/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_SHADER_H_ #define _NINE_SHADER_H_ #include "d3d9types.h" #include "d3d9caps.h" #include "nine_defines.h" #include "pipe/p_state.h" /* PIPE_MAX_ATTRIBS */ #include "util/u_memory.h" struct NineDevice9; struct nine_lconstf /* NOTE: both pointers should be FREE'd by the user */ { struct nine_range *ranges; /* single MALLOC, but next-pointers valid */ float *data; }; struct nine_shader_info { unsigned type; /* in, PIPE_SHADER_x */ uint8_t version; /* (major << 4) | minor */ const DWORD *byte_code; /* in, pointer to shader tokens */ DWORD byte_size; /* out, size of data at byte_code */ void *cso; /* out, pipe cso for bind_vs,fs_state */ uint16_t input_map[PIPE_MAX_ATTRIBS]; /* VS input -> NINE_DECLUSAGE_x */ uint8_t num_inputs; /* there may be unused inputs (NINE_DECLUSAGE_NONE) */ boolean position_t; /* out, true if VP writes pre-transformed position */ boolean point_size; /* out, true if VP writes point size */ uint32_t sampler_ps1xtypes; /* 2 bits per sampler */ uint16_t sampler_mask; /* out, which samplers are being used */ uint16_t sampler_mask_shadow; /* in, which samplers use depth compare */ uint8_t rt_mask; /* out, which render targets are being written */ uint8_t fog_enable; uint8_t fog_mode; uint16_t projected; /* ps 1.1 to 1.3 */ unsigned const_i_base; /* in vec4 (16 byte) units */ unsigned const_b_base; /* in vec4 (16 byte) units */ unsigned const_used_size; unsigned const_float_slots; unsigned const_int_slots; unsigned const_bool_slots; struct nine_lconstf lconstf; /* out, NOTE: members to be free'd by user */ uint8_t bumpenvmat_needed; }; static inline void nine_info_mark_const_f_used(struct nine_shader_info *info, int idx) { if (info->const_float_slots < (idx + 1)) info->const_float_slots = idx + 1; } static inline void nine_info_mark_const_i_used(struct nine_shader_info *info, int idx) { if (info->const_int_slots < (idx + 1)) info->const_int_slots = idx + 1; } static inline void nine_info_mark_const_b_used(struct nine_shader_info *info, int idx) { if (info->const_bool_slots < (idx + 1)) info->const_bool_slots = idx + 1; } HRESULT nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *); struct nine_shader_variant { struct nine_shader_variant *next; void *cso; uint32_t key; }; static inline void * nine_shader_variant_get(struct nine_shader_variant *list, uint32_t key) { while (list->key != key && list->next) list = list->next; if (list->key == key) return list->cso; return NULL; } static inline boolean nine_shader_variant_add(struct nine_shader_variant *list, uint32_t key, void *cso) { while (list->next) { assert(list->key != key); list = list->next; } list->next = MALLOC_STRUCT(nine_shader_variant); if (!list->next) return FALSE; list->next->next = NULL; list->next->key = key; list->next->cso = cso; return TRUE; } static inline void nine_shader_variants_free(struct nine_shader_variant *list) { while (list->next) { struct nine_shader_variant *ptr = list->next; list->next = ptr->next; FREE(ptr); } } struct nine_shader_variant64 { struct nine_shader_variant64 *next; void *cso; uint64_t key; }; static inline void * nine_shader_variant_get64(struct nine_shader_variant64 *list, uint64_t key) { while (list->key != key && list->next) list = list->next; if (list->key == key) return list->cso; return NULL; } static inline boolean nine_shader_variant_add64(struct nine_shader_variant64 *list, uint64_t key, void *cso) { while (list->next) { assert(list->key != key); list = list->next; } list->next = MALLOC_STRUCT(nine_shader_variant64); if (!list->next) return FALSE; list->next->next = NULL; list->next->key = key; list->next->cso = cso; return TRUE; } static inline void nine_shader_variants_free64(struct nine_shader_variant64 *list) { while (list->next) { struct nine_shader_variant64 *ptr = list->next; list->next = ptr->next; FREE(ptr); } } #endif /* _NINE_SHADER_H_ */