/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_CUBETEXTURE9_H_ #define _NINE_CUBETEXTURE9_H_ #include "basetexture9.h" #include "surface9.h" struct NineCubeTexture9 { struct NineBaseTexture9 base; struct NineSurface9 **surfaces; struct pipe_box dirty_rect[6]; /* covers all mip levels */ }; static INLINE struct NineCubeTexture9 * NineCubeTexture9( void *data ) { return (struct NineCubeTexture9 *)data; } HRESULT NineCubeTexture9_new( struct NineDevice9 *pDevice, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, struct NineCubeTexture9 **ppOut, HANDLE *pSharedHandle ); HRESULT WINAPI NineCubeTexture9_GetLevelDesc( struct NineCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc ); HRESULT WINAPI NineCubeTexture9_GetCubeMapSurface( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface ); HRESULT WINAPI NineCubeTexture9_LockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags ); HRESULT WINAPI NineCubeTexture9_UnlockRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level ); HRESULT WINAPI NineCubeTexture9_AddDirtyRect( struct NineCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect ); #endif /* _NINE_CUBETEXTURE9_H_ */