/* * Copyright 2013 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "authenticatedchannel9.h" #include "basetexture9.h" #include "cryptosession9.h" #include "cubetexture9.h" #include "device9.h" #include "device9ex.h" #include "device9video.h" #include "indexbuffer9.h" #include "pixelshader9.h" #include "query9.h" #include "resource9.h" #include "stateblock9.h" #include "surface9.h" #include "swapchain9.h" #include "swapchain9ex.h" #include "texture9.h" #include "vertexbuffer9.h" #include "vertexdeclaration9.h" #include "vertexshader9.h" #include "volume9.h" #include "volumetexture9.h" #include "d3d9.h" #include "os/os_thread.h" /* Global mutex as described by MSDN */ pipe_static_mutex(d3dlock_global); static HRESULT WINAPI LockAuthenticatedChannel9_GetCertificateSize( struct NineAuthenticatedChannel9 *This, UINT *pCertificateSize ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineAuthenticatedChannel9_GetCertificateSize(This, pCertificateSize); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockAuthenticatedChannel9_GetCertificate( struct NineAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineAuthenticatedChannel9_GetCertificate(This, CertifacteSize, ppCertificate); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockAuthenticatedChannel9_NegotiateKeyExchange( struct NineAuthenticatedChannel9 *This, UINT DataSize, void *pData ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineAuthenticatedChannel9_NegotiateKeyExchange(This, DataSize, pData); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockAuthenticatedChannel9_Query( struct NineAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineAuthenticatedChannel9_Query(This, InputSize, pInput, OutputSize, pOutput); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockAuthenticatedChannel9_Configure( struct NineAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineAuthenticatedChannel9_Configure(This, InputSize, pInput, pOutput); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DAuthenticatedChannel9Vtbl LockAuthenticatedChannel9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)LockAuthenticatedChannel9_GetCertificateSize, (void *)LockAuthenticatedChannel9_GetCertificate, (void *)LockAuthenticatedChannel9_NegotiateKeyExchange, (void *)LockAuthenticatedChannel9_Query, (void *)LockAuthenticatedChannel9_Configure }; #if 0 static HRESULT WINAPI LockResource9_GetDevice( struct NineResource9 *This, IDirect3DDevice9 **ppDevice ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineUnknown_GetDevice(NineUnknown(This), ppDevice); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockResource9_SetPrivateData( struct NineResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineResource9_SetPrivateData(This, refguid, pData, SizeOfData, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockResource9_GetPrivateData( struct NineResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineResource9_GetPrivateData(This, refguid, pData, pSizeOfData); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockResource9_FreePrivateData( struct NineResource9 *This, REFGUID refguid ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineResource9_FreePrivateData(This, refguid); pipe_mutex_unlock(d3dlock_global); return r; } static DWORD WINAPI LockResource9_SetPriority( struct NineResource9 *This, DWORD PriorityNew ) { DWORD r; pipe_mutex_lock(d3dlock_global); r = NineResource9_SetPriority(This, PriorityNew); pipe_mutex_unlock(d3dlock_global); return r; } static DWORD WINAPI LockResource9_GetPriority( struct NineResource9 *This ) { DWORD r; pipe_mutex_lock(d3dlock_global); r = NineResource9_GetPriority(This); pipe_mutex_unlock(d3dlock_global); return r; } #if 0 static void WINAPI LockResource9_PreLoad( struct NineResource9 *This ) { pipe_mutex_lock(d3dlock_global); NineResource9_PreLoad(This); pipe_mutex_unlock(d3dlock_global); } #endif #if 0 static D3DRESOURCETYPE WINAPI LockResource9_GetType( struct NineResource9 *This ) { D3DRESOURCETYPE r; pipe_mutex_lock(d3dlock_global); r = NineResource9_GetType(This); pipe_mutex_unlock(d3dlock_global); return r; } #endif static DWORD WINAPI LockBaseTexture9_SetLOD( struct NineBaseTexture9 *This, DWORD LODNew ) { DWORD r; pipe_mutex_lock(d3dlock_global); r = NineBaseTexture9_SetLOD(This, LODNew); pipe_mutex_unlock(d3dlock_global); return r; } static DWORD WINAPI LockBaseTexture9_GetLOD( struct NineBaseTexture9 *This ) { DWORD r; pipe_mutex_lock(d3dlock_global); r = NineBaseTexture9_GetLOD(This); pipe_mutex_unlock(d3dlock_global); return r; } static DWORD WINAPI LockBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This ) { DWORD r; pipe_mutex_lock(d3dlock_global); r = NineBaseTexture9_GetLevelCount(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineBaseTexture9_SetAutoGenFilterType(This, FilterType); pipe_mutex_unlock(d3dlock_global); return r; } static D3DTEXTUREFILTERTYPE WINAPI LockBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This ) { D3DTEXTUREFILTERTYPE r; pipe_mutex_lock(d3dlock_global); r = NineBaseTexture9_GetAutoGenFilterType(This); pipe_mutex_unlock(d3dlock_global); return r; } static void WINAPI LockBaseTexture9_PreLoad( struct NineBaseTexture9 *This ) { pipe_mutex_lock(d3dlock_global); NineBaseTexture9_PreLoad(This); pipe_mutex_unlock(d3dlock_global); } static void WINAPI LockBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This ) { pipe_mutex_lock(d3dlock_global); NineBaseTexture9_GenerateMipSubLevels(This); pipe_mutex_unlock(d3dlock_global); } static HRESULT WINAPI LockCryptoSession9_GetCertificateSize( struct NineCryptoSession9 *This, UINT *pCertificateSize ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_GetCertificateSize(This, pCertificateSize); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCryptoSession9_GetCertificate( struct NineCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_GetCertificate(This, CertifacteSize, ppCertificate); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCryptoSession9_NegotiateKeyExchange( struct NineCryptoSession9 *This, UINT DataSize, void *pData ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_NegotiateKeyExchange(This, DataSize, pData); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCryptoSession9_EncryptionBlt( struct NineCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_EncryptionBlt(This, pSrcSurface, pDstSurface, DstSurfaceSize, pIV); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCryptoSession9_DecryptionBlt( struct NineCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_DecryptionBlt(This, pSrcSurface, pDstSurface, SrcSurfaceSize, pEncryptedBlockInfo, pContentKey, pIV); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCryptoSession9_GetSurfacePitch( struct NineCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_GetSurfacePitch(This, pSrcSurface, pSurfacePitch); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCryptoSession9_StartSessionKeyRefresh( struct NineCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_StartSessionKeyRefresh(This, pRandomNumber, RandomNumberSize); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCryptoSession9_FinishSessionKeyRefresh( struct NineCryptoSession9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_FinishSessionKeyRefresh(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCryptoSession9_GetEncryptionBltKey( struct NineCryptoSession9 *This, void *pReadbackKey, UINT KeySize ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCryptoSession9_GetEncryptionBltKey(This, pReadbackKey, KeySize); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DCryptoSession9Vtbl LockCryptoSession9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)LockCryptoSession9_GetCertificateSize, (void *)LockCryptoSession9_GetCertificate, (void *)LockCryptoSession9_NegotiateKeyExchange, (void *)LockCryptoSession9_EncryptionBlt, (void *)LockCryptoSession9_DecryptionBlt, (void *)LockCryptoSession9_GetSurfacePitch, (void *)LockCryptoSession9_StartSessionKeyRefresh, (void *)LockCryptoSession9_FinishSessionKeyRefresh, (void *)LockCryptoSession9_GetEncryptionBltKey }; #if 0 static HRESULT WINAPI LockCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCubeTexture9_GetLevelDesc(This, Level, pDesc); pipe_mutex_unlock(d3dlock_global); return r; } #endif #if 0 static HRESULT WINAPI LockCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCubeTexture9_GetCubeMapSurface(This, FaceType, Level, ppCubeMapSurface); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockCubeTexture9_LockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCubeTexture9_LockRect(This, FaceType, Level, pLockedRect, pRect, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCubeTexture9_UnlockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCubeTexture9_UnlockRect(This, FaceType, Level); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineCubeTexture9_AddDirtyRect(This, FaceType, pDirtyRect); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DCubeTexture9Vtbl LockCubeTexture9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)LockResource9_SetPrivateData, (void *)LockResource9_GetPrivateData, (void *)LockResource9_FreePrivateData, (void *)LockResource9_SetPriority, (void *)LockResource9_GetPriority, (void *)LockBaseTexture9_PreLoad, (void *)NineResource9_GetType, /* immutable */ (void *)LockBaseTexture9_SetLOD, (void *)LockBaseTexture9_GetLOD, (void *)LockBaseTexture9_GetLevelCount, (void *)LockBaseTexture9_SetAutoGenFilterType, (void *)LockBaseTexture9_GetAutoGenFilterType, (void *)LockBaseTexture9_GenerateMipSubLevels, (void *)NineCubeTexture9_GetLevelDesc, /* immutable */ (void *)NineCubeTexture9_GetCubeMapSurface, /* AddRef */ (void *)LockCubeTexture9_LockRect, (void *)LockCubeTexture9_UnlockRect, (void *)LockCubeTexture9_AddDirtyRect }; static HRESULT WINAPI LockDevice9_TestCooperativeLevel( struct NineDevice9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_TestCooperativeLevel(This); pipe_mutex_unlock(d3dlock_global); return r; } static UINT WINAPI LockDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) { UINT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetAvailableTextureMem(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_EvictManagedResources( struct NineDevice9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_EvictManagedResources(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetDirect3D( struct NineDevice9 *This, IDirect3D9 **ppD3D9 ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetDirect3D(This, ppD3D9); pipe_mutex_unlock(d3dlock_global); return r; } #if 0 static HRESULT WINAPI LockDevice9_GetDeviceCaps( struct NineDevice9 *This, D3DCAPS9 *pCaps ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetDeviceCaps(This, pCaps); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockDevice9_GetDisplayMode( struct NineDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetDisplayMode(This, iSwapChain, pMode); pipe_mutex_unlock(d3dlock_global); return r; } #if 0 static HRESULT WINAPI LockDevice9_GetCreationParameters( struct NineDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetCreationParameters(This, pParameters); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockDevice9_SetCursorProperties( struct NineDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetCursorProperties(This, XHotSpot, YHotSpot, pCursorBitmap); pipe_mutex_unlock(d3dlock_global); return r; } static void WINAPI LockDevice9_SetCursorPosition( struct NineDevice9 *This, int X, int Y, DWORD Flags ) { pipe_mutex_lock(d3dlock_global); NineDevice9_SetCursorPosition(This, X, Y, Flags); pipe_mutex_unlock(d3dlock_global); } static BOOL WINAPI LockDevice9_ShowCursor( struct NineDevice9 *This, BOOL bShow ) { BOOL r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_ShowCursor(This, bShow); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateAdditionalSwapChain(This, pPresentationParameters, pSwapChain); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetSwapChain( struct NineDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetSwapChain(This, iSwapChain, pSwapChain); pipe_mutex_unlock(d3dlock_global); return r; } static UINT WINAPI LockDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) { UINT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetNumberOfSwapChains(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_Reset( struct NineDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_Reset(This, pPresentationParameters); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_Present( struct NineDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_Present(This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetBackBuffer( struct NineDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetBackBuffer(This, iSwapChain, iBackBuffer, Type, ppBackBuffer); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetRasterStatus( struct NineDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetRasterStatus(This, iSwapChain, pRasterStatus); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetDialogBoxMode( struct NineDevice9 *This, BOOL bEnableDialogs ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetDialogBoxMode(This, bEnableDialogs); pipe_mutex_unlock(d3dlock_global); return r; } static void WINAPI LockDevice9_SetGammaRamp( struct NineDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp ) { pipe_mutex_lock(d3dlock_global); NineDevice9_SetGammaRamp(This, iSwapChain, Flags, pRamp); pipe_mutex_unlock(d3dlock_global); } static void WINAPI LockDevice9_GetGammaRamp( struct NineDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp ) { pipe_mutex_lock(d3dlock_global); NineDevice9_GetGammaRamp(This, iSwapChain, pRamp); pipe_mutex_unlock(d3dlock_global); } static HRESULT WINAPI LockDevice9_CreateTexture( struct NineDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateTexture(This, Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateVolumeTexture( struct NineDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateVolumeTexture(This, Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateCubeTexture( struct NineDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateCubeTexture(This, EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateVertexBuffer( struct NineDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateVertexBuffer(This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateIndexBuffer( struct NineDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateIndexBuffer(This, Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateRenderTarget( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateRenderTarget(This, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateDepthStencilSurface(This, Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_UpdateSurface( struct NineDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_UpdateSurface(This, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_UpdateTexture( struct NineDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_UpdateTexture(This, pSourceTexture, pDestinationTexture); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetRenderTargetData( struct NineDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetRenderTargetData(This, pRenderTarget, pDestSurface); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetFrontBufferData( struct NineDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetFrontBufferData(This, iSwapChain, pDestSurface); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_StretchRect( struct NineDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_StretchRect(This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_ColorFill( struct NineDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_ColorFill(This, pSurface, pRect, color); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateOffscreenPlainSurface(This, Width, Height, Format, Pool, ppSurface, pSharedHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetRenderTarget( struct NineDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetRenderTarget(This, RenderTargetIndex, pRenderTarget); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetRenderTarget( struct NineDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetRenderTarget(This, RenderTargetIndex, ppRenderTarget); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetDepthStencilSurface( struct NineDevice9 *This, IDirect3DSurface9 *pNewZStencil ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetDepthStencilSurface(This, pNewZStencil); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetDepthStencilSurface( struct NineDevice9 *This, IDirect3DSurface9 **ppZStencilSurface ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetDepthStencilSurface(This, ppZStencilSurface); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_BeginScene( struct NineDevice9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_BeginScene(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_EndScene( struct NineDevice9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_EndScene(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_Clear( struct NineDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_Clear(This, Count, pRects, Flags, Color, Z, Stencil); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetTransform(This, State, pMatrix); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetTransform(This, State, pMatrix); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_MultiplyTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_MultiplyTransform(This, State, pMatrix); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetViewport( struct NineDevice9 *This, const D3DVIEWPORT9 *pViewport ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetViewport(This, pViewport); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetViewport( struct NineDevice9 *This, D3DVIEWPORT9 *pViewport ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetViewport(This, pViewport); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetMaterial( struct NineDevice9 *This, const D3DMATERIAL9 *pMaterial ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetMaterial(This, pMaterial); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetMaterial( struct NineDevice9 *This, D3DMATERIAL9 *pMaterial ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetMaterial(This, pMaterial); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetLight( struct NineDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetLight(This, Index, pLight); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetLight( struct NineDevice9 *This, DWORD Index, D3DLIGHT9 *pLight ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetLight(This, Index, pLight); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_LightEnable( struct NineDevice9 *This, DWORD Index, BOOL Enable ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_LightEnable(This, Index, Enable); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetLightEnable( struct NineDevice9 *This, DWORD Index, BOOL *pEnable ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetLightEnable(This, Index, pEnable); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetClipPlane( struct NineDevice9 *This, DWORD Index, const float *pPlane ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetClipPlane(This, Index, pPlane); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetClipPlane( struct NineDevice9 *This, DWORD Index, float *pPlane ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetClipPlane(This, Index, pPlane); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetRenderState( struct NineDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetRenderState(This, State, Value); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetRenderState( struct NineDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetRenderState(This, State, pValue); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateStateBlock( struct NineDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateStateBlock(This, Type, ppSB); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_BeginStateBlock( struct NineDevice9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_BeginStateBlock(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_EndStateBlock( struct NineDevice9 *This, IDirect3DStateBlock9 **ppSB ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_EndStateBlock(This, ppSB); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetClipStatus( struct NineDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetClipStatus(This, pClipStatus); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetClipStatus( struct NineDevice9 *This, D3DCLIPSTATUS9 *pClipStatus ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetClipStatus(This, pClipStatus); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetTexture( struct NineDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetTexture(This, Stage, ppTexture); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetTexture( struct NineDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetTexture(This, Stage, pTexture); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetTextureStageState( struct NineDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetTextureStageState(This, Stage, Type, pValue); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetTextureStageState( struct NineDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetTextureStageState(This, Stage, Type, Value); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetSamplerState( struct NineDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetSamplerState(This, Sampler, Type, pValue); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetSamplerState( struct NineDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetSamplerState(This, Sampler, Type, Value); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_ValidateDevice( struct NineDevice9 *This, DWORD *pNumPasses ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_ValidateDevice(This, pNumPasses); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetPaletteEntries( struct NineDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetPaletteEntries(This, PaletteNumber, pEntries); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetPaletteEntries( struct NineDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetPaletteEntries(This, PaletteNumber, pEntries); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, UINT PaletteNumber ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetCurrentTexturePalette(This, PaletteNumber); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, UINT *PaletteNumber ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetCurrentTexturePalette(This, PaletteNumber); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetScissorRect( struct NineDevice9 *This, const RECT *pRect ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetScissorRect(This, pRect); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetScissorRect( struct NineDevice9 *This, RECT *pRect ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetScissorRect(This, pRect); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, BOOL bSoftware ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetSoftwareVertexProcessing(This, bSoftware); pipe_mutex_unlock(d3dlock_global); return r; } static BOOL WINAPI LockDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) { BOOL r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetSoftwareVertexProcessing(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetNPatchMode( struct NineDevice9 *This, float nSegments ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetNPatchMode(This, nSegments); pipe_mutex_unlock(d3dlock_global); return r; } static float WINAPI LockDevice9_GetNPatchMode( struct NineDevice9 *This ) { float r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetNPatchMode(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_DrawPrimitive( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_DrawPrimitive(This, PrimitiveType, StartVertex, PrimitiveCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_DrawIndexedPrimitive(This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_DrawPrimitiveUP( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_DrawPrimitiveUP(This, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_DrawIndexedPrimitiveUP(This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_ProcessVertices( struct NineDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_ProcessVertices(This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateVertexDeclaration( struct NineDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateVertexDeclaration(This, pVertexElements, ppDecl); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetVertexDeclaration( struct NineDevice9 *This, IDirect3DVertexDeclaration9 *pDecl ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetVertexDeclaration(This, pDecl); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetVertexDeclaration( struct NineDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetVertexDeclaration(This, ppDecl); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetFVF( struct NineDevice9 *This, DWORD FVF ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetFVF(This, FVF); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetFVF( struct NineDevice9 *This, DWORD *pFVF ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetFVF(This, pFVF); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateVertexShader( struct NineDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateVertexShader(This, pFunction, ppShader); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetVertexShader( struct NineDevice9 *This, IDirect3DVertexShader9 *pShader ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetVertexShader(This, pShader); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetVertexShader( struct NineDevice9 *This, IDirect3DVertexShader9 **ppShader ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetVertexShader(This, ppShader); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetVertexShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetVertexShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetStreamSource( struct NineDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetStreamSource(This, StreamNumber, pStreamData, OffsetInBytes, Stride); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetStreamSource( struct NineDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetStreamSource(This, StreamNumber, ppStreamData, pOffsetInBytes, pStride); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetStreamSourceFreq( struct NineDevice9 *This, UINT StreamNumber, UINT Setting ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetStreamSourceFreq(This, StreamNumber, Setting); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetStreamSourceFreq( struct NineDevice9 *This, UINT StreamNumber, UINT *pSetting ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetStreamSourceFreq(This, StreamNumber, pSetting); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetIndices( struct NineDevice9 *This, IDirect3DIndexBuffer9 *pIndexData ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetIndices(This, pIndexData); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetIndices( struct NineDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetIndices(This, ppIndexData); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreatePixelShader( struct NineDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreatePixelShader(This, pFunction, ppShader); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetPixelShader( struct NineDevice9 *This, IDirect3DPixelShader9 *pShader ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetPixelShader(This, pShader); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetPixelShader( struct NineDevice9 *This, IDirect3DPixelShader9 **ppShader ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetPixelShader(This, ppShader); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetPixelShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetPixelShaderConstantF(This, StartRegister, pConstantData, Vector4fCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetPixelShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetPixelShaderConstantI(This, StartRegister, pConstantData, Vector4iCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_SetPixelShaderConstantB(This, StartRegister, pConstantData, BoolCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_GetPixelShaderConstantB(This, StartRegister, pConstantData, BoolCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_DrawRectPatch( struct NineDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_DrawRectPatch(This, Handle, pNumSegs, pRectPatchInfo); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_DrawTriPatch( struct NineDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_DrawTriPatch(This, Handle, pNumSegs, pTriPatchInfo); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_DeletePatch( struct NineDevice9 *This, UINT Handle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_DeletePatch(This, Handle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9_CreateQuery( struct NineDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9_CreateQuery(This, Type, ppQuery); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DDevice9Vtbl LockDevice9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)LockDevice9_TestCooperativeLevel, (void *)LockDevice9_GetAvailableTextureMem, (void *)LockDevice9_EvictManagedResources, (void *)LockDevice9_GetDirect3D, (void *)NineDevice9_GetDeviceCaps, /* immutable */ (void *)LockDevice9_GetDisplayMode, (void *)NineDevice9_GetCreationParameters, /* immutable */ (void *)LockDevice9_SetCursorProperties, (void *)LockDevice9_SetCursorPosition, (void *)LockDevice9_ShowCursor, (void *)LockDevice9_CreateAdditionalSwapChain, (void *)LockDevice9_GetSwapChain, (void *)LockDevice9_GetNumberOfSwapChains, (void *)LockDevice9_Reset, (void *)LockDevice9_Present, (void *)LockDevice9_GetBackBuffer, (void *)LockDevice9_GetRasterStatus, (void *)LockDevice9_SetDialogBoxMode, (void *)LockDevice9_SetGammaRamp, (void *)LockDevice9_GetGammaRamp, (void *)LockDevice9_CreateTexture, (void *)LockDevice9_CreateVolumeTexture, (void *)LockDevice9_CreateCubeTexture, (void *)LockDevice9_CreateVertexBuffer, (void *)LockDevice9_CreateIndexBuffer, (void *)LockDevice9_CreateRenderTarget, (void *)LockDevice9_CreateDepthStencilSurface, (void *)LockDevice9_UpdateSurface, (void *)LockDevice9_UpdateTexture, (void *)LockDevice9_GetRenderTargetData, (void *)LockDevice9_GetFrontBufferData, (void *)LockDevice9_StretchRect, (void *)LockDevice9_ColorFill, (void *)LockDevice9_CreateOffscreenPlainSurface, (void *)LockDevice9_SetRenderTarget, (void *)LockDevice9_GetRenderTarget, (void *)LockDevice9_SetDepthStencilSurface, (void *)LockDevice9_GetDepthStencilSurface, (void *)LockDevice9_BeginScene, (void *)LockDevice9_EndScene, (void *)LockDevice9_Clear, (void *)LockDevice9_SetTransform, (void *)LockDevice9_GetTransform, (void *)LockDevice9_MultiplyTransform, (void *)LockDevice9_SetViewport, (void *)LockDevice9_GetViewport, (void *)LockDevice9_SetMaterial, (void *)LockDevice9_GetMaterial, (void *)LockDevice9_SetLight, (void *)LockDevice9_GetLight, (void *)LockDevice9_LightEnable, (void *)LockDevice9_GetLightEnable, (void *)LockDevice9_SetClipPlane, (void *)LockDevice9_GetClipPlane, (void *)LockDevice9_SetRenderState, (void *)LockDevice9_GetRenderState, (void *)LockDevice9_CreateStateBlock, (void *)LockDevice9_BeginStateBlock, (void *)LockDevice9_EndStateBlock, (void *)LockDevice9_SetClipStatus, (void *)LockDevice9_GetClipStatus, (void *)LockDevice9_GetTexture, (void *)LockDevice9_SetTexture, (void *)LockDevice9_GetTextureStageState, (void *)LockDevice9_SetTextureStageState, (void *)LockDevice9_GetSamplerState, (void *)LockDevice9_SetSamplerState, (void *)LockDevice9_ValidateDevice, (void *)LockDevice9_SetPaletteEntries, (void *)LockDevice9_GetPaletteEntries, (void *)LockDevice9_SetCurrentTexturePalette, (void *)LockDevice9_GetCurrentTexturePalette, (void *)LockDevice9_SetScissorRect, (void *)LockDevice9_GetScissorRect, (void *)LockDevice9_SetSoftwareVertexProcessing, (void *)LockDevice9_GetSoftwareVertexProcessing, (void *)LockDevice9_SetNPatchMode, (void *)LockDevice9_GetNPatchMode, (void *)LockDevice9_DrawPrimitive, (void *)LockDevice9_DrawIndexedPrimitive, (void *)LockDevice9_DrawPrimitiveUP, (void *)LockDevice9_DrawIndexedPrimitiveUP, (void *)LockDevice9_ProcessVertices, (void *)LockDevice9_CreateVertexDeclaration, (void *)LockDevice9_SetVertexDeclaration, (void *)LockDevice9_GetVertexDeclaration, (void *)LockDevice9_SetFVF, (void *)LockDevice9_GetFVF, (void *)LockDevice9_CreateVertexShader, (void *)LockDevice9_SetVertexShader, (void *)LockDevice9_GetVertexShader, (void *)LockDevice9_SetVertexShaderConstantF, (void *)LockDevice9_GetVertexShaderConstantF, (void *)LockDevice9_SetVertexShaderConstantI, (void *)LockDevice9_GetVertexShaderConstantI, (void *)LockDevice9_SetVertexShaderConstantB, (void *)LockDevice9_GetVertexShaderConstantB, (void *)LockDevice9_SetStreamSource, (void *)LockDevice9_GetStreamSource, (void *)LockDevice9_SetStreamSourceFreq, (void *)LockDevice9_GetStreamSourceFreq, (void *)LockDevice9_SetIndices, (void *)LockDevice9_GetIndices, (void *)LockDevice9_CreatePixelShader, (void *)LockDevice9_SetPixelShader, (void *)LockDevice9_GetPixelShader, (void *)LockDevice9_SetPixelShaderConstantF, (void *)LockDevice9_GetPixelShaderConstantF, (void *)LockDevice9_SetPixelShaderConstantI, (void *)LockDevice9_GetPixelShaderConstantI, (void *)LockDevice9_SetPixelShaderConstantB, (void *)LockDevice9_GetPixelShaderConstantB, (void *)LockDevice9_DrawRectPatch, (void *)LockDevice9_DrawTriPatch, (void *)LockDevice9_DeletePatch, (void *)LockDevice9_CreateQuery }; static HRESULT WINAPI LockDevice9Ex_SetConvolutionMonoKernel( struct NineDevice9Ex *This, UINT width, UINT height, float *rows, float *columns ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_SetConvolutionMonoKernel(This, width, height, rows, columns); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_ComposeRects( struct NineDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_ComposeRects(This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_PresentEx( struct NineDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_PresentEx(This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_GetGPUThreadPriority( struct NineDevice9Ex *This, INT *pPriority ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_GetGPUThreadPriority(This, pPriority); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_SetGPUThreadPriority( struct NineDevice9Ex *This, INT Priority ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_SetGPUThreadPriority(This, Priority); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_WaitForVBlank( struct NineDevice9Ex *This, UINT iSwapChain ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_WaitForVBlank(This, iSwapChain); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_CheckResourceResidency( struct NineDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_CheckResourceResidency(This, pResourceArray, NumResources); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_SetMaximumFrameLatency( struct NineDevice9Ex *This, UINT MaxLatency ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_SetMaximumFrameLatency(This, MaxLatency); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_GetMaximumFrameLatency( struct NineDevice9Ex *This, UINT *pMaxLatency ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_GetMaximumFrameLatency(This, pMaxLatency); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_CheckDeviceState( struct NineDevice9Ex *This, HWND hDestinationWindow ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_CheckDeviceState(This, hDestinationWindow); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_CreateRenderTargetEx( struct NineDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_CreateRenderTargetEx(This, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_CreateOffscreenPlainSurfaceEx( struct NineDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_CreateOffscreenPlainSurfaceEx(This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_CreateDepthStencilSurfaceEx( struct NineDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_CreateDepthStencilSurfaceEx(This, Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_ResetEx( struct NineDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_ResetEx(This, pPresentationParameters, pFullscreenDisplayMode); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Ex_GetDisplayModeEx( struct NineDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Ex_GetDisplayModeEx(This, iSwapChain, pMode, pRotation); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DDevice9ExVtbl LockDevice9Ex_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)LockDevice9_TestCooperativeLevel, (void *)LockDevice9_GetAvailableTextureMem, (void *)LockDevice9_EvictManagedResources, (void *)LockDevice9_GetDirect3D, (void *)NineDevice9_GetDeviceCaps, (void *)LockDevice9_GetDisplayMode, (void *)NineDevice9_GetCreationParameters, (void *)LockDevice9_SetCursorProperties, (void *)LockDevice9_SetCursorPosition, (void *)LockDevice9_ShowCursor, (void *)LockDevice9_CreateAdditionalSwapChain, (void *)LockDevice9_GetSwapChain, (void *)LockDevice9_GetNumberOfSwapChains, (void *)LockDevice9_Reset, (void *)LockDevice9_Present, (void *)LockDevice9_GetBackBuffer, (void *)LockDevice9_GetRasterStatus, (void *)LockDevice9_SetDialogBoxMode, (void *)LockDevice9_SetGammaRamp, (void *)LockDevice9_GetGammaRamp, (void *)LockDevice9_CreateTexture, (void *)LockDevice9_CreateVolumeTexture, (void *)LockDevice9_CreateCubeTexture, (void *)LockDevice9_CreateVertexBuffer, (void *)LockDevice9_CreateIndexBuffer, (void *)LockDevice9_CreateRenderTarget, (void *)LockDevice9_CreateDepthStencilSurface, (void *)LockDevice9_UpdateSurface, (void *)LockDevice9_UpdateTexture, (void *)LockDevice9_GetRenderTargetData, (void *)LockDevice9_GetFrontBufferData, (void *)LockDevice9_StretchRect, (void *)LockDevice9_ColorFill, (void *)LockDevice9_CreateOffscreenPlainSurface, (void *)LockDevice9_SetRenderTarget, (void *)LockDevice9_GetRenderTarget, (void *)LockDevice9_SetDepthStencilSurface, (void *)LockDevice9_GetDepthStencilSurface, (void *)LockDevice9_BeginScene, (void *)LockDevice9_EndScene, (void *)LockDevice9_Clear, (void *)LockDevice9_SetTransform, (void *)LockDevice9_GetTransform, (void *)LockDevice9_MultiplyTransform, (void *)LockDevice9_SetViewport, (void *)LockDevice9_GetViewport, (void *)LockDevice9_SetMaterial, (void *)LockDevice9_GetMaterial, (void *)LockDevice9_SetLight, (void *)LockDevice9_GetLight, (void *)LockDevice9_LightEnable, (void *)LockDevice9_GetLightEnable, (void *)LockDevice9_SetClipPlane, (void *)LockDevice9_GetClipPlane, (void *)LockDevice9_SetRenderState, (void *)LockDevice9_GetRenderState, (void *)LockDevice9_CreateStateBlock, (void *)LockDevice9_BeginStateBlock, (void *)LockDevice9_EndStateBlock, (void *)LockDevice9_SetClipStatus, (void *)LockDevice9_GetClipStatus, (void *)LockDevice9_GetTexture, (void *)LockDevice9_SetTexture, (void *)LockDevice9_GetTextureStageState, (void *)LockDevice9_SetTextureStageState, (void *)LockDevice9_GetSamplerState, (void *)LockDevice9_SetSamplerState, (void *)LockDevice9_ValidateDevice, (void *)LockDevice9_SetPaletteEntries, (void *)LockDevice9_GetPaletteEntries, (void *)LockDevice9_SetCurrentTexturePalette, (void *)LockDevice9_GetCurrentTexturePalette, (void *)LockDevice9_SetScissorRect, (void *)LockDevice9_GetScissorRect, (void *)LockDevice9_SetSoftwareVertexProcessing, (void *)LockDevice9_GetSoftwareVertexProcessing, (void *)LockDevice9_SetNPatchMode, (void *)LockDevice9_GetNPatchMode, (void *)LockDevice9_DrawPrimitive, (void *)LockDevice9_DrawIndexedPrimitive, (void *)LockDevice9_DrawPrimitiveUP, (void *)LockDevice9_DrawIndexedPrimitiveUP, (void *)LockDevice9_ProcessVertices, (void *)LockDevice9_CreateVertexDeclaration, (void *)LockDevice9_SetVertexDeclaration, (void *)LockDevice9_GetVertexDeclaration, (void *)LockDevice9_SetFVF, (void *)LockDevice9_GetFVF, (void *)LockDevice9_CreateVertexShader, (void *)LockDevice9_SetVertexShader, (void *)LockDevice9_GetVertexShader, (void *)LockDevice9_SetVertexShaderConstantF, (void *)LockDevice9_GetVertexShaderConstantF, (void *)LockDevice9_SetVertexShaderConstantI, (void *)LockDevice9_GetVertexShaderConstantI, (void *)LockDevice9_SetVertexShaderConstantB, (void *)LockDevice9_GetVertexShaderConstantB, (void *)LockDevice9_SetStreamSource, (void *)LockDevice9_GetStreamSource, (void *)LockDevice9_SetStreamSourceFreq, (void *)LockDevice9_GetStreamSourceFreq, (void *)LockDevice9_SetIndices, (void *)LockDevice9_GetIndices, (void *)LockDevice9_CreatePixelShader, (void *)LockDevice9_SetPixelShader, (void *)LockDevice9_GetPixelShader, (void *)LockDevice9_SetPixelShaderConstantF, (void *)LockDevice9_GetPixelShaderConstantF, (void *)LockDevice9_SetPixelShaderConstantI, (void *)LockDevice9_GetPixelShaderConstantI, (void *)LockDevice9_SetPixelShaderConstantB, (void *)LockDevice9_GetPixelShaderConstantB, (void *)LockDevice9_DrawRectPatch, (void *)LockDevice9_DrawTriPatch, (void *)LockDevice9_DeletePatch, (void *)LockDevice9_CreateQuery, (void *)LockDevice9Ex_SetConvolutionMonoKernel, (void *)LockDevice9Ex_ComposeRects, (void *)LockDevice9Ex_PresentEx, (void *)LockDevice9Ex_GetGPUThreadPriority, (void *)LockDevice9Ex_SetGPUThreadPriority, (void *)LockDevice9Ex_WaitForVBlank, (void *)LockDevice9Ex_CheckResourceResidency, (void *)LockDevice9Ex_SetMaximumFrameLatency, (void *)LockDevice9Ex_GetMaximumFrameLatency, (void *)LockDevice9Ex_CheckDeviceState, (void *)LockDevice9Ex_CreateRenderTargetEx, (void *)LockDevice9Ex_CreateOffscreenPlainSurfaceEx, (void *)LockDevice9Ex_CreateDepthStencilSurfaceEx, (void *)LockDevice9Ex_ResetEx, (void *)LockDevice9Ex_GetDisplayModeEx }; static HRESULT WINAPI LockDevice9Video_GetContentProtectionCaps( struct NineDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Video_GetContentProtectionCaps(This, pCryptoType, pDecodeProfile, pCaps); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Video_CreateAuthenticatedChannel( struct NineDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Video_CreateAuthenticatedChannel(This, ChannelType, ppAuthenticatedChannel, pChannelHandle); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockDevice9Video_CreateCryptoSession( struct NineDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineDevice9Video_CreateCryptoSession(This, pCryptoType, pDecodeProfile, ppCryptoSession, pCryptoHandle); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DDevice9VideoVtbl LockDevice9Video_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)LockDevice9Video_GetContentProtectionCaps, (void *)LockDevice9Video_CreateAuthenticatedChannel, (void *)LockDevice9Video_CreateCryptoSession }; static HRESULT WINAPI LockIndexBuffer9_Lock( struct NineIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineIndexBuffer9_Lock(This, OffsetToLock, SizeToLock, ppbData, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockIndexBuffer9_Unlock( struct NineIndexBuffer9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineIndexBuffer9_Unlock(This); pipe_mutex_unlock(d3dlock_global); return r; } #if 0 static HRESULT WINAPI LockIndexBuffer9_GetDesc( struct NineIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineIndexBuffer9_GetDesc(This, pDesc); pipe_mutex_unlock(d3dlock_global); return r; } #endif IDirect3DIndexBuffer9Vtbl LockIndexBuffer9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)LockResource9_SetPrivateData, (void *)LockResource9_GetPrivateData, (void *)LockResource9_FreePrivateData, (void *)LockResource9_SetPriority, (void *)LockResource9_GetPriority, (void *)NineResource9_PreLoad, /* nop */ (void *)NineResource9_GetType, /* immutable */ (void *)LockIndexBuffer9_Lock, (void *)LockIndexBuffer9_Unlock, (void *)NineIndexBuffer9_GetDesc /* immutable */ }; #if 0 static HRESULT WINAPI LockPixelShader9_GetDevice( struct NinePixelShader9 *This, IDirect3DDevice9 **ppDevice ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineUnknown_GetDevice(NineUnknown(This), ppDevice); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockPixelShader9_GetFunction( struct NinePixelShader9 *This, void *pData, UINT *pSizeOfData ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NinePixelShader9_GetFunction(This, pData, pSizeOfData); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DPixelShader9Vtbl LockPixelShader9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, (void *)LockPixelShader9_GetFunction }; #if 0 static HRESULT WINAPI LockQuery9_GetDevice( struct NineQuery9 *This, IDirect3DDevice9 **ppDevice ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineUnknown_GetDevice(NineUnknown(This), ppDevice); pipe_mutex_unlock(d3dlock_global); return r; } #endif #if 0 static D3DQUERYTYPE WINAPI LockQuery9_GetType( struct NineQuery9 *This ) { D3DQUERYTYPE r; pipe_mutex_lock(d3dlock_global); r = NineQuery9_GetType(This); pipe_mutex_unlock(d3dlock_global); return r; } #endif #if 0 static DWORD WINAPI LockQuery9_GetDataSize( struct NineQuery9 *This ) { DWORD r; pipe_mutex_lock(d3dlock_global); r = NineQuery9_GetDataSize(This); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockQuery9_Issue( struct NineQuery9 *This, DWORD dwIssueFlags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineQuery9_Issue(This, dwIssueFlags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockQuery9_GetData( struct NineQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineQuery9_GetData(This, pData, dwSize, dwGetDataFlags); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DQuery9Vtbl LockQuery9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Query9 iface */ (void *)NineQuery9_GetType, /* immutable */ (void *)NineQuery9_GetDataSize, /* immutable */ (void *)LockQuery9_Issue, (void *)LockQuery9_GetData }; #if 0 static HRESULT WINAPI LockStateBlock9_GetDevice( struct NineStateBlock9 *This, IDirect3DDevice9 **ppDevice ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineUnknown_GetDevice(NineUnknown(This), ppDevice); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockStateBlock9_Capture( struct NineStateBlock9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineStateBlock9_Capture(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockStateBlock9_Apply( struct NineStateBlock9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineStateBlock9_Apply(This); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DStateBlock9Vtbl LockStateBlock9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */ (void *)LockStateBlock9_Capture, (void *)LockStateBlock9_Apply }; static HRESULT WINAPI LockSurface9_GetContainer( struct NineSurface9 *This, REFIID riid, void **ppContainer ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSurface9_GetContainer(This, riid, ppContainer); pipe_mutex_unlock(d3dlock_global); return r; } #if 0 static HRESULT WINAPI LockSurface9_GetDesc( struct NineSurface9 *This, D3DSURFACE_DESC *pDesc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSurface9_GetDesc(This, pDesc); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockSurface9_LockRect( struct NineSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSurface9_LockRect(This, pLockedRect, pRect, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSurface9_UnlockRect( struct NineSurface9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSurface9_UnlockRect(This); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSurface9_GetDC( struct NineSurface9 *This, HDC *phdc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSurface9_GetDC(This, phdc); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSurface9_ReleaseDC( struct NineSurface9 *This, HDC hdc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSurface9_ReleaseDC(This, hdc); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DSurface9Vtbl LockSurface9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)LockResource9_SetPrivateData, (void *)LockResource9_GetPrivateData, (void *)LockResource9_FreePrivateData, (void *)LockResource9_SetPriority, (void *)LockResource9_GetPriority, (void *)NineResource9_PreLoad, /* nop */ (void *)NineResource9_GetType, /* immutable */ (void *)LockSurface9_GetContainer, (void *)NineSurface9_GetDesc, /* immutable */ (void *)LockSurface9_LockRect, (void *)LockSurface9_UnlockRect, (void *)LockSurface9_GetDC, (void *)LockSurface9_ReleaseDC }; static HRESULT WINAPI LockSwapChain9_Present( struct NineSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9_Present(This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSwapChain9_GetFrontBufferData( struct NineSwapChain9 *This, IDirect3DSurface9 *pDestSurface ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9_GetFrontBufferData(This, pDestSurface); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSwapChain9_GetBackBuffer( struct NineSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9_GetBackBuffer(This, iBackBuffer, Type, ppBackBuffer); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSwapChain9_GetRasterStatus( struct NineSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9_GetRasterStatus(This, pRasterStatus); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSwapChain9_GetDisplayMode( struct NineSwapChain9 *This, D3DDISPLAYMODE *pMode ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9_GetDisplayMode(This, pMode); pipe_mutex_unlock(d3dlock_global); return r; } #if 0 static HRESULT WINAPI LockSwapChain9_GetDevice( struct NineSwapChain9 *This, IDirect3DDevice9 **ppDevice ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineUnknown_GetDevice(NineUnknown(This), ppDevice); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockSwapChain9_GetPresentParameters( struct NineSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9_GetPresentParameters(This, pPresentationParameters); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DSwapChain9Vtbl LockSwapChain9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)LockSwapChain9_Present, (void *)LockSwapChain9_GetFrontBufferData, (void *)LockSwapChain9_GetBackBuffer, (void *)LockSwapChain9_GetRasterStatus, (void *)LockSwapChain9_GetDisplayMode, (void *)NineUnknown_GetDevice, /* actually part of SwapChain9 iface */ (void *)LockSwapChain9_GetPresentParameters }; static HRESULT WINAPI LockSwapChain9Ex_GetLastPresentCount( struct NineSwapChain9Ex *This, UINT *pLastPresentCount ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9Ex_GetLastPresentCount(This, pLastPresentCount); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSwapChain9Ex_GetPresentStats( struct NineSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9Ex_GetPresentStats(This, pPresentationStatistics); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockSwapChain9Ex_GetDisplayModeEx( struct NineSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineSwapChain9Ex_GetDisplayModeEx(This, pMode, pRotation); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DSwapChain9ExVtbl LockSwapChain9Ex_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)LockSwapChain9_Present, (void *)LockSwapChain9_GetFrontBufferData, (void *)LockSwapChain9_GetBackBuffer, (void *)LockSwapChain9_GetRasterStatus, (void *)LockSwapChain9_GetDisplayMode, (void *)NineUnknown_GetDevice, /* actually part of NineSwapChain9 iface */ (void *)LockSwapChain9_GetPresentParameters, (void *)LockSwapChain9Ex_GetLastPresentCount, (void *)LockSwapChain9Ex_GetPresentStats, (void *)LockSwapChain9Ex_GetDisplayModeEx }; #if 0 static HRESULT WINAPI LockTexture9_GetLevelDesc( struct NineTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineTexture9_GetLevelDesc(This, Level, pDesc); pipe_mutex_unlock(d3dlock_global); return r; } #endif #if 0 static HRESULT WINAPI LockTexture9_GetSurfaceLevel( struct NineTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineTexture9_GetSurfaceLevel(This, Level, ppSurfaceLevel); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockTexture9_LockRect( struct NineTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineTexture9_LockRect(This, Level, pLockedRect, pRect, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockTexture9_UnlockRect( struct NineTexture9 *This, UINT Level ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineTexture9_UnlockRect(This, Level); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockTexture9_AddDirtyRect( struct NineTexture9 *This, const RECT *pDirtyRect ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineTexture9_AddDirtyRect(This, pDirtyRect); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DTexture9Vtbl LockTexture9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)LockResource9_SetPrivateData, (void *)LockResource9_GetPrivateData, (void *)LockResource9_FreePrivateData, (void *)LockResource9_SetPriority, (void *)LockResource9_GetPriority, (void *)LockBaseTexture9_PreLoad, (void *)NineResource9_GetType, /* immutable */ (void *)LockBaseTexture9_SetLOD, (void *)LockBaseTexture9_GetLOD, (void *)LockBaseTexture9_GetLevelCount, (void *)LockBaseTexture9_SetAutoGenFilterType, (void *)LockBaseTexture9_GetAutoGenFilterType, (void *)LockBaseTexture9_GenerateMipSubLevels, (void *)NineTexture9_GetLevelDesc, /* immutable */ (void *)NineTexture9_GetSurfaceLevel, /* AddRef */ (void *)LockTexture9_LockRect, (void *)LockTexture9_UnlockRect, (void *)LockTexture9_AddDirtyRect }; static HRESULT WINAPI LockVertexBuffer9_Lock( struct NineVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVertexBuffer9_Lock(This, OffsetToLock, SizeToLock, ppbData, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockVertexBuffer9_Unlock( struct NineVertexBuffer9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVertexBuffer9_Unlock(This); pipe_mutex_unlock(d3dlock_global); return r; } #if 0 static HRESULT WINAPI LockVertexBuffer9_GetDesc( struct NineVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVertexBuffer9_GetDesc(This, pDesc); pipe_mutex_unlock(d3dlock_global); return r; } #endif IDirect3DVertexBuffer9Vtbl LockVertexBuffer9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)LockResource9_SetPrivateData, (void *)LockResource9_GetPrivateData, (void *)LockResource9_FreePrivateData, (void *)LockResource9_SetPriority, (void *)LockResource9_GetPriority, (void *)NineResource9_PreLoad, /* nop */ (void *)NineResource9_GetType, /* immutable */ (void *)LockVertexBuffer9_Lock, (void *)LockVertexBuffer9_Unlock, (void *)NineVertexBuffer9_GetDesc /* immutable */ }; #if 0 static HRESULT WINAPI LockVertexDeclaration9_GetDevice( struct NineVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineUnknown_GetDevice(NineUnknown(This), ppDevice); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockVertexDeclaration9_GetDeclaration( struct NineVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVertexDeclaration9_GetDeclaration(This, pElement, pNumElements); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DVertexDeclaration9Vtbl LockVertexDeclaration9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of VertexDecl9 iface */ (void *)LockVertexDeclaration9_GetDeclaration }; #if 0 static HRESULT WINAPI LockVertexShader9_GetDevice( struct NineVertexShader9 *This, IDirect3DDevice9 **ppDevice ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineUnknown_GetDevice(NineUnknown(This), ppDevice); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockVertexShader9_GetFunction( struct NineVertexShader9 *This, void *pData, UINT *pSizeOfData ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVertexShader9_GetFunction(This, pData, pSizeOfData); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DVertexShader9Vtbl LockVertexShader9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, (void *)LockVertexShader9_GetFunction }; #if 0 static HRESULT WINAPI LockVolume9_GetDevice( struct NineVolume9 *This, IDirect3DDevice9 **ppDevice ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineUnknown_GetDevice(NineUnknown(This), ppDevice); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockVolume9_SetPrivateData( struct NineVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolume9_SetPrivateData(This, refguid, pData, SizeOfData, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockVolume9_GetPrivateData( struct NineVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolume9_GetPrivateData(This, refguid, pData, pSizeOfData); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockVolume9_FreePrivateData( struct NineVolume9 *This, REFGUID refguid ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolume9_FreePrivateData(This, refguid); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockVolume9_GetContainer( struct NineVolume9 *This, REFIID riid, void **ppContainer ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolume9_GetContainer(This, riid, ppContainer); pipe_mutex_unlock(d3dlock_global); return r; } #if 0 static HRESULT WINAPI LockVolume9_GetDesc( struct NineVolume9 *This, D3DVOLUME_DESC *pDesc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolume9_GetDesc(This, pDesc); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockVolume9_LockBox( struct NineVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolume9_LockBox(This, pLockedVolume, pBox, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockVolume9_UnlockBox( struct NineVolume9 *This ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolume9_UnlockBox(This); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DVolume9Vtbl LockVolume9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Volume9 iface */ (void *)LockVolume9_SetPrivateData, (void *)LockVolume9_GetPrivateData, (void *)LockVolume9_FreePrivateData, (void *)LockVolume9_GetContainer, (void *)NineVolume9_GetDesc, /* immutable */ (void *)LockVolume9_LockBox, (void *)LockVolume9_UnlockBox }; #if 0 static HRESULT WINAPI LockVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolumeTexture9_GetLevelDesc(This, Level, pDesc); pipe_mutex_unlock(d3dlock_global); return r; } #endif #if 0 static HRESULT WINAPI LockVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolumeTexture9_GetVolumeLevel(This, Level, ppVolumeLevel); pipe_mutex_unlock(d3dlock_global); return r; } #endif static HRESULT WINAPI LockVolumeTexture9_LockBox( struct NineVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolumeTexture9_LockBox(This, Level, pLockedVolume, pBox, Flags); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This, UINT Level ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolumeTexture9_UnlockBox(This, Level); pipe_mutex_unlock(d3dlock_global); return r; } static HRESULT WINAPI LockVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This, const D3DBOX *pDirtyBox ) { HRESULT r; pipe_mutex_lock(d3dlock_global); r = NineVolumeTexture9_AddDirtyBox(This, pDirtyBox); pipe_mutex_unlock(d3dlock_global); return r; } IDirect3DVolumeTexture9Vtbl LockVolumeTexture9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */ (void *)LockResource9_SetPrivateData, (void *)LockResource9_GetPrivateData, (void *)LockResource9_FreePrivateData, (void *)LockResource9_SetPriority, (void *)LockResource9_GetPriority, (void *)LockBaseTexture9_PreLoad, (void *)NineResource9_GetType, /* immutable */ (void *)LockBaseTexture9_SetLOD, (void *)LockBaseTexture9_GetLOD, (void *)LockBaseTexture9_GetLevelCount, (void *)LockBaseTexture9_SetAutoGenFilterType, (void *)LockBaseTexture9_GetAutoGenFilterType, (void *)LockBaseTexture9_GenerateMipSubLevels, (void *)NineVolumeTexture9_GetLevelDesc, /* immutable */ (void *)NineVolumeTexture9_GetVolumeLevel, /* AddRef */ (void *)LockVolumeTexture9_LockBox, (void *)LockVolumeTexture9_UnlockBox, (void *)LockVolumeTexture9_AddDirtyBox }; ID3DAdapter9Vtbl LockAdapter9_vtable = { /* not used */ (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL, (void *)NULL };