/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "device9.h" #include "stateblock9.h" #include "surface9.h" #include "swapchain9.h" #include "swapchain9ex.h" #include "indexbuffer9.h" #include "vertexbuffer9.h" #include "vertexdeclaration9.h" #include "vertexshader9.h" #include "pixelshader9.h" #include "query9.h" #include "texture9.h" #include "cubetexture9.h" #include "volumetexture9.h" #include "nine_helpers.h" #include "nine_pipe.h" #include "nine_ff.h" #include "nine_dump.h" #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_hash_table.h" #include "util/u_format.h" #include "util/u_surface.h" #include "util/u_upload_mgr.h" #include "hud/hud_context.h" #include "cso_cache/cso_context.h" #define DBG_CHANNEL DBG_DEVICE static void NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset ) { struct NineSurface9 *refSurf = NULL; DBG("This=%p is_reset=%d\n", This, (int) is_reset); assert(!This->is_recording); nine_state_set_defaults(This, &This->caps, is_reset); This->state.viewport.X = 0; This->state.viewport.Y = 0; This->state.viewport.Width = 0; This->state.viewport.Height = 0; This->state.scissor.minx = 0; This->state.scissor.miny = 0; This->state.scissor.maxx = 0xffff; This->state.scissor.maxy = 0xffff; if (This->nswapchains && This->swapchains[0]->params.BackBufferCount) refSurf = This->swapchains[0]->buffers[0]; if (refSurf) { This->state.viewport.Width = refSurf->desc.Width; This->state.viewport.Height = refSurf->desc.Height; This->state.scissor.maxx = refSurf->desc.Width; This->state.scissor.maxy = refSurf->desc.Height; } if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) This->state.rs[D3DRS_ZENABLE] = TRUE; if (This->state.rs[D3DRS_ZENABLE]) NineDevice9_SetDepthStencilSurface( This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf); } void NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask ) { struct pipe_context *pipe = This->pipe; DBG("This=%p mask=%u\n", This, mask); if (mask & 0x1) { struct pipe_constant_buffer cb; cb.buffer_offset = 0; if (This->prefer_user_constbuf) { cb.buffer = NULL; cb.user_buffer = This->state.vs_const_f; } else { cb.buffer = This->constbuf_vs; cb.user_buffer = NULL; } cb.buffer_size = This->vs_const_size; pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb); if (This->prefer_user_constbuf) { cb.user_buffer = This->state.ps_const_f; } else { cb.buffer = This->constbuf_ps; } cb.buffer_size = This->ps_const_size; pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb); } if (mask & 0x2) { struct pipe_poly_stipple stipple; memset(&stipple, ~0, sizeof(stipple)); pipe->set_polygon_stipple(pipe, &stipple); } This->state.changed.group = NINE_STATE_ALL; This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK; } #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n) HRESULT NineDevice9_ctor( struct NineDevice9 *This, struct NineUnknownParams *pParams, struct pipe_screen *pScreen, D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, D3DCAPS9 *pCaps, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationGroup, struct d3dadapter9_context *pCTX, boolean ex, D3DDISPLAYMODEEX *pFullscreenDisplayMode ) { unsigned i; HRESULT hr = NineUnknown_ctor(&This->base, pParams); DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p " "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n", This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode); if (FAILED(hr)) { return hr; } list_inithead(&This->update_textures); This->screen = pScreen; This->caps = *pCaps; This->d3d9 = pD3D9; This->params = *pCreationParameters; This->ex = ex; This->present = pPresentationGroup; IDirect3D9_AddRef(This->d3d9); ID3DPresentGroup_AddRef(This->present); This->pipe = This->screen->context_create(This->screen, NULL); if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */ This->cso = cso_create_context(This->pipe); if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */ /* Create first, it messes up our state. */ This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */ /* create implicit swapchains */ This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present); This->swapchains = CALLOC(This->nswapchains, sizeof(struct NineSwapChain9 *)); if (!This->swapchains) { return E_OUTOFMEMORY; } for (i = 0; i < This->nswapchains; ++i) { ID3DPresent *present; hr = ID3DPresentGroup_GetPresent(This->present, i, &present); if (FAILED(hr)) return hr; if (ex) { D3DDISPLAYMODEEX *mode = NULL; struct NineSwapChain9Ex **ret = (struct NineSwapChain9Ex **)&This->swapchains[i]; if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]); /* when this is a Device9Ex, it should create SwapChain9Exs */ hr = NineSwapChain9Ex_new(This, TRUE, present, &pPresentationParameters[i], pCTX, This->params.hFocusWindow, mode, ret); } else { hr = NineSwapChain9_new(This, TRUE, present, &pPresentationParameters[i], pCTX, This->params.hFocusWindow, &This->swapchains[i]); } ID3DPresent_Release(present); if (FAILED(hr)) return hr; NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i])); hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0, D3DBACKBUFFER_TYPE_MONO, (IDirect3DSurface9 **) &This->state.rt[i]); if (FAILED(hr)) return hr; NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i])); } This->cursor.software = FALSE; This->cursor.hotspot.x = -1; This->cursor.hotspot.y = -1; { struct pipe_resource tmpl; tmpl.target = PIPE_TEXTURE_2D; tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM; tmpl.width0 = 64; tmpl.height0 = 64; tmpl.depth0 = 1; tmpl.array_size = 1; tmpl.last_level = 0; tmpl.nr_samples = 0; tmpl.usage = PIPE_USAGE_DEFAULT; tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW; tmpl.flags = 0; This->cursor.image = pScreen->resource_create(pScreen, &tmpl); if (!This->cursor.image) return D3DERR_OUTOFVIDEOMEMORY; } /* Create constant buffers. */ { struct pipe_resource tmpl; unsigned max_const_vs, max_const_ps; /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots, * we have to take in some more slots for int and bool*/ max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]), NINE_MAX_CONST_ALL); /* ps 3.0: 224 float constants. All cards supported support at least * 256 constants for ps */ max_const_ps = 224 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); This->max_vs_const_f = max_const_vs - (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); This->max_ps_const_f = max_const_ps - (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4); This->vs_const_size = max_const_vs * sizeof(float[4]); This->ps_const_size = max_const_ps * sizeof(float[4]); /* Include space for I,B constants for user constbuf. */ This->state.vs_const_f = CALLOC(This->vs_const_size, 1); This->state.ps_const_f = CALLOC(This->ps_const_size, 1); This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1); if (!This->state.vs_const_f || !This->state.ps_const_f || !This->state.vs_lconstf_temp) return E_OUTOFMEMORY; if (strstr(pScreen->get_name(pScreen), "AMD") || strstr(pScreen->get_name(pScreen), "ATI")) This->prefer_user_constbuf = TRUE; tmpl.target = PIPE_BUFFER; tmpl.format = PIPE_FORMAT_R8_UNORM; tmpl.height0 = 1; tmpl.depth0 = 1; tmpl.array_size = 1; tmpl.last_level = 0; tmpl.nr_samples = 0; tmpl.usage = PIPE_USAGE_DYNAMIC; tmpl.bind = PIPE_BIND_CONSTANT_BUFFER; tmpl.flags = 0; tmpl.width0 = This->vs_const_size; This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl); tmpl.width0 = This->ps_const_size; This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl); if (!This->constbuf_vs || !This->constbuf_ps) return E_OUTOFMEMORY; } /* Allocate upload helper for drivers that suck (from st pov ;). */ { unsigned bind = 0; This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS); This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS); if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER; if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER; if (bind) This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind); } This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION); This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS); This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS); nine_ff_init(This); /* initialize fixed function code */ NineDevice9_SetDefaultState(This, FALSE); NineDevice9_RestoreNonCSOState(This, ~0); This->update = &This->state; nine_update_state(This, ~0); ID3DPresentGroup_Release(This->present); return D3D_OK; } #undef GET_PCAP void NineDevice9_dtor( struct NineDevice9 *This ) { unsigned i; DBG("This=%p\n", This); if (This->pipe && This->cso) nine_pipe_context_clear(This); nine_ff_fini(This); nine_state_clear(&This->state, TRUE); if (This->upload) u_upload_destroy(This->upload); nine_bind(&This->record, NULL); pipe_resource_reference(&This->constbuf_vs, NULL); pipe_resource_reference(&This->constbuf_ps, NULL); FREE(This->state.vs_const_f); FREE(This->state.ps_const_f); FREE(This->state.vs_lconstf_temp); if (This->swapchains) { for (i = 0; i < This->nswapchains; ++i) NineUnknown_Unbind(NineUnknown(This->swapchains[i])); FREE(This->swapchains); } /* state stuff */ if (This->pipe) { if (This->cso) { cso_destroy_context(This->cso); } if (This->pipe->destroy) { This->pipe->destroy(This->pipe); } } if (This->present) { ID3DPresentGroup_Release(This->present); } if (This->d3d9) { IDirect3D9_Release(This->d3d9); } NineUnknown_dtor(&This->base); } struct pipe_screen * NineDevice9_GetScreen( struct NineDevice9 *This ) { return This->screen; } struct pipe_context * NineDevice9_GetPipe( struct NineDevice9 *This ) { return This->pipe; } struct cso_context * NineDevice9_GetCSO( struct NineDevice9 *This ) { return This->cso; } const D3DCAPS9 * NineDevice9_GetCaps( struct NineDevice9 *This ) { return &This->caps; } static INLINE void NineDevice9_PauseRecording( struct NineDevice9 *This ) { if (This->record) { This->update = &This->state; This->is_recording = FALSE; } } static INLINE void NineDevice9_ResumeRecording( struct NineDevice9 *This ) { if (This->record) { This->update = &This->record->state; This->is_recording = TRUE; } } HRESULT WINAPI NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) { return D3D_OK; /* TODO */ } UINT WINAPI NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) { const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); if (mem < 4096) return mem << 20; else return UINT_MAX; } HRESULT WINAPI NineDevice9_EvictManagedResources( struct NineDevice9 *This ) { /* We don't really need to do anything here, but might want to free up * the GPU virtual address space by killing pipe_resources. */ STUB(D3D_OK); } HRESULT WINAPI NineDevice9_GetDirect3D( struct NineDevice9 *This, IDirect3D9 **ppD3D9 ) { user_assert(ppD3D9 != NULL, E_POINTER); IDirect3D9_AddRef(This->d3d9); *ppD3D9 = This->d3d9; return D3D_OK; } HRESULT WINAPI NineDevice9_GetDeviceCaps( struct NineDevice9 *This, D3DCAPS9 *pCaps ) { user_assert(pCaps != NULL, D3DERR_INVALIDCALL); *pCaps = This->caps; return D3D_OK; } HRESULT WINAPI NineDevice9_GetDisplayMode( struct NineDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode ) { DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode); user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode); } HRESULT WINAPI NineDevice9_GetCreationParameters( struct NineDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters ) { user_assert(pParameters != NULL, D3DERR_INVALIDCALL); *pParameters = This->params; return D3D_OK; } HRESULT WINAPI NineDevice9_SetCursorProperties( struct NineDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap ) { /* TODO: hardware cursor */ struct NineSurface9 *surf = NineSurface9(pCursorBitmap); struct pipe_context *pipe = This->pipe; struct pipe_box box; struct pipe_transfer *transfer; void *ptr; DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u " "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap); user_assert(pCursorBitmap, D3DERR_INVALIDCALL); This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0); This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0); u_box_origin_2d(This->cursor.w, This->cursor.h, &box); ptr = pipe->transfer_map(pipe, This->cursor.image, 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, &box, &transfer); if (!ptr) ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR); This->cursor.hotspot.x = XHotSpot; This->cursor.hotspot.y = YHotSpot; /* Copy cursor image to internal storage. */ { D3DLOCKED_RECT lock; HRESULT hr; const struct util_format_description *sfmt = util_format_description(surf->base.info.format); assert(sfmt); hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY); if (FAILED(hr)) ret_err("Failed to map cursor source image.\n", D3DERR_DRIVERINTERNALERROR); sfmt->unpack_rgba_8unorm(ptr, transfer->stride, lock.pBits, lock.Pitch, This->cursor.w, This->cursor.h); if (!This->cursor.software && This->cursor.w == 32 && This->cursor.h == 32) ID3DPresent_SetCursor(This->swapchains[0]->present, lock.pBits, &This->cursor.hotspot, This->cursor.visible); NineSurface9_UnlockRect(surf); } pipe->transfer_unmap(pipe, transfer); return D3D_OK; } void WINAPI NineDevice9_SetCursorPosition( struct NineDevice9 *This, int X, int Y, DWORD Flags ) { struct NineSwapChain9 *swap = This->swapchains[0]; DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags); This->cursor.pos.x = X; This->cursor.pos.y = Y; if (!This->cursor.software) ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos); } BOOL WINAPI NineDevice9_ShowCursor( struct NineDevice9 *This, BOOL bShow ) { BOOL old = This->cursor.visible; DBG("This=%p bShow=%d\n", This, (int) bShow); This->cursor.visible = bShow && (This->cursor.hotspot.x != -1); if (!This->cursor.software) ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow); return old; } HRESULT WINAPI NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain ) { struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0]; ID3DPresent *present; HRESULT hr; DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n", This, pPresentationParameters, pSwapChain); user_assert(pPresentationParameters, D3DERR_INVALIDCALL); hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present); if (FAILED(hr)) return hr; hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters, tmplt->actx, tmplt->params.hDeviceWindow, &swapchain); if (FAILED(hr)) return hr; *pSwapChain = (IDirect3DSwapChain9 *)swapchain; return D3D_OK; } HRESULT WINAPI NineDevice9_GetSwapChain( struct NineDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain ) { user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL); *pSwapChain = NULL; user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain])); *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain]; return D3D_OK; } UINT WINAPI NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This ) { return This->nswapchains; } HRESULT WINAPI NineDevice9_Reset( struct NineDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters ) { HRESULT hr = D3D_OK; unsigned i; DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters); for (i = 0; i < This->nswapchains; ++i) { D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); if (FAILED(hr)) return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST; } nine_pipe_context_clear(This); nine_state_clear(&This->state, TRUE); NineDevice9_SetDefaultState(This, TRUE); NineDevice9_SetRenderTarget( This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]); /* XXX: better use GetBackBuffer here ? */ return hr; } HRESULT WINAPI NineDevice9_Present( struct NineDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion ) { unsigned i; HRESULT hr; DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); /* XXX is this right? */ for (i = 0; i < This->nswapchains; ++i) { hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0); if (FAILED(hr)) { return hr; } } return D3D_OK; } HRESULT WINAPI NineDevice9_GetBackBuffer( struct NineDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer ) { user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL); user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain], iBackBuffer, Type, ppBackBuffer); } HRESULT WINAPI NineDevice9_GetRasterStatus( struct NineDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus ) { user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL); user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain], pRasterStatus); } HRESULT WINAPI NineDevice9_SetDialogBoxMode( struct NineDevice9 *This, BOOL bEnableDialogs ) { STUB(D3DERR_INVALIDCALL); } void WINAPI NineDevice9_SetGammaRamp( struct NineDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp ) { DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This, iSwapChain, Flags, pRamp); user_warn(iSwapChain >= This->nswapchains); user_warn(!pRamp); if (pRamp && (iSwapChain < This->nswapchains)) { struct NineSwapChain9 *swap = This->swapchains[iSwapChain]; swap->gamma = *pRamp; ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); } } void WINAPI NineDevice9_GetGammaRamp( struct NineDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp ) { DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); user_warn(iSwapChain >= This->nswapchains); user_warn(!pRamp); if (pRamp && (iSwapChain < This->nswapchains)) *pRamp = This->swapchains[iSwapChain]->gamma; } HRESULT WINAPI NineDevice9_CreateTexture( struct NineDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle ) { struct NineTexture9 *tex; HRESULT hr; DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels, nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle); Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI; user_assert(Width && Height, D3DERR_INVALIDCALL); user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL); /* When is used shared handle, Pool must be * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */ user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1, D3DERR_INVALIDCALL); user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL); hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool, &tex, pSharedHandle); if (SUCCEEDED(hr)) *ppTexture = (IDirect3DTexture9 *)tex; return hr; } HRESULT WINAPI NineDevice9_CreateVolumeTexture( struct NineDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle ) { struct NineVolumeTexture9 *tex; HRESULT hr; DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s " "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels, nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle); Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_SOFTWAREPROCESSING; user_assert(Width && Height && Depth, D3DERR_INVALIDCALL); user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels, Usage, Format, Pool, &tex, pSharedHandle); if (SUCCEEDED(hr)) *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex; return hr; } HRESULT WINAPI NineDevice9_CreateCubeTexture( struct NineDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle ) { struct NineCubeTexture9 *tex; HRESULT hr; DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p " "pSharedHandle=%p\n", This, EdgeLength, Levels, nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle); Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET | D3DUSAGE_SOFTWAREPROCESSING; user_assert(EdgeLength, D3DERR_INVALIDCALL); user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool, &tex, pSharedHandle); if (SUCCEEDED(hr)) *ppCubeTexture = (IDirect3DCubeTexture9 *)tex; return hr; } HRESULT WINAPI NineDevice9_CreateVertexBuffer( struct NineDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle ) { struct NineVertexBuffer9 *buf; HRESULT hr; D3DVERTEXBUFFER_DESC desc; DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n", This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); desc.Format = D3DFMT_VERTEXDATA; desc.Type = D3DRTYPE_VERTEXBUFFER; desc.Usage = Usage & (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI | D3DUSAGE_WRITEONLY); desc.Pool = Pool; desc.Size = Length; desc.FVF = FVF; user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); hr = NineVertexBuffer9_new(This, &desc, &buf); if (SUCCEEDED(hr)) *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf; return hr; } HRESULT WINAPI NineDevice9_CreateIndexBuffer( struct NineDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle ) { struct NineIndexBuffer9 *buf; HRESULT hr; D3DINDEXBUFFER_DESC desc; DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p " "pSharedHandle=%p\n", This, Length, Usage, d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle); user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE); desc.Format = Format; desc.Type = D3DRTYPE_INDEXBUFFER; desc.Usage = Usage & (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); desc.Pool = Pool; desc.Size = Length; user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL); hr = NineIndexBuffer9_new(This, &desc, &buf); if (SUCCEEDED(hr)) *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf; return hr; } static HRESULT create_zs_or_rt_surface(struct NineDevice9 *This, unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */ D3DPOOL Pool, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard_or_Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) { struct NineSurface9 *surface; struct pipe_screen *screen = This->screen; struct pipe_resource *resource = NULL; HRESULT hr; D3DSURFACE_DESC desc; struct pipe_resource templ; DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u " "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n", This, type, nine_D3DPOOL_to_str(Pool), Width, Height, d3dformat_to_string(Format), MultiSample, MultisampleQuality, Discard_or_Lockable, ppSurface, pSharedHandle); if (pSharedHandle) DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n"); user_assert(Width && Height, D3DERR_INVALIDCALL); user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); templ.target = PIPE_TEXTURE_2D; templ.format = d3d9_to_pipe_format(Format); templ.width0 = Width; templ.height0 = Height; templ.depth0 = 1; templ.array_size = 1; templ.last_level = 0; templ.nr_samples = (unsigned)MultiSample; templ.usage = PIPE_USAGE_DEFAULT; templ.flags = 0; templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ switch (type) { case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break; case 1: templ.bind |= PIPE_BIND_DEPTH_STENCIL; break; default: assert(type == 2); break; } desc.Format = Format; desc.Type = D3DRTYPE_SURFACE; desc.Usage = 0; desc.Pool = Pool; desc.MultiSampleType = MultiSample; desc.MultiSampleQuality = MultisampleQuality; desc.Width = Width; desc.Height = Height; switch (type) { case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break; case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break; default: break; } if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) { /* resource_create doesn't return an error code, so check format here */ user_assert(CHECK_PIPE_RESOURCE_TEMPLATE(templ), D3DERR_INVALIDCALL); resource = screen->resource_create(screen, &templ); user_assert(resource, D3DERR_OUTOFVIDEOMEMORY); if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET)) resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; } else { resource = NULL; } hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface); pipe_resource_reference(&resource, NULL); if (SUCCEEDED(hr)) *ppSurface = (IDirect3DSurface9 *)surface; return hr; } HRESULT WINAPI NineDevice9_CreateRenderTarget( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle); } HRESULT WINAPI NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT, Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle); } HRESULT WINAPI NineDevice9_UpdateSurface( struct NineDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint ) { struct NineSurface9 *dst = NineSurface9(pDestinationSurface); struct NineSurface9 *src = NineSurface9(pSourceSurface); DBG("This=%p pSourceSurface=%p pDestinationSurface=%p " "pSourceRect=%p pDestPoint=%p\n", This, pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint); if (pSourceRect) DBG("pSourceRect = (%u,%u)-(%u,%u)\n", pSourceRect->left, pSourceRect->top, pSourceRect->right, pSourceRect->bottom); if (pDestPoint) DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y); user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL); return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect); } HRESULT WINAPI NineDevice9_UpdateTexture( struct NineDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture ) { struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture); struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture); unsigned l, m; unsigned last_level = dstb->base.info.last_level; DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This, pSourceTexture, pDestinationTexture); user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL); user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) { /* Only the first level is updated, the others regenerated. */ last_level = 0; } else { user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL); } user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL); /* TODO: We can restrict the update to the dirty portions of the source. * Yes, this seems silly, but it's what MSDN says ... */ /* Find src level that matches dst level 0: */ user_assert(srcb->base.info.width0 >= dstb->base.info.width0 && srcb->base.info.height0 >= dstb->base.info.height0 && srcb->base.info.depth0 >= dstb->base.info.depth0, D3DERR_INVALIDCALL); for (m = 0; m <= srcb->base.info.last_level; ++m) { unsigned w = u_minify(srcb->base.info.width0, m); unsigned h = u_minify(srcb->base.info.height0, m); unsigned d = u_minify(srcb->base.info.depth0, m); if (w == dstb->base.info.width0 && h == dstb->base.info.height0 && d == dstb->base.info.depth0) break; } user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL); last_level = MIN2(last_level, srcb->base.info.last_level - m); if (dstb->base.type == D3DRTYPE_TEXTURE) { struct NineTexture9 *dst = NineTexture9(dstb); struct NineTexture9 *src = NineTexture9(srcb); for (l = 0; l <= last_level; ++l, ++m) NineSurface9_CopySurface(dst->surfaces[l], src->surfaces[m], NULL, NULL); } else if (dstb->base.type == D3DRTYPE_CUBETEXTURE) { struct NineCubeTexture9 *dst = NineCubeTexture9(dstb); struct NineCubeTexture9 *src = NineCubeTexture9(srcb); unsigned z; /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */ for (z = 0; z < 6; ++z) { for (l = 0; l <= last_level; ++l, ++m) { NineSurface9_CopySurface(dst->surfaces[l * 6 + z], src->surfaces[m * 6 + z], NULL, NULL); } m -= l; } } else if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) { struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb); struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb); for (l = 0; l <= last_level; ++l, ++m) NineVolume9_CopyVolume(dst->volumes[l], src->volumes[m], 0, 0, 0, NULL); } else{ assert(!"invalid texture type"); } if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) NineBaseTexture9_GenerateMipSubLevels(dstb); return D3D_OK; } HRESULT WINAPI NineDevice9_GetRenderTargetData( struct NineDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface ) { struct NineSurface9 *dst = NineSurface9(pDestSurface); struct NineSurface9 *src = NineSurface9(pRenderTarget); DBG("This=%p pRenderTarget=%p pDestSurface=%p\n", This, pRenderTarget, pDestSurface); user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL); return NineSurface9_CopySurface(dst, src, NULL, NULL); } HRESULT WINAPI NineDevice9_GetFrontBufferData( struct NineDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface ) { DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This, iSwapChain, pDestSurface); user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL); user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL); return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain], pDestSurface); } HRESULT WINAPI NineDevice9_StretchRect( struct NineDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter ) { struct pipe_screen *screen = This->screen; struct pipe_context *pipe = This->pipe; struct NineSurface9 *dst = NineSurface9(pDestSurface); struct NineSurface9 *src = NineSurface9(pSourceSurface); struct pipe_resource *dst_res = NineSurface9_GetResource(dst); struct pipe_resource *src_res = NineSurface9_GetResource(src); const boolean zs = util_format_is_depth_or_stencil(dst_res->format); struct pipe_blit_info blit; boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE; DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p " "pDestRect=%p Filter=%u\n", This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); if (pSourceRect) DBG("pSourceRect=(%u,%u)-(%u,%u)\n", pSourceRect->left, pSourceRect->top, pSourceRect->right, pSourceRect->bottom); if (pDestRect) DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top, pDestRect->right, pDestRect->bottom); user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL); user_assert(!zs || !pSourceRect || (pSourceRect->left == 0 && pSourceRect->top == 0 && pSourceRect->right == src->desc.Width && pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL); user_assert(!zs || !pDestRect || (pDestRect->left == 0 && pDestRect->top == 0 && pDestRect->right == dst->desc.Width && pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL); user_assert(!zs || (dst->desc.Width == src->desc.Width && dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL); user_assert(zs || !util_format_is_depth_or_stencil(src_res->format), D3DERR_INVALIDCALL); user_assert(!zs || dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL); user_assert(screen->is_format_supported(screen, src_res->format, src_res->target, src_res->nr_samples, PIPE_BIND_SAMPLER_VIEW), D3DERR_INVALIDCALL); user_assert(dst->base.pool == D3DPOOL_DEFAULT && src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); /* We might want to permit these, but wine thinks we shouldn't. */ user_assert(!pDestRect || (pDestRect->left <= pDestRect->right && pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL); user_assert(!pSourceRect || (pSourceRect->left <= pSourceRect->right && pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL); blit.dst.resource = dst_res; blit.dst.level = dst->level; blit.dst.box.z = dst->layer; blit.dst.box.depth = 1; blit.dst.format = dst_res->format; if (pDestRect) { flip_x = pDestRect->left > pDestRect->right; if (flip_x) { blit.dst.box.x = pDestRect->right; blit.dst.box.width = pDestRect->left - pDestRect->right; } else { blit.dst.box.x = pDestRect->left; blit.dst.box.width = pDestRect->right - pDestRect->left; } flip_y = pDestRect->top > pDestRect->bottom; if (flip_y) { blit.dst.box.y = pDestRect->bottom; blit.dst.box.height = pDestRect->top - pDestRect->bottom; } else { blit.dst.box.y = pDestRect->top; blit.dst.box.height = pDestRect->bottom - pDestRect->top; } } else { blit.dst.box.x = 0; blit.dst.box.y = 0; blit.dst.box.width = dst->desc.Width; blit.dst.box.height = dst->desc.Height; } blit.src.resource = src_res; blit.src.level = src->level; blit.src.box.z = src->layer; blit.src.box.depth = 1; blit.src.format = src_res->format; if (pSourceRect) { if (flip_x ^ (pSourceRect->left > pSourceRect->right)) { blit.src.box.x = pSourceRect->right; blit.src.box.width = pSourceRect->left - pSourceRect->right; } else { blit.src.box.x = pSourceRect->left; blit.src.box.width = pSourceRect->right - pSourceRect->left; } if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) { blit.src.box.y = pSourceRect->bottom; blit.src.box.height = pSourceRect->top - pSourceRect->bottom; } else { blit.src.box.y = pSourceRect->top; blit.src.box.height = pSourceRect->bottom - pSourceRect->top; } } else { blit.src.box.x = flip_x ? src->desc.Width : 0; blit.src.box.y = flip_y ? src->desc.Height : 0; blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width; blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height; } blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA; blit.filter = Filter == D3DTEXF_LINEAR ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST; blit.scissor_enable = FALSE; /* If both of a src and dst dimension are negative, flip them. */ if (blit.dst.box.width < 0 && blit.src.box.width < 0) { blit.dst.box.width = -blit.dst.box.width; blit.src.box.width = -blit.src.box.width; } if (blit.dst.box.height < 0 && blit.src.box.height < 0) { blit.dst.box.height = -blit.dst.box.height; blit.src.box.height = -blit.src.box.height; } scaled = blit.dst.box.width != blit.src.box.width || blit.dst.box.height != blit.src.box.height; user_assert(!scaled || dst != src, D3DERR_INVALIDCALL); user_assert(!scaled || !NineSurface9_IsOffscreenPlain(dst) || NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL); user_assert(!scaled || (!util_format_is_compressed(dst->base.info.format) && !util_format_is_compressed(src->base.info.format)), D3DERR_INVALIDCALL); user_warn(src == dst && u_box_test_intersection_2d(&blit.src.box, &blit.dst.box)); /* Check for clipping/clamping: */ { struct pipe_box box; int xy; xy = u_box_clip_2d(&box, &blit.dst.box, dst->desc.Width, dst->desc.Height); if (xy < 0) return D3D_OK; if (xy == 0) xy = u_box_clip_2d(&box, &blit.src.box, src->desc.Width, src->desc.Height); clamped = !!xy; } ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1); if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) { DBG("using pipe->blit()\n"); /* TODO: software scaling */ user_assert(screen->is_format_supported(screen, dst_res->format, dst_res->target, dst_res->nr_samples, zs ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET), D3DERR_INVALIDCALL); pipe->blit(pipe, &blit); } else { assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 && blit.src.box.x >= 0 && blit.src.box.y >= 0 && blit.dst.box.x + blit.dst.box.width <= dst->desc.Width && blit.src.box.x + blit.src.box.width <= src->desc.Width && blit.dst.box.y + blit.dst.box.height <= dst->desc.Height && blit.src.box.y + blit.src.box.height <= src->desc.Height); /* Or drivers might crash ... */ DBG("Using resource_copy_region.\n"); pipe->resource_copy_region(pipe, blit.dst.resource, blit.dst.level, blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, blit.src.resource, blit.src.level, &blit.src.box); } return D3D_OK; } HRESULT WINAPI NineDevice9_ColorFill( struct NineDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color ) { struct pipe_context *pipe = This->pipe; struct NineSurface9 *surf = NineSurface9(pSurface); struct pipe_surface *psurf; unsigned x, y, w, h; union pipe_color_union rgba; boolean fallback; DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This, pSurface, pRect, color); if (pRect) DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top, pRect->right, pRect->bottom); user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) || NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL); if (pRect) { x = pRect->left; y = pRect->top; w = pRect->right - pRect->left; h = pRect->bottom - pRect->top; } else{ x = 0; y = 0; w = surf->desc.Width; h = surf->desc.Height; } d3dcolor_to_pipe_color_union(&rgba, color); fallback = !This->screen->is_format_supported(This->screen, surf->base.info.format, surf->base.info.target, surf->base.info.nr_samples, PIPE_BIND_RENDER_TARGET); if (!fallback) { psurf = NineSurface9_GetSurface(surf, 0); if (!psurf) fallback = TRUE; } if (!fallback) { pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h); } else { D3DLOCKED_RECT lock; union util_color uc; HRESULT hr; /* XXX: lock pRect and fix util_fill_rect */ hr = NineSurface9_LockRect(surf, &lock, NULL, 0); if (FAILED(hr)) return hr; util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24, surf->base.info.format, &uc); util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch, x, y, w, h, &uc); NineSurface9_UnlockRect(surf); } return D3D_OK; } HRESULT WINAPI NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle ) { HRESULT hr; DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u " "ppSurface=%p pSharedHandle=%p\n", This, Width, Height, d3dformat_to_string(Format), Format, Pool, ppSurface, pSharedHandle); user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL); /* Can be used with StretchRect and ColorFill. It's also always lockable. */ hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height, Format, D3DMULTISAMPLE_NONE, 0, TRUE, ppSurface, pSharedHandle); if (FAILED(hr)) DBG("Failed to create surface.\n"); return hr; } HRESULT WINAPI NineDevice9_SetRenderTarget( struct NineDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget ) { struct NineSurface9 *rt = NineSurface9(pRenderTarget); const unsigned i = RenderTargetIndex; DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This, RenderTargetIndex, pRenderTarget); user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL); user_assert(!pRenderTarget || rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL); if (i == 0) { This->state.viewport.X = 0; This->state.viewport.Y = 0; This->state.viewport.Width = rt->desc.Width; This->state.viewport.Height = rt->desc.Height; This->state.viewport.MinZ = 0.0f; This->state.viewport.MaxZ = 1.0f; This->state.scissor.minx = 0; This->state.scissor.miny = 0; This->state.scissor.maxx = rt->desc.Width; This->state.scissor.maxy = rt->desc.Height; This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR; } if (This->state.rt[i] != NineSurface9(pRenderTarget)) { nine_bind(&This->state.rt[i], pRenderTarget); This->state.changed.group |= NINE_STATE_FB; } return D3D_OK; } HRESULT WINAPI NineDevice9_GetRenderTarget( struct NineDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget ) { const unsigned i = RenderTargetIndex; user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL); user_assert(ppRenderTarget, D3DERR_INVALIDCALL); *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i]; if (!This->state.rt[i]) return D3DERR_NOTFOUND; NineUnknown_AddRef(NineUnknown(This->state.rt[i])); return D3D_OK; } HRESULT WINAPI NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This, IDirect3DSurface9 *pNewZStencil ) { DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil); if (This->state.ds != NineSurface9(pNewZStencil)) { nine_bind(&This->state.ds, pNewZStencil); This->state.changed.group |= NINE_STATE_FB; } return D3D_OK; } HRESULT WINAPI NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This, IDirect3DSurface9 **ppZStencilSurface ) { user_assert(ppZStencilSurface, D3DERR_INVALIDCALL); *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds; if (!This->state.ds) return D3DERR_NOTFOUND; NineUnknown_AddRef(NineUnknown(This->state.ds)); return D3D_OK; } HRESULT WINAPI NineDevice9_BeginScene( struct NineDevice9 *This ) { DBG("This=%p\n", This); user_assert(!This->in_scene, D3DERR_INVALIDCALL); This->in_scene = TRUE; /* Do we want to do anything else here ? */ return D3D_OK; } HRESULT WINAPI NineDevice9_EndScene( struct NineDevice9 *This ) { DBG("This=%p\n", This); user_assert(This->in_scene, D3DERR_INVALIDCALL); This->in_scene = FALSE; return D3D_OK; } HRESULT WINAPI NineDevice9_Clear( struct NineDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil ) { struct pipe_context *pipe = This->pipe; struct NineSurface9 *zsbuf = This->state.ds; unsigned bufs = 0; unsigned r, i; union pipe_color_union rgba; D3DRECT rect; DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", This, Count, pRects, Flags, Color, Z, Stencil); user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL), D3DERR_INVALIDCALL); user_assert(!(Flags & D3DCLEAR_STENCIL) || (zsbuf && util_format_is_depth_and_stencil(zsbuf->base.info.format)), D3DERR_INVALIDCALL); #ifdef NINE_STRICT user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL); #else user_warn((pRects && !Count) || (!pRects && Count)); if (pRects && !Count) return D3D_OK; if (!pRects) Count = 0; #endif if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; if (!bufs) return D3D_OK; d3dcolor_to_pipe_color_union(&rgba, Color); nine_update_state(This, NINE_STATE_FB); rect.x1 = This->state.viewport.X; rect.y1 = This->state.viewport.Y; rect.x2 = This->state.viewport.Width + rect.x1; rect.y2 = This->state.viewport.Height + rect.y1; /* Both rectangles apply, which is weird, but that's D3D9. */ if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { rect.x1 = MAX2(rect.x1, This->state.scissor.minx); rect.y1 = MAX2(rect.y1, This->state.scissor.miny); rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); } if (Count) { /* Maybe apps like to specify a large rect ? */ if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { DBG("First rect covers viewport.\n"); Count = 0; pRects = NULL; } } if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height) return D3D_OK; if (!Count && rect.x1 == 0 && rect.x2 >= This->state.fb.width && rect.y1 == 0 && rect.y2 >= This->state.fb.height) { /* fast path, clears everything at once */ DBG("fast path\n"); pipe->clear(pipe, bufs, &rgba, Z, Stencil); return D3D_OK; } rect.x2 = MIN2(rect.x2, This->state.fb.width); rect.y2 = MIN2(rect.y2, This->state.fb.height); if (!Count) { Count = 1; pRects = ▭ } for (i = 0; (i < This->state.fb.nr_cbufs); ++i) { if (!This->state.fb.cbufs[i] || !(Flags & D3DCLEAR_TARGET)) continue; /* save space, compiler should hoist this */ for (r = 0; r < Count; ++r) { /* Don't trust users to pass these in the right order. */ unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); #ifndef NINE_LAX /* Drop negative rectangles (like wine expects). */ if (pRects[r].x1 > pRects[r].x2) continue; if (pRects[r].y1 > pRects[r].y2) continue; #endif x1 = MAX2(x1, rect.x1); y1 = MAX2(y1, rect.y1); x2 = MIN2(x2, rect.x2); y2 = MIN2(y2, rect.y2); DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); pipe->clear_render_target(pipe, This->state.fb.cbufs[i], &rgba, x1, y1, x2 - x1, y2 - y1); } } if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL)) return D3D_OK; bufs &= PIPE_CLEAR_DEPTHSTENCIL; for (r = 0; r < Count; ++r) { unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); #ifndef NINE_LAX /* Drop negative rectangles. */ if (pRects[r].x1 > pRects[r].x2) continue; if (pRects[r].y1 > pRects[r].y2) continue; #endif x1 = MIN2(x1, rect.x1); y1 = MIN2(y1, rect.y1); x2 = MIN2(x2, rect.x2); y2 = MIN2(y2, rect.y2); pipe->clear_depth_stencil(pipe, This->state.fb.zsbuf, bufs, Z, Stencil, x1, y1, x2 - x1, y2 - y1); } return D3D_OK; } HRESULT WINAPI NineDevice9_SetTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix ) { struct nine_state *state = This->update; D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); user_assert(M, D3DERR_INVALIDCALL); *M = *pMatrix; state->ff.changed.transform[State / 32] |= 1 << (State % 32); state->changed.group |= NINE_STATE_FF; return D3D_OK; } HRESULT WINAPI NineDevice9_GetTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix ) { D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE); user_assert(M, D3DERR_INVALIDCALL); *pMatrix = *M; return D3D_OK; } HRESULT WINAPI NineDevice9_MultiplyTransform( struct NineDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix ) { struct nine_state *state = This->update; D3DMATRIX T; D3DMATRIX *M = nine_state_access_transform(state, State, TRUE); DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix); user_assert(M, D3DERR_INVALIDCALL); nine_d3d_matrix_matrix_mul(&T, pMatrix, M); return NineDevice9_SetTransform(This, State, &T); } HRESULT WINAPI NineDevice9_SetViewport( struct NineDevice9 *This, const D3DVIEWPORT9 *pViewport ) { struct nine_state *state = This->update; DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n", pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height, pViewport->MinZ, pViewport->MaxZ); state->viewport = *pViewport; state->changed.group |= NINE_STATE_VIEWPORT; return D3D_OK; } HRESULT WINAPI NineDevice9_GetViewport( struct NineDevice9 *This, D3DVIEWPORT9 *pViewport ) { *pViewport = This->state.viewport; return D3D_OK; } HRESULT WINAPI NineDevice9_SetMaterial( struct NineDevice9 *This, const D3DMATERIAL9 *pMaterial ) { struct nine_state *state = This->update; DBG("This=%p pMaterial=%p\n", This, pMaterial); if (pMaterial) nine_dump_D3DMATERIAL9(DBG_FF, pMaterial); user_assert(pMaterial, E_POINTER); state->ff.material = *pMaterial; state->changed.group |= NINE_STATE_FF_MATERIAL; return D3D_OK; } HRESULT WINAPI NineDevice9_GetMaterial( struct NineDevice9 *This, D3DMATERIAL9 *pMaterial ) { user_assert(pMaterial, E_POINTER); *pMaterial = This->state.ff.material; return D3D_OK; } HRESULT WINAPI NineDevice9_SetLight( struct NineDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight ) { struct nine_state *state = This->update; DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); if (pLight) nine_dump_D3DLIGHT9(DBG_FF, pLight); user_assert(pLight, D3DERR_INVALIDCALL); user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */ if (Index >= state->ff.num_lights) { unsigned n = state->ff.num_lights; unsigned N = Index + 1; state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9), N * sizeof(D3DLIGHT9)); if (!state->ff.light) return E_OUTOFMEMORY; state->ff.num_lights = N; for (; n < Index; ++n) state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID; } state->ff.light[Index] = *pLight; if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { DBG("Warning: clamping D3DLIGHT9.Theta\n"); state->ff.light[Index].Theta = state->ff.light[Index].Phi; } if (pLight->Type != D3DLIGHT_DIRECTIONAL && pLight->Attenuation0 == 0.0f && pLight->Attenuation1 == 0.0f && pLight->Attenuation2 == 0.0f) { DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n"); } state->changed.group |= NINE_STATE_FF_LIGHTING; return D3D_OK; } HRESULT WINAPI NineDevice9_GetLight( struct NineDevice9 *This, DWORD Index, D3DLIGHT9 *pLight ) { const struct nine_state *state = &This->state; user_assert(pLight, D3DERR_INVALIDCALL); user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); *pLight = state->ff.light[Index]; return D3D_OK; } HRESULT WINAPI NineDevice9_LightEnable( struct NineDevice9 *This, DWORD Index, BOOL Enable ) { struct nine_state *state = This->update; unsigned i; DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable); if (Index >= state->ff.num_lights || state->ff.light[Index].Type == NINED3DLIGHT_INVALID) { /* This should create a default light. */ D3DLIGHT9 light; memset(&light, 0, sizeof(light)); light.Type = D3DLIGHT_DIRECTIONAL; light.Diffuse.r = 1.0f; light.Diffuse.g = 1.0f; light.Diffuse.b = 1.0f; light.Direction.z = 1.0f; NineDevice9_SetLight(This, Index, &light); } user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); for (i = 0; i < state->ff.num_lights_active; ++i) { if (state->ff.active_light[i] == Index) break; } if (Enable) { if (i < state->ff.num_lights_active) return D3D_OK; /* XXX wine thinks this should still succeed: */ user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL); state->ff.active_light[i] = Index; state->ff.num_lights_active++; } else { if (i == state->ff.num_lights_active) return D3D_OK; --state->ff.num_lights_active; for (; i < state->ff.num_lights_active; ++i) state->ff.active_light[i] = state->ff.active_light[i + 1]; } state->changed.group |= NINE_STATE_FF_LIGHTING; return D3D_OK; } HRESULT WINAPI NineDevice9_GetLightEnable( struct NineDevice9 *This, DWORD Index, BOOL *pEnable ) { const struct nine_state *state = &This->state; unsigned i; user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL); user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); for (i = 0; i < state->ff.num_lights_active; ++i) if (state->ff.active_light[i] == Index) break; *pEnable = i != state->ff.num_lights_active; return D3D_OK; } HRESULT WINAPI NineDevice9_SetClipPlane( struct NineDevice9 *This, DWORD Index, const float *pPlane ) { struct nine_state *state = This->update; DBG("This=%p Index=%u pPlane=%p(%f %f %f %f)\n", This, Index, pPlane, pPlane ? pPlane[0] : 0.0f, pPlane ? pPlane[1] : 0.0f, pPlane ? pPlane[2] : 0.0f, pPlane ? pPlane[3] : 0.0f); user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0])); state->changed.ucp |= 1 << Index; return D3D_OK; } HRESULT WINAPI NineDevice9_GetClipPlane( struct NineDevice9 *This, DWORD Index, float *pPlane ) { const struct nine_state *state = &This->state; user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL); memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0])); return D3D_OK; } #define RESZ_CODE 0x7fa05000 static HRESULT NineDevice9_ResolveZ( struct NineDevice9 *This ) { struct nine_state *state = &This->state; const struct util_format_description *desc; struct NineSurface9 *source = state->ds; struct NineBaseTexture9 *destination = state->texture[0]; struct pipe_resource *src, *dst; struct pipe_blit_info blit; DBG("RESZ resolve\n"); user_assert(source && destination && destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL); src = source->base.resource; dst = destination->base.resource; user_assert(src && dst, D3DERR_INVALIDCALL); /* check dst is depth format. we know already for src */ desc = util_format_description(dst->format); user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL); blit.src.resource = src; blit.src.level = 0; blit.src.format = src->format; blit.src.box.z = 0; blit.src.box.depth = 1; blit.src.box.x = 0; blit.src.box.y = 0; blit.src.box.width = src->width0; blit.src.box.height = src->height0; blit.dst.resource = dst; blit.dst.level = 0; blit.dst.format = dst->format; blit.dst.box.z = 0; blit.dst.box.depth = 1; blit.dst.box.x = 0; blit.dst.box.y = 0; blit.dst.box.width = dst->width0; blit.dst.box.height = dst->height0; blit.mask = PIPE_MASK_ZS; blit.filter = PIPE_TEX_FILTER_NEAREST; blit.scissor_enable = FALSE; This->pipe->blit(This->pipe, &blit); return D3D_OK; } HRESULT WINAPI NineDevice9_SetRenderState( struct NineDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value ) { struct nine_state *state = This->update; DBG("This=%p State=%u(%s) Value=%08x\n", This, State, nine_d3drs_to_string(State), Value); if (State == D3DRS_POINTSIZE && Value == RESZ_CODE) return NineDevice9_ResolveZ(This); user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL); if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) { state->rs[State] = Value; state->changed.rs[State / 32] |= 1 << (State % 32); state->changed.group |= nine_render_state_group[State]; } return D3D_OK; } HRESULT WINAPI NineDevice9_GetRenderState( struct NineDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue ) { user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL); *pValue = This->state.rs[State]; return D3D_OK; } HRESULT WINAPI NineDevice9_CreateStateBlock( struct NineDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB ) { struct NineStateBlock9 *nsb; struct nine_state *dst; HRESULT hr; enum nine_stateblock_type type; unsigned s; DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB); user_assert(Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE || Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL); switch (Type) { case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break; case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break; default: type = NINESBT_ALL; break; } hr = NineStateBlock9_new(This, &nsb, type); if (FAILED(hr)) return hr; *ppSB = (IDirect3DStateBlock9 *)nsb; dst = &nsb->state; dst->changed.group = NINE_STATE_TEXTURE | NINE_STATE_SAMPLER; if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) { dst->changed.group |= NINE_STATE_FF_LIGHTING | NINE_STATE_VS | NINE_STATE_VS_CONST | NINE_STATE_VDECL; /* TODO: texture/sampler state */ memcpy(dst->changed.rs, nine_render_states_vertex, sizeof(dst->changed.rs)); nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f, &This->range_pool); dst->changed.vs_const_i = 0xffff; dst->changed.vs_const_b = 0xffff; for (s = 0; s < NINE_MAX_SAMPLERS; ++s) dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET; if (This->state.ff.num_lights) { dst->ff.num_lights = This->state.ff.num_lights; /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so * all currently existing lights will be captured */ dst->ff.light = CALLOC(This->state.ff.num_lights, sizeof(D3DLIGHT9)); if (!dst->ff.light) { nine_bind(ppSB, NULL); return E_OUTOFMEMORY; } } } if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) { dst->changed.group |= NINE_STATE_PS | NINE_STATE_PS_CONST; /* TODO: texture/sampler state */ memcpy(dst->changed.rs, nine_render_states_pixel, sizeof(dst->changed.rs)); nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f, &This->range_pool); dst->changed.ps_const_i = 0xffff; dst->changed.ps_const_b = 0xffff; for (s = 0; s < NINE_MAX_SAMPLERS; ++s) dst->changed.sampler[s] |= 0x1ffe; } if (Type == D3DSBT_ALL) { dst->changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR | NINE_STATE_RASTERIZER | NINE_STATE_BLEND | NINE_STATE_DSA | NINE_STATE_IDXBUF | NINE_STATE_MATERIAL | NINE_STATE_BLEND_COLOR | NINE_STATE_SAMPLE_MASK; memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t)); dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1; dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1; dst->changed.stream_freq = dst->changed.vtxbuf; dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1; dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1; } NineStateBlock9_Capture(NineStateBlock9(*ppSB)); /* TODO: fixed function state */ return D3D_OK; } HRESULT WINAPI NineDevice9_BeginStateBlock( struct NineDevice9 *This ) { HRESULT hr; DBG("This=%p\n", This); user_assert(!This->record, D3DERR_INVALIDCALL); hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM); if (FAILED(hr)) return hr; NineUnknown_ConvertRefToBind(NineUnknown(This->record)); This->update = &This->record->state; This->is_recording = TRUE; return D3D_OK; } HRESULT WINAPI NineDevice9_EndStateBlock( struct NineDevice9 *This, IDirect3DStateBlock9 **ppSB ) { DBG("This=%p ppSB=%p\n", This, ppSB); user_assert(This->record, D3DERR_INVALIDCALL); This->update = &This->state; This->is_recording = FALSE; NineUnknown_AddRef(NineUnknown(This->record)); *ppSB = (IDirect3DStateBlock9 *)This->record; NineUnknown_Unbind(NineUnknown(This->record)); This->record = NULL; return D3D_OK; } HRESULT WINAPI NineDevice9_SetClipStatus( struct NineDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus ) { STUB(D3DERR_INVALIDCALL); } HRESULT WINAPI NineDevice9_GetClipStatus( struct NineDevice9 *This, D3DCLIPSTATUS9 *pClipStatus ) { STUB(D3DERR_INVALIDCALL); } HRESULT WINAPI NineDevice9_GetTexture( struct NineDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture ) { user_assert(Stage < This->caps.MaxSimultaneousTextures || Stage == D3DDMAPSAMPLER || (Stage >= D3DVERTEXTEXTURESAMPLER0 && Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); user_assert(ppTexture, D3DERR_INVALIDCALL); if (Stage >= D3DDMAPSAMPLER) Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage]; if (This->state.texture[Stage]) NineUnknown_AddRef(NineUnknown(This->state.texture[Stage])); return D3D_OK; } HRESULT WINAPI NineDevice9_SetTexture( struct NineDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture ) { struct nine_state *state = This->update; struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture); DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture); user_assert(Stage < This->caps.MaxSimultaneousTextures || Stage == D3DDMAPSAMPLER || (Stage >= D3DVERTEXTEXTURESAMPLER0 && Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL); if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) { /* TODO: Currently not implemented. Better return error * with message telling what's wrong */ ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This); user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL); } if (Stage >= D3DDMAPSAMPLER) Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; if (!This->is_recording) { struct NineBaseTexture9 *old = state->texture[Stage]; if (old == tex) return D3D_OK; state->samplers_shadow &= ~(1 << Stage); if (tex) { state->samplers_shadow |= tex->shadow << Stage; if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list)) list_add(&tex->list, &This->update_textures); tex->bind_count++; } if (old) old->bind_count--; } nine_bind(&state->texture[Stage], pTexture); state->changed.texture |= 1 << Stage; state->changed.group |= NINE_STATE_TEXTURE; return D3D_OK; } HRESULT WINAPI NineDevice9_GetTextureStageState( struct NineDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue ) { const struct nine_state *state = &This->state; user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); *pValue = state->ff.tex_stage[Stage][Type]; return D3D_OK; } HRESULT WINAPI NineDevice9_SetTextureStageState( struct NineDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value ) { struct nine_state *state = This->update; DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value); nine_dump_D3DTSS_value(DBG_FF, Type, Value); user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL); user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL); state->ff.tex_stage[Stage][Type] = Value; state->changed.group |= NINE_STATE_FF_PSSTAGES; state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32); return D3D_OK; } HRESULT WINAPI NineDevice9_GetSamplerState( struct NineDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue ) { user_assert(Sampler < This->caps.MaxSimultaneousTextures || Sampler == D3DDMAPSAMPLER || (Sampler >= D3DVERTEXTEXTURESAMPLER0 && Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); if (Sampler >= D3DDMAPSAMPLER) Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; *pValue = This->state.samp[Sampler][Type]; return D3D_OK; } HRESULT WINAPI NineDevice9_SetSamplerState( struct NineDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value ) { struct nine_state *state = This->update; DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This, Sampler, nine_D3DSAMP_to_str(Type), Value); user_assert(Sampler < This->caps.MaxSimultaneousTextures || Sampler == D3DDMAPSAMPLER || (Sampler >= D3DVERTEXTEXTURESAMPLER0 && Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL); if (Sampler >= D3DDMAPSAMPLER) Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS; state->samp[Sampler][Type] = Value; state->changed.group |= NINE_STATE_SAMPLER; state->changed.sampler[Sampler] |= 1 << Type; if (Type == D3DSAMP_SRGBTEXTURE) state->changed.srgb = TRUE; return D3D_OK; } HRESULT WINAPI NineDevice9_ValidateDevice( struct NineDevice9 *This, DWORD *pNumPasses ) { const struct nine_state *state = &This->state; unsigned i; unsigned w = 0, h = 0; DBG("This=%p pNumPasses=%p\n", This, pNumPasses); for (i = 0; i < Elements(state->samp); ++i) { if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE || state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE) return D3DERR_UNSUPPORTEDTEXTUREFILTER; } for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { if (!state->rt[i]) continue; if (w == 0) { w = state->rt[i]->desc.Width; h = state->rt[i]->desc.Height; } else if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) { return D3DERR_CONFLICTINGRENDERSTATE; } } if (state->ds && (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) { if (w != 0 && (state->ds->desc.Width != w || state->ds->desc.Height != h)) return D3DERR_CONFLICTINGRENDERSTATE; } if (pNumPasses) *pNumPasses = 1; return D3D_OK; } HRESULT WINAPI NineDevice9_SetPaletteEntries( struct NineDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries ) { STUB(D3D_OK); /* like wine */ } HRESULT WINAPI NineDevice9_GetPaletteEntries( struct NineDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries ) { STUB(D3DERR_INVALIDCALL); } HRESULT WINAPI NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This, UINT PaletteNumber ) { STUB(D3D_OK); /* like wine */ } HRESULT WINAPI NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This, UINT *PaletteNumber ) { STUB(D3DERR_INVALIDCALL); } HRESULT WINAPI NineDevice9_SetScissorRect( struct NineDevice9 *This, const RECT *pRect ) { struct nine_state *state = This->update; DBG("x=(%u..%u) y=(%u..%u)\n", pRect->left, pRect->top, pRect->right, pRect->bottom); state->scissor.minx = pRect->left; state->scissor.miny = pRect->top; state->scissor.maxx = pRect->right; state->scissor.maxy = pRect->bottom; state->changed.group |= NINE_STATE_SCISSOR; return D3D_OK; } HRESULT WINAPI NineDevice9_GetScissorRect( struct NineDevice9 *This, RECT *pRect ) { pRect->left = This->state.scissor.minx; pRect->top = This->state.scissor.miny; pRect->right = This->state.scissor.maxx; pRect->bottom = This->state.scissor.maxy; return D3D_OK; } HRESULT WINAPI NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This, BOOL bSoftware ) { STUB(D3DERR_INVALIDCALL); } BOOL WINAPI NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This ) { return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING); } HRESULT WINAPI NineDevice9_SetNPatchMode( struct NineDevice9 *This, float nSegments ) { STUB(D3DERR_INVALIDCALL); } float WINAPI NineDevice9_GetNPatchMode( struct NineDevice9 *This ) { STUB(0); } static INLINE void init_draw_info(struct pipe_draw_info *info, struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count) { info->mode = d3dprimitivetype_to_pipe_prim(type); info->count = prim_count_to_vertex_count(type, count); info->start_instance = 0; info->instance_count = 1; if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask) info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1); info->primitive_restart = FALSE; info->restart_index = 0; info->count_from_stream_output = NULL; info->indirect = NULL; } HRESULT WINAPI NineDevice9_DrawPrimitive( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount ) { struct pipe_draw_info info; DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n", This, PrimitiveType, StartVertex, PrimitiveCount); nine_update_state(This, ~0); init_draw_info(&info, This, PrimitiveType, PrimitiveCount); info.indexed = FALSE; info.start = StartVertex; info.index_bias = 0; info.min_index = info.start; info.max_index = info.count - 1; This->pipe->draw_vbo(This->pipe, &info); return D3D_OK; } HRESULT WINAPI NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount ) { struct pipe_draw_info info; DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u " "NumVertices %u, StartIndex %u, PrimitiveCount %u\n", This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, StartIndex, PrimitiveCount); user_assert(This->state.idxbuf, D3DERR_INVALIDCALL); user_assert(This->state.vdecl, D3DERR_INVALIDCALL); nine_update_state(This, ~0); init_draw_info(&info, This, PrimitiveType, PrimitiveCount); info.indexed = TRUE; info.start = StartIndex; info.index_bias = BaseVertexIndex; /* These don't include index bias: */ info.min_index = MinVertexIndex; info.max_index = MinVertexIndex + NumVertices - 1; This->pipe->draw_vbo(This->pipe, &info); return D3D_OK; } HRESULT WINAPI NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride ) { struct pipe_vertex_buffer vtxbuf; struct pipe_draw_info info; DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n", This, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); user_assert(pVertexStreamZeroData && VertexStreamZeroStride, D3DERR_INVALIDCALL); nine_update_state(This, ~0); init_draw_info(&info, This, PrimitiveType, PrimitiveCount); info.indexed = FALSE; info.start = 0; info.index_bias = 0; info.min_index = 0; info.max_index = info.count - 1; vtxbuf.stride = VertexStreamZeroStride; vtxbuf.buffer_offset = 0; vtxbuf.buffer = NULL; vtxbuf.user_buffer = pVertexStreamZeroData; if (!This->driver_caps.user_vbufs) u_upload_data(This->upload, 0, (info.max_index + 1) * VertexStreamZeroStride, /* XXX */ vtxbuf.user_buffer, &vtxbuf.buffer_offset, &vtxbuf.buffer); This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf); This->pipe->draw_vbo(This->pipe, &info); NineDevice9_PauseRecording(This); NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); NineDevice9_ResumeRecording(This); pipe_resource_reference(&vtxbuf.buffer, NULL); return D3D_OK; } HRESULT WINAPI NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride ) { struct pipe_draw_info info; struct pipe_vertex_buffer vbuf; struct pipe_index_buffer ibuf; DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u " "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u " "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n", This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL); user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL); user_assert(IndexDataFormat == D3DFMT_INDEX16 || IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL); nine_update_state(This, ~0); init_draw_info(&info, This, PrimitiveType, PrimitiveCount); info.indexed = TRUE; info.start = 0; info.index_bias = 0; info.min_index = MinVertexIndex; info.max_index = MinVertexIndex + NumVertices - 1; vbuf.stride = VertexStreamZeroStride; vbuf.buffer_offset = 0; vbuf.buffer = NULL; vbuf.user_buffer = pVertexStreamZeroData; ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4; ibuf.offset = 0; ibuf.buffer = NULL; ibuf.user_buffer = pIndexData; if (!This->driver_caps.user_vbufs) { const unsigned base = info.min_index * VertexStreamZeroStride; u_upload_data(This->upload, base, (info.max_index - info.min_index + 1) * VertexStreamZeroStride, /* XXX */ (const uint8_t *)vbuf.user_buffer + base, &vbuf.buffer_offset, &vbuf.buffer); /* Won't be used: */ vbuf.buffer_offset -= base; } if (!This->driver_caps.user_ibufs) u_upload_data(This->upload, 0, info.count * ibuf.index_size, ibuf.user_buffer, &ibuf.offset, &ibuf.buffer); This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf); This->pipe->set_index_buffer(This->pipe, &ibuf); This->pipe->draw_vbo(This->pipe, &info); pipe_resource_reference(&vbuf.buffer, NULL); pipe_resource_reference(&ibuf.buffer, NULL); NineDevice9_PauseRecording(This); NineDevice9_SetIndices(This, NULL); NineDevice9_SetStreamSource(This, 0, NULL, 0, 0); NineDevice9_ResumeRecording(This); return D3D_OK; } /* TODO: Write to pDestBuffer directly if vertex declaration contains * only f32 formats. */ HRESULT WINAPI NineDevice9_ProcessVertices( struct NineDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags ) { struct pipe_screen *screen = This->screen; struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl); struct NineVertexShader9 *vs; struct pipe_resource *resource; struct pipe_stream_output_target *target; struct pipe_draw_info draw; HRESULT hr; unsigned buffer_offset, buffer_size; DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u " "pDestBuffer=%p pVertexDecl=%p Flags=%d\n", This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) STUB(D3DERR_INVALIDCALL); nine_update_state(This, ~0); /* TODO: Create shader with stream output. */ STUB(D3DERR_INVALIDCALL); struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer); vs = This->state.vs ? This->state.vs : This->ff.vs; buffer_size = VertexCount * vs->so->stride[0]; if (1) { struct pipe_resource templ; templ.target = PIPE_BUFFER; templ.format = PIPE_FORMAT_R8_UNORM; templ.width0 = buffer_size; templ.flags = 0; templ.bind = PIPE_BIND_STREAM_OUTPUT; templ.usage = PIPE_USAGE_STREAM; templ.height0 = templ.depth0 = templ.array_size = 1; templ.last_level = templ.nr_samples = 0; resource = This->screen->resource_create(This->screen, &templ); if (!resource) return E_OUTOFMEMORY; buffer_offset = 0; } else { /* SO matches vertex declaration */ resource = dst->base.resource; buffer_offset = DestIndex * vs->so->stride[0]; } target = This->pipe->create_stream_output_target(This->pipe, resource, buffer_offset, buffer_size); if (!target) { pipe_resource_reference(&resource, NULL); return D3DERR_DRIVERINTERNALERROR; } if (!vdecl) { hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl); if (FAILED(hr)) goto out; } init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount); draw.instance_count = 1; draw.indexed = FALSE; draw.start = SrcStartIndex; draw.index_bias = 0; draw.min_index = SrcStartIndex; draw.max_index = SrcStartIndex + VertexCount - 1; This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0); This->pipe->draw_vbo(This->pipe, &draw); This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0); This->pipe->stream_output_target_destroy(This->pipe, target); hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl, dst, DestIndex, VertexCount, resource, vs->so); out: pipe_resource_reference(&resource, NULL); if (!pVertexDecl) NineUnknown_Release(NineUnknown(vdecl)); return hr; } HRESULT WINAPI NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl ) { struct NineVertexDeclaration9 *vdecl; DBG("This=%p pVertexElements=%p ppDecl=%p\n", This, pVertexElements, ppDecl); HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl); if (SUCCEEDED(hr)) *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl; return hr; } HRESULT WINAPI NineDevice9_SetVertexDeclaration( struct NineDevice9 *This, IDirect3DVertexDeclaration9 *pDecl ) { struct nine_state *state = This->update; DBG("This=%p pDecl=%p\n", This, pDecl); if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl)) return D3D_OK; nine_bind(&state->vdecl, pDecl); state->changed.group |= NINE_STATE_VDECL; return D3D_OK; } HRESULT WINAPI NineDevice9_GetVertexDeclaration( struct NineDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl ) { user_assert(ppDecl, D3DERR_INVALIDCALL); *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl; if (*ppDecl) NineUnknown_AddRef(NineUnknown(*ppDecl)); return D3D_OK; } HRESULT WINAPI NineDevice9_SetFVF( struct NineDevice9 *This, DWORD FVF ) { struct NineVertexDeclaration9 *vdecl; HRESULT hr; DBG("FVF = %08x\n", FVF); if (!FVF) return D3D_OK; /* like wine */ vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF); if (!vdecl) { hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl); if (FAILED(hr)) return hr; vdecl->fvf = FVF; util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl); NineUnknown_ConvertRefToBind(NineUnknown(vdecl)); } return NineDevice9_SetVertexDeclaration( This, (IDirect3DVertexDeclaration9 *)vdecl); } HRESULT WINAPI NineDevice9_GetFVF( struct NineDevice9 *This, DWORD *pFVF ) { *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0; return D3D_OK; } HRESULT WINAPI NineDevice9_CreateVertexShader( struct NineDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader ) { struct NineVertexShader9 *vs; HRESULT hr; DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); hr = NineVertexShader9_new(This, &vs, pFunction, NULL); if (FAILED(hr)) return hr; *ppShader = (IDirect3DVertexShader9 *)vs; return D3D_OK; } HRESULT WINAPI NineDevice9_SetVertexShader( struct NineDevice9 *This, IDirect3DVertexShader9 *pShader ) { struct nine_state *state = This->update; DBG("This=%p pShader=%p\n", This, pShader); nine_bind(&state->vs, pShader); state->changed.group |= NINE_STATE_VS; return D3D_OK; } HRESULT WINAPI NineDevice9_GetVertexShader( struct NineDevice9 *This, IDirect3DVertexShader9 **ppShader ) { user_assert(ppShader, D3DERR_INVALIDCALL); nine_reference_set(ppShader, This->state.vs); return D3D_OK; } HRESULT WINAPI NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount ) { struct nine_state *state = This->update; DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", This, StartRegister, pConstantData, Vector4fCount); user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); if (!Vector4fCount) return D3D_OK; user_assert(pConstantData, D3DERR_INVALIDCALL); memcpy(&state->vs_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->vs_const_f[0])); nine_ranges_insert(&state->changed.vs_const_f, StartRegister, StartRegister + Vector4fCount, &This->range_pool); state->changed.group |= NINE_STATE_VS_CONST; return D3D_OK; } HRESULT WINAPI NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount ) { const struct nine_state *state = &This->state; user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); memcpy(pConstantData, &state->vs_const_f[StartRegister * 4], Vector4fCount * 4 * sizeof(state->vs_const_f[0])); return D3D_OK; } HRESULT WINAPI NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount ) { struct nine_state *state = This->update; int i; DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", This, StartRegister, pConstantData, Vector4iCount); user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.vs_integer) { memcpy(&state->vs_const_i[StartRegister][0], pConstantData, Vector4iCount * sizeof(state->vs_const_i[0])); } else { for (i = 0; i < Vector4iCount; i++) { state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); } } state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; state->changed.group |= NINE_STATE_VS_CONST; return D3D_OK; } HRESULT WINAPI NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount ) { const struct nine_state *state = &This->state; int i; user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.vs_integer) { memcpy(pConstantData, &state->vs_const_i[StartRegister][0], Vector4iCount * sizeof(state->vs_const_i[0])); } else { for (i = 0; i < Vector4iCount; i++) { pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]); pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]); pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]); pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]); } } return D3D_OK; } HRESULT WINAPI NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount ) { struct nine_state *state = This->update; int i; uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f); DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", This, StartRegister, pConstantData, BoolCount); user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); for (i = 0; i < BoolCount; i++) state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister; state->changed.group |= NINE_STATE_VS_CONST; return D3D_OK; } HRESULT WINAPI NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount ) { const struct nine_state *state = &This->state; int i; user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); for (i = 0; i < BoolCount; i++) pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE; return D3D_OK; } HRESULT WINAPI NineDevice9_SetStreamSource( struct NineDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride ) { struct nine_state *state = This->update; struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData); const unsigned i = StreamNumber; DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n", This, StreamNumber, pStreamData, OffsetInBytes, Stride); user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL); if (likely(!This->is_recording)) { if (state->stream[i] == NineVertexBuffer9(pStreamData) && state->vtxbuf[i].stride == Stride && state->vtxbuf[i].buffer_offset == OffsetInBytes) return D3D_OK; } nine_bind(&state->stream[i], pStreamData); state->changed.vtxbuf |= 1 << StreamNumber; if (pStreamData) { state->vtxbuf[i].stride = Stride; state->vtxbuf[i].buffer_offset = OffsetInBytes; } state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL; return D3D_OK; } HRESULT WINAPI NineDevice9_GetStreamSource( struct NineDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride ) { const struct nine_state *state = &This->state; const unsigned i = StreamNumber; user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); user_assert(ppStreamData, D3DERR_INVALIDCALL); nine_reference_set(ppStreamData, state->stream[i]); *pStride = state->vtxbuf[i].stride; *pOffsetInBytes = state->vtxbuf[i].buffer_offset; return D3D_OK; } HRESULT WINAPI NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This, UINT StreamNumber, UINT Setting ) { struct nine_state *state = This->update; /* const UINT freq = Setting & 0x7FFFFF; */ DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This, StreamNumber, Setting); user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA), D3DERR_INVALIDCALL); user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) && (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL); user_assert(Setting, D3DERR_INVALIDCALL); state->stream_freq[StreamNumber] = Setting; if (Setting & D3DSTREAMSOURCE_INSTANCEDATA) state->stream_instancedata_mask |= 1 << StreamNumber; else state->stream_instancedata_mask &= ~(1 << StreamNumber); state->changed.stream_freq |= 1 << StreamNumber; return D3D_OK; } HRESULT WINAPI NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This, UINT StreamNumber, UINT *pSetting ) { user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL); *pSetting = This->state.stream_freq[StreamNumber]; return D3D_OK; } HRESULT WINAPI NineDevice9_SetIndices( struct NineDevice9 *This, IDirect3DIndexBuffer9 *pIndexData ) { struct nine_state *state = This->update; DBG("This=%p pIndexData=%p\n", This, pIndexData); if (likely(!This->is_recording)) if (state->idxbuf == NineIndexBuffer9(pIndexData)) return D3D_OK; nine_bind(&state->idxbuf, pIndexData); state->changed.group |= NINE_STATE_IDXBUF; return D3D_OK; } /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense * here because it's an argument passed to the Draw calls. */ HRESULT WINAPI NineDevice9_GetIndices( struct NineDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData /*, UINT *pBaseVertexIndex */ ) { user_assert(ppIndexData, D3DERR_INVALIDCALL); nine_reference_set(ppIndexData, This->state.idxbuf); return D3D_OK; } HRESULT WINAPI NineDevice9_CreatePixelShader( struct NineDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader ) { struct NinePixelShader9 *ps; HRESULT hr; DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader); hr = NinePixelShader9_new(This, &ps, pFunction, NULL); if (FAILED(hr)) return hr; *ppShader = (IDirect3DPixelShader9 *)ps; return D3D_OK; } HRESULT WINAPI NineDevice9_SetPixelShader( struct NineDevice9 *This, IDirect3DPixelShader9 *pShader ) { struct nine_state *state = This->update; DBG("This=%p pShader=%p\n", This, pShader); nine_bind(&state->ps, pShader); state->changed.group |= NINE_STATE_PS; return D3D_OK; } HRESULT WINAPI NineDevice9_GetPixelShader( struct NineDevice9 *This, IDirect3DPixelShader9 **ppShader ) { user_assert(ppShader, D3DERR_INVALIDCALL); nine_reference_set(ppShader, This->state.ps); return D3D_OK; } HRESULT WINAPI NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount ) { struct nine_state *state = This->update; DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n", This, StartRegister, pConstantData, Vector4fCount); user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL); if (!Vector4fCount) return D3D_OK; user_assert(pConstantData, D3DERR_INVALIDCALL); memcpy(&state->ps_const_f[StartRegister * 4], pConstantData, Vector4fCount * 4 * sizeof(state->ps_const_f[0])); nine_ranges_insert(&state->changed.ps_const_f, StartRegister, StartRegister + Vector4fCount, &This->range_pool); state->changed.group |= NINE_STATE_PS_CONST; return D3D_OK; } HRESULT WINAPI NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount ) { const struct nine_state *state = &This->state; user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); memcpy(pConstantData, &state->ps_const_f[StartRegister * 4], Vector4fCount * 4 * sizeof(state->ps_const_f[0])); return D3D_OK; } HRESULT WINAPI NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount ) { struct nine_state *state = This->update; int i; DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n", This, StartRegister, pConstantData, Vector4iCount); user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.ps_integer) { memcpy(&state->ps_const_i[StartRegister][0], pConstantData, Vector4iCount * sizeof(state->ps_const_i[0])); } else { for (i = 0; i < Vector4iCount; i++) { state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i])); state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1])); state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2])); state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3])); } } state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister; state->changed.group |= NINE_STATE_PS_CONST; return D3D_OK; } HRESULT WINAPI NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount ) { const struct nine_state *state = &This->state; int i; user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); if (This->driver_caps.ps_integer) { memcpy(pConstantData, &state->ps_const_i[StartRegister][0], Vector4iCount * sizeof(state->ps_const_i[0])); } else { for (i = 0; i < Vector4iCount; i++) { pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]); pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]); pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]); pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]); } } return D3D_OK; } HRESULT WINAPI NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount ) { struct nine_state *state = This->update; int i; uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n", This, StartRegister, pConstantData, BoolCount); user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); for (i = 0; i < BoolCount; i++) state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; state->changed.group |= NINE_STATE_PS_CONST; return D3D_OK; } HRESULT WINAPI NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount ) { const struct nine_state *state = &This->state; int i; user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL); user_assert(pConstantData, D3DERR_INVALIDCALL); for (i = 0; i < BoolCount; i++) pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; return D3D_OK; } HRESULT WINAPI NineDevice9_DrawRectPatch( struct NineDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo ) { STUB(D3DERR_INVALIDCALL); } HRESULT WINAPI NineDevice9_DrawTriPatch( struct NineDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo ) { STUB(D3DERR_INVALIDCALL); } HRESULT WINAPI NineDevice9_DeletePatch( struct NineDevice9 *This, UINT Handle ) { STUB(D3DERR_INVALIDCALL); } HRESULT WINAPI NineDevice9_CreateQuery( struct NineDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery ) { struct NineQuery9 *query; HRESULT hr; DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery); hr = nine_is_query_supported(This->screen, Type); if (!ppQuery || hr != D3D_OK) return hr; hr = NineQuery9_new(This, &query, Type); if (FAILED(hr)) return hr; *ppQuery = (IDirect3DQuery9 *)query; return D3D_OK; } IDirect3DDevice9Vtbl NineDevice9_vtable = { (void *)NineUnknown_QueryInterface, (void *)NineUnknown_AddRef, (void *)NineUnknown_Release, (void *)NineDevice9_TestCooperativeLevel, (void *)NineDevice9_GetAvailableTextureMem, (void *)NineDevice9_EvictManagedResources, (void *)NineDevice9_GetDirect3D, (void *)NineDevice9_GetDeviceCaps, (void *)NineDevice9_GetDisplayMode, (void *)NineDevice9_GetCreationParameters, (void *)NineDevice9_SetCursorProperties, (void *)NineDevice9_SetCursorPosition, (void *)NineDevice9_ShowCursor, (void *)NineDevice9_CreateAdditionalSwapChain, (void *)NineDevice9_GetSwapChain, (void *)NineDevice9_GetNumberOfSwapChains, (void *)NineDevice9_Reset, (void *)NineDevice9_Present, (void *)NineDevice9_GetBackBuffer, (void *)NineDevice9_GetRasterStatus, (void *)NineDevice9_SetDialogBoxMode, (void *)NineDevice9_SetGammaRamp, (void *)NineDevice9_GetGammaRamp, (void *)NineDevice9_CreateTexture, (void *)NineDevice9_CreateVolumeTexture, (void *)NineDevice9_CreateCubeTexture, (void *)NineDevice9_CreateVertexBuffer, (void *)NineDevice9_CreateIndexBuffer, (void *)NineDevice9_CreateRenderTarget, (void *)NineDevice9_CreateDepthStencilSurface, (void *)NineDevice9_UpdateSurface, (void *)NineDevice9_UpdateTexture, (void *)NineDevice9_GetRenderTargetData, (void *)NineDevice9_GetFrontBufferData, (void *)NineDevice9_StretchRect, (void *)NineDevice9_ColorFill, (void *)NineDevice9_CreateOffscreenPlainSurface, (void *)NineDevice9_SetRenderTarget, (void *)NineDevice9_GetRenderTarget, (void *)NineDevice9_SetDepthStencilSurface, (void *)NineDevice9_GetDepthStencilSurface, (void *)NineDevice9_BeginScene, (void *)NineDevice9_EndScene, (void *)NineDevice9_Clear, (void *)NineDevice9_SetTransform, (void *)NineDevice9_GetTransform, (void *)NineDevice9_MultiplyTransform, (void *)NineDevice9_SetViewport, (void *)NineDevice9_GetViewport, (void *)NineDevice9_SetMaterial, (void *)NineDevice9_GetMaterial, (void *)NineDevice9_SetLight, (void *)NineDevice9_GetLight, (void *)NineDevice9_LightEnable, (void *)NineDevice9_GetLightEnable, (void *)NineDevice9_SetClipPlane, (void *)NineDevice9_GetClipPlane, (void *)NineDevice9_SetRenderState, (void *)NineDevice9_GetRenderState, (void *)NineDevice9_CreateStateBlock, (void *)NineDevice9_BeginStateBlock, (void *)NineDevice9_EndStateBlock, (void *)NineDevice9_SetClipStatus, (void *)NineDevice9_GetClipStatus, (void *)NineDevice9_GetTexture, (void *)NineDevice9_SetTexture, (void *)NineDevice9_GetTextureStageState, (void *)NineDevice9_SetTextureStageState, (void *)NineDevice9_GetSamplerState, (void *)NineDevice9_SetSamplerState, (void *)NineDevice9_ValidateDevice, (void *)NineDevice9_SetPaletteEntries, (void *)NineDevice9_GetPaletteEntries, (void *)NineDevice9_SetCurrentTexturePalette, (void *)NineDevice9_GetCurrentTexturePalette, (void *)NineDevice9_SetScissorRect, (void *)NineDevice9_GetScissorRect, (void *)NineDevice9_SetSoftwareVertexProcessing, (void *)NineDevice9_GetSoftwareVertexProcessing, (void *)NineDevice9_SetNPatchMode, (void *)NineDevice9_GetNPatchMode, (void *)NineDevice9_DrawPrimitive, (void *)NineDevice9_DrawIndexedPrimitive, (void *)NineDevice9_DrawPrimitiveUP, (void *)NineDevice9_DrawIndexedPrimitiveUP, (void *)NineDevice9_ProcessVertices, (void *)NineDevice9_CreateVertexDeclaration, (void *)NineDevice9_SetVertexDeclaration, (void *)NineDevice9_GetVertexDeclaration, (void *)NineDevice9_SetFVF, (void *)NineDevice9_GetFVF, (void *)NineDevice9_CreateVertexShader, (void *)NineDevice9_SetVertexShader, (void *)NineDevice9_GetVertexShader, (void *)NineDevice9_SetVertexShaderConstantF, (void *)NineDevice9_GetVertexShaderConstantF, (void *)NineDevice9_SetVertexShaderConstantI, (void *)NineDevice9_GetVertexShaderConstantI, (void *)NineDevice9_SetVertexShaderConstantB, (void *)NineDevice9_GetVertexShaderConstantB, (void *)NineDevice9_SetStreamSource, (void *)NineDevice9_GetStreamSource, (void *)NineDevice9_SetStreamSourceFreq, (void *)NineDevice9_GetStreamSourceFreq, (void *)NineDevice9_SetIndices, (void *)NineDevice9_GetIndices, (void *)NineDevice9_CreatePixelShader, (void *)NineDevice9_SetPixelShader, (void *)NineDevice9_GetPixelShader, (void *)NineDevice9_SetPixelShaderConstantF, (void *)NineDevice9_GetPixelShaderConstantF, (void *)NineDevice9_SetPixelShaderConstantI, (void *)NineDevice9_GetPixelShaderConstantI, (void *)NineDevice9_SetPixelShaderConstantB, (void *)NineDevice9_GetPixelShaderConstantB, (void *)NineDevice9_DrawRectPatch, (void *)NineDevice9_DrawTriPatch, (void *)NineDevice9_DeletePatch, (void *)NineDevice9_CreateQuery }; static const GUID *NineDevice9_IIDs[] = { &IID_IDirect3DDevice9, &IID_IUnknown, NULL }; HRESULT NineDevice9_new( struct pipe_screen *pScreen, D3DDEVICE_CREATION_PARAMETERS *pCreationParameters, D3DCAPS9 *pCaps, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationGroup, struct d3dadapter9_context *pCTX, boolean ex, D3DDISPLAYMODEEX *pFullscreenDisplayMode, struct NineDevice9 **ppOut ) { BOOL lock; lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED); NINE_NEW(Device9, ppOut, lock, /* args */ pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9, pPresentationGroup, pCTX, ex, pFullscreenDisplayMode); }