, BOOL Enable) { struct nine_context *context = &device->context; nine_state_light_enable(&context->ff, &context->changed.group, Index, Enable); } void nine_context_set_texture_stage_state(struct NineDevice9 *device, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { struct nine_context *context = &device->context; int bumpmap_index = -1; context->ff.tex_stage[Stage][Type] = Value; switch (Type) { case D3DTSS_BUMPENVMAT00: bumpmap_index = 4 * Stage; break; case D3DTSS_BUMPENVMAT01: bumpmap_index = 4 * Stage + 1; break; case D3DTSS_BUMPENVMAT10: bumpmap_index = 4 * Stage + 2; break; case D3DTSS_BUMPENVMAT11: bumpmap_index = 4 * Stage + 3; break; case D3DTSS_BUMPENVLSCALE: bumpmap_index = 4 * 8 + 2 * Stage; break; case D3DTSS_BUMPENVLOFFSET: bumpmap_index = 4 * 8 + 2 * Stage + 1; break; case D3DTSS_TEXTURETRANSFORMFLAGS: context->changed.group |= NINE_STATE_PS1X_SHADER; break; default: break; } if (bumpmap_index >= 0) { context->bumpmap_vars[bumpmap_index] = Value; context->changed.group |= NINE_STATE_PS_CONST; } context->changed.group |= NINE_STATE_FF_PSSTAGES; context->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); } void nine_context_set_clip_plane(struct NineDevice9 *device, DWORD Index, const float *pPlane) { struct nine_context *context = &device->context; memcpy(&context->clip.ucp[Index][0], pPlane, sizeof(context->clip.ucp[0])); context->changed.ucp = TRUE; } void nine_context_apply_stateblock(struct NineDevice9 *device, const struct nine_state *src) { struct nine_context *context = &device->context; int i; context->changed.group |= src->changed.group; for (i = 0; i < ARRAY_SIZE(src->changed.rs); ++i) { uint32_t m = src->changed.rs[i]; while (m) { const int r = ffs(m) - 1; m &= ~(1 << r); context->rs[i * 32 + r] = nine_fix_render_state_value(i * 32 + r, src->rs_advertised[i * 32 + r]); } } /* Textures */ if (src->changed.texture) { uint32_t m = src->changed.texture; unsigned s; for (s = 0; m; ++s, m >>= 1) { struct NineBaseTexture9 *tex = src->texture[s]; if (!(m & 1)) continue; nine_context_set_texture(device, s, tex); } } /* Sampler state */ if (src->changed.group & NINE_STATE_SAMPLER) { unsigned s; for (s = 0; s < NINE_MAX_SAMPLERS; ++s) { uint32_t m = src->changed.sampler[s]; while (m) { const int i = ffs(m) - 1; m &= ~(1 << i); if (nine_check_sampler_state_value(i, src->samp_advertised[s][i])) context->samp[s][i] = src->samp_advertised[s][i]; } context->changed.sampler[s] |= src->changed.sampler[s]; } } /* Vertex buffers */ if (src->changed.vtxbuf | src->changed.stream_freq) { uint32_t m = src->changed.vtxbuf | src->changed.stream_freq; for (i = 0; m; ++i, m >>= 1) { if (src->changed.vtxbuf & (1 << i)) { if (src->stream[i]) { context->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset; pipe_resource_reference(&context->vtxbuf[i].buffer, src->stream[i] ? NineVertexBuffer9_GetResource(src->stream[i]) : NULL); context->vtxbuf[i].stride = src->vtxbuf[i].stride; } } if (src->changed.stream_freq & (1 << i)) { context->stream_freq[i] = src->stream_freq[i]; if (src->stream_freq[i] & D3DSTREAMSOURCE_INSTANCEDATA) context->stream_instancedata_mask |= 1 << i; else context->stream_instancedata_mask &= ~(1 << i); } } context->changed.vtxbuf |= src->changed.vtxbuf; } /* Index buffer */ if (src->changed.group & NINE_STATE_IDXBUF) nine_context_set_indices(device, src->idxbuf); /* Vertex declaration */ if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl) nine_context_set_vertex_declaration(device, src->vdecl); /* Vertex shader */ if (src->changed.group & NINE_STATE_VS) nine_bind(&context->vs, src->vs); context->programmable_vs = context->vs && !(context->vdecl && context->vdecl->position_t); /* Pixel shader */ if (src->changed.group & NINE_STATE_PS) nine_bind(&context->ps, src->ps); /* Vertex constants */ if (src->changed.group & NINE_STATE_VS_CONST) { struct nine_range *r; if (device->may_swvp) { for (r = src->changed.vs_const_f; r; r = r->next) { int bgn = r->bgn; int end = r->end; memcpy(&context->vs_const_f_swvp[bgn * 4], &src->vs_const_f[bgn * 4], (end - bgn) * 4 * sizeof(float)); if (bgn < device->max_vs_const_f) { end = MIN2(end, device->max_vs_const_f); memcpy(&context->vs_const_f[bgn * 4], &src->vs_const_f[bgn * 4], (end - bgn) * 4 * sizeof(float)); } } } else { for (r = src->changed.vs_const_f; r; r = r->next) { memcpy(&context->vs_const_f[r->bgn * 4], &src->vs_const_f[r->bgn * 4], (r->end - r->bgn) * 4 * sizeof(float)); } } for (r = src->changed.vs_const_i; r; r = r->next) { memcpy(&context->vs_const_i[r->bgn * 4], &src->vs_const_i[r->bgn * 4], (r->end - r->bgn) * 4 * sizeof(int)); } for (r = src->changed.vs_const_b; r; r = r->next) { memcpy(&context->vs_const_b[r->bgn], &src->vs_const_b[r->bgn], (r->end - r->bgn) * sizeof(int)); } context->changed.vs_const_f = !!src->changed.vs_const_f; context->changed.vs_const_i = !!src->changed.vs_const_i; context->changed.vs_const_b = !!src->changed.vs_const_b; } /* Pixel constants */ if (src->changed.group & NINE_STATE_PS_CONST) { struct nine_range *r; for (r = src->changed.ps_const_f; r; r = r->next) { memcpy(&context->ps_const_f[r->bgn * 4], &src->ps_const_f[r->bgn * 4], (r->end - r->bgn) * 4 * sizeof(float)); } if (src->changed.ps_const_i) { uint16_t m = src->changed.ps_const_i; for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) if (m & 1) memcpy(context->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int)); } if (src->changed.ps_const_b) { uint16_t m = src->changed.ps_const_b; for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) if (m & 1) context->ps_const_b[i] = src->ps_const_b[i]; } context->changed.ps_const_f = !!src->changed.ps_const_f; context->changed.ps_const_i = !!src->changed.ps_const_i; context->changed.ps_const_b = !!src->changed.ps_const_b; } /* Viewport */ if (src->changed.group & NINE_STATE_VIEWPORT) context->viewport = src->viewport; /* Scissor */ if (src->changed.group & NINE_STATE_SCISSOR) context->scissor = src->scissor; /* User Clip Planes */ if (src->changed.ucp) { for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) if (src->changed.ucp & (1 << i)) memcpy(context->clip.ucp[i], src->clip.ucp[i], sizeof(src->clip.ucp[0])); context->changed.ucp = TRUE; } if (!(src->changed.group & NINE_STATE_FF)) return; /* Fixed function state. */ if (src->changed.group & NINE_STATE_FF_MATERIAL) context->ff.material = src->ff.material; if (src->changed.group & NINE_STATE_FF_PSSTAGES) { unsigned s; for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { for (i = 0; i < NINED3DTSS_COUNT; ++i) if (src->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32))) context->ff.tex_stage[s][i] = src->ff.tex_stage[s][i]; } } if (src->changed.group & NINE_STATE_FF_LIGHTING) { unsigned num_lights = MAX2(context->ff.num_lights, src->ff.num_lights); /* Can happen if the stateblock had recorded the creation of * new lights. */ if (context->ff.num_lights < num_lights) { context->ff.light = REALLOC(context->ff.light, context->ff.num_lights * sizeof(D3DLIGHT9), num_lights * sizeof(D3DLIGHT9)); memset(&context->ff.light[context->ff.num_lights], 0, (num_lights - context->ff.num_lights) * sizeof(D3DLIGHT9)); for (i = context->ff.num_lights; i < num_lights; ++i) context->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; context->ff.num_lights = num_lights; } /* src->ff.num_lights < num_lights has been handled before */ assert (src->ff.num_lights == num_lights); for (i = 0; i < num_lights; ++i) if (src->ff.light[i].Type != NINED3DLIGHT_INVALID) context->ff.light[i] = src->ff.light[i]; memcpy(context->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) ); context->ff.num_lights_active = src->ff.num_lights_active; } if (src->changed.group & NINE_STATE_FF_VSTRANSF) { for (i = 0; i < ARRAY_SIZE(src->ff.changed.transform); ++i) { unsigned s; if (!src->ff.changed.transform[i]) continue; for (s = i * 32; s < (i * 32 + 32); ++s) { if (!(src->ff.changed.transform[i] & (1 << (s % 32)))) continue; *nine_state_access_transform(&context->ff, s, TRUE) = *nine_state_access_transform( /* const because !alloc */ (struct nine_ff_state *)&src->ff, s, FALSE); } context->ff.changed.transform[i] |= src->ff.changed.transform[i]; } } } static void nine_update_state_framebuffer_clear(struct NineDevice9 *device) { struct nine_context *context = &device->context; if (context->changed.group & NINE_STATE_FB) update_framebuffer(device, TRUE); } /* Checks were already done before the call */ void nine_context_clear_fb(struct NineDevice9 *device, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { struct nine_context *context = &device->context; const int sRGB = context->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; struct pipe_surface *cbuf, *zsbuf; struct pipe_context *pipe = context->pipe; struct NineSurface9 *zsbuf_surf = context->ds; struct NineSurface9 *rt; unsigned bufs = 0; unsigned r, i; union pipe_color_union rgba; unsigned rt_mask = 0; D3DRECT rect; nine_update_state_framebuffer_clear(device); if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; /* Ignore Z buffer if not bound */ if (context->pipe_data.fb.zsbuf != NULL) { if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; } if (!bufs) return; d3dcolor_to_pipe_color_union(&rgba, Color); rect.x1 = context->viewport.X; rect.y1 = context->viewport.Y; rect.x2 = context->viewport.Width + rect.x1; rect.y2 = context->viewport.Height + rect.y1; /* Both rectangles apply, which is weird, but that's D3D9. */ if (context->rs[D3DRS_SCISSORTESTENABLE]) { rect.x1 = MAX2(rect.x1, context->scissor.minx); rect.y1 = MAX2(rect.y1, context->scissor.miny); rect.x2 = MIN2(rect.x2, context->scissor.maxx); rect.y2 = MIN2(rect.y2, context->scissor.maxy); } if (Count) { /* Maybe apps like to specify a large rect ? */ if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { DBG("First rect covers viewport.\n"); Count = 0; pRects = NULL; } } if (rect.x1 >= context->pipe_data.fb.width || rect.y1 >= context->pipe_data.fb.height) return; for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) { if (context->rt[i] && context->rt[i]->desc.Format != D3DFMT_NULL) rt_mask |= 1 << i; } /* fast path, clears everything at once */ if (!Count && (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == context->rt_mask)) && rect.x1 == 0 && rect.y1 == 0 && /* Case we clear only render target. Check clear region vs rt. */ ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && rect.x2 >= context->pipe_data.fb.width && rect.y2 >= context->pipe_data.fb.height) || /* Case we clear depth buffer (and eventually rt too). * depth buffer size is always >= rt size. Compare to clear region */ ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && rect.x2 >= zsbuf_surf->desc.Width && rect.y2 >= zsbuf_surf->desc.Height))) { DBG("Clear fast path\n"); pipe->clear(pipe, bufs, &rgba, Z, Stencil); return; } if (!Count) { Count = 1; pRects = ▭ } for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) { rt = context->rt[i]; if (!rt || rt->desc.Format == D3DFMT_NULL || !(bufs & PIPE_CLEAR_COLOR)) continue; /* save space, compiler should hoist this */ cbuf = NineSurface9_GetSurface(rt, sRGB); for (r = 0; r < Count; ++r) { /* Don't trust users to pass these in the right order. */ unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); #ifndef NINE_LAX /* Drop negative rectangles (like wine expects). */ if (pRects[r].x1 > pRects[r].x2) continue; if (pRects[r].y1 > pRects[r].y2) continue; #endif x1 = MAX2(x1, rect.x1); y1 = MAX2(y1, rect.y1); x2 = MIN3(x2, rect.x2, rt->desc.Width); y2 = MIN3(y2, rect.y2, rt->desc.Height); DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); pipe->clear_render_target(pipe, cbuf, &rgba, x1, y1, x2 - x1, y2 - y1, false); } } if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL)) return; bufs &= PIPE_CLEAR_DEPTHSTENCIL; for (r = 0; r < Count; ++r) { unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); #ifndef NINE_LAX /* Drop negative rectangles. */ if (pRects[r].x1 > pRects[r].x2) continue; if (pRects[r].y1 > pRects[r].y2) continue; #endif x1 = MIN2(x1, rect.x1); y1 = MIN2(y1, rect.y1); x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); assert(zsbuf); pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, x1, y1, x2 - x1, y2 - y1, false); } return; } static inline void init_draw_info(struct pipe_draw_info *info, struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) { info->mode = d3dprimitivetype_to_pipe_prim(type); info->count = prim_count_to_vertex_count(type, count); info->start_instance = 0; info->instance_count = 1; if (dev->context.stream_instancedata_mask & dev->context.stream_usage_mask) info->instance_count = MAX2(dev->context.stream_freq[0] & 0x7FFFFF, 1); info->primitive_restart = FALSE; info->restart_index = 0; info->count_from_stream_output = NULL; info->indirect = NULL; info->indirect_params = NULL; } void nine_context_draw_primitive(struct NineDevice9 *device, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { struct nine_context *context = &device->context; struct pipe_draw_info info; nine_update_state(device); init_draw_info(&info, device, PrimitiveType, PrimitiveCount); info.indexed = FALSE; info.start = StartVertex; info.index_bias = 0; info.min_index = info.start; info.max_index = info.count - 1; context->pipe->draw_vbo(context->pipe, &info); } void nine_context_draw_indexed_primitive(struct NineDevice9 *device, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount) { struct nine_context *context = &device->context; struct pipe_draw_info info; nine_update_state(device); init_draw_info(&info, device, PrimitiveType, PrimitiveCount); info.indexed = TRUE; info.start = StartIndex; info.index_bias = BaseVertexIndex; /* These don't include index bias: */ info.min_index = MinVertexIndex; info.max_index = MinVertexIndex + NumVertices - 1; context->pipe->draw_vbo(context->pipe, &info); } void nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, struct pipe_vertex_buffer *vtxbuf) { struct nine_context *context = &device->context; struct pipe_draw_info info; nine_update_state(device); init_draw_info(&info, device, PrimitiveType, PrimitiveCount); info.indexed = FALSE; info.start = 0; info.index_bias = 0; info.min_index = 0; info.max_index = info.count - 1; context->pipe->set_vertex_buffers(context->pipe, 0, 1, vtxbuf); context->pipe->draw_vbo(context->pipe, &info); } void nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, struct pipe_vertex_buffer *vbuf, struct pipe_index_buffer *ibuf) { struct nine_context *context = &device->context; struct pipe_draw_info info; nine_update_state(device); init_draw_info(&info, device, PrimitiveType, PrimitiveCount); info.indexed = TRUE; info.start = 0; info.index_bias = 0; info.min_index = MinVertexIndex; info.max_index = MinVertexIndex + NumVertices - 1; context->pipe->set_vertex_buffers(context->pipe, 0, 1, vbuf); context->pipe->set_index_buffer(context->pipe, ibuf); context->pipe->draw_vbo(context->pipe, &info); } struct pipe_query * nine_context_create_query(struct NineDevice9 *device, unsigned query_type) { struct nine_context *context = &device->context; return context->pipe->create_query(context->pipe, query_type, 0); } void nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query) { struct nine_context *context = &device->context; context->pipe->destroy_query(context->pipe, query); } void nine_context_begin_query(struct NineDevice9 *device, struct pipe_query *query) { struct nine_context *context = &device->context; (void) context->pipe->begin_query(context->pipe, query); } void nine_context_end_query(struct NineDevice9 *device, struct pipe_query *query) { struct nine_context *context = &device->context; (void) context->pipe->end_query(context->pipe, query); } boolean nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query, boolean flush, boolean wait, union pipe_query_result *result) { struct nine_context *context = &device->context; (void) flush; return context->pipe->get_query_result(context->pipe, query, wait, result); } /* State defaults */ static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] = { /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */ [D3DRS_ZENABLE] = D3DZB_FALSE, [D3DRS_FILLMODE] = D3DFILL_SOLID, [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD, /* [D3DRS_LINEPATTERN] = 0x00000000, */ [D3DRS_ZWRITEENABLE] = TRUE, [D3DRS_ALPHATESTENABLE] = FALSE, [D3DRS_LASTPIXEL] = TRUE, [D3DRS_SRCBLEND] = D3DBLEND_ONE, [D3DRS_DESTBLEND] = D3DBLEND_ZERO, [D3DRS_CULLMODE] = D3DCULL_CCW, [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL, [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS, [D3DRS_ALPHAREF] = 0, [D3DRS_DITHERENABLE] = FALSE, [D3DRS_ALPHABLENDENABLE] = FALSE, [D3DRS_FOGENABLE] = FALSE, [D3DRS_SPECULARENABLE] = FALSE, /* [D3DRS_ZVISIBLE] = 0, */ [D3DRS_FOGCOLOR] = 0, [D3DRS_FOGTABLEMODE] = D3DFOG_NONE, [D3DRS_FOGSTART] = 0x00000000, [D3DRS_FOGEND] = 0x3F800000, [D3DRS_FOGDENSITY] = 0x3F800000, /* [D3DRS_EDGEANTIALIAS] = FALSE, */ [D3DRS_RANGEFOGENABLE] = FALSE, [D3DRS_STENCILENABLE] = FALSE, [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP, [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP, [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP, [D3DRS_STENCILREF] = 0, [D3DRS_STENCILMASK] = 0xFFFFFFFF, [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS, [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF, [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF, [D3DRS_WRAP0] = 0, [D3DRS_WRAP1] = 0, [D3DRS_WRAP2] = 0, [D3DRS_WRAP3] = 0, [D3DRS_WRAP4] = 0, [D3DRS_WRAP5] = 0, [D3DRS_WRAP6] = 0, [D3DRS_WRAP7] = 0, [D3DRS_CLIPPING] = TRUE, [D3DRS_LIGHTING] = TRUE, [D3DRS_AMBIENT] = 0, [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE, [D3DRS_COLORVERTEX] = TRUE, [D3DRS_LOCALVIEWER] = TRUE, [D3DRS_NORMALIZENORMALS] = FALSE, [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1, [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2, [D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL, [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL, [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE, [D3DRS_CLIPPLANEENABLE] = 0, /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */ [D3DRS_POINTSIZE] = 0x3F800000, [D3DRS_POINTSIZE_MIN] = 0x3F800000, [D3DRS_POINTSPRITEENABLE] = FALSE, [D3DRS_POINTSCALEENABLE] = FALSE, [D3DRS_POINTSCALE_A] = 0x3F800000, [D3DRS_POINTSCALE_B] = 0x00000000, [D3DRS_POINTSCALE_C] = 0x00000000, [D3DRS_MULTISAMPLEANTIALIAS] = TRUE, [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF, [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE, /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */ [D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE, [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */ [D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE, [D3DRS_COLORWRITEENABLE] = 0x0000000f, [D3DRS_TWEENFACTOR] = 0x00000000, [D3DRS_BLENDOP] = D3DBLENDOP_ADD, [D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC, [D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR, [D3DRS_SCISSORTESTENABLE] = FALSE, [D3DRS_SLOPESCALEDEPTHBIAS] = 0, [D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000, [D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000, [D3DRS_ANTIALIASEDLINEENABLE] = FALSE, [D3DRS_ADAPTIVETESS_X] = 0x00000000, [D3DRS_ADAPTIVETESS_Y] = 0x00000000, [D3DRS_ADAPTIVETESS_Z] = 0x3F800000, [D3DRS_ADAPTIVETESS_W] = 0x00000000, [D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE, [D3DRS_TWOSIDEDSTENCILMODE] = FALSE, [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP, [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP, [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP, [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS, [D3DRS_COLORWRITEENABLE1] = 0x0000000F, [D3DRS_COLORWRITEENABLE2] = 0x0000000F, [D3DRS_COLORWRITEENABLE3] = 0x0000000F, [D3DRS_BLENDFACTOR] = 0xFFFFFFFF, [D3DRS_SRGBWRITEENABLE] = 0, [D3DRS_DEPTHBIAS] = 0, [D3DRS_WRAP8] = 0, [D3DRS_WRAP9] = 0, [D3DRS_WRAP10] = 0, [D3DRS_WRAP11] = 0, [D3DRS_WRAP12] = 0, [D3DRS_WRAP13] = 0, [D3DRS_WRAP14] = 0, [D3DRS_WRAP15] = 0, [D3DRS_SEPARATEALPHABLENDENABLE] = FALSE, [D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE, [D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO, [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD, [NINED3DRS_VSPOINTSIZE] = FALSE, [NINED3DRS_RTMASK] = 0xf, [NINED3DRS_ALPHACOVERAGE] = FALSE, [NINED3DRS_MULTISAMPLE] = FALSE }; static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] = { [D3DTSS_COLOROP] = D3DTOP_DISABLE, [D3DTSS_ALPHAOP] = D3DTOP_DISABLE, [D3DTSS_COLORARG1] = D3DTA_TEXTURE, [D3DTSS_COLORARG2] = D3DTA_CURRENT, [D3DTSS_COLORARG0] = D3DTA_CURRENT, [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE, [D3DTSS_ALPHAARG2] = D3DTA_CURRENT, [D3DTSS_ALPHAARG0] = D3DTA_CURRENT, [D3DTSS_RESULTARG] = D3DTA_CURRENT, [D3DTSS_BUMPENVMAT00] = 0, [D3DTSS_BUMPENVMAT01] = 0, [D3DTSS_BUMPENVMAT10] = 0, [D3DTSS_BUMPENVMAT11] = 0, [D3DTSS_BUMPENVLSCALE] = 0, [D3DTSS_BUMPENVLOFFSET] = 0, [D3DTSS_TEXCOORDINDEX] = 0, [D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE, }; static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] = { [D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP, [D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP, [D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP, [D3DSAMP_BORDERCOLOR] = 0, [D3DSAMP_MAGFILTER] = D3DTEXF_POINT, [D3DSAMP_MINFILTER] = D3DTEXF_POINT, [D3DSAMP_MIPFILTER] = D3DTEXF_NONE, [D3DSAMP_MIPMAPLODBIAS] = 0, [D3DSAMP_MAXMIPLEVEL] = 0, [D3DSAMP_MAXANISOTROPY] = 1, [D3DSAMP_SRGBTEXTURE] = 0, [D3DSAMP_ELEMENTINDEX] = 0, [D3DSAMP_DMAPOFFSET] = 0, [NINED3DSAMP_MINLOD] = 0, [NINED3DSAMP_SHADOW] = 0, [NINED3DSAMP_CUBETEX] = 0 }; void nine_state_restore_non_cso(struct NineDevice9 *device) { struct nine_context *context = &device->context; context->changed.group = NINE_STATE_ALL; context->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1; context->changed.ucp = TRUE; context->commit |= NINE_STATE_COMMIT_CONST_VS | NINE_STATE_COMMIT_CONST_PS; } void nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps, boolean is_reset) { struct nine_state *state = &device->state; struct nine_context *context = &device->context; unsigned s; /* Initialize defaults. */ memcpy(context->rs, nine_render_state_defaults, sizeof(context->rs)); for (s = 0; s < ARRAY_SIZE(state->ff.tex_stage); ++s) { memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults, sizeof(state->ff.tex_stage[s])); state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s; } state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE; state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1; for (s = 0; s < ARRAY_SIZE(state->ff.tex_stage); ++s) memcpy(&context->ff.tex_stage[s], state->ff.tex_stage[s], sizeof(state->ff.tex_stage[s])); memset(&context->bumpmap_vars, 0, sizeof(context->bumpmap_vars)); for (s = 0; s < NINE_MAX_SAMPLERS; ++s) { memcpy(&context->samp[s], nine_samp_state_defaults, sizeof(context->samp[s])); memcpy(&state->samp_advertised[s], nine_samp_state_defaults, sizeof(state->samp_advertised[s])); } memset(state->vs_const_f, 0, VS_CONST_F_SIZE(device)); memset(context->vs_const_f, 0, device->vs_const_size); if (context->vs_const_f_swvp) memset(context->vs_const_f_swvp, 0, NINE_MAX_CONST_F_SWVP * sizeof(float[4])); memset(state->vs_const_i, 0, VS_CONST_I_SIZE(device)); memset(context->vs_const_i, 0, VS_CONST_I_SIZE(device)); memset(state->vs_const_b, 0, VS_CONST_B_SIZE(device)); memset(context->vs_const_b, 0, VS_CONST_B_SIZE(device)); memset(state->ps_const_f, 0, device->ps_const_size); memset(context->ps_const_f, 0, device->ps_const_size); memset(state->ps_const_i, 0, sizeof(state->ps_const_i)); memset(context->ps_const_i, 0, sizeof(context->ps_const_i)); memset(state->ps_const_b, 0, sizeof(state->ps_const_b)); memset(context->ps_const_b, 0, sizeof(context->ps_const_b)); /* Cap dependent initial state: */ context->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize); memcpy(state->rs_advertised, context->rs, sizeof(context->rs)); /* Set changed flags to initialize driver. */ context->changed.group = NINE_STATE_ALL; context->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1; context->changed.ucp = TRUE; context->ff.changed.transform[0] = ~0; context->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32); if (!is_reset) { state->viewport.MinZ = context->viewport.MinZ = 0.0f; state->viewport.MaxZ = context->viewport.MaxZ = 1.0f; } for (s = 0; s < NINE_MAX_SAMPLERS; ++s) context->changed.sampler[s] = ~0; if (!is_reset) { context->dummy_vbo_bound_at = -1; context->vbo_bound_done = FALSE; } } void nine_state_clear(struct nine_state *state, const boolean device) { unsigned i; for (i = 0; i < ARRAY_SIZE(state->rt); ++i) nine_bind(&state->rt[i], NULL); nine_bind(&state->ds, NULL); nine_bind(&state->vs, NULL); nine_bind(&state->ps, NULL); nine_bind(&state->vdecl, NULL); for (i = 0; i < PIPE_MAX_ATTRIBS; ++i) nine_bind(&state->stream[i], NULL); nine_bind(&state->idxbuf, NULL); for (i = 0; i < NINE_MAX_SAMPLERS; ++i) { if (device && state->texture[i] && --state->texture[i]->bind_count == 0) list_delinit(&state->texture[i]->list); nine_bind(&state->texture[i], NULL); } } void nine_context_clear(struct NineDevice9 *device) { struct nine_context *context = &device->context; struct pipe_context *pipe = context->pipe; struct cso_context *cso = context->cso; unsigned i; /* Early device ctor failure. Nothing to do */ if (!pipe || !cso) return; pipe->bind_vs_state(pipe, NULL); pipe->bind_fs_state(pipe, NULL); /* Don't unbind constant buffers, they're device-private and * do not change on Reset. */ cso_set_samplers(cso, PIPE_SHADER_VERTEX, 0, NULL); cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, 0, NULL); cso_set_sampler_views(cso, PIPE_SHADER_VERTEX, 0, NULL); cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 0, NULL); pipe->set_vertex_buffers(pipe, 0, device->caps.MaxStreams, NULL); pipe->set_index_buffer(pipe, NULL); for (i = 0; i < ARRAY_SIZE(context->rt); ++i) nine_bind(&context->rt[i], NULL); nine_bind(&context->ds, NULL); nine_bind(&context->vs, NULL); nine_bind(&context->ps, NULL); nine_bind(&context->vdecl, NULL); for (i = 0; i < PIPE_MAX_ATTRIBS; ++i) pipe_resource_reference(&context->vtxbuf[i].buffer, NULL); pipe_resource_reference(&context->idxbuf.buffer, NULL); for (i = 0; i < NINE_MAX_SAMPLERS; ++i) { context->texture[i].enabled = FALSE; pipe_resource_reference(&context->texture[i].resource, NULL); pipe_sampler_view_reference(&context->texture[i].view[0], NULL); pipe_sampler_view_reference(&context->texture[i].view[1], NULL); } } void nine_state_init_sw(struct NineDevice9 *device) { struct pipe_context *pipe_sw = device->pipe_sw; struct pipe_rasterizer_state rast; struct pipe_blend_state blend; struct pipe_depth_stencil_alpha_state dsa; struct pipe_framebuffer_state fb; /* Only used with Streamout */ memset(&rast, 0, sizeof(rast)); rast.rasterizer_discard = true; rast.point_quad_rasterization = 1; /* to make llvmpipe happy */ cso_set_rasterizer(device->cso_sw, &rast); /* dummy settings */ memset(&blend, 0, sizeof(blend)); memset(&dsa, 0, sizeof(dsa)); memset(&fb, 0, sizeof(fb)); cso_set_blend(device->cso_sw, &blend); cso_set_depth_stencil_alpha(device->cso_sw, &dsa); cso_set_framebuffer(device->cso_sw, &fb); cso_set_viewport_dims(device->cso_sw, 1.0, 1.0, false); cso_set_fragment_shader_handle(device->cso_sw, util_make_empty_fragment_shader(pipe_sw)); } /* There is duplication with update_vertex_elements. * TODO: Share the code */ static void update_vertex_elements_sw(struct NineDevice9 *device) { struct nine_state *state = &device->state; const struct NineVertexDeclaration9 *vdecl = device->state.vdecl; const struct NineVertexShader9 *vs; unsigned n, b, i; int index; char vdecl_index_map[16]; /* vs->num_inputs <= 16 */ char used_streams[device->caps.MaxStreams]; int dummy_vbo_stream = -1; BOOL need_dummy_vbo = FALSE; struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS]; bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t); memset(vdecl_index_map, -1, 16); memset(used_streams, 0, device->caps.MaxStreams); vs = programmable_vs ? device->state.vs : device->ff.vs; if (vdecl) { for (n = 0; n < vs->num_inputs; ++n) { DBG("looking up input %u (usage %u) from vdecl(%p)\n", n, vs->input_map[n].ndecl, vdecl); for (i = 0; i < vdecl->nelems; i++) { if (vdecl->usage_map[i] == vs->input_map[n].ndecl) { vdecl_index_map[n] = i; used_streams[vdecl->elems[i].vertex_buffer_index] = 1; break; } } if (vdecl_index_map[n] < 0) need_dummy_vbo = TRUE; } } else { /* No vertex declaration. Likely will never happen in practice, * but we need not crash on this */ need_dummy_vbo = TRUE; } if (need_dummy_vbo) { for (i = 0; i < device->caps.MaxStreams; i++ ) { if (!used_streams[i]) { dummy_vbo_stream = i; break; } } } /* TODO handle dummy_vbo */ assert (!need_dummy_vbo); for (n = 0; n < vs->num_inputs; ++n) { index = vdecl_index_map[n]; if (index >= 0) { ve[n] = vdecl->elems[index]; b = ve[n].vertex_buffer_index; /* XXX wine just uses 1 here: */ if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA) ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF; } else { /* if the vertex declaration is incomplete compared to what the * vertex shader needs, we bind a dummy vbo with 0 0 0 0. * This is not precised by the spec, but is the behaviour * tested on win */ ve[n].vertex_buffer_index = dummy_vbo_stream; ve[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; ve[n].src_offset = 0; ve[n].instance_divisor = 0; } } cso_set_vertex_elements(device->cso_sw, vs->num_inputs, ve); } static void update_vertex_buffers_sw(struct NineDevice9 *device, int start_vertice, int num_vertices) { struct pipe_context *pipe = NineDevice9_GetPipe(device); struct pipe_context *pipe_sw = device->pipe_sw; struct nine_state *state = &device->state; struct nine_state_sw_internal *sw_internal = &device->state_sw_internal; struct pipe_vertex_buffer vtxbuf; uint32_t mask = 0xf; unsigned i; DBG("mask=%x\n", mask); /* TODO: handle dummy_vbo_bound_at */ for (i = 0; mask; mask >>= 1, ++i) { if (mask & 1) { if (state->stream[i]) { struct pipe_resource *buf; struct pipe_box box; vtxbuf = state->vtxbuf[i]; vtxbuf.buffer = NineVertexBuffer9_GetResource(state->stream[i]); DBG("Locking %p (offset %d, length %d)\n", vtxbuf.buffer, vtxbuf.buffer_offset, num_vertices * vtxbuf.stride); u_box_1d(vtxbuf.buffer_offset + start_vertice * vtxbuf.stride, num_vertices * vtxbuf.stride, &box); buf = vtxbuf.buffer; vtxbuf.user_buffer = pipe->transfer_map(pipe, buf, 0, PIPE_TRANSFER_READ, &box, &(sw_internal->transfers_so[i])); vtxbuf.buffer = NULL; if (!device->driver_caps.user_sw_vbufs) { u_upload_data(device->vertex_sw_uploader, 0, box.width, 16, vtxbuf.user_buffer, &(vtxbuf.buffer_offset), &(vtxbuf.buffer)); u_upload_unmap(device->vertex_sw_uploader); vtxbuf.user_buffer = NULL; } pipe_sw->set_vertex_buffers(pipe_sw, i, 1, &vtxbuf); if (vtxbuf.buffer) pipe_resource_reference(&vtxbuf.buffer, NULL); } else pipe_sw->set_vertex_buffers(pipe_sw, i, 1, NULL); } } } static void update_vs_constants_sw(struct NineDevice9 *device) { struct nine_state *state = &device->state; struct pipe_context *pipe_sw = device->pipe_sw; DBG("updating\n"); { struct pipe_constant_buffer cb; const void *buf; cb.buffer = NULL; cb.buffer_offset = 0; cb.buffer_size = 4096 * sizeof(float[4]); cb.user_buffer = state->vs_const_f; if (state->vs->lconstf.ranges) { const struct nine_lconstf *lconstf = &device->state.vs->lconstf; const struct nine_range *r = lconstf->ranges; unsigned n = 0; float *dst = device->state.vs_lconstf_temp; float *src = (float *)cb.user_buffer; memcpy(dst, src, 8192 * sizeof(float[4])); while (r) { unsigned p = r->bgn; unsigned c = r->end - r->bgn; memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float)); n += c; r = r->next; } cb.user_buffer = dst; } buf = cb.user_buffer; if (!device->driver_caps.user_sw_cbufs) { u_upload_data(device->constbuf_sw_uploader, 0, cb.buffer_size, 16, cb.user_buffer, &(cb.buffer_offset), &(cb.buffer)); u_upload_unmap(device->constbuf_sw_uploader); cb.user_buffer = NULL; } pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 0, &cb); if (cb.buffer) pipe_resource_reference(&cb.buffer, NULL); cb.user_buffer = (char *)buf + 4096 * sizeof(float[4]); if (!device->driver_caps.user_sw_cbufs) { u_upload_data(device->constbuf_sw_uploader, 0, cb.buffer_size, 16, cb.user_buffer, &(cb.buffer_offset), &(cb.buffer)); u_upload_unmap(device->constbuf_sw_uploader); cb.user_buffer = NULL; } pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 1, &cb); if (cb.buffer) pipe_resource_reference(&cb.buffer, NULL); } { struct pipe_constant_buffer cb; cb.buffer = NULL; cb.buffer_offset = 0; cb.buffer_size = 2048 * sizeof(float[4]); cb.user_buffer = state->vs_const_i; if (!device->driver_caps.user_sw_cbufs) { u_upload_data(device->constbuf_sw_uploader, 0, cb.buffer_size, 16, cb.user_buffer, &(cb.buffer_offset), &(cb.buffer)); u_upload_unmap(device->constbuf_sw_uploader); cb.user_buffer = NULL; } pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 2, &cb); if (cb.buffer) pipe_resource_reference(&cb.buffer, NULL); } { struct pipe_constant_buffer cb; cb.buffer = NULL; cb.buffer_offset = 0; cb.buffer_size = 512 * sizeof(float[4]); cb.user_buffer = state->vs_const_b; if (!device->driver_caps.user_sw_cbufs) { u_upload_data(device->constbuf_sw_uploader, 0, cb.buffer_size, 16, cb.user_buffer, &(cb.buffer_offset), &(cb.buffer)); u_upload_unmap(device->constbuf_sw_uploader); cb.user_buffer = NULL; } pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 3, &cb); if (cb.buffer) pipe_resource_reference(&cb.buffer, NULL); } { struct pipe_constant_buffer cb; const D3DVIEWPORT9 *vport = &device->state.viewport; float viewport_data[8] = {(float)vport->Width * 0.5f, (float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f, (float)vport->Width * 0.5f + (float)vport->X, (float)vport->Height * 0.5f + (float)vport->Y, vport->MinZ, 0.f}; cb.buffer = NULL; cb.buffer_offset = 0; cb.buffer_size = 2 * sizeof(float[4]); cb.user_buffer = viewport_data; { u_upload_data(device->constbuf_sw_uploader, 0, cb.buffer_size, 16, cb.user_buffer, &(cb.buffer_offset), &(cb.buffer)); u_upload_unmap(device->constbuf_sw_uploader); cb.user_buffer = NULL; } pipe_sw->set_constant_buffer(pipe_sw, PIPE_SHADER_VERTEX, 4, &cb); if (cb.buffer) pipe_resource_reference(&cb.buffer, NULL); } } void nine_state_prepare_draw_sw(struct NineDevice9 *device, struct NineVertexDeclaration9 *vdecl_out, int start_vertice, int num_vertices, struct pipe_stream_output_info *so) { struct nine_state *state = &device->state; bool programmable_vs = state->vs && !(state->vdecl && state->vdecl->position_t); struct NineVertexShader9 *vs = programmable_vs ? device->state.vs : device->ff.vs; assert(programmable_vs); DBG("Preparing draw\n"); cso_set_vertex_shader_handle(device->cso_sw, NineVertexShader9_GetVariantProcessVertices(vs, vdecl_out, so)); update_vertex_elements_sw(device); update_vertex_buffers_sw(device, start_vertice, num_vertices); update_vs_constants_sw(device); DBG("Preparation succeeded\n"); } void nine_state_after_draw_sw(struct NineDevice9 *device) { struct nine_state_sw_internal *sw_internal = &device->state_sw_internal; struct pipe_context *pipe = NineDevice9_GetPipe(device); struct pipe_context *pipe_sw = device->pipe_sw; int i; for (i = 0; i < 4; i++) { pipe_sw->set_vertex_buffers(pipe_sw, i, 1, NULL); if (sw_internal->transfers_so[i]) pipe->transfer_unmap(pipe, sw_internal->transfers_so[i]); sw_internal->transfers_so[i] = NULL; } } void nine_state_destroy_sw(struct NineDevice9 *device) { (void) device; /* Everything destroyed with cso */ } /* static const DWORD nine_render_states_pixel[] = { D3DRS_ALPHABLENDENABLE, D3DRS_ALPHAFUNC, D3DRS_ALPHAREF, D3DRS_ALPHATESTENABLE, D3DRS_ANTIALIASEDLINEENABLE, D3DRS_BLENDFACTOR, D3DRS_BLENDOP, D3DRS_BLENDOPALPHA, D3DRS_CCW_STENCILFAIL, D3DRS_CCW_STENCILPASS, D3DRS_CCW_STENCILZFAIL, D3DRS_COLORWRITEENABLE, D3DRS_COLORWRITEENABLE1, D3DRS_COLORWRITEENABLE2, D3DRS_COLORWRITEENABLE3, D3DRS_DEPTHBIAS, D3DRS_DESTBLEND, D3DRS_DESTBLENDALPHA, D3DRS_DITHERENABLE, D3DRS_FILLMODE, D3DRS_FOGDENSITY, D3DRS_FOGEND, D3DRS_FOGSTART, D3DRS_LASTPIXEL, D3DRS_SCISSORTESTENABLE, D3DRS_SEPARATEALPHABLENDENABLE, D3DRS_SHADEMODE, D3DRS_SLOPESCALEDEPTHBIAS, D3DRS_SRCBLEND, D3DRS_SRCBLENDALPHA, D3DRS_SRGBWRITEENABLE, D3DRS_STENCILENABLE, D3DRS_STENCILFAIL, D3DRS_STENCILFUNC, D3DRS_STENCILMASK, D3DRS_STENCILPASS, D3DRS_STENCILREF, D3DRS_STENCILWRITEMASK, D3DRS_STENCILZFAIL, D3DRS_TEXTUREFACTOR, D3DRS_TWOSIDEDSTENCILMODE, D3DRS_WRAP0, D3DRS_WRAP1, D3DRS_WRAP10, D3DRS_WRAP11, D3DRS_WRAP12, D3DRS_WRAP13, D3DRS_WRAP14, D3DRS_WRAP15, D3DRS_WRAP2, D3DRS_WRAP3, D3DRS_WRAP4, D3DRS_WRAP5, D3DRS_WRAP6, D3DRS_WRAP7, D3DRS_WRAP8, D3DRS_WRAP9, D3DRS_ZENABLE, D3DRS_ZFUNC, D3DRS_ZWRITEENABLE }; */ const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] = { 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000, 0x000000ff, 0xde01c900, 0x0003ffcf }; /* static const DWORD nine_render_states_vertex[] = { D3DRS_ADAPTIVETESS_W, D3DRS_ADAPTIVETESS_X, D3DRS_ADAPTIVETESS_Y, D3DRS_ADAPTIVETESS_Z, D3DRS_AMBIENT, D3DRS_AMBIENTMATERIALSOURCE, D3DRS_CLIPPING, D3DRS_CLIPPLANEENABLE, D3DRS_COLORVERTEX, D3DRS_CULLMODE, D3DRS_DIFFUSEMATERIALSOURCE, D3DRS_EMISSIVEMATERIALSOURCE, D3DRS_ENABLEADAPTIVETESSELLATION, D3DRS_FOGCOLOR, D3DRS_FOGDENSITY, D3DRS_FOGENABLE, D3DRS_FOGEND, D3DRS_FOGSTART, D3DRS_FOGTABLEMODE, D3DRS_FOGVERTEXMODE, D3DRS_INDEXEDVERTEXBLENDENABLE, D3DRS_LIGHTING, D3DRS_LOCALVIEWER, D3DRS_MAXTESSELLATIONLEVEL, D3DRS_MINTESSELLATIONLEVEL, D3DRS_MULTISAMPLEANTIALIAS, D3DRS_MULTISAMPLEMASK, D3DRS_NORMALDEGREE, D3DRS_NORMALIZENORMALS, D3DRS_PATCHEDGESTYLE, D3DRS_POINTSCALE_A, D3DRS_POINTSCALE_B, D3DRS_POINTSCALE_C, D3DRS_POINTSCALEENABLE, D3DRS_POINTSIZE, D3DRS_POINTSIZE_MAX, D3DRS_POINTSIZE_MIN, D3DRS_POINTSPRITEENABLE, D3DRS_POSITIONDEGREE, D3DRS_RANGEFOGENABLE, D3DRS_SHADEMODE, D3DRS_SPECULARENABLE, D3DRS_SPECULARMATERIALSOURCE, D3DRS_TWEENFACTOR, D3DRS_VERTEXBLEND }; */ const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] = { 0x30400200, 0x0001007c, 0x00000000, 0x00000000, 0xfd9efb00, 0x01fc34cf, 0x00000000 }; /* TODO: put in the right values */ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] = { [D3DRS_ZENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE, [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER, [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER, [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA, [D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA, [D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER, [D3DRS_SRCBLEND] = NINE_STATE_BLEND, [D3DRS_DESTBLEND] = NINE_STATE_BLEND, [D3DRS_CULLMODE] = NINE_STATE_RASTERIZER, [D3DRS_ZFUNC] = NINE_STATE_DSA, [D3DRS_ALPHAREF] = NINE_STATE_DSA, [D3DRS_ALPHAFUNC] = NINE_STATE_DSA, [D3DRS_DITHERENABLE] = NINE_STATE_BLEND, [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND, [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST, [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING, [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST, [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST, [D3DRS_FOGSTART] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST, [D3DRS_FOGEND] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST, [D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST, [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER, [D3DRS_STENCILENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE, [D3DRS_STENCILFAIL] = NINE_STATE_DSA, [D3DRS_STENCILZFAIL] = NINE_STATE_DSA, [D3DRS_STENCILPASS] = NINE_STATE_DSA, [D3DRS_STENCILFUNC] = NINE_STATE_DSA, [D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF, [D3DRS_STENCILMASK] = NINE_STATE_DSA, [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA, [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES, [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */ [D3DRS_WRAP1] = NINE_STATE_UNHANDLED, [D3DRS_WRAP2] = NINE_STATE_UNHANDLED, [D3DRS_WRAP3] = NINE_STATE_UNHANDLED, [D3DRS_WRAP4] = NINE_STATE_UNHANDLED, [D3DRS_WRAP5] = NINE_STATE_UNHANDLED, [D3DRS_WRAP6] = NINE_STATE_UNHANDLED, [D3DRS_WRAP7] = NINE_STATE_UNHANDLED, [D3DRS_CLIPPING] = 0, /* software vertex processing only */ [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING, [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL, [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER, [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING, [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING, [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER, [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING, [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING, [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING, [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING, [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER, [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER, [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER, [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER, [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER, [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER, [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER, [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER, [D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER, [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_MULTISAMPLE, [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK, [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED, [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED, [D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER, [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER, [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND, [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER, [D3DRS_BLENDOP] = NINE_STATE_BLEND, [D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED, [D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED, [D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER, [D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER, [D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER, [D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED, [D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED, [D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED, [D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED, [D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED, [D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED, [D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED, [D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA, [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA, [D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA, [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA, [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA, [D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND, [D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND, [D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND, [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR, [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB, [D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER, [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */ [D3DRS_WRAP9] = NINE_STATE_UNHANDLED, [D3DRS_WRAP10] = NINE_STATE_UNHANDLED, [D3DRS_WRAP11] = NINE_STATE_UNHANDLED, [D3DRS_WRAP12] = NINE_STATE_UNHANDLED, [D3DRS_WRAP13] = NINE_STATE_UNHANDLED, [D3DRS_WRAP14] = NINE_STATE_UNHANDLED, [D3DRS_WRAP15] = NINE_STATE_UNHANDLED, [D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND, [D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND, [D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND, [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND }; /* Misc */ D3DMATRIX * nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t, boolean alloc) { static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 }, .m[1] = { 0, 1, 0, 0 }, .m[2] = { 0, 0, 1, 0 }, .m[3] = { 0, 0, 0, 1 } }; unsigned index; switch (t) { case D3DTS_VIEW: index = 0; break; case D3DTS_PROJECTION: index = 1; break; case D3DTS_TEXTURE0: index = 2; break; case D3DTS_TEXTURE1: index = 3; break; case D3DTS_TEXTURE2: index = 4; break; case D3DTS_TEXTURE3: index = 5; break; case D3DTS_TEXTURE4: index = 6; break; case D3DTS_TEXTURE5: index = 7; break; case D3DTS_TEXTURE6: index = 8; break; case D3DTS_TEXTURE7: index = 9; break; default: if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255))) return NULL; index = 10 + (t - D3DTS_WORLDMATRIX(0)); break; } if (index >= ff_state->num_transforms) { unsigned N = index + 1; unsigned n = ff_state->num_transforms; if (!alloc) return &Identity; ff_state->transform = REALLOC(ff_state->transform, n * sizeof(D3DMATRIX), N * sizeof(D3DMATRIX)); for (; n < N; ++n) ff_state->transform[n] = Identity; ff_state->num_transforms = N; } return &ff_state->transform[index]; } HRESULT nine_state_set_light(struct nine_ff_state *ff_state, DWORD Index, const D3DLIGHT9 *pLight) { if (Index >= ff_state->num_lights) { unsigned n = ff_state->num_lights; unsigned N = Index + 1; ff_state->light = REALLOC(ff_state->light, n * sizeof(D3DLIGHT9), N * sizeof(D3DLIGHT9)); if (!ff_state->light) return E_OUTOFMEMORY; ff_state->num_lights = N; for (; n < Index; ++n) { memset(&ff_state->light[n], 0, sizeof(D3DLIGHT9)); ff_state->light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; } } ff_state->light[Index] = *pLight; if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { DBG("Warning: clamping D3DLIGHT9.Theta\n"); ff_state->light[Index].Theta = ff_state->light[Index].Phi; } return D3D_OK; } HRESULT nine_state_light_enable(struct nine_ff_state *ff_state, uint32_t *change_group, DWORD Index, BOOL Enable) { unsigned i; user_assert(Index < ff_state->num_lights, D3DERR_INVALIDCALL); for (i = 0; i < ff_state->num_lights_active; ++i) { if (ff_state->active_light[i] == Index) break; } if (Enable) { if (i < ff_state->num_lights_active) return D3D_OK; /* XXX wine thinks this should still succeed: */ user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); ff_state->active_light[i] = Index; ff_state->num_lights_active++; } else { if (i == ff_state->num_lights_active) return D3D_OK; --ff_state->num_lights_active; for (; i < ff_state->num_lights_active; ++i) ff_state->active_light[i] = ff_state->active_light[i + 1]; } *change_group |= NINE_STATE_FF_LIGHTING; return D3D_OK; } #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n const char *nine_d3drs_to_string(DWORD State) { switch (State) { D3DRS_TO_STRING_CASE(ZENABLE); D3DRS_TO_STRING_CASE(FILLMODE); D3DRS_TO_STRING_CASE(SHADEMODE); D3DRS_TO_STRING_CASE(ZWRITEENABLE); D3DRS_TO_STRING_CASE(ALPHATESTENABLE); D3DRS_TO_STRING_CASE(LASTPIXEL); D3DRS_TO_STRING_CASE(SRCBLEND); D3DRS_TO_STRING_CASE(DESTBLEND); D3DRS_TO_STRING_CASE(CULLMODE); D3DRS_TO_STRING_CASE(ZFUNC); D3DRS_TO_STRING_CASE(ALPHAREF); D3DRS_TO_STRING_CASE(ALPHAFUNC); D3DRS_TO_STRING_CASE(DITHERENABLE); D3DRS_TO_STRING_CASE(ALPHABLENDENABLE); D3DRS_TO_STRING_CASE(FOGENABLE); D3DRS_TO_STRING_CASE(SPECULARENABLE); D3DRS_TO_STRING_CASE(FOGCOLOR); D3DRS_TO_STRING_CASE(FOGTABLEMODE); D3DRS_TO_STRING_CASE(FOGSTART); D3DRS_TO_STRING_CASE(FOGEND); D3DRS_TO_STRING_CASE(FOGDENSITY); D3DRS_TO_STRING_CASE(RANGEFOGENABLE); D3DRS_TO_STRING_CASE(STENCILENABLE); D3DRS_TO_STRING_CASE(STENCILFAIL); D3DRS_TO_STRING_CASE(STENCILZFAIL); D3DRS_TO_STRING_CASE(STENCILPASS); D3DRS_TO_STRING_CASE(STENCILFUNC); D3DRS_TO_STRING_CASE(STENCILREF); D3DRS_TO_STRING_CASE(STENCILMASK); D3DRS_TO_STRING_CASE(STENCILWRITEMASK); D3DRS_TO_STRING_CASE(TEXTUREFACTOR); D3DRS_TO_STRING_CASE(WRAP0); D3DRS_TO_STRING_CASE(WRAP1); D3DRS_TO_STRING_CASE(WRAP2); D3DRS_TO_STRING_CASE(WRAP3); D3DRS_TO_STRING_CASE(WRAP4); D3DRS_TO_STRING_CASE(WRAP5); D3DRS_TO_STRING_CASE(WRAP6); D3DRS_TO_STRING_CASE(WRAP7); D3DRS_TO_STRING_CASE(CLIPPING); D3DRS_TO_STRING_CASE(LIGHTING); D3DRS_TO_STRING_CASE(AMBIENT); D3DRS_TO_STRING_CASE(FOGVERTEXMODE); D3DRS_TO_STRING_CASE(COLORVERTEX); D3DRS_TO_STRING_CASE(LOCALVIEWER); D3DRS_TO_STRING_CASE(NORMALIZENORMALS); D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE); D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE); D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE); D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE); D3DRS_TO_STRING_CASE(VERTEXBLEND); D3DRS_TO_STRING_CASE(CLIPPLANEENABLE); D3DRS_TO_STRING_CASE(POINTSIZE); D3DRS_TO_STRING_CASE(POINTSIZE_MIN); D3DRS_TO_STRING_CASE(POINTSPRITEENABLE); D3DRS_TO_STRING_CASE(POINTSCALEENABLE); D3DRS_TO_STRING_CASE(POINTSCALE_A); D3DRS_TO_STRING_CASE(POINTSCALE_B); D3DRS_TO_STRING_CASE(POINTSCALE_C); D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS); D3DRS_TO_STRING_CASE(MULTISAMPLEMASK); D3DRS_TO_STRING_CASE(PATCHEDGESTYLE); D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN); D3DRS_TO_STRING_CASE(POINTSIZE_MAX); D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE); D3DRS_TO_STRING_CASE(COLORWRITEENABLE); D3DRS_TO_STRING_CASE(TWEENFACTOR); D3DRS_TO_STRING_CASE(BLENDOP); D3DRS_TO_STRING_CASE(POSITIONDEGREE); D3DRS_TO_STRING_CASE(NORMALDEGREE); D3DRS_TO_STRING_CASE(SCISSORTESTENABLE); D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS); D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE); D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL); D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL); D3DRS_TO_STRING_CASE(ADAPTIVETESS_X); D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y); D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z); D3DRS_TO_STRING_CASE(ADAPTIVETESS_W); D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION); D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE); D3DRS_TO_STRING_CASE(CCW_STENCILFAIL); D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL); D3DRS_TO_STRING_CASE(CCW_STENCILPASS); D3DRS_TO_STRING_CASE(CCW_STENCILFUNC); D3DRS_TO_STRING_CASE(COLORWRITEENABLE1); D3DRS_TO_STRING_CASE(COLORWRITEENABLE2); D3DRS_TO_STRING_CASE(COLORWRITEENABLE3); D3DRS_TO_STRING_CASE(BLENDFACTOR); D3DRS_TO_STRING_CASE(SRGBWRITEENABLE); D3DRS_TO_STRING_CASE(DEPTHBIAS); D3DRS_TO_STRING_CASE(WRAP8); D3DRS_TO_STRING_CASE(WRAP9); D3DRS_TO_STRING_CASE(WRAP10); D3DRS_TO_STRING_CASE(WRAP11); D3DRS_TO_STRING_CASE(WRAP12); D3DRS_TO_STRING_CASE(WRAP13); D3DRS_TO_STRING_CASE(WRAP14); D3DRS_TO_STRING_CASE(WRAP15); D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE); D3DRS_TO_STRING_CASE(SRCBLENDALPHA); D3DRS_TO_STRING_CASE(DESTBLENDALPHA); D3DRS_TO_STRING_CASE(BLENDOPALPHA); default: return "(invalid)"; } }